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Post by Mega on Jul 15, 2014 1:10:01 GMT -8
Defense NOTHING!
Setup BoB and Golem regen 102HP
2125/2050
Attack Attack Name: Ascending Stone Range: S Attack Description: An angled stone spike shoots up from the ground! Attack Damage: [60] Attack Effects: Cuts-auras Regardless: creates a non-intercepting, 200HP Stone Attack Cooldown: 2
End Status: OMG a giant rock!
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Post by mirror on Jul 15, 2014 16:00:43 GMT -8
|Defense Phase|
Alpha Barrier - ⇪ Anti Damage negates the first Command Order-Break and counters for 100 DMG @ B.o.B. MirrorMan takes the second Command Order-Break for 65 20 DMG and counters for 80 DMG @ B.o.B. MirrorMan takes Ascending Stone for 60 15 DMG and counters for 80 DMG @ Golem MirrorMan regenerates 5% of Max HP due to no use of attack slots last turn.
Alpha Barrier - ⇪ Anti Damage Passive program Negates the first attack the user would take each battle ⇪When used, this program counters for 100 Damage, +10 per the User's Version
Skill Name: It hurts you more then it does me Skill Type: Offense: Counter DMG Skill Description: A mysterious force strikes back! Skill Effect: Inflicts 30DMG to an attacker each time Golem MirrorMan takes damage from an opponent (up to 4 times) Skill Uses: -Passive-
Mirror Armor - ⇪ Alpha Passive Program Every damaging attack that hits the user is countered for 50 damage, to a max of ⇪5 times per turn.
Skill Name: The damage does nothing! Skill Type: Support: Regen Skill Description: A mysterious force heals Golem and it's allies Skill Effect:
Golem MirrorMan and it's his allies gain 25HP per turn If Golem MirrorMan didn't use any attack slots last turn: increase the amount to 5% of it's his max HP Skill Uses: -Passive-
|Attack Phase| - 3 Attack Slots, attacks deal half DMG from Slow Start
Swift Response - Auto Attacking - @ B.o.B. S-Attack Normal element Breaking through Unity's OS field causes an energy field to expand.
55 27 DMG, auto-strikes when Unity or a Navi that Unity's merged with is damaged by a non-unavoidable attack. 2 turn cooldown. (DMG*.5-20) Breaks Shields/Undodgeable
Attack Name: Ascending Stone - @ Golem Range: S Attack Description: An angled stone spike shoots up from the ground! Attack Damage: [60] 30 Attack Effects: Cuts-auras Regardless: creates a non-intercepting, 200HP Stone Attack Cooldown: 2
Attack Name: Stone Fist - @ Golem Range: C Attack Description: A basic attack using incredible force Attack Damage: [80]+20 for -1 A/S = 50 Attack Effects: Breaks Shields +20DMG for each A/S user is missing Attack Cooldown: -
Attack Name: Stone Drop - @ B.o.B. Range: S Attack Description: A large Stone Object appears over head and drops! Attack Damage: [60] 30 Attack Effects: Break Shields If Avoided: creates a non-intercepting, 200HP Stone. Attack Cooldown: 2
Total Counter DMG @ B.o.B.: 180 Total Counter DMG @ Golem: 80 Total Attack DMG @ B.o.B.: 57 Total Attack DMG @ Golem: 80
|Status| MirrorMan HP: 3256/3135 (25% of Max HP Regen Cap is 3918) Armor: 45 Non-Intercepting Stone1: 200/200 Status: Chillin' Cooldowns: Swift Response 0/2 Ascending Stone 0/2 Stone Drop 0/2 Charges: -
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Post by B.o.B. on Jul 15, 2014 16:58:56 GMT -8
Defense: +102 Golem Regen -180 C dmg -27 SR total damage taken: 132 Stone Drop Dodged Results: B.o.B. 1718/1850 Settup:
Always watching, always learning-Offensive Skill Effect: -On the first successful hit made by an opponent on B.o.B. the opponent gains one stack of AnlyzdCmpstn(this does not effect Navi's with an affinity for the Bug element because of their chaotic data structure). -AnlyzdCmpstn causes no damage and does not cause any status effects. -Every 2 turns after that the opponent gains 1 more stack of AnlyzdCmpstn. -The maximum number of AnlyzdCmpstn is 5. -When an opponent reaches 3 or more stacks of AnlyzdCmpstn the way B.o.B's break attacks effects them changes. -The opponent may at any time remove 1 stack of AnlyzdCmpstn per turn . If they do, they suffer -1 attack slot for 2 turns. Passive
