Post by Archon on Sept 11, 2016 15:02:15 GMT -8
Desertman Turn 1:
[500/500]
[Skill - Eternal Desert]
[The heat of the sun never leaves the battlefield in DesertMan's presence]
° The stage is locked to Sand Panels for the duration of battle
° Stage Effect: Non-Sand Navis can't add Damage or omni-aimers to their attacks
° Stage Effect: Aqua navis take 100 Sand Element damage/turn
[Passive]
[Skill - Sand Body]
[Hostile attacks prove futile against the dense sand that DesertMan's body is composed of]
° DesertMan has Armor equal to *20*
° Note: Against multiple opponents, the armor is calculated separately for each opponent
[Passive]
[Skill - Sand Hand]
[DesertMan's two massive hands disrupt opponents as he battles them, turning into Lion Heads to keep the opponent preoccupied]
° DesertMan summons two Sand Hands at the start of battle with HP equal to 20% of his max
° Sand Hands are resummoned on every odd turn if they are destroyed
° Each Sand Hand uses Lion Head once per turn
[Passive]
Sand Hand A: [100/100]
Sand Hand B: [100/100]
Offensive Phase:
[Attack - Antlion]
° Damage Dealt: 55
° Sand Element || S-Range
° Hits Twice at full damage; Each Hit must be Avoided Separately
° If either hit connects, victim's attack slots are reduced by 1 for one turn
[Attack - Heavy Sand]
[Large blocks of sand materialize over Desertman's opponents and fall down from above, attempting to bury them where they stand.]
° Damage Dealt: 110
° Sand Element || S-Range
° Hits All
° If Hits, victims' damage is reduced by 10 for one turn
° Note: Against multiple opponents, the damage reduction is calculated separately for each
[Attack - Lion Hand]x2
[DesertMan's hands transform into lions and pounce at his enemies]
° Damage Dealt: 55
° Sand Element || S-Range
° DesertMan cannot use this attack
° Each active Sand Hand uses this attack once per turn, aimed at the target with the highest remaining HP
Summary:
Desertman: [500/500]
Sand Hand A: [100/100]
Sand Hand B: [100/100]
Damage @ Forge: 330
Forge Turn 1:
[800/800]
Defense Phase:
Hardened Shell
Activated Support Skill
Forge hardens his form into a neigh-impenetrable metal shell.
Effect: Create an aura with 120 HP
Uses per Battle: (0/1)
Ant Lion Blocked by Aura (2 hits)
Natural Dodge Heavy Sand (DC: 5/5)
Lion Hand Blocked by Aura
Lion Hand Blocked by Aura
Set-up Phase:
Molten Flow
Activated Speed Skill
Forge shifts into molten metal, ready to unleash a barrage of attacks on his opponent.
Effect: Forge has +2 Attack slots for 1 turn
Uses per Battle: (2/3)
Offensive Phase:
4 Attack Slots:
Molten Sparks @ Desertman
Fire Element, S-Range Attack
Hot metal sparks scatter as Forge strikes with his blade, leaving blistering embers on his opponents.
Damage: 87
Effects: Auto attacks each Turn, +5 Damage for each Attack Slot used before this, this Turn.
Scorching Thrust @ Desertman
Fire Element, C-Range Attack
Forge thrusts his sword deep into his opponent, channeling heat into the tip of the blade.
Damage: 125
Effects: Undodgeable, Breaks Shields, Burns
Cooldown: Once per Turn
Strike While the Iron is Hot! x3 @ Desertman
Fire Element, C-Range Attack
Forge cleaves his glowing blade down, striking with searing force.
