Post by Genesis on May 18, 2015 22:56:14 GMT -8
|Navigator Information|
-Name: Genesis
-Alias: Onyx Overlord
-Giga: Master's Skill
Certain Navis, when installed with this program, become the most versatile and powerful in the Melee.
+1 Defense Skill, +1 Speed Skill, +1 Support Skill, +1 Offense Skill
-Operator: N/A
-Titles: Eternal Heroes, Eternal Failures.
-Faction: Revolution
--Rank: Leader/Creator
-Zenny: 13,600
-Version: 1
--Experience: 830/1,001
-Type: Attack Leader
--Effects: +10 starting Damage to all attacks
+5 Damage at every Version-up
+10 added Damage per Version to active Damage+ Skills (+5 to Passive Damage+ Skills)
An Unavoidable attack
Aiming Skills add an additional omni-aimer to the affected attack in addition to other effects.
+2 use to Attack Slot skills (Leader)
-Karma: +75
--Reconnaissance Work:
|Statistical Information|
-HP: 4,070
-Modifications: 1,000 Base. +400/Element, +1,000/Prog, +1,300/Equipment, +10%.
-Armor: 53
-Modifications: 53/Element
-Reductions: 10%/Defense Up, 10%/Defense Up.
-Natural Dodge CD: 5 Turns
-Regeneration: N/A
-Elements: Normal LV5, Metal LV4
--Effects: +400 HP. +40 Damage. +1 Program Slot. +40 Armor. 5% of your Base Damage is added as Bonus Armor.
--Modifiers: +3 from Element Expansion, +1 from Crest.
--Strengths: Sonic, Stone, Blade, Seeking, Metal
--Weaknesses: Aqua, Laser, Ice, Bug
|Navigator Skillset:|
--Modifiers: +1 Use to All Skills from Equipment.
-Defensive Skills:
Aurora of Faith: Phantom Trial
Description: The Onyx Overlord enhances his body, capable of taking far more blows than many others around the network. Due to the effects of what happened, he uses this to defend now rather than merely taking the attacks.
Effects: Blocks one attack.
Uses: 4
Aurora of Acceptance: Phantom Defiance
Description: Using skilled swordsmanship and his natural abilities, Genesis deflects most any attack that comes his way.
Effect of Move: Blocks two attacks.
Uses: 3
-Speed Based Skills:
Flux: The Passage of Genesis
Description: Accessing some of his former abilities, Genesis' eyes flash as he removes any attack coming his way.
Effect of Move: Dodges two attacks.
Uses: 3
-Supporting Skills:
Permanence: Phantom Delusion
Description: Genesis summons a faint black aura, flowing into himself or the target to restore some strength.
Effects: Target recovers +250 HP when used.
Uses: 2
Permanence: Phantom Denial
Description: Genesis swipes his blade, Fate, the crimson aura surging forth as he denies all that it touches, guarding Genesis.
Effects: Creates a 250 HP Barrier.
Uses: 2
-Offensive Skills:
Evanescence: The Fleeting Desire
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Affected attack is considered Aimed. Adds Unomnidodgable to one attack.
Uses: 4
Evanescence: The Fleeting Passion
Description: The constant ebb and flow of the strength that Genesis wields in a heightened fashion behind every blow. Thanks to the events, he wields this by having the constant flow surge more than simply be.
Effects: +1 Attack Slots for two turns.
Uses: 5
Evanescence: The Negative Recurrence
Description: A surge of the constant strength flowing throughout Genesis, unleashed without relent on his target in question.
Effects: +2 Attack Slots for one turn.
Uses: 5
-Other Effects: Hyper Fusion
|Navigator Attackset|
-Total Attacks: 5/5
-Base Normal Damage: 260
-Modifications: 100 Base. +10/Type, +40/Normal, +110/Equipment.
-Base Hyper/Positive Damage: 360
-Modifications: 200 Base. +10/Type, +40 Normal, +110/Equipment.
-Attacks per Turn: 3
-Modifications: +1 from Speed Addition, +1 on Starting Turn.
-Total Cooldown/Charge: 3/10
Pulsar Wave
S-Combat
Normal Element
Genesis pulls one of his arms back, pushing it forward after as a blast of energy blasts and tears through a single enemy.
Damage: 100
Effects of Attack: Auto-Attack. Increases by 20 for each turn used to a max of +60 from this effect. Cuts Auras, Breaks Shields
1 Turn Cooldown
Unjust Edge
S-Combat
Normal Element
Genesis manipulates the area itself, devastating the surroundings without discrimination.
Damage: 80
Effects of Attack: Unavoidable, Hits All.
1 Turn CoolDown
Hounding Crescent
C-Combat
Normal Element
An attack with the arm or leg that surges with crimson light, a crescent that cuts through in the end.
