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Post by Deleted on Oct 8, 2014 22:01:49 GMT -8
Current Information
Warrior HP: 760 Remnant HP: 235 (Anti 2/2) (Confuse 1/2)
Defense
Lightning Dash chosen for Deflect, strengthened by Black Charge.
[Black Charge] - Elec || S-Range [Black energy envelops Warrior's palm before he fires it like a curving beam to attack his enemy from a far position. Oftentimes the energy will imbue his body as well, temporarily allowing his next attack to send out a destructive sonic boom that pierces through all enemies in its path. ] 0 Damage ☉ This can be charged up to 2 times, following the normal Damage to Charge Ratio ☉ Increases the Damage of One Attack by 70. The Damage gained by charging is applied to this effect when used this way. This can be used to empower an attack chosen for 'Deflect'. ☉ The value of the previous effect is used when this attack is chosen for 'Deflect'.
[Lightning Dash] - Elec || C-Range [Enveloped with electricity, Warrior dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.]
70 140 Damage ☉ If this attack is used for 'Deflect', it counters for half of this attack's damage. This counter is non-elemental.
Remnant deflects Emptiness for 70 Damage. (165 HP Remaining) - 70 Counter sent back to Starless
Warrior intercepts Emptiness for 120 Damage and Burn Warrior intercepts Emptiness for 140 Damage
Warrior HP: 500 / 1,000 (Anti 1) (Denial 1) (Burn 1) Remnant HP: 165 / 200 (Confuse 2)
Support
Warrior and Remnant both regenerate 50 HP. Warrior takes 50 Damage from Burn
Warrior: 500 // 1,000 (Anti 1) (Denial 1) (Burn 1) Remnant: 215 // 200 (Confuse 2)
Offense
Warrior:
[N/A -- No Slots Available]
Remnant:
[N/A -- No Slots Available]
Summary
Warrior: 500 // 1,000 Remnant: 215 // 200 Outgoing Counter: 70 from Remnant
Status: (Anti 1/2) (Denial 1/1) (Burn 1/3) || Confuse (1/2) Stage: Normal
Cooldowns: - Natural Avoid (3/5) - Fatal Ruin (1/1) - Black Charge (0/1) - Lightning Dash (0/1)
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Post by mirror on Oct 10, 2014 12:36:37 GMT -8
|Defense Phase|
Takes 70 Counter DMG
|Setup|
Compulsion - Custom Passive Offense Starless is proficient at corroding it's opponents. - When attacking an opponent inflicted with Anti or Denial, gains +1 Attack Slot this turn, and one attack this turn gains one of the following. -Cannot be Countered -Cannot be Intercepted -Ignores Armor -Hits All (Also gains an Omni-Aimer from Type)
|Attack Phase|
Sundown @ Warrior Anti Element, C-Type A crushing force; removal; beginnings of ends. 100 DMG -Unavoidable 1x Cooldown
+1 Attack Slot
Emptiness @ Warrior Anti Element, S-Type Vacancy; vacuum; lack.
120 140 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG Gains Un-Omnidodgeable and Hits All from Compulsion
Hollowness @ Warrior Anti Element, C-Type Subtraction; extrusion; loss.
120 140 DMG -Breaks Shields, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG
|End| HP: 553/1000 Armor: 20 Status: Fine Cooldowns: Sundown: 1/1 Dearth: 0/2 Providence: 2/5 Natural Avoid: 0/5
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Post by Deleted on Oct 10, 2014 19:15:20 GMT -8
Current Information
Warrior HP: 500 (Anti 1/2) (Denial 1/1) (Burn 1/3) Remnant HP: 215 (Confuse 2/2)
Defense
[Deflect] - Defense / Armor [Warrior's sword acts as his shield. What takes life away can also protect it.] ☉ Once per turn, Warrior can use one of his own attacks during the defensive phase to deflect an incoming attack ☉ The incoming attack is reduced by 50% of the Chosen Attack's Damage ☉ This costs an attack slot and sends the chosen attack into cooldown (if applicable; otherwise it is sent into a 1 Turn CD) ☉ Applies for both Remnant and Warrior if both are targeted by the deflected attack. Otherwise, Remnant must spend another one of Warrior's Attack Slots to use it on the same turn. ☉ This fails against Armor-penetrating effects [Passive]
Fatal Ruin chosen for Deflect.
