Post by Zeta on Aug 19, 2016 6:36:56 GMT -8
{
Name: DesertMan
Difficulty: 4/10
(Click to Reveal/Hide Stats)}
HP: (1,000)
Armor: (40)
Regeneration: 0
Type: NPC
Element: Sand
Strengths: Break, Seeking, Fire, Metal, Sand
Weaknesses: Dark, Wind, Plasma, Aqua, Bug
[Skill - Sand Shift]
[DesertMan sinks into the ground upon before struck by an attack, reappearing elsewhere to confuse the enemy]
° Every turn, DesertMan will attempt to Omni-Dodge the first attack aimed at him from each target
° If the attack has multiple hits, this evasion is applied against all hits
° This skill is ineffective against attacks that Desertman is weak to
[Passive]
[Skill - Eternal Desert]
[The heat of the sun never leaves the battlefield in DesertMan's presence]
° The stage is locked to Sand Panels for the duration of battle
° Stage Effect: Non-Sand Navis can't add Damage or omni-aimers to their attacks
° Stage Effect: Aqua navis take 100 Sand Element damage/turn
[Passive]
[Skill - Sand Body]
[Hostile attacks prove futile against the dense sand that DesertMan's body is composed of]
° DesertMan has Armor equal to (20 * Attacker's Version)
° Note: Against multiple opponents, the armor is calculated separately for each opponent
[Passive]
[Skill - Sand Hand]
[DesertMan's two massive hands disrupt opponents as he battles them, turning into Lion Heads to keep the opponent preoccupied]
° DesertMan summons two Sand Hands at the start of battle with HP equal to 20% of his max
° Sand Hands are resummoned on every odd turn if they are destroyed
° Each Sand Hand uses Lion Head once per turn
[Passive]
[Skill - Preemptive]
[DesertMan always attempts to ensure his victory by striking first]
° If the opponent does not have an Initiative effect, DesertMan attacks first
° Otherwise, DesertMan's opponent attacks first
[Passive]
[Attack - Lion Hand]
[DesertMan's hands transform into lions and pounce at his enemies]
° Damage Dealt: 50 + (5 * Target's Version)
° Sand Element || S-Range
° DesertMan cannot use this attack
° Each active Sand Hand uses this attack once per turn, aimed at the target with the highest remaining HP
[Attack - Antlion]
[A vortex of sand appears beneath an opponent's feet, pinning them down temporarily if they do not step out in time]
° Damage Dealt: 50 + (5 * Target's Version)
° Sand Element || S-Range
° Hits Twice at full damage; Each Hit must be Avoided Separately
° If either hit connects, victim's attack slots are reduced by 1 for one turn
[Attack - Heavy Sand]
[Large blocks of sand materialize over Desertman's opponents and fall down from above, attempting to bury them where they stand.]
° Damage Dealt: 100 + (10 * Cumulative Opponents' Version)
° Sand Element || S-Range
° Hits All
° If Hits, victims' damage is reduced by (10 * Victim's Version) for one turn
° Note: Against multiple opponents, the damage reduction is calculated separately for each
DesertMan Battle Rules
° Can be challenge by multiple opponents, but rewards are reduced
° When fought as a group, any member of the group may operate DesertMan
° Solo Rewards: 80 Exp || 2000 Zenny || 1 GreenMD
° Team Rewards: 60 Exp || 1000 Zenny || 1 GreenMD
Pattern Versus Opponents Total V1 ~ V2
° Antlion (aimed once at each target)
° Heavy Sand (aimed at all enemies)
° When below 500 HP: Antlion (aimed at highest-HP target)
Pattern Versus Opponents Total V3 ~ V5
° Antlion (aimed once at each target)
° Antlion (aimed once at each target)
° Heavy Sand (aimed at all enemies)
° When below 1000 HP: Heavy Sand (aimed at all enemies)
Pattern Versus Opponents Total V6 ~ V8
° Antlion (aimed once at each target) x3
° Heavy Sand (aimed at all enemies) x2
Pattern Versus Opponents Total V9~V10
° Antlion (aimed once at each target) x5
° Heavy Sand (aimed at all enemies) x2
Pattern Versus Opponents Total V11~V14
° Antlion (aimed once at each target) x5
° Heavy Sand (aimed at all enemies) x3
Pattern Versus Opponents Total V15 and above
° Antlion (aimed once at each target) x7