Damage: 220
Effects of Attack: Undodgable, Cuts Auras
Blade Cannon
S-Combat
Normal Element
Genesis creates a gun with two barrels, firing the weapon as both bullets hit the enemy in a sudden strike of energy.
Damage: 110 x 2
Effects of Attack: Breaks Shields, Cuts Auras
Shallow Fate
C-Combat
Normal Element
Fate shines dully as black feathers fall from the blade before Genesis performs a swift strike with the sword against an opponent.
Damage: 220
Effects of Attack: Undodgable, Breaks Shields
|Navigator Hyper Repertoire|
Beginning of the Rise: Exodus
Genesis' Offensive Programs revised to their full heights. Genesis' cloak bursts into shards of data before reforming, wrapped around his neck and spread out in the image of demonic wings. His armor covered by a crimson glow, his weapons having a pale white aura around it while Fate's symbols on the onyx blade flashing. Marking the start of the Exodus.
- Genesis has +1 Attack Slot/Turn.
- Genesis recovers 30% Max HP upon the activation of this Hyper Mode.
- +1 Use to One Skill.
- 2 Turn Duration
|Navigator Programs|
-Program Slots:
Normal: 9/9
Mega: 2/2
Hidden: 1/1
Giga: 1/1
-Hidden Type:
Tadashi Expansion
Passive
+1 turn to all hyper modes, +1 use to one hyper attack of choice, allows the user to activate two hyper modes at the same time (not stackable with Hyper Fusion) once per battle, grants the effects of "Auto-Charge" and "Air Shoes Alpha".
Defense Up SP
Passive Mega Program
User takes 80% damage.
Undershirt Nu
Activated Program
User survives a fatal turn of damage with (1) HP. This program doesn't take up a program slot and can't be used with other Undershirt programs.
Firewall Nu
Activated Program
Heals one status damage/reduction on the user.
Speed Addition Epsilon
Passive Program
User has +1 Attack slot.
Great Sword Omega
Activated Program
If the user shares an element with the panels, they gain +100 Damage (final total) to all attacks of that element this turn.
2 Uses.
Life-Force Zeta
Passive Program
User has +1,000 HP
Channel ~ Shallow Fate
Passive Program
One attack that shares an element with the user gains "Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage." (Does not apply multipliers from other Charges)
Elemental Expansion SP
Passive Program
User has +3 Element Levels. This Program loses the ability to be equipped twice.
|Navigator Equipment|
Spinel Star of Honor
A shining star forged of spinel, sparkles with an otherworldly power.
☉ For every crest unequipped, user gains an additional +200 Max Hp and +20 Base Damage
☉ This effect caps at 5 Unequipped Crests (+1500/150)
Zircon Cross of Elements
A shining cross of zircon, emanates a powerful force.
☉ +2 Element Levels.
Sapphire Cross of the Shadows
A shining cross of sapphire, emanates a powerful force.
☉ +1 Use to All Skills
{Unequipped = Ruby Cross, Topaz Star, and Garnet Cross x 2}
Champion's Proof
The ultimate proof that the holder has helped to defeat a Titan in battle.
Effects: Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed a second instance of a currently existing program/accessory (chosen in-stats)
(Champion's Proof is a Crest and does not take up an accessory slot. Program Chosen.)
Creamland's Honors
Knight of Creamland
Fought valiantly for Creamland during its invasion by the Dark Dimension.
DMG+20, HP+200, +1 Element Level, +1 attack on the user’s starting turn.
Astral Star
A shining star of untold force and energy. Empowers it's holder with a burst of innate force.
The holder of this crest is allowed to enter either one Hyper Mode or Dark Soul at will for one single turn. Activation of this effect does not count against hyper mode/DS turn totals, and counts as a unique hyper mode for the single turn of activation.
If the user does not yet have a Hyper Mode or Dark Soul currently made/available, he/she may create one and mark it locked for the sake of using this effect. Cannot be used to make use of an advanced form not otherwise available to the user.
Silver Cross Emblem (Unequipped: +300/30)
Crest
A silver cross designed to enhance defensive capability.
HP+300
Monitor's Icon (Unequipped: +300/30)
A crest granted to those who have helpped to begin a new era.
Base damage OR base HP +10% (Added to stats)
Effect chosen (DMG+ or HP+) must be stated and marked in stats. (HP Chosen)
Scar of Corruption (Unequipped: +300/30)
The mark of those touched by an alien influence.
Once per battle, the user may copy and use a skill from an opponent of lesser Story-Versions (skill must have uses, and is lost after use).
|Navigator Tamed Viruses|
N/A
|Navigator Chip Data|
N/A
|Navigator Items|
Genesis: +200 HP
-Name: Genesis
-Alias: Onyx Overlord
-Giga: Master's Skill
Certain Navis, when installed with this program, become the most versatile and powerful in the Melee.
