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Post by Raven8 on Jun 13, 2015 8:27:27 GMT -8
?: You want to get yourself killed?
With a mighty crash, Klaymoor falls from who-knows where and slams into the ground with enough force to knock common Navis off of their feet. However, the fall seems to cause nothing more than a lowered stance from the iron Navi, a problem that he quickly rectifies by standing tall a moment later.
Klaymoor: Then we'll happily oblige!
Klaymoor wastes no time on the offensive. With his iron-gauntlet hand affixed to his buster's dull shine, the pirate Navi releases a set of mines that take equal position around him and float in the air to restrict motion, then lashes out with a swift round of buster fire directly at his opponent.
Defense: -
Setup: -
Attack:
Antique Mine S-Attack Metal element Klaymoor releases a set of mines that float in the air, limiting the movement of those fighting him. 220 DMG, Undodgable, Cuts Auras, Burns. Creates a single “Antique Mine”. Antique Mines remain on the field without dealing damage. When the target evades 3 total attacks from Klaymoor or 3 turns have passed, the set mine auto-strikes along with all other mines that may be on the field at that time. One mine is automatically set each turn. May not be used otherwise. (DMG-20)
Brutal Claymore S-Attack Metal element Along with the mines constantly set throughout the battle, Klaymoor is also able to summon additional mines to the field at will. 220 DMG, Undodgable, Cuts Auras, Burns. Creates two “Antique Mines” on use. Antique Mines remain on the field without dealing damage. When the target evades 3 total attacks from Klaymoor or 3 turns have passed, the set mines auto-strike along with all other mines that may be on the field at that time. 1 turn cooldown.
Buster Gatling S-Attack Plasma element A rapid-fire buster shot with surprisingly precise aiming capabilities. 200 DMG, Undodgable, Cuts Auras. For every 4th use, this attack is allowed to be used one time without use of an attack slot. Extra use does not count toward total uses. Free extra use effect has a 1 turn cooldown. During cooldown, uses of Buster Gatling do not contribute to the next added use. (DMG-40)
Status:
HP: 500/500
Brutal Claymore: 1 turn CD
(Second spot for this battle is reserved for Klaymoor's partner, who will have a post soon enough)
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Post by Genesis on Jun 13, 2015 8:37:39 GMT -8
"It might not have been the best idea to call us out, you know what I mean?"
*In a cloud of smoke, Bola appeared beside Klaymoor hovering in the air. His partner was quick on the draw, especially in such a situation. But he had to get in there too he supposed. He patted the back of his head with his left hand, his sword in his right resting on his shoulder.*
"But if you insist, let's get started."
*From the sky came what could best be described as large red hockey pucks, blades spinning on their top and sides. They moved about to cut at their opponent, Bola pulling back and then tossing a set of three blades from his left hand, preparing for his next assault already.*
Set Phase:
Blade Pucks Offense + Defense Skill Description: Bola didn't name them himself. But he can summon large red objects that resemble hockey pucks, spinning with blades on their sides and a blade on the top. Effects: Summons two 105 HP Objects. Each turn that the objects are active, they inflict 40 unavoidable counter damage each once per turn to the enemy. Uses: 1
Blade Trap Speed Skill Description: Despite their name, Bola is quite talented in using the Blade Pucks. So much so that extra drop in for a while and they can move at his command. Effect of Move: Panels are changed to Blade Trap for 3 turns. When activated, Blade Pucks is used without requiring a skill use. While Blade Trap is active, Attacks can only strike one target regardless of effects. Uses: 1
Four Blade Pucks on the field. 160 Unavoidable Damage inflicted to Grade.
Attack Slots: 2
Battle Phase:
Spiraling Blades S-Combat Blade Element An aftereffect of his craft, the blades that cut into the enemy prepare Bola to bring the hurt with his most common method of attack. Damage: 0 Effects of Attack: Undodgable, Cuts Auras, Is automatically used when off of Cooldown while Blade Trap is active and after Blade Pucks inflicts damage to the enemy. Can only be used during Blade Trap and after Blade Pucks inflicts damage to the enemy. The enemy loses armor = to 1/2 of the unavoidable damage taken this turn if this attack is successful for one turn. 1 Turn Cooldown
If successful, -80 Armor for 1 turn.
Blade Toss S-Combat Blade Element Bola has an innumerable amount of blades. He fancies throwing them at others thanks to this. Usually in a set of three. Damage: 26 x 3. If Spiraling Blades is Successful: 106 x 3 Effects of Attack: Undodgable, Cuts Auras
Charging: Air Slashing.
End Phase:
Bola: HP: 1,000/1,000 Status: Neutral Air Slashing: 1/1 Stage: Blade Trap {1/3}
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Post by Raven8 on Jun 13, 2015 20:29:30 GMT -8
It doesn't take much for Klaymoor to realize what's happening; grade is trying to neutralize Bola, and deal enough chip-damage to Klaymoor to have the iron Navi go down without any extra effort.
Not happening.
With a puff of smoke, Klaymoor appears in front of Bola, walling most of Grade's attacks and coming out no worse for the ware. Even the effects that would normally be levied against Klaymoor fall flat as the iron pirate simply seems to become even more focused in the face of it all.
