|
Post by Gaia on Aug 9, 2016 10:46:01 GMT -8
Plagueman.EXE
OOC: Just a starting RP excerpt. This is NOT an RP Battle.
They stepped off of the movement platform and into the Battle Stadium in Net City. Plagueman just wanted a friendly fight - no odds on the line, no dangers. Just a normal fight between potential friends.
They looked across the circular platform towards the other end, many of their collective curious as to who was going to step out. Some of their collective were scared - what if someone not looking for a friendly fight came to the playing field?
Either way. There was no turning back, now. They had extended the open request and were already here, and the crowd was waiting all around. Whoever stepped out the other side of that arena, they were going to be their foe.
And whether it was going to be good or bad, they were in for a fight. Plagueman wasn't going to go down, easily - they were good at heart, but, more than capable of fending for themselves. Able to collectively reform from even the tiniest form of data, they weren't scared of much.
1-100
If you don't have initiative, just let me know somehow. If you do, then, roll!
|
|
|
Post by Zeta on Aug 14, 2016 17:43:51 GMT -8
Having a great desire in facing another opponent, Spytz took his first steps off the platform into the battle stadium. And not far from where he stood was another navi on the other side. He seemed anxious, determined, prepared for a fight.
Taking a few more steps towards the unknown navi, knowing well what his opponent and himself came for. He suddenly paused, silently as he stared at his next contender with his eerie green eyes, and gaved a slight nod. In such a way as if giving the unknown navi the iniation to begin.
OOC: Spytz does not have Iniative. Also, since he V-up during the current horde his doing at moment, I haven't worked on his V3 stats. So for this battle I'll be using his V2 sets instead.
|
|
|
Post by Gaia on Aug 15, 2016 16:45:25 GMT -8
Plagueman.EXE
Something of a mechanical man stepped out of the other end of the arena, with a white winter coat and plenty of piercing green lights being the most obvious features. As they met each other on the center of the battlefield, the other gave PlagueMan a slight nod - a silent cue that he was ready to get straight to the fight.
PlagueMan inclined their head, returning the cue. They stood still for a short moment, their collective organizing themselves for the battle to come, placing the more durable of the group on the outer layer.
The rapid growth in their collective never turning off, they were nearly twice their normal size. With a quick mental decision, the collective breaks into a violent spasm, their form - already built for Binary Fission - going through the process at a much more efficient, much faster rate, a large growth forming on the side of their neck.
The growth continued to extend and grow, until it formed into a perfect copy, and pulled itself away from the original, detaching into a mass of unstable cells, barely keeping themselves together. A similar growth grew out the other side of their neck, and went through the same process.
It was a little painful, but, it probably would surprise their rival.
PlagueMan raised a convulsing arm, their lead shell receding to reveal their skin below, convulsing and writhing with their lethal collective just in view. With a flick of their arm, they transformed the limb into a mass of intertwined flagellum. "We hope you came prepared. We are an entirely different breed of Navi!"
Closing the distance between themselves and the other Navi, PlagueMan swung their whip towards the Navi's side. Taking a quick step back while priming their fist, PlagueMan charges their free limb with light energy and aims another strike at Spytz' abdomen.
Shifting from one tactic to another, they then release a burst of bacteria from their outer shell into the air, never even shifting from their punch. The bacteria rise up and fall down in a cloud, seeping into their victim's skin and painfully eating through them.
The final strike is something of a planned triple effort. PlagueMan primes another fist at the same time his clones prime a fist and a bacteria burst all their own, and they all charge at their opposing Navi.
They had entered the arena for a fun fight, but, they were going to try their hardest. No matter the challenge.
Turn 1
Defense
[Plagueman HP=1000/1000]
N/A
[Plagueman HP=1000/1000]
Support
[Plagueman HP=1000/1000]
[Cancerous Cellular Mitosis] - Plagueman is capable of Regenerating beyond Maximum HP
[Regen] - +360 HP
[Binary Fission] - Plagueman sacrifices 200 HP to spawn two clones with 150 HP. These clones have 1 Attack Slot, deal 50% his maximum Damage, and have 5% of his Regen. These clones have his Cancerous Cellular Mitosis Skill, but, cause his Damage and Armor to reduce by 1 Point for every 5 Points they have above their Maximum HP.