[Fatal Ruin] - Elec || S-Range [A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact.] 70 Damage ☉ If this attack is used for 'Deflect', it's damage is applied at 100% for the effect, instead of only 50%
-Warrior takes Sundown for 100 Damage -Warrior deflects Emptiness for 70 Damage -Remnant deflects Emptiness for 50 Damage (Wasn't inflicted with Anti/Denial) -Remnant intercepts Emptiness for 140 Damage
Warrior HP: 330 / 1,000 (Anti 2) (Burn 2) Remnant HP: 25 / 200 (Anti 1) (Denial 1)
Support
Warrior and Remnant both regenerate 170 HP. Warrior takes 50 Damage from Burn
Warrior: 450 // 1,000 (Anti 2) (Burn 2) Remnant: 195 // 200 (Anti 1) (Denial 1)
Offense
Warrior:
[N/A]
Remnant:
[Warp Strike] - Elec || S-Range [One swift movement and Warrior is gone. In the same instance, he reappears near the enemy to strike at them with his sword.] 70 Damage ☉ By spending one of Warrior's Attack Slots, Remnant can use this attack with 'Undodgeable'
Summary
Warrior: 450 // 1,000 Remnant: 195 // 200 Outgoing Counter: 70 from Remnant
Status: (Anti 2/2), (Burn 2/3) || Anti (1/2), Denial (1/1) Stage: Normal
Cooldowns: - Natural Avoid (4/5) - Black Charge (1/1) - Lightning Dash (1/1) - Fatal Ruin (0/1)
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Post by mirror on Oct 13, 2014 19:46:01 GMT -8
|Defense Phase|
Consumption - Custom Passive Defense Starless' main function is conversion and consumption of lesser programs. - When attacked by an Anti Element attack, Starless gains +20 DMG for one turn if a C-Type attack or +20 Armor for one turn if an S-Type attack
Armor: 40
Takes 70 Counter DMG Takes Warp Strike (Pretty sure it's Anti Element? Remnant is listed as under the effects of it right now) for 30 DMG after Armor
HP: 453/1000
|Setup|
Compulsion - Custom Passive Offense Starless is proficient at corroding it's opponents. - When attacking an opponent inflicted with Anti or Denial, gains +1 Attack Slot this turn, and one attack this turn gains one of the following. -Cannot be Countered -Cannot be Intercepted -Ignores Armor -Hits All (Also gains an Omni-Aimer from Type)
|Attack Phase|
Dearth @ Warrior Anti Element, S-Type Short-term sacrifice, long-term gain 90 DMG -Regardless of Success, Starless' attacks next turn gain +10 DMG 2x Cooldown
+1 Attack Slot
Emptiness @ Warrior Anti Element, S-Type Vacancy; vacuum; lack.
120 140 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG Gains Ignores Armor and Unomnidodgeable from Compulsion
Hollowness @ Warrior Anti Element, C-Type Subtraction; extrusion; loss.
120 140 DMG -Breaks Shields, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG
|End| HP: 453/1000 Armor: 40 Status: Fine Cooldowns: Sundown: 0/1 Dearth: 2/2 Providence: 1/5 Natural Avoid: 0/5
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Post by Deleted on Oct 15, 2014 18:08:08 GMT -8
((Yeah it's Anti Element, I forgot to mark it as that, my bad. Also there was no outgoing counter last turn, I forgot to remove that part when quoting my previous post, lol))
Current Information
Warrior HP: 450 (Anti 2/2) (Burn 2/3) Remnant HP: 195 (Anti 1/2) (Denial 1/1)
Defense
Lightning Dash chosen for Deflect, strengthened by Black Charge.
[Black Charge] - Elec || S-Range [Black energy envelops Warrior's palm before he fires it like a curving beam to attack his enemy from a far position. Oftentimes the energy will imbue his body as well, temporarily allowing his next attack to send out a destructive sonic boom that pierces through all enemies in its path. ] 0 Damage ☉ This can be charged up to 2 times, following the normal Damage to Charge Ratio ☉ Increases the Damage of One Attack by 70. The Damage gained by charging is applied to this effect when used this way. This can be used to empower an attack chosen for 'Deflect'. ☉ The value of the previous effect is used when this attack is chosen for 'Deflect'.