+1 Defense Skill, +1 Speed Skill, +1 Support Skill, +1 Offense Skill
-Operator: N/A
-Titles: Eternal Heroes, Eternal Failures.
-Faction: Revolution
--Rank: Leader/Creator
-Zenny: 13,600
-Version: 1
--Experience: 830/1,001
-Type: Attack Leader
--Effects: +10 starting Damage to all attacks
+5 Damage at every Version-up
+10 added Damage per Version to active Damage+ Skills (+5 to Passive Damage+ Skills)
An Unavoidable attack
Aiming Skills add an additional omni-aimer to the affected attack in addition to other effects.
+2 use to Attack Slot skills (Leader)
-Karma: +75
--Reconnaissance Work:
|Statistical Information|
-HP: 4,070
-Modifications: 1,000 Base. +400/Element, +1,000/Prog, +1,300/Equipment, +10%.
-Armor: 53
-Modifications: 53/Element
-Reductions: 10%/Defense Up, 10%/Defense Up.
-Natural Dodge CD: 5 Turns
-Regeneration: N/A
-Elements: Normal LV5, Metal LV4
--Effects: +400 HP. +40 Damage. +1 Program Slot. +40 Armor. 5% of your Base Damage is added as Bonus Armor.
--Modifiers: +3 from Element Expansion, +1 from Crest.
--Strengths: Sonic, Stone, Blade, Seeking, Metal
--Weaknesses: Aqua, Laser, Ice, Bug
|Navigator Skillset:|
--Modifiers: +1 Use to All Skills from Equipment.
-Defensive Skills:
Aurora of Faith: Phantom Trial
Description: The Onyx Overlord enhances his body, capable of taking far more blows than many others around the network. Due to the effects of what happened, he uses this to defend now rather than merely taking the attacks.
Effects: Blocks one attack.
Uses: 4
Aurora of Acceptance: Phantom Defiance
Description: Using skilled swordsmanship and his natural abilities, Genesis deflects most any attack that comes his way.
Effect of Move: Blocks two attacks.
Uses: 3
-Speed Based Skills:
Flux: The Passage of Genesis
Description: Accessing some of his former abilities, Genesis' eyes flash as he removes any attack coming his way.
Effect of Move: Dodges two attacks.
Uses: 3
-Supporting Skills:
Permanence: Phantom Delusion
Description: Genesis summons a faint black aura, flowing into himself or the target to restore some strength.
Effects: Target recovers +250 HP when used.
Uses: 2
Permanence: Phantom Denial
Description: Genesis swipes his blade, Fate, the crimson aura surging forth as he denies all that it touches, guarding Genesis.
Effects: Creates a 250 HP Barrier.
Uses: 2
-Offensive Skills:
Evanescence: The Fleeting Desire
Description: Genesis takes off the limits on his attacks, unleashing far more devastating assaults at a much faster speed. Devastating the area around him entirely.
Effects: Affected attack is considered Aimed. Adds Unomnidodgable to one attack.
Uses: 4
Evanescence: The Fleeting Passion
Description: The constant ebb and flow of the strength that Genesis wields in a heightened fashion behind every blow. Thanks to the events, he wields this by having the constant flow surge more than simply be.
Effects: +1 Attack Slots for two turns.
Uses: 5
Evanescence: The Negative Recurrence
Description: A surge of the constant strength flowing throughout Genesis, unleashed without relent on his target in question.
Effects: +2 Attack Slots for one turn.
Uses: 5
-Other Effects: Hyper Fusion
|Navigator Attackset|
-Total Attacks: 5/5
-Base Normal Damage: 260
-Modifications: 100 Base. +10/Type, +40/Normal, +110/Equipment.
-Base Hyper/Positive Damage: 360
-Modifications: 200 Base. +10/Type, +40 Normal, +110/Equipment.
-Attacks per Turn: 3
-Modifications: +1 from Speed Addition, +1 on Starting Turn.
-Total Cooldown/Charge: 3/10
Pulsar Wave
S-Combat
Normal Element
Genesis pulls one of his arms back, pushing it forward after as a blast of energy blasts and tears through a single enemy.
Damage: 100
Effects of Attack: Auto-Attack. Increases by 20 for each turn used to a max of +60 from this effect. Cuts Auras, Breaks Shields
1 Turn Cooldown
Unjust Edge
S-Combat
Normal Element
Genesis manipulates the area itself, devastating the surroundings without discrimination.
Damage: 80
Effects of Attack: Unavoidable, Hits All.
1 Turn CoolDown
Hounding Crescent
C-Combat
Normal Element
An attack with the arm or leg that surges with crimson light, a crescent that cuts through in the end.