[Plagueman HP=1160/1000]
[Clone Regen] - +18 HP
[Plagueman HP=1160/1000] [CloneA HP=168/150] [CloneB HP=168/150]
Offensive
Plagueman has 2 AS, +1 on 1st Turn
[Cancerous Cellular Mitosis] Plagueman has 160 HP beyond Max. Clone A+B have 18 HP beyond Max. Plagueman has -22 Damage
[Flagellum Crack] - Wood | Combat Their arm generates a multitude of flagellum, using the prokaryotic limb as a whip. [87] Damage. Auto-Attacks each turn. Inversely gains Damage as Plagueman's Damage is reduced by Cancerous Cellular Mitosis, to a maximum of +50 Damage.
1. [Holy Plague of Wrath] - Light | Combat Plagueman sends out a staggering punch with a fist radiating with light, cutting through non-material barriers. 118 Damage, Undodgeable, Cuts Auras.
2. [Flesh Devouring Bacteria] - Wood | Shot Plagueman releases a burst of flesh eating bacteria at his enemy, which eat through their armor like cotton candy. 118 Damage. Undodgeable, Breaks Shields.
3. [Holy Plague of Wrath] - Light | Combat Plagueman sends out a staggering punch with a fist radiating with light, cutting through non-material barriers. 118 Damage, Undodgeable, Cuts Auras.
--Clones--
1. [Holy Plague of Wrath] - Light | Combat Plagueman sends out a staggering punch with a fist radiating with light, cutting through non-material barriers. 59 Damage, Undodgeable, Cuts Auras.
2. [Flesh Devouring Bacteria] - Wood | Shot Plagueman releases a burst of flesh eating bacteria at his enemy, which eat through their armor like cotton candy. 59 Damage. Undodgeable, Breaks Shields.
Summary Phase 295 Light Damage + 177 Wood Damage @ Spytz
[Plagueman HP=1160/1000] 1160/1000
Status: Okay! Stage: Null Cool Downs
|
|
|
Post by Zeta on Aug 16, 2016 12:23:37 GMT -8
Turn 1
Spytz.EXE Phase:
RP Mode:
Having given the cue for his opponent to begin the match, Spytz positioned himself in a basic warrior stance. Arms up, fist clenched, knees bent, feets parralled from eachother, but with his left foot further ahead from the right one. He stood in that stance for an extended period of time, waiting for the mysterious navi to attack. But, for unknown reasons he did not move an inch.
"What is he waiting for?", Spytz said to himself. Curious as to why he didn't begin to assualt his way through like a typical navi would. But his opponent suddenly began to deattach his cells creating similar clones of himself. Surprised as to what exactly happened in front of him, his... um.. opponents then closed the distance between them and Spytz. They proceeded to swing a whip-like weapon but before it made contact, sound energy resonated from within Spytz' body producing a protective aura-like defense mechanism to stop the attack. From there, all the attacks that weren't able to pierce through the aura were nullified. But, the opponents managed to swing several punches towards Spytz. Including one that strucked his abdomen that knocked him on one knee, leaving him short of breath for second.
After catching some fresh air, his opponent then said, "We hope you came prepared. We are an entirely different breed of Navi!" Spytz looked up at his opponent and began to laugh in way that would seem as if he were mocking him. "A little heads up. You should be a little cautious next time." Spytz placed one hand on the ground creating a shock wave reflecting any attack that made contact on him, including those that were nullified. Then toxins began to fall off Spytz body, that anyone in sight are put in unstable mentality, draining there life force little by little.
He then stood up and threw some poisonous powder to obstruct his opponent point of view. From there, he grab hold of the original opponent and tried to stab him with a syringe in hope of infecting him with a lethal toxin. He released his opponent, jumped back several yards away and placed both his hands forward towards the general direction of his target. To which in one hand he fired a blast of sounds and energy rays from the other. To finish off the last combo, Spytz rushed once again towards the original target, having the desire to grab hold of him again. The plan he had in mind was to see if he could explode some of the cells from within his opponent by using sonic waves, with the intentions of destroying his means to create more copies of himself. Spytz then backed away again and said to his opponent, "Who.. Or better yet.. what exactly are you?"