° Heavy Sand (aimed at all enemies) x3
DESERTMAN NPC BATTLE
Name: DesertMan
Difficulty: 4/10
(Click to Reveal/Hide Stats)}
HP: (1,000)
Armor: (40)
Regeneration: 0
Type: NPC
Element: Sand
Strengths: Break, Seeking, Fire, Metal, Sand
Weaknesses: Dark, Wind, Plasma, Aqua, Bug
[Skill - Sand Shift]
[DesertMan sinks into the ground upon before struck by an attack, reappearing elsewhere to confuse the enemy]
° Every turn, DesertMan will attempt to Omni-Dodge the first attack aimed at him from each target
° If the attack has multiple hits, this evasion is applied against all hits
° This skill is ineffective against attacks that Desertman is weak to
[Passive]
[Skill - Eternal Desert]
[The heat of the sun never leaves the battlefield in DesertMan's presence]
° The stage is locked to Sand Panels for the duration of battle
° Stage Effect: Non-Sand Navis can't add Damage or omni-aimers to their attacks
° Stage Effect: Aqua navis take 100 Sand Element damage/turn
[Passive]
[Skill - Sand Body]
[Hostile attacks prove futile against the dense sand that DesertMan's body is composed of]
° DesertMan has Armor equal to (20 * Attacker's Version)
° Note: Against multiple opponents, the armor is calculated separately for each opponent
[Passive]
[Skill - Sand Hand]
[DesertMan's two massive hands disrupt opponents as he battles them, turning into Lion Heads to keep the opponent preoccupied]
° DesertMan summons two Sand Hands at the start of battle with HP equal to 20% of his max
° Sand Hands are resummoned on every odd turn if they are destroyed
° Each Sand Hand uses Lion Head once per turn
[Passive]
[Skill - Preemptive]
[DesertMan always attempts to ensure his victory by striking first]
° If the opponent does not have an Initiative effect, DesertMan attacks first
° Otherwise, DesertMan's opponent attacks first
[Passive]
[Attack - Lion Hand]
[DesertMan's hands transform into lions and pounce at his enemies]
° Damage Dealt: 50 + (5 * Target's Version)
° Sand Element || S-Range
° DesertMan cannot use this attack
° Each active Sand Hand uses this attack once per turn, aimed at the target with the highest remaining HP
[Attack - Antlion]
[A vortex of sand appears beneath an opponent's feet, pinning them down temporarily if they do not step out in time]
° Damage Dealt: 50 + (5 * Target's Version)
° Sand Element || S-Range
° Hits Twice at full damage; Each Hit must be Avoided Separately
° If either hit connects, victim's attack slots are reduced by 1 for one turn
[Attack - Heavy Sand]
[Large blocks of sand materialize over Desertman's opponents and fall down from above, attempting to bury them where they stand.]
° Damage Dealt: 100 + (10 * Cumulative Opponents' Version)
° Sand Element || S-Range
° Hits All
° If Hits, victims' damage is reduced by (10 * Victim's Version) for one turn
° Note: Against multiple opponents, the damage reduction is calculated separately for each
Attack Pattern
DesertMan Battle Rules
° Can be challenge by multiple opponents, but rewards are reduced
° When fought as a group, any member of the group may operate DesertMan
° Solo Rewards: 80 Exp || 2000 Zenny || 1 GreenMD
° Team Rewards: 60 Exp || 1000 Zenny || 1 GreenMD
Pattern Versus Opponents Total V1 ~ V2
° Antlion (aimed once at each target)
° Heavy Sand (aimed at all enemies)
° When below 500 HP: Antlion (aimed at highest-HP target)
Pattern Versus Opponents Total V3 ~ V5
° Antlion (aimed once at each target)
° Antlion (aimed once at each target)
° Heavy Sand (aimed at all enemies)
° When below 1000 HP: Heavy Sand (aimed at all enemies)
Pattern Versus Opponents Total V6 ~ V8
° Antlion (aimed once at each target) x3
° Heavy Sand (aimed at all enemies) x2
Pattern Versus Opponents Total V9~V10
° Antlion (aimed once at each target) x5
° Heavy Sand (aimed at all enemies) x2
Pattern Versus Opponents Total V11~V14
° Antlion (aimed once at each target) x5
° Heavy Sand (aimed at all enemies) x3
