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Post by koga on Apr 21, 2016 20:51:25 GMT -8
1-100
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Post by Gaia on Apr 23, 2016 14:34:25 GMT -8
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Post by koga on Apr 23, 2016 22:36:16 GMT -8
[atk]
Look! An obvious distraction!
S-Range, Ice
Kidd points behind someone and yells "Look! An obvious distraction!" before shooting at them.
102 damage
Auto-Attack each turn
Shield drop
S-Range, Ice
Kidd fires a special AP round at the target.
185 damage
Breaks Shields
Cold Cuts
S-Range, Ice
Kidd fires a slightly different AP round.
185 damage
Cuts Auras
Dodge This.
S-Range, Ice
Even a smith agent couldn't dodge this bullet.
185 damage
Undodgeable
[sum]
[Kiddhp=1450/1450]
stage: normal status: normal cd: n/a
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Post by Gaia on Apr 24, 2016 17:46:21 GMT -8
Vanguard.EXE
DEFENSE PHASE
[Vanguard HP=1000/1000]
Look! An Obvious Distraction! taken for 102 DMG Shield Drop taken for 185 DMG Cold Cuts Blocked by Natural Guard Dodge This taken for 185 Damage
472 DMG Total
[Dark Boost] - If hit by two or more different attacks in the same turn, Vanguard may add +15 Damage and an Aimer to one attack this turn.
[Vanguard HP=528/1000]
SUPPORT PHASE
[Vanguard HP=528/1000]
Regen: +50
[Dark Recollection] - During the Support Phase, if Vanguard isn't in Berserk, and hasn't been in Berserk for two turns, he may sacrifice 150 Health in order to enter Berserk.
[Dark Affinity] - While Vanguard is in Berserk, this Passive loses the Action Slot penalty. A Skill's Primal Rage Ability is chosen to be activated upon entering Berzerk, and cannot be changed throughout its duration. Only 1 Priaml Rage Ability may be active per Berzerk.
[Dark Burst] - Vanguard gains 2 Attack Slots for 2 turns, but all of his attacks gain a -45 penalty to Damage during this time. 3 uses. Used x1
[Vanguard HP=428/1000]
ATTACK PHASE
Attack Slots: 1 2 + 2 [Skill] = 4
1. Light Burst - Light | Combat Light is the very antithesis to Vanguard's existence, but, it is still a tool to be utilized. With the conviction of a priest, Vanguard charges forward and strikes the ground with a powerful burst of light. 35 Damage. Unavoidable, 1-CD. Cannot be Countered.
2. Unholy Acumen - Dark | Combat Vanguard empowers his next attack with the power of darkness. Adds 75 Damage and Ignores Armor to 1 Attack this Turn. 1-CD. Deals no damage by itself.
3. Brutal Combo - Metal | Combat [Unholy Acumen] [Dark Boost] Vanguard delivers four, crushing blows at astounding speeds. The speed he generates from this attack lingers with him after use. 4 hits of 37 Damage, Avoided Separately. Undodgeable, Breaks Shields. If hits, Vanguard gains +1 Action Slot during his next turn. Ignores Armor. Cuts Auras, Breaks Unbreakable Shields. 5-CD.
4. DarkMeteor - Dark/Fire | Shot Meteor shower of darkness! 85 damage, 3 hits, Burn, Can't be countered. Auto-Attacks for 2 turns after use.
Berzerk Damage - 42
[Vanguard HP=386/1000]
SUMMARY PHASE
35 Light Damage + 148 Metal Damage + 255 Dark/Fire Damage @ Kidd 3 hits of 85 Dark/Fire. 4 hits of 37 Metal. Burn.
[Vanguard HP=386/1000] 386/1000
Status: Berserk Glitch: -100 Health Per Turn. Stage: Null Cool Downs Unholy Acumen: 0/1 Brutal Combo: 0/5
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Post by koga on Apr 24, 2016 22:40:40 GMT -8
[defense]
Light Burst taken for 35
Brutal Combo taken for 103
Dark Meteor taken for 0 but burn is taken for 50
[Kiddhp=1262/1450]
regen for 120
[Kiddhp=1382/1450]
[Attack]
Look! An obvious distraction! S-Range, Ice Kidd points behind someone and yells "Look! An obvious distraction!" before shooting at them. 102 damage Auto-Attack each turn
Shield drop S-Range, Ice Kidd fires a special AP round at the target. 185 damage Breaks Shields
Cold Cuts S-Range, Ice Kidd fires a slightly different AP round. 185 damage Cuts Auras
Dodge This. S-Range, Ice Even a smith agent couldn't dodge this bullet. 185 damage Undodgeable
[sum]
[Kiddhp=1382/1450]
stage: normal status: burn 1/2 CD: n/a
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Post by Gaia on Apr 25, 2016 15:58:20 GMT -8
Vanguard.EXE
DEFENSE PHASE
[Vanguard HP=386/1000]
[Burn] - All of Kidd's Attacks have -50 Damage for First Turn
Look! An Obvious Distraction! taken for 52 DMG Shield Drop taken for 135 DMG Cold Cuts taken for 135 DMG Dodge This taken for 135 Damage
457 DMG Total
[Dark Boost] - If hit by two or more different attacks in the same turn, Vanguard may add +15 Damage and an Aimer to one attack this turn.