Defensive Phase:
Name: Transcendence Type: Support Skill Class: Active Description: Creates a protective layer with sound waves! Effects: 130 HP Aura Uses: 2 Used: [1/2]
[Flagellum Crack]: Stopped by Transcendence
[Holy Plague of Wrath]: Hits for 118 DMG
[Flesh Devouring Bacteria]: Stopped by Transcendence
[Holy Plague of Wrath]: Hits for 118 DMG
[Holy Plague of Wrath]: Hits for 59 DMG
[Flesh Devouring Bacteria]: Stopped by Transcendence
HP: 1,105/1,400
Set-Up Phase:
Regen: +100 HP: 1,205/1,400
Name: Wavetrance Type: Offensive Skill Class: Passive Description: Cast an energy into the ground creating a shockwave on nearby opponents! Effects: Counter: 40 DMG per Attack Avoided Notation: Max of 4 Times per Opponent per Turn Uses: Passive
Counter DMG: 80 DMG @ Plagueman 40 DMG @ Clone B
Mirror Armor: Passive Program User counters for 40 Unavoidable Damage whenever they are struck by a full attack. This can occur up to 4 times per turn per opponent.
Counter DMG: 80 DMG @ Plagueman 40 DMG @ Clone A
Toxic Lvl 5: Enemies take 160 Unavoidable damage per turn.
Offensive Phase: 4 Attack Slot [+1 on Starting Turn]
Name: Muscaria @ Plagueman Element: Toxic Range: C-Range Description: Weakens opponent immunity with a poisonous powder! Damage: 75 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Dendrotoxin @ Plagueman Element: Toxic Range: C-Range Description: A lethal toxin that messes ones nervous system on contact! Damage: 120 DMG Effects: Cuts Aura, Undodgeable, Poison Cooldown: 1 Turn CD
Name: Anharmonic @ Plagueman Element: Sonic Range: S-Range Description: Sound wave blast that deviates from the usual motion! Damage: 130 DMG Effects: Breaks Shield, Cuts Aura
Name: Gamma Burst @ Plagueman Element: Sonic Range: C-Range Description: Gamma rays fills up from the palm of the hand! Damage: 120 DMG Effects: Breaks Shield, Cuts Aura, Confuse Cooldown: 1 Turn CD
Name: Transverse Shock @ Plagueman Element: Sonic Range: C-Range Description: A light sonic wave that explodes opponent inside out! Damage: 130 DMG Effects: Undodgeable, Breaks Shield
Total DMG: 895 DMG @ Plagueman 200 DMG @ Clone A 200 DMG @ Clone B
Conclusion: HP: 1,205/1,400 Aura: 130 HP Corruption: [0/50] Status: Normal Panels: Normal
Cooldown: Dendrotoxin: [0/1] Gamma Burst: [0/1]
|
|
|
Post by Gaia on Aug 16, 2016 17:15:57 GMT -8
Plagueman.EXE
They had the advantage of the first strike, but, based on performance, their opponent had the upper hand in experience.
Before their flagellum even hit, a cacophony of sounds rose up from the robot's body, creating a powerful aura of sound waves all around it - the flagellum bounced off without harm, and their collective were all but liquefied by the intense reverberation of multiple frequencies.
Light energy was a whole other story. Fueled by divine fervor, Plagueman didn't find the slightest resistance for their punches. But, with each attack that landed, a burst of reflective energy struck back from the Navi's armor - for every one avoided, a burst of energy came from the ground to nip at their heels!
In the background of all the fuss, the smell was almost easy to miss. But, aside from the constant counterattack from the other Navi, something else was in the air . . . something toxic. Of all the resistances their collective had, toxic substances weren't among them.
A burst of attacks followed, a collection of poisonous gasses, lethal liquids and sound bursts that the Navi sent their way in rapid fire. Built solely for rapid regeneration and general survival, they had no way to avoid the barrage of lethal attacks - sound waves disrupted the collective, reverberating through their form and shaking them up quite a bit, while the toxins infected them, like a medicine searching for their destruction, killing off much of their form in a chain reaction.
The toxic gasses that fell over them also befell their clones. Their clones weren't so lucky, and dissipated nearly immediately. Now, they were fighting alone. It was only fair, they guessed.
As the last of the sound waves passed them by, and the toxic gasses left their immediate area, they stood there, holding their hands over their chest for feeble protection. A set came up and reformed their eyes, which had been deconstructed for thought of better usage elsewhere, and looked up at the other Navi, who had just asked a peculiar question.