Damage: 165
Effect: +40 Damage against a Burnt Target
Summary:
Forge: [800/800]
Damage @ Desertman: 707 (+120, if burn lands);
Desertman Turn 2:
Desertman [500/500]
Sand Hand A [100/100]
Sand Hand B [100/100]
Defensive Phase:
[Skill - Sand Shift]
[DesertMan sinks into the ground upon before struck by an attack, reappearing elsewhere to confuse the enemy]
° Every turn, DesertMan will attempt to Omni-Dodge the first attack aimed at him from each target
° If the attack has multiple hits, this evasion is applied against all hits
° This skill is ineffective against attacks that Desertman is weak to
[Passive]
Desertman Omni-dodges Molten Sparks
Desertman takes Scorching Thrust ((125 Damage - 20 Armor) * 0.7 Strength = 73 Damage) [427/500; Burn]
Desertman takes Strike While the Iron is Hot! ((165 Damage + 40 [Burnt] - 20 Armor) * 0.7 Strength = 129 Damage) [298/500; Burn]
Desertman takes Strike While the Iron is Hot! [169/500; Burn]
Desertman takes Strike While the Iron is Hot! [40/500; Burn]
Set-up Phase:
Desertman takes 50 Damage from Burn [DELETED/500]
--------------------------------------------------------
Forge earns 80 Exp || 2000 Zenny || 1 GreenMD (Next Boss Battle Available: 10/9/16)
[500/500]
[Skill - Eternal Desert]
[The heat of the sun never leaves the battlefield in DesertMan's presence]
° The stage is locked to Sand Panels for the duration of battle
° Stage Effect: Non-Sand Navis can't add Damage or omni-aimers to their attacks
° Stage Effect: Aqua navis take 100 Sand Element damage/turn
[Passive]
[Skill - Sand Body]
[Hostile attacks prove futile against the dense sand that DesertMan's body is composed of]
° DesertMan has Armor equal to *20*
° Note: Against multiple opponents, the armor is calculated separately for each opponent
[Passive]
[Skill - Sand Hand]
[DesertMan's two massive hands disrupt opponents as he battles them, turning into Lion Heads to keep the opponent preoccupied]
° DesertMan summons two Sand Hands at the start of battle with HP equal to 20% of his max
° Sand Hands are resummoned on every odd turn if they are destroyed
° Each Sand Hand uses Lion Head once per turn
[Passive]
Sand Hand A: [100/100]
Sand Hand B: [100/100]
Offensive Phase:
[Attack - Antlion]
° Damage Dealt: 55
° Sand Element || S-Range
° Hits Twice at full damage; Each Hit must be Avoided Separately
° If either hit connects, victim's attack slots are reduced by 1 for one turn
[Attack - Heavy Sand]
[Large blocks of sand materialize over Desertman's opponents and fall down from above, attempting to bury them where they stand.]
° Damage Dealt: 110
° Sand Element || S-Range
° Hits All
° If Hits, victims' damage is reduced by 10 for one turn
° Note: Against multiple opponents, the damage reduction is calculated separately for each
[Attack - Lion Hand]x2
[DesertMan's hands transform into lions and pounce at his enemies]
° Damage Dealt: 55
° Sand Element || S-Range
° DesertMan cannot use this attack
° Each active Sand Hand uses this attack once per turn, aimed at the target with the highest remaining HP
Summary:
Desertman: [500/500]
Sand Hand A: [100/100]
Sand Hand B: [100/100]
Damage @ Forge: 330
Forge Turn 1:
[800/800]
Defense Phase:
Hardened Shell
Activated Support Skill
Forge hardens his form into a neigh-impenetrable metal shell.
Effect: Create an aura with 120 HP
Uses per Battle: (0/1)
Ant Lion Blocked by Aura (2 hits)
Natural Dodge Heavy Sand (DC: 5/5)
Lion Hand Blocked by Aura
Lion Hand Blocked by Aura
Set-up Phase:
Molten Flow
Activated Speed Skill
Forge shifts into molten metal, ready to unleash a barrage of attacks on his opponent.
Effect: Forge has +2 Attack slots for 1 turn
Uses per Battle: (2/3)
Offensive Phase:
4 Attack Slots:
Molten Sparks @ Desertman
Fire Element, S-Range Attack
Hot metal sparks scatter as Forge strikes with his blade, leaving blistering embers on his opponents.
Damage: 87
Effects: Auto attacks each Turn, +5 Damage for each Attack Slot used before this, this Turn.
Scorching Thrust @ Desertman
Fire Element, C-Range Attack
Forge thrusts his sword deep into his opponent, channeling heat into the tip of the blade.
Damage: 125
Effects: Undodgeable, Breaks Shields, Burns
Cooldown: Once per Turn
Strike While the Iron is Hot! x3 @ Desertman
Fire Element, C-Range Attack
Forge cleaves his glowing blade down, striking with searing force.
Damage: 165
Effect: +40 Damage against a Burnt Target
Summary:
Forge: [800/800]
Damage @ Desertman: 707 (+120, if burn lands);
Desertman Turn 2:
Desertman [500/500]
Sand Hand A [100/100]
Sand Hand B [100/100]
Defensive Phase:
[Skill - Sand Shift]
[DesertMan sinks into the ground upon before struck by an attack, reappearing elsewhere to confuse the enemy]
° Every turn, DesertMan will attempt to Omni-Dodge the first attack aimed at him from each target
° If the attack has multiple hits, this evasion is applied against all hits
° This skill is ineffective against attacks that Desertman is weak to
[Passive]
Desertman Omni-dodges Molten Sparks
Desertman takes Scorching Thrust ((125 Damage - 20 Armor) * 0.7 Strength = 73 Damage) [427/500; Burn]
Desertman takes Strike While the Iron is Hot! ((165 Damage + 40 [Burnt] - 20 Armor) * 0.7 Strength = 129 Damage) [298/500; Burn]
Desertman takes Strike While the Iron is Hot! [169/500; Burn]
Desertman takes Strike While the Iron is Hot! [40/500; Burn]
Set-up Phase:
Desertman takes 50 Damage from Burn [DELETED/500]
--------------------------------------------------------
Forge earns 80 Exp || 2000 Zenny || 1 GreenMD (Next Boss Battle Available: 10/9/16)