Post by Deleted on May 11, 2015 17:38:45 GMT -8
V1 Approved (Shasticus || 05-13-15)
|Navi & RP Information|
-Navi Name: TrenchMan.EXE
{--Appearance: + }
Picture
The most stand-out quality of TrenchMan.EXE's appearance that is immediately noticeable is his mouth. It's fleshy, almost as if the skin has been stripped off, and he has no cheeks. The jagged teeth lining his gums suggest a sinister personality. The most standout quality of TrenchMan.EXE's appearance that requires seeing him in action to observe is the fact that his jaw can be extended and morphed outwards to be approximately half the size of his body. Pretty scary stuff. He has an emaciated figure and his forearms are fin-shaped, although the fin-blades can be detached to reveal hands. His boots are several times too big to be attached to those flimsy legs. Same with his gigantic, orb-like shoulder pauldrons and chestplate, which concaves into his neck. The concave is lined with glowing strips which appear to be ventilation of some sort. Overall, his color scheme is muted and dull, with dim magentas and cyans permeating his body.
Picture
The most stand-out quality of TrenchMan.EXE's appearance that is immediately noticeable is his mouth. It's fleshy, almost as if the skin has been stripped off, and he has no cheeks. The jagged teeth lining his gums suggest a sinister personality. The most standout quality of TrenchMan.EXE's appearance that requires seeing him in action to observe is the fact that his jaw can be extended and morphed outwards to be approximately half the size of his body. Pretty scary stuff. He has an emaciated figure and his forearms are fin-shaped, although the fin-blades can be detached to reveal hands. His boots are several times too big to be attached to those flimsy legs. Same with his gigantic, orb-like shoulder pauldrons and chestplate, which concaves into his neck. The concave is lined with glowing strips which appear to be ventilation of some sort. Overall, his color scheme is muted and dull, with dim magentas and cyans permeating his body.
{--Personality: +}
His personality clashes with his appearance a bit, since he has been afflicted with amnesia recently. He is naive and a bit babyish. He can engage in reasoning and problem-solving at the level of a high-end navi, but he easily gets absent-minded during these activities, leading to a tendency to screw more delicate work up. Even though he has a sinister appearance, he tends to be honest and sometimes overzealous when it comes to helping others. This doesn't usually go over well with those he tries to help, but despite repeated rejections of that manner, TrenchMan.EXE looks to each day optimistically.
His personality clashes with his appearance a bit, since he has been afflicted with amnesia recently. He is naive and a bit babyish. He can engage in reasoning and problem-solving at the level of a high-end navi, but he easily gets absent-minded during these activities, leading to a tendency to screw more delicate work up. Even though he has a sinister appearance, he tends to be honest and sometimes overzealous when it comes to helping others. This doesn't usually go over well with those he tries to help, but despite repeated rejections of that manner, TrenchMan.EXE looks to each day optimistically.
{--Background: +}
TrenchMan.EXE was originally a generic shark-type navi with no real name designation. His Operator, Berry, purchased him pre-loaded on a black PET for a large sum of Zenny. Berry gained experience NetBattling and Virus Busting over time, and dared to take the shark-type navi to the Darknet. The two stumbled upon an experimental virus almost immediately and could not find a means to delete the virus despite taking no damage from its sluggish attacks. They also could not escape, and eventually, the virus landed an all-out offense (read: tackle). The shark navi appeared to have been deleted by that attack, but upon jacking the PET out, Berry found and christened a weak, amnesiac TrenchMan.EXE in the PET. They continue to NetBattle and Virus Bust in hopes of getting strong enough to visit the Darknet again and find the answer to what that virus was.
TrenchMan.EXE was originally a generic shark-type navi with no real name designation. His Operator, Berry, purchased him pre-loaded on a black PET for a large sum of Zenny. Berry gained experience NetBattling and Virus Busting over time, and dared to take the shark-type navi to the Darknet. The two stumbled upon an experimental virus almost immediately and could not find a means to delete the virus despite taking no damage from its sluggish attacks. They also could not escape, and eventually, the virus landed an all-out offense (read: tackle). The shark navi appeared to have been deleted by that attack, but upon jacking the PET out, Berry found and christened a weak, amnesiac TrenchMan.EXE in the PET. They continue to NetBattle and Virus Bust in hopes of getting strong enough to visit the Darknet again and find the answer to what that virus was.
-Version / Experience:
--Version: 1
--Experience: 500
-Funds:
--Zenny: 1000
--Bugfrags: 0
|Statistical Information|
-Type: Defense
-- +100 HP
-- +50 HP/Version
-- + 5 Armor/Version
-- +1 Use to Shield Skills
-- May use Natural Avoid as Shield instead, at will
-- May expend double Shield Skill Uses to make shield Unbreakable
-Karma: 0
-- +1 Skill
-Elements: Aqua 2 / Toxic 1
-- +1 Natural Dodge, 4 Turn CD
-- Enemies take 40 Unavoidable damage each turn.
--Net Strengths:
Aqua, Toxic, Blade, Shadow, Break, Fire, Stone, Wood, Wind
--Net Weaknesses:
Light, Ice, Seeking, Elec, Bug, Laser, Plasma
-HP: 1100
-Armor: 5
-Regeneration: 0
-Natural Avoid: Barrier // 5 Turn CD, Dodge // 4 Turn CD
-Base Damage: 100
-Attack Slots: 2
|Skills|
{Ancient Lifeform +}
Passive
Defense
Goblin sharks are a species dating back to over 125 million years of existence. Naturally, they're resilient.