"Who . . . what are we?" they echoed, their combined voice a literal collection of many voices speaking in unison. They thought about that for a moment, glad to find a Navi who thought of more than just the fight at hand. "We . . . we are known as PlagueMan. A NetNavi created by using the data of Cyber Bacteria, Fungi, Protozoans, Archaea and Viruses," they answered, and then realized that could might sound bad. "As in, biological viruses created with code."
They stood up straight, grinning, as they felt their collective brimming with activity. Within fractions of a fraction of a second, the holes and craters forced into their form by sound waves and poisons alike slowly closed themselves, PlagueMan even gaining some of their height back. "You see, we were created because of an error one person made while formulating our code, causing us to be made of nearly infinite microorganisms that coalesce into the form you see before you. While riddled with errors," they trail off, holding up their arm as their hand regrows, "Our collective replicates much faster than the average Navi."
Clenching their newly formed fist, they channel their holy energy into it once again. "But, enough with our introduction!"
They charged forward, and suddenly realized . . . the felt very disoriented. The world around them was spinning, and nothing was on the right objective plane. By some great miracle, their first glowing fist struck home. For their second strike, they wobbled backwards, changing their free hand into something of a monstrous stinger, which they attempted to drive into the other Navi's chest. That's what they were aiming for.
Somewhere along the line, they lost their focus, and ended up stabbing the stinger into their own abdomen. Looking down as they reflexively pumped their virile collective back into themselves, only on the look for something to infect and corrupt, they suddenly felt very . . . strange didn't feel like the right word to describe it. They'd just injected their collective with other members of their collective . . .
. . . They tried not to think on it too much. After that strike, they got a hold of themselves long enough to crack a whip at the enemy, and then take a few staggering steps back, the world still spinning. They were certain the effects of the attack were going to kick in very soon, which meant . . . they were going to feel restored, but, much weaker.
Without their clones, they weren't nearly as strong as they could be. But, they'd have to find a way to manage - the extensive exposure to the sound waves jumbled their cells up quite a bit, and they doubt they'd be able to create another set of clones. As far as their disorientation went, well . . . they could only guess it was the Sound Wave's fault.
But, their opponent was nice enough. They decided to return the favor. "And . . . jusss whoa . . . 're you?" they slurred.
Turn 2
Defense
[Plagueman HP=1160/1000]
[CloneA+B] - Sustained critical Damage. Destroyed.
[Counter Damage] - Taken for 160 Damage, Total. [Toxic Damage] - Taken for 160 Damage
[Plagueman HP=840/1000]
PlagueMan has 5 Armor and a Weakness to Toxic
[Muscaria] - Taken for 97 Damage [Dendrotoxin] - Taken for 156 Damage, Poison [Anharmonic] - Taken for 125 Damage [Gamma Burst] - Taken for 115 Damage, Confuse [Tranverse Shock] - Taken for 125 Damage
[Plagueman HP=517/1000] 517/1000
Support
[Plagueman HP=517/1000]
[Poison] - -10 HP
[Regen] - +360 HP
[Plagueman HP=867/1000]
Offensive
Plagueman has 2 AS, and -10 Damage
1. [Holy Plague of Wrath] - Light | Combat Plagueman sends out a staggering punch with a fist radiating with light, cutting through non-material barriers. 130 Damage, Undodgeable, Cuts Auras.
2. [Pandemic Infusion] - Wood | Combat @ PlagueMan Latching onto a victim and infecting them, using them as a new home. Sadly, it's what prokaryotes do best. No Damage. If hits, the target is Infected, healing them for 100 HP but also inflicting them with -35 Damage and -35 Armor for 1 Turn. 1-CD.
[Flagellum Crack] - Wood | Combat Their arm generates a multitude of flagellum, using the prokaryotic limb as a whip. [55] Damage. Auto-Attacks each turn. Inversely gains Damage as Plagueman's Damage is reduced by Cancerous Cellular Mitosis, to a maximum of +50 Damage.
Summary Phase 130 Light Damage + 55 Wood Damage @ Spytz
[Plagueman HP=877/1000] 877/1000
Status: Poison Stage: Null Cool Downs Pandemic Infusion: 0/1
|
|
|
Post by Zeta on Aug 16, 2016 20:27:18 GMT -8
Turn 2
Spytz.EXE Phase:
RP Mode:
Theme
Spytz watched with great admiration how the onslaught of attacks made direct impact on Plagueman one by one. Including how his opponent's clones detoriated from the natural toxins his body occasionally produced. It brought even greater enjoyment, a greater sensation that it gaved him an adrenaline rush. One that could feed his very soul as if he were a starving animal.
