Post by Deleted on Sept 18, 2016 7:08:20 GMT -8
|Navi & RP Information|
-Navi Name: Chrome Annihilator
--Appearance: A human-like figure made of iron. It hovers in the air, even when unconscious or blown to bits...like its very physique rejects the existence of gravity. Its head is like a concave on the front, with convex lens that shine a bright cerulean. Its entire body is a texture of iron with cracks where cerulean energy attempt to leak out. The cracks change frequently, as its body shifts its layers from time to time. The iron strips that revolve around it prove this theory.
Its build is a scrawny 6'4" tall. Its palm and fingers are wider/longer than normal.
Its voice is like gasps...or someone getting choked while speaking.
--Personality: With enough information about its enemy, it can be manipulative and attempt to drown its target in its own fears. Therefore, it has evidently developed enough conversational skills to do so. It tends to do things slowly but steadily, minimizing the risks while ensuring its gains. It also carefully chooses its allies...and when to betray them when they're no longer of use.
--Background: We all have our fears. No matter how hard you try to hide or fight them, they will remain. There will be people bent to exploit them, to destroy you from inside...
If they can't, they will destroy you from outside. And trust me, it's often the easier choice.
Before it was as it is today, it was a HeelNavi serving under... Well... Bad people. It pays to have a job when you're a collector. Get it? Pays? Job? Never mind. He was into Battlechips that draw out metal and lasers, two of the coolest things one could shoot out from his hands, he thought. He lived on cutting the better Navis in half, making areas explode, and torturing helpless Navis for interrogation purposes; he was the quarterback of this small, evil information-gathering party of some obsolete, rich dude.
Somewhere along the way, he thought he was unstoppable. Then, there came two monsters with powers he shouldn't have tried to fight against. He was wrangled, eaten, and his Battlechips injected to his body and made activate in the most gruesome manner. His YoYo's blades protruded out his torso and back, and his eye was jabbed and tossed out with a drill that bore a larger hole on his face. His hands, pelvis and legs were purposely crushed, so he can never walk or have a use for his Battlechips ever again.
It was a mutilation. For weeks, he was never found... Until... There was this Navi. Its face shone like a colour green, maybe lime... It's hard to see when your one red eye is lying somewhere on the ground, far from your own face. The Navi grabbed the dimly glowing eye and placed it into the hole in his face. Gross.
He... It... It woke up, in the form "Appearance" above declares today. All iron, all brimming with energy, all uncaring about whoever or whatever hit him. Whoever that Navi was, it sure was a darn good medic... But he couldn't feel any gratitude for that person either. Perhaps it was even the same Navi's plan to have had him destroyed. Meh, who cares. He's here, he's in, and now... It just wants to keep on honing its talents.
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 1000
--Bugfrags: 0
|Statistical Information|
-Type: Attack Type
☉ +10 Base Damage
☉ +5 Damage at every Version-up
☉ +10 Damage per Version to Damage+ Skills (+5 to Passive Damage+ Skills)
☉ +1 Use to Attack Slot Skills
☉ An Unavoidable Attack (+)
☉ Aiming Enhancement (+)
-Karma: 0
-Elements: Fire
Special Property: Burn (+)
Status Effect: Costs 20 Damage to add to a Fire Attack. Requires Fire Lv2 or Higher.
Minimum Cooldown: Once per Turn
Burn: For 3 turns, afflicted Navi takes 50 Damage per turn and cannot use Undershirt effects. On the first turn, that Navi's attacks have -50 Damage. Once ended, a Navi cannot be Burned for 2 turns.
Lv3: +60 Damage.
--Net Strengths: Laser, Wind, Dark, Wood, Fire
--Net Weaknesses: Stone, Shadow, Sand, Aqua, Bug
-HP: 500
-Armor: -10
-Regeneration: 0
-Natural Avoid: Shield // 5 Turn CD
-Base Damage: 250
-Attack Slots: 2
|Skills|
Too much energy.
Attack
Just too much energy lying around, waiting to be released.
+25 Damage, and -10 Armor
Passive
Burst Fire
Attack
Pure destruction is better done in the least amount of time.
+3 Attack Slots for 1 turn.
Active, 2 uses
Inviolable Wrath
Attack
"Your numbers... They're... Meeeaninglesss."
Adds Hits All and an Omni-Aimer of choice to 1 Attack.
Active, 3 uses
There's never enough power for anything.
Attack
His energy... To what end does his energy deplete?
+40 Damage to 1 Attack.
Active, 3 uses
My last attack. Ever.
Attack
Think about it. Where does immense amounts of power go when you break its storage unit?
Once Chrome Annhl.'s HP drops to 0, all remaining units in the match take 370 Counter Damage. If this Damage kills all remaining units, the match result will be considered a draw.
Chrome Annhl. cannot be Revived.
Passive
|Attacks|
Unintended raging sparks.
Shot, Fire
Leaking energy. It happens.
100 Damage. Hits All, inflicts Burn on hit, and is an Optional Auto-Attack.
1-turn cooldown.
Third Eye
Shot, Fire
A simple, massive laser beam attack.
250 Damage.
Massive Drain
Combat, Fire
A one-all crippling attack where Chrome Annhl. grabs you like a prince and absorbs your energy through its dull, cerulean, lifeless gaze.
0 Damage. Cannot be countered or naturally avoided. Regardless of Success: +1 Attack Slot to Chrome Annhl. next turn, and Burn and -2 Attack Slots to target for 3 turns.
5-turn cooldown.
Trident
Shot, Fire
A triple-ray attack that shreds its target... Or, bores a hole on three separate targets.
75 Damage. Cannot be intercepted, ignores Armor, hits 3 times, and reduces Chrome Annhl.'s HP by 25.
1-turn cooldown.
Lime Nuclear Bomb
Shot, Fire
This is for when things get reeeally hardcore.
1000 Damage.
Needs to be charged for 3 turns.