[Lightning Dash] - Elec || C-Range [Enveloped with electricity, Warrior dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.]
70 140 Damage ☉ If this attack is used for 'Deflect', it counters for half of this attack's damage. This counter is non-elemental.
Warrior deflects Dearth for 70 Damage. - 70 Counter sent back to Starless
Warrior takes Emptiness for 140 Damage Remnant intercepts Emptiness for 140 Damage
Warrior HP: 240 / 1,000 (Burn 3) (Denial 1) Remnant HP: 55 / 200 (Anti 2)
Support
Warrior and Remnant both regenerate 50 HP. Warrior takes 50 Damage from Burn
Warrior: 240 // 1,000 (Denial 1) (Burn 3) Remnant: 55 // 200 (Anti 2)
Offense
Warrior:
[N/A]
Remnant:
[N/A
Summary
Warrior: 240 // 1,000 Remnant: 55 // 200 Outgoing Counter: 70 from Warrior
Status: (Denial 1/1), (Burn 3/3) || Anti (2/2) Stage: Normal
Cooldowns: - Natural Avoid (5/5) - Black Charge (0/1) - Lightning Dash (0/1)
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Post by mirror on Oct 15, 2014 18:25:13 GMT -8
|Defense Phase|
Takes 70 Counter DMG (Same HP as last turn as I took accidental Counter DMG)
[hp=453, 1000]
|Setup|
Compulsion - Custom Passive Offense Starless is proficient at corroding it's opponents. - When attacking an opponent inflicted with Anti or Denial, gains +1 Attack Slot this turn, and one attack this turn gains one of the following. -Cannot be Countered -Cannot be Intercepted -Ignores Armor -Hits All (Also gains an Omni-Aimer from Type)
|Attack Phase|
Sundown @ Remnant Anti Element, C-Type A crushing force; removal; beginnings of ends. 100 DMG -Unavoidable 1x Cooldown
+1 Attack Slot
+10 DMG to all attacks this turn from Dearth effects last turn
Emptiness @ Warrior Anti Element, S-Type Vacancy; vacuum; lack.
120 140 150 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG Gains Ignores Armor and UnOmnidodgeable from Compulsion
Emptiness @ Warrior Anti Element, S-Type Vacancy; vacuum; lack.
120 140 150 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG
|End| [hp=453, 1000] Armor: 40 Status: Fine Cooldowns: Sundown: 1/1 Dearth: 1/2 Providence: 0/5 Natural Avoid: 0/5
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Post by Deleted on Oct 15, 2014 19:01:32 GMT -8
Current Information
Warrior HP: 240 (Denial 1/1) (Burn 3/3) Remnant HP: 55 (Anti 2/2)
Defense
[Restore] - Support / Recovery [A flash of green light to restore the wounded.] ☉ Restores 100 HP to Warrior and Remnant [(1/3) Uses]
Warrior: 340 HP Remnant: 155 HP
Remnant takes Sundown for 100 Damage Warrior takes Emptiness for 150 Damage
Deflect: Fatal Ruin Chosen
[Fatal Ruin] - Elec || S-Range [A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact.] 70 Damage ☉ If this attack is used for 'Deflect', it's damage is applied at 100% for the effect, instead of only 50%
Warrior deflects Emptiness for 80 Damage.