For each attack that makes contact on an intended target seems.. to corrupt their data. Does not affect them internally or externally, neither mentally or physically. But for strange reasons it gets much stronger when the target is inflicted by one of his toxins, in a matter that they'll drop more corrupted data. Which Spytz can save in his database for personal uses. He raised his right hand up and clenched it into a fist, as if calling upon the datas that fell off his opponent. All the datas rushed towards him in a blink of eye, becoming one with his body.
"Who . . . what are we?" they echoed, a voice that resonated the battlefield as if a multitude of navis were speaking all at once. "We . . . we are known as PlagueMan. A NetNavi created by using the data of Cyber Bacteria, Fungi, Protozoans, Archaea and Viruses. As in, biological viruses created with code.", he went on to explain.
Spytz had to admit, he felt intrigued by the navi's backstory, it was rather a unique one. Then Plagueman rushed to commence his assualt, but it seemed like he mentality was a bit unstable. "Looks like the gamma waves are kicking in," Spytz said as he shield himself from the first attack. But, right after that, Plagueman ended up stabbing himself into his own abdomen instead. "No offense, but karma must of have come into play on that one," he said jokingly in reference towards the one punch in abdomen his opponent threw at him. For the third attack his aura that was still active in that moment put a stop to it without any effort whatsoever.
"And . . . jusss whoa . . . 're you?" they slurred.
Spytz paused for moment wondering how to respond to back. Not because his opponent slurred his question, but because Spytz did not have anything in mind at the moment.. "Well my name is Spytz.EXE. I was once an avid user of the dark chips. But after it left my soul in badly corrupted state, I have since decided to leave that addiction behind in the past," he said to Plagueman. "But, even then it has left a noticeable side effect.. Nonetheless, not a bad one... My body has since been able to produce these toxin and sonic properties. Which I utilize in battle," he said as he countered right back with shockwaves for each attack he managed to avoid. "Pretty much as you can see, if you come into contact with me, you'll hurt yourself. If your attacks does not make contact, you hurt yourself. And if you somehow managed to not throw a swing, nonetheless, you'll still be punished. Doesn't matter the decision you make. If you're around my presence, you will be punished. Consider me like a poisonous cobra that spits in your face. Hence, my name."
Spytz retaliated back throwing more toxins in the air, while at the same creating more sonic wave. But, the pattern were a bit unusual, not following its usual motion. As if to leave his opponent in a more nauseous state of mind. He then formed a sword on his left hand, holding it out on the side of him. Spytz rushed forward swinging once with the sword in hope of hitting Plagueman's on his left shoulder blade. Taking advantage of being in close range of his target, he reached out to place his right hand on the opponent chest. From the tip of his fingers more toxic-like substance were excreted, and anything that makes contact with them could potentially increase the poison he injected earlier onto Plagueman.
As he stood mere inches from Plagueman, he said to him, "Its probably safe to assume, that you and I aren't much different.. We are a virus to this world!"
Defensive Phase:
Name: Arcane Force Type: Defense Skill Class: Active Description: Unleashes a coat of armor to block an attack! Effects: Blocks 1 Attack Uses: 3 Used: [1/3]
[Holy Plague of Wrath]: Blocked by Arcane Force
[Flagellum Crack]: Stopped by Transcendence
HP: 1,205/1,400
Set-Up Phase:
Regen: +100 HP: 1,305/1,400
Wavetrance: 80 Counter DMG
Toxic Lvl 5: Enemies take 160 Unavoidable damage per turn.
Name: Corruption Type: Support Skill Class: Passive Description: Corrupted data can be used as a sacrificial substitute for battle chips! ⦁Gains +1 Data for every attack that makes contact on the Opponent ⦁Gains +2 Extra Data if the opponent is afflicted by a Status Effects: Starts the battle with 0 out of 50 Data
Standard Chips: Spend 10 Data to use any Standard Chip without costing an Attack Slot (or Skill Use, if required) Mega Chips: Spend 25 Data to use any Mega Chip without costing an Attack Slot. Notation: Unavoidable Attacks/Damages hands out 0 Data Uses: Passive Effects
Muscaria: Plagueman dropped +1 Corrupted Data Dendrotoxin: Plagueman dropped +3 Corrupted Data Anharmonic: Plagueman dropped +3 Corrupted Data Gamma Burst: Plagueman dropped +3 Corrupted Data Tranverse Shock: Plagueman dropped +3 Corrupted Data
Corrupted Data: [13/50]
Offensive Phase: 3 Attack Slot @ Plagueman
Name: Muscaria Element: Toxic Range: C-Range Description: Weakens opponent immunity with a poisonous powder! Damage: 75 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Anharmonic Element: Sonic Range: S-Range Description: Sound wave blast that deviates from the usual motion! Damage: 130 DMG Effects: Breaks Shield, Cuts Aura
Name: SE Beta Sword Range: C-Attack Element: Normal Description: Sword automatically strikes! Damage: 180 DMG Effects: Used one turn, automatically strikes for the next 4 turns. Uses: 1
Name: Botulinum Element: Toxic Range: C-Range Description: Inflicts opponent with a toxin that leaves their muscles stiff! Damage: 9 DMG X 10 Hits Effects: Cuts Aura, Undodgeable, Poison, Destroys: Objects Cooldown: 2 Turn CD
Total DMG: 705 DMG @ Plagueman
Conclusion: HP: 1,305/1,400 Aura: 130 HP Corrupted Data: [13/50] Status: Normal Panels: Normal
Cooldown: Dendrotoxin: [1/1] Gamma Burst: [1/1] Botulinum: [0/2]
|
|
|
Post by Gaia on Aug 17, 2016 15:56:36 GMT -8
Plagueman.EXE
PlagueMan almost stumbled forward as another set of shockwaves came after them, impossible to avoid - even if they could, they doubt their disoriented senses would be of any help.
As Spytz answered their question, though, a bit of the haze clouding their mind lifted. Not nearly enough to stop them from wobbling about, but, enough to get them thinking clearly.
Their opponent . . . had once been a darkloid. Or, at least, utilized the same tools that the Darkloids used - the Dark Chips. That was the path their creator had intended for them - a tool of destruction and mayhem.
As PlagueMan thought on that, their opponent started their next series of attacks. Another puff of poisonous powder that spread over them and seemed to force itself into the collective's cells. Another set of sound waves wracked them from all side, pushing them back onto the ground.
Their opponent leaps back, leaps up, and brings a sword down towards their shoulder blade. Thinking quickly, they release a large burst of fungal pods from their upper layer. The fungal pods coalesce and sprout, creating a thick enough barrier to stop the blade in its tracks.
Huffing, PlagueMan shifts to try and stand up, only to find a hand rushing towards them. The hand plants its palm onto their chest, and pumps toxins right through their lead coating - crying out in pain, they quickly roll out of the way, but, not before the damage was done.
They were pushed to their limit. Breathing heavily, entire masses of their collective missing . . . there was only so much more they could take. As fast as they regenerated, the lethal poisons this Navi produced made their rapid binary fission a moot skill. In order to survive . . they'd have to evolve.
PlagueMan rolled out from underneath Spytz, and the protozoan in charge of the collective sent out a command: Evolve. The mass collected themselves into a sphere, the lead mold that kept their form collapsing into the sphere with them. A quick meeting, they reassigned organism purposes and redesigned their entire makeup - members expended large amounts of energy to force themselves into a state of hyper evolution, channeling their innate holy energy to help the process.
The collective spreaded themselves back out, all of their units splitting and reforming as they took back to their original form. Every single unit constantly moving about and forming new pathways within the collected organism, their transparent skin looked alive, rapidly moving with intense activity and binary fission.
"Do not . . . compare us . . . to you. We are a living pandemic - but, we are, and have always been, a force of good. We have fought past our dark and destructive capabilities, and become a force of nature the likes of this Net has never seen," they seethed, taking quick steps forward, their vision slightly tinting due to the haze they were creating out of excess cells.
"We will continue to evolve. And whether you're a darkloid or not, the fact that you believe that power has done some good to you . . . sickens us.
"We just hope we don't ever find you doing any evil. We actually appreciated this time . . . but, it has to end.
"Here. Now. We came here to win, after all!"