Klaymoor: Nice try, punk.
Klaymoor's buster comes level with Grade's head, a bright yellow energy alive and active within the barrel.
Klaymoor: It takes a lot more than that to put down true veterans of the trade!
A volley of buster shots ring out with a loud and hearty "HEY HEY HEY" from Klaymoor, lighting up the room as they whiz past with a burning glow. A moment later, Klaymoor releases a set of unstable energy orbs that slowly spread out and begin to home in on Grade where he stands.
Defense Phase:
All attacks taken for Bola save Vengeance One, attacks-all removed from Grade's attacks due to "Blade Trap" stage.
Defense Phase:
All attacks taken for Bola save Vengeance One, attacks-all removed from Grade's attacks due to "Blade Trap" stage.
Ancient Armor Speed/Defense/Support/Attack Skill Klaymoor’s massively armored form allows him to continue his assault without so much as a flinch even in the face of cataclysmic damage. However, it also makes him an entirely stationary target. Klaymoor cannot lose more than 1/3 of his max HP (rounded up) over the course of a normal turn. This effect ignores all damage limit-breaking effects. However, Klaymoor is rendered unable to avoid in any way/shape/form, cannot heal via any means (including outside sources), and cannot make use of attack type’s unavoidable attack capability. Does not guard against direct self-imposed damage as stated effects on Klaymoor's attacks.
All attacks taken, damage taken capped.
Refocused Inhibition Support Skill Status effects don't hinder Klaymoor, they simply deepen his drive to win. All incoming status damage/reduction for the turn is changed to "berserk". Immunity-piercing effects on any status damage/reduction ignore this effect. 3x use/battle.
Setup Phase: -
Attack Phase:
Antique Mine S-Attack Metal element Klaymoor releases a set of mines that float in the air, limiting the movement of those fighting him. 220 DMG, Undodgable, Cuts Auras, Burns. Creates a single “Antique Mine”. Antique Mines remain on the field without dealing damage. When the target evades 3 total attacks from Klaymoor, the set mine auto-strikes along with all other mines that may be on the field at that time. One mine is automatically set each turn. May not be used otherwise.
4 on the field currently
Buster Gatling S-Attack Plasma element A rapid-fire buster shot with surprisingly precise aiming capabilities. 200 DMG, Undodgable, Cuts Auras. For every 4th use, this attack is allowed to be used one time without use of an attack slot. Extra use does not count toward total uses.
Used 3x Total uses: 4x. Extra use granted.
Chaser Spark S-Attack Plasma element Klaymor releases a set of unstable energy orbs, each slowly homing in on their target with intent to destroy. 60 DMG, Undodgable, Cuts Auras, Burns, Ignores Armor, 5 hits, block/dodge separately. Used on one turn, auto-strikes on the following. Any hit that failed to make contact on the turn after use auto-strikes on the 3rd turn after initial activation Can only be used in place of the extra shot effect from “Buster Gatling”. After use, the user falls into "berserk" status for 3 turns. 5 turn cooldown. (DMG-180)
Klaymoor: 334/500, Berserk Brutal Claymore: 1 turn CD Chaser Spark: 5 turn CD [/div]
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Post by Genesis on Jun 13, 2015 20:44:01 GMT -8
(Just the one turn, so you're good to go now. *noticed I forgot to answer your question*
"That's my name, alright. But I'll pass on being relocated by you, thanks."
*Forgetting about his partner could be a pretty big mistake, no pun intended. In the puff of smoke, Klaymoor had taken care of it. But at the end of the barrage, the pirate had appeared in another position in the center of the field in a puff of smoke of his own, out of harm's way now. He tossed another set of blades before he took up position, crossing his arms as blue energy surged up and out of him, lifting up both arms before the bladed objects moved, slashing at Grade much more vigorously than before. He didn't have to say that Klaymoor was right this time either. Results would show that one for them.*
Defense:
Smoke Evasion Speed Skill Description: Bola is able to vanish in a cloud of smoke, reappearing somewhere else as if he teleported away. Effect of Move: Dodges three attacks. Uses: 2
Vengeance One avoided, Regardless of Success effect avoided.
Set Phase:
Four Blade Pucks on the field. 160 Unavoidable Damage inflicted to Grade.
Attack Slots: 2
Battle Phase:
Blade Toss S-Combat Blade Element Bola has an innumerable amount of blades. He fancies throwing them at others thanks to this. Usually in a set of three. Damage: 26 x 3. Effects of Attack: Undodgable, Cuts Auras
Air Slashing C-Combat Blade Element Not the typical kind of air slashing, Bola gathers energy as the bladed objects move about. This attack is incredibly devastating, cutting apart those in its path. Damage: 103 x 4 Effects of Attack: Undodgable, Cuts Auras, Avoid Separately. Can only be used while 4 Blade Pucks are on the field. 1 Turn Charge 5 Turn Cooldown
End Phase:
Bola: HP: 1,000/1,000 Status: Neutral Air Slashing: 1/1 Stage: Blade Trap {2/3}
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