Results: 2 mtrls 1 AnlyzdCmpstn Attack: Break Wave Attack Range S, Element: Normal Attack Damage: 85 Dmg Attack Effects: Hits all, destroys Objects 2 Turn Cooldown *With AnlyzdCmpstn Attack Effects: -At 3 AnlyzdCmpstn Break Wave gains when hit gives -50 armor for 2 turns. -At 5 AnlyzdCmpstn Break Wave gains double its armor shred at 3 AnlyzdCMpstn 2 Turn Cooldown
Command Order-Break Attack Range: C, Element:Normal Attack Damage:= 130Dmg Attack Effects: Deals 200% damage to Objects/Clones, but 50% damage to navi’s for 1 turn. The negative portion of this attack stacks with multiple or similar effects; the duration does not extend beyond 1 turn. If an Object/Clone is successfully destroyed this way it generates 2 Material instead of 1. Order-Break also has breaks shield and cuts aura *With AnlyzdCmpstn B.o.B. has begun to understand the very data composition of its opponent and begins to be able to deleting away parts of the navi with the touch of its right hand. Attack Effects: -At 3 AnlyzdCmpstn Order-Break no longer does 50% damage to the navi with AnlyzdCmpstn. Additionally every successful hit on the navi will generate 1 Material. -At 5 AnlyzdCmpstn Order-Break begins to do double damage to the navi with AnlyzdCmpstn. Additionally Order-Break gains "Ignores Armor"
Results: 65+85 dmg incoming
NA 0/5 BW 0/2
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Post by Mega on Jul 15, 2014 19:36:52 GMT -8
Defense[/u] Takes the 80counter DMG
Takes no further damage after Armor, strength, and stone calc.
Setup Allies regen 25HP
2070/2050
End NO offense taken.
Stone: 1/2
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Post by mirror on Jul 27, 2014 16:57:37 GMT -8
|Defense|
Takes everything. Stone1 is gone. -60 DMG to Mirror 160 Counter DMG to B.o.B. Regen 25 from The damage does nothing!
|Does Nothing|
|Status| MirrorMan HP: 3221/3135 (25% of Max HP Regen Cap is 3918) Armor: 45 Status: Chillin' Cooldowns: Swift Response 1/2 Ascending Stone 1/2 Stone Drop 1/2 Charges: -
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Post by mirror on Sept 30, 2014 4:36:51 GMT -8
Can I bump this? or is this a dead battle? Pretty sure B.o.B. was still V1 when this was active...
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Post by B.o.B. on Sept 30, 2014 6:05:06 GMT -8
...Totally forgot this existed...this is my bad, was v1 when I started.
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Post by Phen on Sept 30, 2014 10:00:16 GMT -8
This battle seems pretty dead. You can continue it if you like, or you can all take loss rewards.
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Post by B.o.B. on Sept 30, 2014 10:57:56 GMT -8
I'm going to concede here
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Post by Mega on Sept 30, 2014 11:12:00 GMT -8
I as well, due to... well come on. Golem already has Magnet Gold methinks xD
Nobody wants to watch a tank off lol
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Post by mirror on Sept 30, 2014 12:54:51 GMT -8
I'll take the blame for making this a tank-off. If I was gonna win this fight I had to have Mirror emulate Golem.
Anyway, if you guys are conceding I guess the battle is over and everyone gets loss rewards.
If I've calculated properly, here's what we're all getting.
20/200 base earnings (calculated as if B.o.B. were a V1, as he was for this battle)
Unity - 22/220 - Normal Type Bonus Mirror 30/300 - Resource Type Bonus
B.o.B. - 30/300 - Resource Type Bonus Golem - 20/200
anyone feel free to correct me if I've made errors but I'm quite sure these are the correct rewards. I'm wondering if this doesn't count as a "normal battle" cause it's 2v2 in which case we all get 20/200
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