Smirking, they wave a hand, releasing a large mass of their haze from around them as a burst of bacteria, hanging in the air before dispersing towards Spytz, threatening to fall over his armor and consume it.
As their second attack, they lunged forward, unsheathing a set of claws riddled with bacteriophages. As they slashed, though, a hint of disorientation returned, and they found their claw latched into their other arm, instead.
Snarling, they quickly transform the arm into a large whip, and aim the prokaryotic limb at Spytz's shoulder.
"We are the proverbial Holy Pandemic, purging and purifying the world through plague. We're nothing like you."
Turn 3
Defense
[Plagueman HP=867/1000]
PlagueMan has 5 Armor, and a Weakness to Toxic.
[Pandemic Infusion] - Taken for +100 HP, -35 Armor and -35 Damage
PlagueMan has -30 Armor, and a Weakness to Toxic.
[Counter/Unavoidable Damage] - Taken for 240 Damage [Muscaria] - Taken for 136 Damage [Anharmonic] - Taken for 160 Damage [SE Beta Sword] - Blocked by 1-Hit Barrier [Botulinum] - Taken for [9+30=39*1.3] 50x10 = 500 Damage
[Wood Element] - Before 9th hit, Regain +20% HP
[Plagueman HP=231/1000] 231/1000
Support
[Plagueman HP=231/1000]
[Poison] - -20 HP
[Rapid Evolution] - PlagueMan sacrifices 200 HP to enter this hyper Mode. Gains +50% Regen.
[Eclectic Cellular Makeup] - PlagueMan gains Regen equal to their Negative Armor Score. -30 Armor.
[Regen] - +585 HP
[Plagueman HP=596/1000]
Offensive
Plagueman has 2 AS, and -55 Damage
1. [Holy Plague of Wrath] - Light | Combat Plagueman sends out a staggering punch with a fist radiating with light, cutting through non-material barriers. 85 Damage, Undodgeable, Cuts Auras.
2. [Blood Burst] - Wood | Combat @ PlagueMan Plagueman strikes a victim with a bacteriophage riddled claw. The phage infects the host, hunts down other invaders, and destroys them - causing a violent burst of blood in the process. 75 Damage. If the victim is afflicted by a Status Effect, that Status Effect has its effects ended early, and this attack gains +50 Damage per Turn remaining on the status effect. 1-CD.
[Flagellum Crack] - Wood | Combat Their arm generates a multitude of flagellum, using the prokaryotic limb as a whip. [10] Damage. Auto-Attacks each turn. Inversely gains Damage as Plagueman's Damage is reduced by Cancerous Cellular Mitosis, to a maximum of +50 Damage.
Summary Phase 85 Light Damage + 10 Wood Damage @ Spytz
[Plagueman HP=496/1000] 596/1000
Status: Poison Stage: Null Cool Downs Pandemic Infusion: 1/1 Blood Burst: 0/1 Hyper Mode: 0/3
|
|
|
Post by Zeta on Aug 18, 2016 13:28:13 GMT -8
Turn 3
Spytz.EXE Phase:
RP Mode:
As the next assualt from Plagueman rushed towards Spytz' direction, he decided not to move an inch and took the impact head on. It wasn't the wisest decision he made thus far, for the haze the navi released went through his aura and ended up causing more damge to the integrity of his armor coat. But, then he felt.. something strange.. latching onto his armor as if it were trying to consume it. Before anything out of the ordinary could happen, Spytz retaliated back, releasing another shockwave. Using the vibration to shake off any contaminates he felt were on his person.
He prepared to avoid the follow up attack, but it seems Plagueman was still under the medications effects. Then the opponent swung again one last time, which then Spytz' aura was able stop it before it reached his body.
"... Seems to me you do not fully comprehend... I do not regret my past, nor would I ever embrace those dark powers again... But, to say you have always been a force of good?!.. I'll tell you this.. good and evil cannot exist without one or the other, and sometimes the lines that separates them is nonexistent... Those are what need to be purified from this world with there putrid desires and futile goals.. That is why I cease to define myself by either side of the spectrum,...", he said as he paused for a brief moment. Spytz then clenched both of his fits, and twisted his right foot a little as if he was about to sprint, "...and anyone who has any trace of either side... surely will fall before me!"