Warrior HP: 110 / 1,000 (Anti 1) Remnant HP: 55 / 200 (Denial 1)
Support
Warrior and Remnant both regenerate 170 HP
Warrior: 280 // 1,000 (Anti 1) Remnant: 225 // 200 (Denial 1)
Offense
Warrior:
[N/A]
Remnant:
[Warp Strike] - Elec || S-Range [One swift movement and Warrior is gone. In the same instance, he reappears near the enemy to strike at them with his sword.] 70 Damage ☉ By spending one of Warrior's Attack Slots, Remnant can use this attack with 'Undodgeable'
(And it IS Elec Element this time xD ))
Summary
Warrior: 280 // 1,000 Remnant: 225 // 200
Status: (Anti 1/2) || Denial (1/1) Stage: Normal
Cooldowns: - Black Charge (1/1) - Lightning Dash (1/1) - Fatal Ruin (0/1)
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Post by mirror on Oct 15, 2014 19:40:18 GMT -8
|Defense Phase|
Armor: 20
Takes Warp Strike for 71 DMG after modifiers (70 x 1.3 Weakness = 91 - 20 Armor)
[hp=382, 1000]
|Setup|
Compulsion - Custom Passive Offense Starless is proficient at corroding it's opponents. - When attacking an opponent inflicted with Anti or Denial, gains +1 Attack Slot this turn, and one attack this turn gains one of the following. -Cannot be Countered -Cannot be Intercepted -Ignores Armor -Hits All (Also gains an Omni-Aimer from Type)
|Attack Phase|
Emptiness @ Warrior Anti Element, S-Type Vacancy; vacuum; lack.
120 140 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG
+1 Attack Slot
Hollowness @ Warrior Anti Element, C-Type Subtraction; extrusion; loss.
120 140 DMG -Breaks Shields, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG Gains Ignores Armor and UnOmnidodgeable from Compulsion
Emptiness @ Remnant Anti Element, S-Type Vacancy; vacuum; lack.
120 140 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG
|End| [hp=382, 1000] Armor: 20 Status: Fine Cooldowns: Sundown: 0/1 Dearth: 0/2 Providence: 0/5 Natural Avoid: 0/5
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Post by Deleted on Oct 16, 2014 18:17:36 GMT -8
((Turn 10! Magnet Gold is ours!))
Current Information
Warrior (Anti 1/2) [hp=280,1000] Remnant (Denial 1/1) [hp=225,200]
Defense
Remnant intercepts Emptiness for 140 Damage
[Restore] - Support / Recovery [A flash of green light to restore the wounded.] ☉ Restores 100 HP to Warrior and Remnant [(0/3) Uses]
Warrior: 380 HP Remnant: 185 HP
Remnant intercepts Hollowness for 140 Damage
[Valor] - Support / Barrier [Fear has no place next to courage, nor worry beside bravery. Horror rises in the hearts of enemies for the lack of it they find in Warrior.] ☉ Creates a 200 Hp Barrier around Warrior or Remnant ☉ By prematurely removing Remnant from the field, Warrior can use this skill an additional time [(0/1) Use]
Remnant gains a 200 HP Barrier. Support Type raises to Uncuttable. Barrier lasts 2 Turns.
Lightning Dash chosen for Deflect, strengthened by Black Charge.
[Black Charge] - Elec || S-Range [Black energy envelops Warrior's palm before he fires it like a curving beam to attack his enemy from a far position. Oftentimes the energy will imbue his body as well, temporarily allowing his next attack to send out a destructive sonic boom that pierces through all enemies in its path. ] 0 Damage ☉ This can be charged up to 2 times, following the normal Damage to Charge Ratio ☉ Increases the Damage of One Attack by 70. The Damage gained by charging is applied to this effect when used this way. This can be used to empower an attack chosen for 'Deflect'. ☉ The value of the previous effect is used when this attack is chosen for 'Deflect'.
[Lightning Dash] - Elec || C-Range [Enveloped with electricity, Warrior dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.]
70 140 Damage ☉ If this attack is used for 'Deflect', it counters for half of this attack's damage. This counter is non-elemental.
Deflect's wording of effect reduces Emptiness' Damage to 70. Remnant's Uncuttable Barrier loses 70 HP. - Remnant counters for 70 Damage.
Warrior HP: 380 / 1,000 (Anti 2) Remnant HP: 45 / 200 (Anti 1) (130 Uncuttable Barrier 1/2)
Support
Warrior and Remnant both regenerate 170 HP
Warrior (Anti 2/2) [hp=550,1000] Remnant (Anti 1/2) [hp=215,200]
Offense
Warrior:
[N/A]
Remnant:
[N/A]
Summary
Warrior [hp=550,1000] Remnant [hp=215,200]
Status: (Anti 2/2) || Anti (1/2), Uncuttable Barrier (130 HP || 1/2) Stage: Normal
Cooldowns: - Fatal Ruin (1/1) - Black Charge (0/1) - Lightning Dash (0/1)
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Post by mirror on Oct 16, 2014 19:55:55 GMT -8
|Defense Phase|
Armor: 20
Takes 70 Counter DMG
[hp=312, 1000]
|Setup|
Compulsion - Custom Passive Offense Starless is proficient at corroding it's opponents. - When attacking an opponent inflicted with Anti or Denial, gains +1 Attack Slot this turn, and one attack this turn gains one of the following. -Cannot be Countered -Cannot be Intercepted -Ignores Armor -Hits All (Also gains an Omni-Aimer from Type)
|Attack Phase|
Sundown @ Warrior Anti Element, C-Type A crushing force; removal; beginnings of ends. 100 DMG -Unavoidable 1x Cooldown
+1 Attack Slot
Providence @ Warrior Anti Element, C-Type Frugality; economy; provision. 0 DMG -Adds 310 DMG to Starless' next attack 5x Cooldown
Emptiness @ Warrior Anti Element, S-Type Vacancy; vacuum; lack.
120 140 450 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG Gains Hits All and Cuts Uncutable from Compulsion
|End| [hp=312, 1000] Armor: 20 Status: Fine Cooldowns: Sundown: 1/1 Dearth: 0/2 Providence: 5/5 Natural Avoid: 0/5
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Post by Deleted on Oct 16, 2014 20:15:46 GMT -8
((Turn 10! Magnet Gold is ours!))
Current Information
Warrior (Anti 2/2) [hp=550,1000] Remnant (Anti 1/2) [hp=215,200]
Defense
Warrior takes Sundown for 100 Damage Warrior takes Providence for 0 Damage
[Valor] - Support / Barrier [Fear has no place next to courage, nor worry beside bravery. Horror rises in the hearts of enemies for the lack of it they find in Warrior.] ☉ Creates a 200 Hp Barrier around Warrior or Remnant ☉ By prematurely removing Remnant from the field, Warrior can use this skill an additional time [(0/1) Use]
Remnant sacrificed. Warrior gains 200 HP Uncuttable Barrier for 2 Turns.
Warrior blocks Emptiness with Natural Shield.
Warrior HP: 450 / 1,000 (Anti 2) (Denial 1) (Barrier 200)
Support
Warrior regenerates 50 HP
Warrior (Denial 1/1) [hp=500,1000]
Offense
Warrior:
"..."
Without Remnant, Warrior was risking his life in this fight. Humans don't just "respawn" like Net Navis, and Remnant was his only protection against threats.
Could he have kept fighting?
Of course.
But the risk out weighed the benefit this time.
Looks like they'd have to recover, then try again another day.
Summary
Warrior [hp=500,1000]
Status: (Denial 1/1) || Lost Stage: Normal
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Deleted
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Post by Deleted on Oct 16, 2014 20:22:11 GMT -8
Rewards
Starless: - 55 Exp - 500 Zenny - Magnet Gold - SE: Elite Edge
[Elite Edge] - Elec || C-Range [Original Description (modify to your liking): A typical tool for harassment; a volley of strikes from the blade. Warrior's close quarters combat is not to be underestimated, much less the sharpness of his blade.] 50 Damage ☉ Undodgeable, Cuts Auras ☉ By spending one of Starless's Attack Slots, any summoned ally can use this attack with 'Breaks Shields, Cuts Auras' instead
Warrior: - 20 Exp - 200 Zenny - Magnet Gold - Knight Bronze
Remnant: - Knight Bronze - Roll Gold lol jk... but he really did get those xD
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Post by mirror on Oct 16, 2014 20:31:10 GMT -8
aaaand an SE for you, as well. feel free to format it in your formatting style and all that jazz.
Providence Anti Element, C-Type [Modify Description to your liking, but here's some flavor text for you if you want it] Warrior once fought a strange being, and a small part of it stuck with him, granting great power. Frugality; economy; provision. 0 DMG -Adds 310 DMG to Warrior's next attack 5x Cooldown
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