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Post by mirror on Oct 4, 2014 20:29:10 GMT -8
Starless' first battle. I'm not gonna do any RP cause I'm more concerned with seeing how stats work.
1-100
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Post by Deleted on Oct 4, 2014 20:33:03 GMT -8
Warrior challenges this perfect roll. WITH A PERFECT ROLL OF HIS OWN! GO DICE GO!
[roll=1-100]
EDIT: The dice said "nope". They don't even want to try challenging that. Guess you're going first -_-
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Post by mirror on Oct 4, 2014 20:39:06 GMT -8
haha those dice, minds of their own. I won't be explaining Anti cause I'm assuming you're gonna know what's going on. EDIT: I 'splained 'em anyway cause consistency. |Setup| Lv5: The first time the user inflicts damage of any kind on an enemy on any turn, they are inflicted with Anti. The first time the user inflicts damage of any kind on an enemy on any turn, they are inflicted with Denial.
Anti: For 2 turns the afflicted navi's attacks become Anti Element. Anti Element deals elementless damage. When ended/removed, the victim cannot be inflicted with Anti again for 1 Turn. Anti may be removed like regular Status Effects.
Denial: For 1 turn the afflicted navi has all effects of Element Levels negated. When ended/removed, the victim cannot be inflicted with Denial again for 1 Turn. Denial may be removed like regular Status Effects.
|Attack Phase|
Sundown Anti Element, C-Type A crushing force; removal; beginnings of ends. 100 DMG -Unavoidable 1x Cooldown
Emptiness Anti Element, S-Type Vacancy; vacuum, lack. 120 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG (OOC: What's stacking order for status effects and this effect? Cause I'm wondering if it'll ever be able to actually take effect...)
|End| HP: 1000/1000 Status: Fine Cooldowns: Sundown 1/1
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Post by Deleted on Oct 4, 2014 21:00:12 GMT -8
((... Not sure what you mean by their stacking order?))
Relevant Information
Max HP: 1000 Armor: 0 Regen: 170 Attack Slots: 2
Defense
Warrior takes Sun Down for 100 Damage. Warrior takes Emptiness for 140 Damage.
HP: 780 / 1,000
[Remnant's Awakening] - Speed / Clone [Remnant's spirit is bound to Warrior's. He regularly intervenes to assist Warrior in overcoming situations that would otherwise be impossible.] ☉ Upon Use, Summons Remnant to the field ☉ Remnant has 200 HP and 0 Attack Slots ☉ Remnant can intercept attacks for Warrior [1 Use]
[Remnant's Haste] - Support / Enhance [Warrior's strength is limited by Remnant's; the same is not true vice versa. What restricts one does not restrict the other.] ☉ Remnant benefits from Warrior's Armor, Regeneration, and his Deflect skill [Passive]
Summoned Remnant to the field.
Warrior: 780 // 1,000 (Anti 1) (Denial 1) Remnant: 200 // 200
Support
Warrior and Remnant both regenerate 50 HP.
Warrior: 830 // 1,000 Remnant: 250 // 200 (Peak)
Offense
Warrior:
[N/A]
Remnant:
((*Poke* Remnant's not afflicted with Anti, so his attacks are still Elec Element. And Starless is weak to all elements ;D ))
[Black Charge] - Elec || S-Range [Black energy envelops Remnant's palm before he fires it like a curving beam to attack his enemy from a far position. Oftentimes the energy will imbue his body as well, temporarily allowing his next attack to send out a destructive sonic boom that pierces through all enemies in its path. ] 90 Damage ☉ Ignores Armor 1 Cooldown
[Warp Strike] - Elec || S-Range [One swift movement and Remnant is gone. In the same instance, he reappears near the enemy to strike at them with his sword.] 70 Damage ☉ Undodgeable
Summary
Warrior: 830 // 1,000 Remnant: 250 // 200
Status: Anti (1/2), Denial (1/1) || Normal Stage: Normal
Cooldowns: - Black Charge (0/1)
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Post by mirror on Oct 4, 2014 21:20:01 GMT -8
|Defense Phase|
Armor: 20
Natural Avoids (Dodge) Black Charge Takes Warp Strike for 71 DMG after all modifiers (70 x 1.3 Weak -20 Armor)
HP: 929/1000
|Setup|
Compulsion - Custom Passive Offense Starless is proficient at corroding it's opponents. - When attacking an opponent inflicted with Anti or Denial, gains +1 Attack Slot this turn, and one attack this turn gains one of the following. -Cannot be Countered -Cannot be Intercepted -Ignores Armor -Hits All (Also gains an Omni-Aimer from Type)
|Attack Phase|
Hollowness @ Warrior Anti Element, C-Type Subtraction; extrusion; loss.