He then ran towards Plagueman with all his strength. "This could be the moment to finish him off once and for good," he thought to himself as he threw more toxins into the atmosphere. And Spytz then activated two Battle Chips that were stored in his database, by using some of the datas he has collected throughout the battle. He rushed towards Plagueman, with sonic waves emitting from his body making the surrounding area to shake uncontrollably as to off set his balance even more. Spytz then slid right under his opponent between his legs and tried to stab him on the back with another needle. As he stood up, his right arm turned into a buster, while his left arm transformed back into a sword. Which he then fired off a shotgun round at the right side of his back and swung his sword, aiming right below the left knee.
Defensive Phase:
[Holy Plague of Wrath]: Hits for 85 DMG
[Flagellum Crack]: Stopped by Transcendence
HP: 1,220/1,400
Set-Up Phase:
Regen: +100 HP: 1,320/1,400
Counter: 80 Counter DMG
Toxic Lvl 5: Enemies take 160 Unavoidable damage per turn.
Muscaria: Plagueman dropped +3 Corrupted Data Anharmonic: Plagueman dropped +3 Corrupted Data Botulinum: Plagueman dropped +3 Corrupted Data
Total Corrupted Data: [22/50]
Spytz' used 20 Corrupted Data
Color Point MKIII No Damage || Does not Cost an Attack Slot to use ° Upon Use, user gains +45 Damage per hit with their next Battle Chip Attack ° User must sacrifice 1 Skill Use to activate this Chip ° Upgrading this Chip increases its effect by +5 Damage
Offensive Phase: 3 Attack Slot @ Plagueman
Name: Muscaria Element: Toxic Range: C-Range Description: Weakens opponent immunity with a poisonous powder! Damage: 75 DMG Effects: Cuts Aura Cooldown: Auto-Strikes in the Beginning of Every Turn
Name: Anharmonic Element: Sonic Range: S-Range Description: Sound wave blast that deviates from the usual motion! Damage: 130 DMG Effects: Breaks Shield, Cuts Aura
Name: Dendrotoxin Element: Toxic Range: C-Range Description: A lethal toxin that messes ones nervous system on contact! Damage: 120 DMG Effects: Cuts Aura, Undodgeable, Poison Cooldown: 1 Turn CD
Name: Transverse Shock Element: Sonic Range: C-Range Description: A light sonic wave that explodes opponent inside out! Damage: 130 DMG Effects: Undodgeable, Breaks Shield
Shotgun
120 165 Normal S-Damage ° Hits up to 2 Targets ° Undodgeable ° When upgraded, this chip hits an additional target in addition to the standard upgrade damage boost
Name: SE Beta Sword Range: C-Attack Element: Normal Description: Sword automatically strikes! Damage: 180 90 DMG Effects: Used one turn, automatically strikes for the next 4 turns.
Total DMG: 930 DMG @ Plagueman
Conclusion: HP: 1,320/1,400 Aura: 130 HP Corrupted Data: [02/50] Status: Normal Panels: Normal
Cooldown: Botulinum: [2/2] Dendrotoxin: [0/1] SE Beta Sword Auto: [1/4]
|
|
|
Post by Gaia on Aug 19, 2016 19:01:52 GMT -8
Plagueman.EXE
PlagueMan's attacks all hit home, but, none of them phased the other like they were hoping.
They were the victim of yet another volley of dangerous materials and disorienting sound waves, forcing them to a knee. Looking up, PlagueMan glares at Spytz . . . and sighs.
"We . . . are sorry. It appears we had . . . misunderstood.
"You . . . you are a powerful foe. You've given us much to think about," they echoed, lowering their head in defeat, suffering from extreme damage. Parts of their code were floating up and away from them, only to be replaced; but, it wasn't going to be enough.
They needed to get out, before it was too late.
"This own't be the last you hear of PlagueMan.EXE, Spytz. . .and we hope it won't be the last we hear of you."
With that, PlagueMan logs out, bolting away into the Net. This was one of their first real fights with a Navi, and it had gone . . . well. They lasted longer than they'd expected, and, had possibly met a rival . . . and potential ally.
Hopefully, their anger hadn't soiled that possibility.
PLAGUEMAN - LOGGING OUT
WINNER - SPYTZ Rewards PlagueMan - +40 EXP - +400 Zenny Spytz - +60 EXP - +600 Zenny
|
|