Pattern Versus Opponents Total V15 and above
° Antlion (aimed once at each target) x7
° Heavy Sand (aimed at all enemies) x3
Turn 1
Desertman Phase:
Desertman Phase:
Pre-Phase:
[Skill - Eternal Desert]
[The heat of the sun never leaves the battlefield in DesertMan's presence]
° The stage is locked to Sand Panels for the duration of battle
° Stage Effect: Non-Sand Navis can't add Damage or omni-aimers to their attacks
° Stage Effect: Aqua navis take 100 Sand Element damage/turn
[Passive]
[Skill - Sand Body]
[Hostile attacks prove futile against the dense sand that DesertMan's body is composed of]
° DesertMan has Armor equal to (40)
° Note: Against multiple opponents, the armor is calculated separately for each opponent
[Passive]
[Skill - Preemptive]
[DesertMan always attempts to ensure his victory by striking first]
° If the opponent does not have an initiative effect, DesertMan attacks first
° Otherwise, DesertMan's opponent attacks first
[Passive]
Set-Up Phase:
[Skill - Sand Hand] 200 HP
[DesertMan's two massive hands disrupt opponents as he battles them, turning into Lion Heads to keep the opponent preoccupied]
° DesertMan summons two Sand Hands at the start of battle with HP equal to 20% of his max
° Sand Hands are resummoned on every odd turn if they are destroyed
° Each Sand Hand uses Lion Head once per turn
[Passive]
Offensive Phase:
[Attack - Lion Hand]
[DesertMan's hands transform into lions and pounce at his enemies]
° Damage Dealt: 60
° Sand Element || S-Range
° DesertMan cannot use this attack
° Each active Sand Hand uses this attack once per turn, aimed at the target with the highest remaining HP
[Attack - Lion Hand]
[DesertMan's hands transform into lions and pounce at his enemies]
° Damage Dealt: 60
° Sand Element || S-Range
° DesertMan cannot use this attack
° Each active Sand Hand uses this attack once per turn, aimed at the target with the highest remaining HP
[Attack - Antlion]
[A vortex of sand appears beneath an opponent's feet, pinning them down temporarily if they do not step out in time]
° Damage Dealt: 60
° Sand Element || S-Range
° Hits Twice at full damage; Each Hit must be Avoided Separately
° If either hit connects, victim's attack slots are reduced by 1 for one turn
[Attack - Heavy Sand]
[Large blocks of sand materialize over Desertman's opponents and fall down from above, attempting to bury them where they stand.]
° Damage Dealt: 120
° Sand Element || S-Range
° Hits All
° If Hits, victims' damage is reduced by (20) for one turn
° Note: Against multiple opponents, the damage reduction is calculated separately for each
Zendo.CST Phase:
Defensive Phase:
Lion Hand: Stopped by Natural Barrier
Lion Hand: Stopped by EM Aura
Name: EM Aura
Type: Support Skill
Class: Active
Description: Electrical force field stops an attack!
Effects: Natural Aura stops 1 attack
Uses: 3
Used: [1/3]
Antlion: Both Hits stopped by EM Aura
Name: EM Aura
Type: Support Skill
Class: Active
Description: Electrical force field stops an attack!
Effects: Natural Aura stops 1 attack
Uses: 3
Used: [3/3]
Heavy Sand: Blocked by Kevlar
Name: Kevlar
Type: Defensive Skill
Class: Active
Description: Protective armor blocks an attack!
Effects: Block 1 Attack
Uses: 3
Used: [1/3]
Set-Up Phase:
Name: Xtra-Loadouts
Type: Offensive Skills
Class: Active
Description: Uses extra loadouts from pouch carrier!
Effects: +1 Attack Slot on Turn Used
Uses: 4
Used: [4/4]
Offensive Phase: 9 Attack Slot [+1 on Starting Turn]
Name: Berreta 92
Element: Seeking
Range: S-Range
Description: Gun fires a single-shot round!
Damage:
Effects: Cuts Aura
Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: X2 Defender x9
Element: Elec
Range: C-Range
Description: Simple taser fires an electrical shock!
Damage:
Effects: Undodgeable, Cuts Aura
Total DMG: 1,387 DMG @ Desertman
Conclusion:
HP: 900/900
Status: Normal
Panels: Normal
Cooldown:
Turn 11
Desertman Deleted!
Desertman Deleted!
° Solo Rewards: 80 Exp || 2000 Zenny || 1 GreenMD