Damage: 220
Effects of Attack: Undodgable, Cuts Auras
Blade Cannon
S-Combat
Normal Element
Genesis creates a gun with two barrels, firing the weapon as both bullets hit the enemy in a sudden strike of energy.
Damage: 110 x 2
Effects of Attack: Breaks Shields, Cuts Auras
Shallow Fate
C-Combat
Normal Element
Fate shines dully as black feathers fall from the blade before Genesis performs a swift strike with the sword against an opponent.
Damage: 220
Effects of Attack: Undodgable, Breaks Shields
|Navigator Hyper Repertoire|
Beginning of the Rise: Exodus
Genesis' Offensive Programs revised to their full heights. Genesis' cloak bursts into shards of data before reforming, wrapped around his neck and spread out in the image of demonic wings. His armor covered by a crimson glow, his weapons having a pale white aura around it while Fate's symbols on the onyx blade flashing. Marking the start of the Exodus.
- Genesis has +1 Attack Slot/Turn.
- Genesis recovers 30% Max HP upon the activation of this Hyper Mode.
- +1 Use to One Skill.
- 2 Turn Duration
|Navigator Programs|
-Program Slots:
Normal: 9/9
Mega: 2/2
Hidden: 1/1
Giga: 1/1
-Hidden Type:
Tadashi Expansion
Passive
+1 turn to all hyper modes, +1 use to one hyper attack of choice, allows the user to activate two hyper modes at the same time (not stackable with Hyper Fusion) once per battle, grants the effects of "Auto-Charge" and "Air Shoes Alpha".
Defense Up SP
Passive Mega Program
User takes 80% damage.
Undershirt Nu
Activated Program
User survives a fatal turn of damage with (1) HP. This program doesn't take up a program slot and can't be used with other Undershirt programs.
Firewall Nu
Activated Program
Heals one status damage/reduction on the user.
Speed Addition Epsilon
Passive Program
User has +1 Attack slot.
Great Sword Omega
Activated Program
If the user shares an element with the panels, they gain +100 Damage (final total) to all attacks of that element this turn.
2 Uses.
Life-Force Zeta
Passive Program
User has +1,000 HP
Channel ~ Shallow Fate
Passive Program
One attack that shares an element with the user gains "Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gain HP equal to the attack's damage." (Does not apply multipliers from other Charges)
Elemental Expansion SP
Passive Program
User has +3 Element Levels. This Program loses the ability to be equipped twice.
|Navigator Equipment|
Spinel Star of Honor
A shining star forged of spinel, sparkles with an otherworldly power.
☉ For every crest unequipped, user gains an additional +200 Max Hp and +20 Base Damage
☉ This effect caps at 5 Unequipped Crests (+1500/150)
Zircon Cross of Elements
A shining cross of zircon, emanates a powerful force.
☉ +2 Element Levels.
Sapphire Cross of the Shadows
A shining cross of sapphire, emanates a powerful force.
☉ +1 Use to All Skills
{Unequipped = Ruby Cross, Topaz Star, and Garnet Cross x 2}
Champion's Proof
The ultimate proof that the holder has helped to defeat a Titan in battle.
Effects: Grants +1 program slot and +1 accessory slot; one of the two added slots is allowed a second instance of a currently existing program/accessory (chosen in-stats)
(Champion's Proof is a Crest and does not take up an accessory slot. Program Chosen.)
Creamland's Honors
Knight of Creamland
Fought valiantly for Creamland during its invasion by the Dark Dimension.
DMG+20, HP+200, +1 Element Level, +1 attack on the user’s starting turn.
Astral Star
A shining star of untold force and energy. Empowers it's holder with a burst of innate force.
The holder of this crest is allowed to enter either one Hyper Mode or Dark Soul at will for one single turn. Activation of this effect does not count against hyper mode/DS turn totals, and counts as a unique hyper mode for the single turn of activation.
If the user does not yet have a Hyper Mode or Dark Soul currently made/available, he/she may create one and mark it locked for the sake of using this effect. Cannot be used to make use of an advanced form not otherwise available to the user.
Silver Cross Emblem (Unequipped: +300/30)
Crest
A silver cross designed to enhance defensive capability.
HP+300
Monitor's Icon (Unequipped: +300/30)
A crest granted to those who have helpped to begin a new era.
Base damage OR base HP +10% (Added to stats)
Effect chosen (DMG+ or HP+) must be stated and marked in stats. (HP Chosen)
Scar of Corruption (Unequipped: +300/30)
The mark of those touched by an alien influence.
Once per battle, the user may copy and use a skill from an opponent of lesser Story-Versions (skill must have uses, and is lost after use).
|Navigator Tamed Viruses|
N/A
|Navigator Chip Data|
N/A
|Navigator Items|
Genesis: +200 HP