[Vanguard HP=0/1000] - 0/1000 - DARK SOUL - ACTIVATE!
SUPPORT PHASE
[Vanguard HP=1/1000]
Regen: +50
[Glitch] - -100 HP Nullified
[Dark Affinity] - While Vanguard is in Berserk, this Passive loses the Action Slot penalty. A Skill's Primal Rage Ability is chosen to be activated upon entering Berzerk, and cannot be changed throughout its duration. Only 1 Priaml Rage Ability may be active per Berzerk.
[Dark Burst] - Vanguard gains 2 Attack Slots for 2 turns, but all of his attacks gain a -45 penalty to Damage during this time. 2 uses.
[Vanguard HP=51/1000]
ATTACK PHASE
Attack Slots: 1 2 + 2 [Skill] + 1 [Dark Soul] + 1 [Brutal Combo] = 6
DarkMeteor - Dark/Fire | Shot Meteor shower of darkness! 85 damage, 3 hits, Burn, Can't be countered. 1/2 Turns.
1. DarkSword - Dark/Sword [Dark Boost] | Combat Slice your foes with a large sword! [400] Damage, Cuts Auras, Can't be countered. Undodgeable, Breaks Unbreakable Shields.
2. DarkSword - Dark/Sword | Combat Slice your foes with a large sword! [400] Damage, Cuts Auras, Can't be countered.
3. DarkSword - Dark/Sword | Combat Slice your foes with a large sword! [400] Damage, Cuts Auras, Can't be countered.
4. DarkSword - Dark/Sword | Combat Slice your foes with a large sword! [400] Damage, Cuts Auras, Can't be countered.
5. Dark Smash - Dark | Combat Vanguard performs a simple, skull-shattering punch empowered by his dark energy. 95 Damage. Undodgeable, Breaks Shields.
6. Dark Lock - Dark | Combat The dark warrior lurches forward at unfathomable speeds, hitting all opposition with powerful strikes that create afterimages. 60 Damage. Undodgeable, Hits All, Cuts Auras. Auto-Attacks for two turns after use. 1-CD.
Berzerk Damage - Nullified.
[Vanguard HP=51/1000]
SUMMARY PHASE
1,200 Dark/Sword Damage + 155 Dark Damage + 255 Dark/Fire Damage @ Kidd 3 hits of 85 Dark/Fire.
[Vanguard HP=51/1000] 51/1000
Status: Berserk Glitch: -100 Health Per Turn. Lock all S-Attacks. Stage: Null Cool Downs Unholy Acumen: 1/1 Brutal Combo: 1/5 Dark Lock: 0/1
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Post by koga on Apr 25, 2016 19:37:10 GMT -8
[def]
Dark Meteor taken for 0 already burned so can't be burned again just yet.
dark sword 1 taken for 285
[Kiddhp=1097/1450]
Did you do all this for me? Defense (active) "I don't have to take this, I'm going for a walk!" Kidd generates a shield that blocks 1 attack. (x4 uses. 3 base, 1 from type) used 3x for darkswords 2, 3, and 4.
dark smash taken for 0
dark lock taken for 0
regen 120
[Kiddhp=1217/1450]
-50 hp from burn
[Kiddhp=1167/1450]
"I went to the Danger Zone" Offense (active) "You don't have to wonder where your [redacted] is. Cause he's right here, AND HE'S FRESH OUTTA MERCY" Allows the user to add one aimer per use to any one attack for one turn. 2 uses base. used 2x
[atk]
Look! An obvious distraction! S-Range, Ice Kidd points behind someone and yells "Look! An obvious distraction!" before shooting at them. 102 damage Auto-Attack each turn
DarkCannon S-Attack Dark/Plasma Elements Karma Loss: -4 A cannon of darkness! 283 Damage, Breaks Shields, Can't be countered. Damage is equal to your maximum HP minus your current HP (Max-current, up to 400) Glitch: Locks all C-Attacks [aimer:undodgeable]
DarkCannon S-Attack Dark/Plasma Elements Karma Loss: -4 A cannon of darkness! 283 Damage, Breaks Shields, Can't be countered. Damage is equal to your maximum HP minus your current HP (Max-current, up to 400) Glitch: Locks all C-Attacks [aimer:undodgeable]
Dodge This. S-Range, Ice Even a smith agent couldn't dodge this bullet. 185 damage Undodgeable
[sum]
[Kiddhp=1167/1450]
stage: normal status: burn 2/2 cd: n/a
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Post by Gaia on Apr 28, 2016 15:04:47 GMT -8
Vanguard.EXE
DEFENSE PHASE
[Vanguard HP=386/1000]
[Burn] - All of Kidd's Attacks have -50 Damage for First Turn
Look! An Obvious Distraction! Nullfied by Darksoul. DarkCannon taken for 283 Damage.
[Vanguard HP=0/1000] 0/1000
VANGUARD.EXE - DELETED
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Post by Gaia on Apr 30, 2016 8:02:01 GMT -8
Out of Character Alright. With the battle over, I'll calculate EXP for us.
==RESULTS== Vanguard Lose against Navi v4 or Lower +40 EXP/+400 Zenny
Kidd Win against Navi v4 or Lower +60 EXP/+600 Zenny
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