Post by mirror on May 15, 2015 12:35:12 GMT -8
Stat Information
-Version / Experience:
--Version: L1
--Experience: -
-Version / Experience:
--Version: L1
--Experience: -
{|Statistical Information|}
-Karma: 0 - Neutral
--Passive Effect: User has +1 Skill
-Elements:
Normal Lv4
☉ +400 HP
☉ +40 DMG
--Net Strengths: None
--Net Weaknesses: None
-HP: 1400 (1000 Base + 400 Normal)
-Armor: 0
-Regeneration: 0
-Natural Avoid: (Select: Barrier) // 5 Turn CD
-Base Damage: 140 (100 Base + 40 Normal)
-Attack Slots: 2
{-Type: Resource Type}
☉ +25% Zenny Gain from Normal Battles
☉ +1 Program Slot
☉ +1 Accessory Slot
☉ +2 Chips useable per battle
☉ +1 Element Level
☉ +1 More Element Level at Version 8
☉ +1 Program Slot
☉ +1 Accessory Slot
☉ +2 Chips useable per battle
☉ +1 Element Level
☉ +1 More Element Level at Version 8
-Karma: 0 - Neutral
--Passive Effect: User has +1 Skill
-Elements:
Normal Lv4
☉ +400 HP
☉ +40 DMG
--Net Strengths: None
--Net Weaknesses: None
-HP: 1400 (1000 Base + 400 Normal)
-Armor: 0
-Regeneration: 0
-Natural Avoid: (Select: Barrier) // 5 Turn CD
-Base Damage: 140 (100 Base + 40 Normal)
-Attack Slots: 2
{|Skills|}
Mirror Charge - Custom Offense
Using his emulation abilities, MirrorMan can take aspects of the opponent and use them as his own.
- Allows MirrorMan to create a "Mirror Charge" attack
- This cannot be used to copy any non-Regular Attacks
- Non-Natural Effects are not copied
- The copied attack cannot be augmented by Mirror
Mirror Defense - Custom Defense
Using his emulation abilities, MirrorMan can take aspects of the opponent and use them as his own.
- MirrorMan can replace this ability with a Defense Skill of a Navi that is equal to his Version or lower currently on the field
- If there are no such navis on the field, this skill can be used twice per battle to block one attack
Mirror Speed - Custom Speed
Using his emulation abilities, MirrorMan can take aspects of the opponent and use them as his own.
- MirrorMan can replace this ability with a Speed Skill of a Navi that is equal to his Version or lower currently on the field
- If there are no such navis on the field, this skill can be used twice per battle to dodge one attack
Mirror Suppot - Custom Support
Using his emulation abilities, MirrorMan can take aspects of the opponent and use them as his own.
- MirrorMan can replace this ability with a Support Skill of a Navi that is equal to his Version or lower currently on the field
- If there are no such navis on the field, this skill can be used twice per battle to barrier one attack
Mirror Offense - Custom Offense
Using his emulation abilities, MirrorMan can take aspects of the opponent and use them as his own.
- MirrorMan can replace this ability with an Offense Skill of a Navi that is equal to his Version or lower currently on the field
- If there are no such navis on the field, this skill can be used twice per battle to add one aimer to one attack
Mirror Charge - Custom Offense
Using his emulation abilities, MirrorMan can take aspects of the opponent and use them as his own.
- Allows MirrorMan to create a "Mirror Charge" attack
- This cannot be used to copy any non-Regular Attacks
- Non-Natural Effects are not copied
- The copied attack cannot be augmented by Mirror
Mirror Defense - Custom Defense
Using his emulation abilities, MirrorMan can take aspects of the opponent and use them as his own.
- MirrorMan can replace this ability with a Defense Skill of a Navi that is equal to his Version or lower currently on the field
- If there are no such navis on the field, this skill can be used twice per battle to block one attack
Mirror Speed - Custom Speed
Using his emulation abilities, MirrorMan can take aspects of the opponent and use them as his own.
- MirrorMan can replace this ability with a Speed Skill of a Navi that is equal to his Version or lower currently on the field
- If there are no such navis on the field, this skill can be used twice per battle to dodge one attack
Mirror Suppot - Custom Support
Using his emulation abilities, MirrorMan can take aspects of the opponent and use them as his own.
- MirrorMan can replace this ability with a Support Skill of a Navi that is equal to his Version or lower currently on the field
- If there are no such navis on the field, this skill can be used twice per battle to barrier one attack
Mirror Offense - Custom Offense
Using his emulation abilities, MirrorMan can take aspects of the opponent and use them as his own.