120 140 DMG -Breaks Shields, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG Gains Hits All and Un-Omnidodgeable from Compulsion
+1 Attack Slot from Compulsion
Dearth @ Remnant Anti Element, S-Type Short-term sacrifice, long-term gain 90 DMG -Regardless of Success, Starless' attacks next turn gain +10 DMG 2x Cooldown
Emptiness @ Remnant Anti Element, S-Type Vacancy; vacuum; lack. 120 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG
|End| HP: 929/1000 Status: Fine Cooldowns: Sundown: 0/1 Dearth: 2/2
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Post by Deleted on Oct 4, 2014 21:41:51 GMT -8
Defense
[Deflect] - Defense / Armor [Warrior's sword acts as his shield. What takes life away can also protect it.] ☉ Once per turn, Warrior can use one his own attacks during the defensive phase to deflect an incoming attack ☉ The incoming attack is reduced by 50% of the Chosen Attack's Damage ☉ This costs an attack slot and sends the chosen attack into cooldown (if applicable; otherwise it is sent into a 1 Turn CD) ☉ This fails against Armor-penetrating effects [Passive]
[Remnant's Haste] - Support / Enhance [Warrior's strength is limited by Remnant's; the same is not true vice versa. What restricts one does not restrict the other.] ☉ Remnant benefits from Warrior's Armor, Regeneration, and his Deflect skill [Passive]
Warrior and Remnant each take 140 Damage from Hallowness.
Remnant deflects Dearth with Lightning Dash || Warrior deflects Emptiness - Remnant takes 20 Damage, but counters for 35 - Warrior takes 70 Damage, but counters for 35
[Lightning Dash] - Elec || C-Range [Enveloped with electricity, Warrior dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.] 70 Damage ☉ If this attack is used for 'Deflect', it counters for half of this attack's damage. This counter is non-elemental.
Warrior: 620 // 1,000 (Anti 2) Remnant: 110 // 200 (Anti 1) (Denial 1)
Support
Warrior and Remnant both regenerate 170 HP.
Warrior: 790 // 1,000 (Anti 2) Remnant: 250 // 200 (Anti 1) (Denial 1)
Offense
Warrior:
[Fatal Ruin] - Anti || S-Range [A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact.] 70 Damage
Remnant:
[N/A]
Summary
Warrior: 790 // 1,000 Remnant: 250 // 200 Outgoing Counter: 35 from Remnant || 35 from Warrior
Status: Anti (2/2) || Anti (1/2), Denial (1/1) Stage: Normal
Cooldowns: - Black Charge (1/1) - Lightning Dash (0/1)
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Post by mirror on Oct 4, 2014 22:03:19 GMT -8
|Defense Phase|
Armor: 20
Takes a total of 70 Counter DMG Takes Fatal Ruin for 50 DMG (70 - 20 Armor)
HP: 809/1000
|Setup|
Consumption - Custom Passive Defense Starless' main function is conversion and consumption of lesser programs. - When attacked by an Anti Element attack, Starless gains +20 DMG for one turn if a C-Type attack or +20 Armor for one turn if an S-Type attack
Compulsion - Custom Passive Offense Starless is proficient at corroding it's opponents. - When attacking an opponent inflicted with Anti or Denial, gains +1 Attack Slot this turn, and one attack this turn gains one of the following. -Cannot be Countered -Cannot be Intercepted -Ignores Armor -Hits All (Also gains an Omni-Aimer from Type)
+10 DMG to all attacks from Dearth last turn
|Attack Phase|
Sundown @ Remnant Anti Element, C-Type A crushing force; removal; beginnings of ends. 100 -Unavoidable 1x Cooldown
+1 Attack Slot
Emptiness @ Remnant Anti Element, S-Type Vacancy; vacuum; lack.
120 130 150 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG Gains Ignores Armor and Un-Omnidodgeable from Compulsion
Emptiness @ Warrior Anti Element, S-Type Vacancy; vacuum; lack.
120 130 150 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG
|End| HP:809/1000 Armor: 40 Status: Fine Cooldowns: Sundown: 1/1 Dearth: 1/2 Natural Avoid: 4/5 (OOC: Forgot to list this last turn)
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Post by Deleted on Oct 5, 2014 13:40:34 GMT -8
Defense
- Remnant takes Sundown for 100 Damage - Warrior intercepts Emptiness with his Natural Shield
Remnant intercepts Emptiness and deflects with Fatal Ruin - Remnant takes 80 Damage
[Fatal Ruin] - Elec || S-Range [A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact.] 70 Damage ☉ If this attack is used for 'Deflect', it's damage is applied at 100% for the effect, instead of only 50%
Warrior: 790 // 1,000 Remnant: 80 // 200 (Anti 2)
Support
Warrior and Remnant both regenerate 170 HP.
Warrior: 960 // 1,000 Remnant: 250 // 200 (Anti 2)
Offense
Warrior:
[N/A]
Remnant:
[Black Charge - Charged]
Summary
Warrior: 960 // 1,000 Remnant: 250 // 200
Status: Normal || Anti (2/2) Stage: Normal
Cooldowns: - Lightning Dash (1/1) - Fatal Ruin (0/1) - Natural Shield (0/5)
Charge: - Black Charge (1)
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Post by mirror on Oct 6, 2014 15:14:30 GMT -8
|Defense Phase|
N/A
|Setup|
Compulsion - Custom Passive Offense Starless is proficient at corroding it's opponents. - When attacking an opponent inflicted with Anti or Denial, gains +1 Attack Slot this turn, and one attack this turn gains one of the following. -Cannot be Countered -Cannot be Intercepted -Ignores Armor -Hits All (Also gains an Omni-Aimer from Type)
|Attack Phase|
Providence @ Remnant Anti Element, C-Type Frugality; economy; provision. 0 DMG -Adds 310 DMG to Starless' next attack 5x Cooldown
+1 Attack Slot
Emptiness @ Remnant Anti Element, S-Type Vacancy; vacuum; lack.
120 140 450 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG Gains Ignores Armor and Cuts Uncuttable from Compulsion
Hollowness @ Remnant Anti Element, C-Type Subtraction; extrusion; loss.
120 140 DMG -Breaks Shields, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG
|End| HP:809/1000 Armor: 20 Status: Fine Cooldowns: Sundown: 0/1 Dearth: 0/2 Providence: 5/5 Natural Avoid: 3/5
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Post by Deleted on Oct 6, 2014 19:20:59 GMT -8
Defense
Deflect: Lightning Dash Chosen
[Lightning Dash] - Elec || C-Range [Enveloped with electricity, Warrior dashes through his target at the speed of light, leaving behind a trail akin to a lightning bolt in his wake.] 70 Damage ☉ If this attack is used for 'Deflect', it counters for half of this attack's damage. This counter is non-elemental.
Warrior intercepts and deflects Providence - Warrior takes 0 Damage - Warrior counters for 35 Damage
Warrior intercepts Emptiness for 450 Damage.
Remnant deflects Hollowness with Lightning Dash - Remnant takes 85 Damage - Remnant counters for 35 Damage
Warrior HP: 510 / 1,000 (Denial 1) Remnant HP: 165 / 200 (Anti 1) (Denial 1)
Support
Warrior and Remnant both regenerate 50 HP.
Warrior: 560 // 1,000 (Denial 1) Remnant: 225 // 200 (Anti 1) (Denial 1)
Offense
Warrior:
[N/A]
Remnant:
[Black Charge] - Anti || S-Range [Black energy envelops Remnant's palm before he fires it like a curving beam to attack his enemy from a far position. Oftentimes the energy will imbue his body as well, temporarily allowing his next attack to send out a destructive sonic boom that pierces through all enemies in its path. ] 135 Damage ☉ Ignores Armor 1 Cooldown
Summary
Warrior: 560 // 1,000 Remnant: 225 // 200 Outgoing Counter: 35 from Remnant || 35 from Warrior
Status: Denial (1/1) || Anti (1/2), Denial (1/1) Stage: Normal
Cooldowns: - Black Charge (1/1) - Lightning Dash (0/1)
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Post by mirror on Oct 7, 2014 15:03:19 GMT -8
|Defense Phase|
Consumption - Custom Passive Defense Starless' main function is conversion and consumption of lesser programs. - When attacked by an Anti Element attack, Starless gains +20 DMG for one turn if a C-Type attack or +20 Armor for one turn if an S-Type attack
Armor: 40
Takes 70 Counter DMG total Takes 135 from Black Charge
HP: 604/1000
|Setup|
Compulsion - Custom Passive Offense Starless is proficient at corroding it's opponents. - When attacking an opponent inflicted with Anti or Denial, gains +1 Attack Slot this turn, and one attack this turn gains one of the following. -Cannot be Countered -Cannot be Intercepted -Ignores Armor -Hits All (Also gains an Omni-Aimer from Type)
|Attack Phase|
Sundown @ Remnant Anti Element, C-Type A crushing force; removal; beginnings of ends. 100 DMG -Unavoidable 1x Cooldown
+1 Attack Slot
Dearth @ Remnant Anti Element, S-Type Short-term sacrifice, long-term gain 90 DMG -Regardless of Success, Starless' attacks next turn gain +10 DMG 2x Cooldown
Emptiness @ Remnant Anti Element, S-Type Vacancy; vacuum; lack.
120 140 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG Gains Ignores Armor and Un-Omnidodgeable from Compulsion Gains Confuse from Nihilist Special Property
|End| HP: 604/1000 Armor: 40 Status: Fine Cooldowns: Sundown: 1/1 Dearth: 2/2 Providence: 4/5 Natural Avoid: 2/5
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Post by Deleted on Oct 7, 2014 15:05:20 GMT -8
Black Charge ignores armor =p
- post coming later.
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Post by mirror on Oct 7, 2014 15:15:11 GMT -8
eidted. sorry 'bout that.
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Post by Deleted on Oct 7, 2014 15:56:12 GMT -8
Defense
NOTE* Warrior has 70 Less HP for the two instances that 'Deflect' (with Lightning Dash) was improperly used. Starless has 70 more HP refunded for the two instances of 35 Counter Damage that came from Warrior.
Remnant takes Sundown for 100 Damage. (125 HP Remaining)
Deflect: Fatal Ruin Chosen
[Fatal Ruin] - Elec || S-Range [A sphere of white energy released from the palm seeks out a single enemy and collides with a ground shaking, explosive impact.] 70 Damage ☉ If this attack is used for 'Deflect', it's damage is applied at 100% for the effect, instead of only 50%
Remnant deflects Dearth. 20 Damage Taken. (105 HP Remaining)
[Restore] - Support / Recovery [A flash of green light to restore the wounded.] ☉ Restores 100 HP to Warrior and Remnant [(2/3) Uses]
Restore used once to heal Warrior and Remnant by 100 HP each. (Remnant: 205 HP)
Remnant takes Emptiness for 140 Damage
Warrior HP: 590 / 1,000 Remnant HP: 65 / 200 (Anti 2) (Confuse 1)
Support
Warrior and Remnant both regenerate 170 HP.
Warrior: 760 // 1,000 Remnant: 235 // 200 (Anti 2) (Confuse 1)
Offense
Warrior:
[Warp Strike] - Elec || S-Range [One swift movement and Warrior is gone. In the same instance, he reappears near the enemy to strike at them with his sword.] 70 Damage
((NOTE: Warrior is not under the effect of Anti, so his Attack is Elec Element, striking for Starless' weakness))
Remnant:
[N/A -- No Slots Available]
Summary
Warrior: 760 // 1,000 Remnant: 235 // 200
Status: Normal || Anti (2/2), Confuse (1/2) Stage: Normal
Cooldowns: - Natural Avoid (2/5) - Black Charge (1/1) - Lightning Dash (1/1) - Fatal Ruin (0/1)
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Post by mirror on Oct 8, 2014 21:21:23 GMT -8
REIMBURSED HP: 674/1000 |Defense Phase|
Armor: 40
Takes Warp Strike for 51 DMG after Modifiers (70 x 1.3 Weak = 91 - 40 = 51)
HP: 623/1000
|Setup|
Compulsion - Custom Passive Offense Starless is proficient at corroding it's opponents. - When attacking an opponent inflicted with Anti or Denial, gains +1 Attack Slot this turn, and one attack this turn gains one of the following. -Cannot be Countered -Cannot be Intercepted -Ignores Armor -Hits All (Also gains an Omni-Aimer from Type)
|Attack Phase|
Emptiness @ Remnant Anti Element, S-Type Vacancy; vacuum; lack.
120 140 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG
+1 Attack Slot
Emptiness @ Remnant Anti Element, S-Type Vacancy; vacuum; lack.
120 140 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG Gains Ignores Armor and Un-Omnidodgeable from Compulsion Gains Burn from Nihilist Special Property
Emptiness @ Remnant Anti Element, S-Type Vacancy; vacuum; lack.
120 140 DMG -Cuts Auras, Undodgeable -If the targeted opponent is inflicted with Anti or Denial, gains +20 DMG
|End| HP: 623/1000 Armor: 20 Status: Fine Cooldowns: Sundown: 0/1 Dearth: 1/2 Providence: 3/5 Natural Avoid: 1/5
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