Regeneration of 20 (+5 per Version) per turn. Ramps up by 10 (+4 per Version) regeneration each turn, up to a max of 60 (+21 per Version) regeneration per turn.
Passive
Defense
Goblin sharks are a species dating back to over 125 million years of existence. Naturally, they're resilient.
Regeneration of 20 (+5 per Version) per turn. Ramps up by 10 (+4 per Version) regeneration each turn, up to a max of 60 (+21 per Version) regeneration per turn.
{Fragile Flesh +}
2 uses
Defense
The goblin shark's flesh is thin and fragile, so much so its vessels are all visible. However, it also is resistant to adverse conditions from geothermal activity on the ocean floor. TrenchMan.EXE inherits some of these properties.
Base Armor is reduced by (10*Version) for the rest of the battle in exchange for the removal of one Elemental Weakness, again, for the rest of the battle.
2 uses
Defense
The goblin shark's flesh is thin and fragile, so much so its vessels are all visible. However, it also is resistant to adverse conditions from geothermal activity on the ocean floor. TrenchMan.EXE inherits some of these properties.
Base Armor is reduced by (10*Version) for the rest of the battle in exchange for the removal of one Elemental Weakness, again, for the rest of the battle.
{Rapid Jaw Extension +}
Passive
Offense
TrenchMan.EXE's jaw can easily and quickly be ejected such that his mouth encompasses his prey immediately, even from a small range.
Change any C range attack to S range by choice.
Passive
Offense
TrenchMan.EXE's jaw can easily and quickly be ejected such that his mouth encompasses his prey immediately, even from a small range.
Change any C range attack to S range by choice.
{Weighty Lower Body +}
2 uses
Attack
TrenchMan.EXE is very, very heavy.
When used, Liquefying Stomp changes the field to Liquefied for 1 turn, regardless of success. On this stage, Omni Aimers cannot be added to attacks, and Natural Avoidances made on this stage have +1 Cooldown.
2 uses
Attack
TrenchMan.EXE is very, very heavy.
When used, Liquefying Stomp changes the field to Liquefied for 1 turn, regardless of success. On this stage, Omni Aimers cannot be added to attacks, and Natural Avoidances made on this stage have +1 Cooldown.
{Undeveloped Eyes +}
Passive
Defense
Very seldom does the goblin shark use its undeveloped eyes for anything. TrenchMan.EXE doesn't seem to use his eyes for much, either.
Immune to Blind.
Passive
Defense
Very seldom does the goblin shark use its undeveloped eyes for anything. TrenchMan.EXE doesn't seem to use his eyes for much, either.
Immune to Blind.
|Attacks|
-Max Cooldown: 10/10
{Big Bite +}
C, Aqua
TrenchMan.EXE opens his... unique... jaws very wide and slams them down on his prey. It's pretty scary, to be honest.
130 Damage
If using this on a navi 2 or more Versions higher, the Cooldown is increased to 2 and the Damage is decreased to 100.
1CD
C, Aqua
TrenchMan.EXE opens his... unique... jaws very wide and slams them down on his prey. It's pretty scary, to be honest.
130 Damage
If using this on a navi 2 or more Versions higher, the Cooldown is increased to 2 and the Damage is decreased to 100.
1CD
{Reflexive Snap +}
C, Aqua
TrenchMan.EXE can detect electrical currents around him, reflexively snapping at any particularly strong ones.
150 Damage
Cooldown is lowered by 1 Turn if used on an Elec navi. TrenchMan.EXE takes 10% recoil damage during the next defense phase if using this on an Elec navi of a higher Version.
3CD
C, Aqua
TrenchMan.EXE can detect electrical currents around him, reflexively snapping at any particularly strong ones.
150 Damage
Cooldown is lowered by 1 Turn if used on an Elec navi. TrenchMan.EXE takes 10% recoil damage during the next defense phase if using this on an Elec navi of a higher Version.
3CD
{Fin-Blade +}
C, Aqua
TrenchMan.EXE lashes out with his admittedly flimsy fin-blades. They are quick and to the point, if weak, but the flexibility of his body allows him to rebound and prepare for counterattack.
70 Damage
Decreases Cooldown of Natural Avoids by 1.
3CD
C, Aqua
TrenchMan.EXE lashes out with his admittedly flimsy fin-blades. They are quick and to the point, if weak, but the flexibility of his body allows him to rebound and prepare for counterattack.
70 Damage
Decreases Cooldown of Natural Avoids by 1.
3CD
{Liquefying Stomp +}
C, Aqua
TrenchMan.EXE's giant boots tread the ground with a stomp so great that the ground immediately below him can liquefy.
150 Damage
2CD
C, Aqua
TrenchMan.EXE's giant boots tread the ground with a stomp so great that the ground immediately below him can liquefy.
150 Damage
2CD
{Projectile Vomit +}
S, Toxic
TrenchMan.EXE spills his guts to his enemy. Literally.
80 Damage
Landing Projectile Vomit on an enemy causes the per-turn Unavoidable damage from the Toxic element to increase by 10 for 2 turns, stacking up to 3 times. The duration refreshes by 1 with the addition of a stack.
1CD
S, Toxic
TrenchMan.EXE spills his guts to his enemy. Literally.
80 Damage
Landing Projectile Vomit on an enemy causes the per-turn Unavoidable damage from the Toxic element to increase by 10 for 2 turns, stacking up to 3 times. The duration refreshes by 1 with the addition of a stack.
1CD