- MirrorMan can replace this ability with an Offense Skill of a Navi that is equal to his Version or lower currently on the field
- If there are no such navis on the field, this skill can be used twice per battle to add one aimer to one attack
{|Attacks|}
-Total Attacks: 5/5
-Max Cooldown: 7/10
Mirror Charge
? Element, ?-Type
MirrorMan's signature move, he copies an opponent's attack.
- MirrorMan can use in place of this attack another Regular Attack of a Navi that is equal to his Version or lower currently on the field, at half damage
- The CD of the original attack is retained
- This attack reverts to Mirror Charge after the Cooldown is finished
M-Fist
Normal Element, C-Type
A memento of a combat style long past, MirrorMan keeps this attack in his repetoire for his fondness of its simplicity. He enlarges one fist in GutsMan like style while retaining his trademarked mirrored armor and punches with all his might!
100 DMG
- Breaks Shields
- Undodgeable
M-Beam
Normal Element, S-Type
A memento of a combat style long past, MirrorMan keeps this attack in his repetoire for his fondness of its simplicity. He changes one hand to a buster and fires a beam of energy.
100 DMG
- Cuts Auras
- Undodgeable
M-Pulse
Normal Element, S-Type
A new attack for a new combat style, MirrorMan unleashes a pulse of energy specificially formatted to eliminate obstacles.
100 DMG
- If avoided, Auto-Attacks next turn for half DMG
- Hits all, regardless of success destroys Objects
5x Cooldown
M-Divide
Normal Element, ?-Type
A specially formatted attack that allows for the allocation of energy reserves in a precise and variable way. MirrorMan releases a burst of energy that is capable of hitting in a variety of manners.
80 DMG
- Choose one aimer upon use.
- May set C or S Type upon use.
- If none of the previous are set upon use, gains +20 DMG
- Cannot be Naturally Avoided
1x Cooldown
-Max Cooldown: 7/10
Mirror Charge
? Element, ?-Type
MirrorMan's signature move, he copies an opponent's attack.
- MirrorMan can use in place of this attack another Regular Attack of a Navi that is equal to his Version or lower currently on the field, at half damage
- The CD of the original attack is retained
- This attack reverts to Mirror Charge after the Cooldown is finished
M-Fist
Normal Element, C-Type
A memento of a combat style long past, MirrorMan keeps this attack in his repetoire for his fondness of its simplicity. He enlarges one fist in GutsMan like style while retaining his trademarked mirrored armor and punches with all his might!
100 DMG
- Breaks Shields
- Undodgeable
M-Beam
Normal Element, S-Type
A memento of a combat style long past, MirrorMan keeps this attack in his repetoire for his fondness of its simplicity. He changes one hand to a buster and fires a beam of energy.
100 DMG
- Cuts Auras
- Undodgeable
M-Pulse
Normal Element, S-Type
A new attack for a new combat style, MirrorMan unleashes a pulse of energy specificially formatted to eliminate obstacles.
100 DMG
- If avoided, Auto-Attacks next turn for half DMG
- Hits all, regardless of success destroys Objects
5x Cooldown
M-Divide
Normal Element, ?-Type
A specially formatted attack that allows for the allocation of energy reserves in a precise and variable way. MirrorMan releases a burst of energy that is capable of hitting in a variety of manners.
80 DMG
- Choose one aimer upon use.
- May set C or S Type upon use.
- If none of the previous are set upon use, gains +20 DMG
- Cannot be Naturally Avoided
1x Cooldown
{|Equipment|}
|Navi Mark|
|Chip Folder|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 0
Mega Chips: 0
Giga Chips: 0
[N/A]
|Crests|
Crest Slots: 0/3
|Accessories|
Accessory Slots: 0/3 (2 Base + 1 Resource Bonus)
|Chip Folder|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 0
Mega Chips: 0
Giga Chips: 0
[N/A]
|Crests|
Crest Slots: 0/3
|Accessories|
Accessory Slots: 0/3 (2 Base + 1 Resource Bonus)
{|Navi Customizer|}
Program Slots: 0/6 (5 base + 1 from Resource)
Offensive Programs Installed:
Defensive Programs Installed:
Supportive Programs Installed:
Regenerative Programs Installed:
Offensive Programs Installed:
Defensive Programs Installed:
Supportive Programs Installed:
Regenerative Programs Installed: