Post by Zeta on Aug 26, 2016 20:28:41 GMT -8
{
Name: CircusMan
Difficulty: 5/10
...Not funny at all. And trust me, I know funny.
(Click to Reveal/Hide Stats)}
HP: 2,400
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 300
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 160
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 6 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
° Team Rewards: 200 Exp || 4000 Zenny || 1 BlueMD
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
Pattern Versus Opponents Total V11~V14
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x5
° Chaos Carousel (aimed at the target with the highest remaining HP) x3
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
CIRCUSMAN NPC BATTLE
Name: CircusMan
Difficulty: 5/10
...Not funny at all. And trust me, I know funny.
(Click to Reveal/Hide Stats)}
HP: 2,400
Armor: 0
Regeneration: 0
Type: NPC
Element: Normal
Strengths: None
Weaknesses: None
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 300
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 160
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 6 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
Attack Pattern
CircusMan Battle Rules
° Can be challenge by multiple opponents
° When fought as a group, any member of the group may operate CircusMan
° Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
° Team Rewards: 200 Exp || 4000 Zenny || 1 BlueMD
° First Completion: 1 Holy/Chaos MD (Choose)
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V4 ~ V7
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target) x2
° Chaos Carousel (aimed at the target with the highest remaining HP)
Pattern Versus Opponents Total V8 ~ V10
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x3
° Chaos Carousel (aimed at the target with the highest remaining HP) x2
Pattern Versus Opponents Total V11~V14
° Tiger Ring (aimed once at each target) x2
° Happy Clap (aimed once at each target) x5
° Chaos Carousel (aimed at the target with the highest remaining HP) x3
Pattern Versus Opponents Total V15 and above
° Tiger Ring (aimed once at each target) x3
° Happy Clap (aimed once at each target) x7
° Chaos Carousel (aimed at the target with the highest remaining HP) x4
Turn 1
Circusman Phase:
Circusman Phase:
[ Attack Patterns ]:
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
[ Pre-Phase ]:
[Skill - Indomitable]
[Circusman is not phased by his opponent's attempt to debilitate him]
° Circusman is immune to any negative effects that would hinder his ability to avoid, his damage, his attack slots, or the effects on his attacks
[Passive]
[Skill - Preemptive]
[CircusMan always attempts to ensure his victory by striking first]
° If none of his opponents has an Initiative effect, CircusMan attacks first
° Otherwise, CircusMan's opponents attacks first
[Passive]
[ Offensive Phase ]:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 300
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 160
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[ Total DMG ]: 460
[ Conclusion ]: 2,400/2,400 HP
Spytz Phase:
Defensive Phase:
[ Tiger Ring ]: Hits for 300 DMG!
[ Happy Clap ]: Hits for 160 DMG!
HP: 940/1,400
Set-Up Phase:
Regen: +100 HP
HP: 1,040/1,400
Toxic Lvl 5: Enemies take 160 Unavoidable damage per turn.
Mirror Armor: Countered for 80 DMG!
Offensive Phase: 4 Attack Slots [+1 on Starting Turn]
Name: Muscaria
Element: Toxic
Range: C-Range
Description: Weakens opponent immunity with a poisonous powder!
Damage: 90 DMG
Effects: Cuts Aura
Cooldown: Auto-Strikes Every Turn
Name: Gamma Burst
Element: Sonic
Range: C-Range
Description: Gamma rays fills up from the palm of the hand!
Damage: 150 DMG
Effects: Breaks Shield, Cuts Aura, Confuse
Cooldown: 1 Turn CD
Name: Transverse Shock
Element: Sonic
Range: C-Range
Description: A light sonic wave that explodes opponent inside out!
Damage: 160 DMG
Effects: Undodgeable, Breaks Shield
Name: Anharmonic
Element: Sonic
Range: S-Range
Description: Sound wave blast that deviates from the usual motion!
Damage: 160 DMG
Effects: Breaks Shield, Cuts Aura
Name: SE Beta Sword
Range: C-Attack
Element: Normal
Description: Sword automatically strikes!
Damage: 180 DMG
Effects: Used one turn, automatically strikes for the next 4 turns.
Uses: 1
Total DMG: 980 DMG!
Conclusion:
HP: 1,040/1,400
Status: Normal
Panels: Normal
Cooldown:
Transverse Shock: [0/1]
Turn 2
Circusman Phase:
Circusman Phase:
[ Attack Patterns ]:
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
[ Defensive Phase ]:
[ Toxic Lvl 5 ]: Hits for 160 DMG!
[ Mirror Armor ]: Hits for 80 DMG!
[ Muscaria ]: Hits for 90 DMG!
[ Gamma Burst ]: Hits for 150 DMG! Confused!
[ Transverse Shock ]: Hits for 160 DMG!
[ Anharmonic ]: Hits for 160 DMG!
[ SE Beta Sword ]: Hits for 180 DMG!
Total DMG: 980 DMG!
HP: 1,420/2,400
[ Offensive Phase ]:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 300
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] @ Circusman
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 160
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[ Total DMG ]: 460
[ Conclusion ]: 1,260/2,400 HP
Status: Confused: [1/2]
Spytz Phase:
Defensive Phase:
[ Tiger Ring ]: Hits for 300 DMG!
[ Happy Clap ]: Hits for 160 DMG!
HP: 580/1,400
Set-Up Phase:
Regen: +100 HP
HP: 680/1,400
Name: Corruption
Type: Support Skill
Class: Passive
Description: Corrupted data can be used as a sacrificial substitute for battle chips!
° Gains +1 Data for every attack that makes contact on the Opponent
° Gains +2 Extra Data if the opponent is afflicted by a Status
Effects: Starts the battle with 0 out of 50 Data
Standard Chips: Spend 10 Data to use any Standard Chip without costing an Attack Slot (or Skill Use, if required)
Mega Chips: Spend 25 Data to use any Mega Chip without costing an Attack Slot.
Mega Chips: Spend 25 Data to use any Mega Chip without costing an Attack Slot.
Notation: Unavoidable Attacks/Damages hands out 0 Data
Uses: Passive Effects
Data Collected: 13
Data Used: 10
Toxic Lvl 5: Enemies take 160 Unavoidable damage per turn.
Mirror Armor: Countered for 80 DMG!
Offensive Phase: 3 Attack Slots
Name: Muscaria
Element: Toxic
Range: C-Range
Description: Weakens opponent immunity with a poisonous powder!
Damage: 90 DMG
Effects: Cuts Aura
Cooldown: Auto-Strikes Every Turn
Name: Transverse Shock
Element: Sonic
Range: C-Range
Description: A light sonic wave that explodes opponent inside out!
Damage: 160 DMG
Effects: Undodgeable, Breaks Shield
Name: Transverse Shock
Element: Sonic
Range: C-Range
Description: A light sonic wave that explodes opponent inside out!
Damage: 160 DMG
Effects: Undodgeable, Breaks Shield
Name: Anharmonic
Element: Sonic
Range: S-Range
Description: Sound wave blast that deviates from the usual motion!
Damage: 160 DMG
Effects: Breaks Shield, Cuts Aura
Shockwave
120 Normal S-Damage
° Penetrates 30 Armor
° Breaks Shield
° When upgraded, this chip penetrates 40 more armor in addition to the standard upgrade damage boost
° Cannot be used on Broken Panels.
Name: SE Beta Sword
Range: C-Attack
Element: Normal
Description: Sword automatically strikes!
Damage:
Effects: Used one turn, automatically strikes for the next 4 turns.
Uses: 1
AS Turn: [1/4]
Total DMG: 1,020 DMG!
Conclusion:
HP: 680/1,400
Status: Normal
Panels: Normal
Cooldown:
Transverse Shock: [1/1]
Turn 3
Circusman Phase:
Circusman Phase:
[ Attack Patterns ]:
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
[ Defensive Phase ]:
[ Toxic Lvl 5 ]: Hits for 160 DMG!
[ Mirror Armor ]: Hits for 80 DMG!
[ Muscaria ]: Hits for 90 DMG!
[ Transverse Shock ]: Hits for 160 DMG!
[ Transverse Shock ]: Hits for 160 DMG!
[ Transverse Shock ]: Hits for 160 DMG!
[ Shockwave ]: Hits for 120 DMG!
[ SE Beta Sword ]: Hits for 90 DMG!
Total DMG: 1,020 DMG!
HP: 240/2,400
[ Offensive Phase ]:
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 300
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap] @ Circusman
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 160
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 6 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
[ Total DMG ]: 1,060 DMG!
[ Conclusion ]: 80/2,400 HP
Status: Confused: [2/2]
Spytz Phase:
Defensive Phase:
[ Tiger Ring ]: Hits for 300 DMG!
[ Happy Clap ]: Hits for 160 DMG!
[ Chaos Carousel ]: Avoided with Transcendence!
Name: Transcendence
Type: Support Skill
Class: Active
Description: Creates a protective layer with sound waves!
Effects: 130 HP Aura
Uses: 2
Used: [1/2]
HP: 220/1,400
Set-Up Phase:
Regen: +100 HP
HP: 320/1,400
Name: Corruption
Type: Support Skill
Class: Passive
Description: Corrupted data can be used as a sacrificial substitute for battle chips!
° Gains +1 Data for every attack that makes contact on the Opponent
° Gains +2 Extra Data if the opponent is afflicted by a Status
Effects: Starts the battle with 0 out of 50 Data
Standard Chips: Spend 10 Data to use any Standard Chip without costing an Attack Slot (or Skill Use, if required)
Mega Chips: Spend 25 Data to use any Mega Chip without costing an Attack Slot.
Mega Chips: Spend 25 Data to use any Mega Chip without costing an Attack Slot.
Notation: Unavoidable Attacks/Damages hands out 0 Data
Uses: Passive Effects
Data Collected: 3
Total Data: 21
Toxic Lvl 5: Enemies take 160 Unavoidable damage per turn.
Wavetrance: 40 DMG!
Mirror Armor: Countered for 80 DMG!
Total DMG: 280 Unavoidable DMG!
Conclusion:
HP: 320/1,400
Status: Normal
Panels: Normal
Cooldown:
Turn 4
Circusman Phase:
Circusman Phase:
[ Attack Patterns ]:
Pattern Versus Opponents Total V1 ~ V3
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
[ Defensive Phase ]:
[ Toxic Lvl 5 ]: Hits for 160 DMG!
[ Wavetrance ]: Hits for 40 DMG!
[ Mirror Armor ]: Hits for 80 DMG!
Total DMG: 280 DMG!
HP: -200/2,400
Circusman Deleted!
° Solo Rewards: 150 Exp || 6000 Zenny || 1 BlueMD
° First Completion: (Holy Mystery Data)