Post by Zeta on Aug 30, 2016 20:32:30 GMT -8
{
Name: CircusMan
Difficulty: 5/10
(Click to Reveal/Hide Stats)}
HP: 6,600
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
° Team Rewards: 200 Exp || 4000 Zenny || 1 BlueMD
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
Pattern Versus Opponents Total V11~V14
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x5
° Chaos Carousel (aimed at the target with the highest remaining HP) x3
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
CIRCUSMAN NPC BATTLE
Name: CircusMan
Difficulty: 5/10
(Click to Reveal/Hide Stats)}
HP: 6,600
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 600
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 340
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 12 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Attack Pattern
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
° Team Rewards: 200 Exp || 4000 Zenny || 1 BlueMD
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
Pattern Versus Opponents Total V11~V14
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x5
° Chaos Carousel (aimed at the target with the highest remaining HP) x3
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
Turn 1
Spartan.EXN Phase: Initiative Kappa
Spartan.EXN Phase: Initiative Kappa
Set-Up Phase:
Name: Guardian Boost
Type: Offensive Skills
Class: Active
Description: Extra boost in potential attacks!
Effects: +2 Attack Slots for One Turn
Uses: 5
Used: [2/5]
Name: Nuclear Reactor
Type: Offensive Skills
Class: Passive
Description: Spartan generates energy through nuclear fusion!
Effects: Spartan begins the battle with 0 out of 1,000 Nuclear Waste!
° Only on the first turn of the battle, Spartan can sacrifice HP divisible by 100, up to a total of 1,000 HP, for the same equal amount of Nuclear Waste.
° The amount sacrificed on the first turn serves as the max capacity of the Nuclear Reactor.
° For every 100 Nuclear Waste spent on a turn, all attacks gain 20 DMG for that turn only.
° Every turn the Nuclear Reactor regenerates 10% of the Nuclear Waste max capacity.
° [Nuclear Fusion]: Every turn during the Supportive Phase, the reactor gains +20 Nuclear Waste per NCR Spartan has.
Uses: Passive Effects
Sacfriced 1,000 HP for 1,000 Nuclear Waste!
Spartan uses 1,000 Nuclear Waste! +200 DMG to all attacks this turn!
Initiative Kappa: +20% to all attacks!
HP: 700/1,700
Offensive Phase: 11 Attack Slots [+1 on Starting Turn]
Name: Argon
Element: Laser
Range: S-Range
Description: Spartan extends his arm out and fires a weak laser from his hand!
Damage:
Effects: Cuts Aura
Cooldown: Auto-Strikes Every Turn
Name: Krypton
Element: Laser
Range: S-Range
Description: Spartan emits an energy wave and fires an ultraviolet laser beam rapidly!
Damage:
Effects: Undodgeable, Cuts Aura
Used: 11 Times
Total DMG: 7,366 DMG
Conclusion:
HP: 700/1,700
Nuclear Waste: [0/1,000]
Status: Normal
Panels: Normal
Cooldown:
Circusman Phase:
[ Defensive Phase ]:
[ Argon ]: Hits for 304 DMG!
[ Krypton ] x 11 Times: All Attacks Hits for total of 7,062 DMG!
Total DMG: 7,366 DMG!
HP: -766/6,600
Circusman Deleted!
° Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
° First Completion: (Holy Mystery Data)