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Post by Raven8 on Jul 6, 2014 15:29:02 GMT -8
Unity and Mirror Vs. B.o.B. and ?. RP optional. Looking for some combatants, so come and join the fun!
Unity has Initiative.
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Post by mirror on Jul 6, 2014 15:39:39 GMT -8
Mirror claims teammate with Unity. Mirror also has initiative
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Post by B.o.B. on Jul 6, 2014 16:00:00 GMT -8
B.o.B. would like to challenge you 2 with one of mega's navi's
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Post by Raven8 on Jul 6, 2014 16:00:52 GMT -8
RP: yes or no?
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Post by B.o.B. on Jul 6, 2014 16:03:34 GMT -8
lol, should mention that I only just now sent a pm to mega about it.
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Deleted
Deleted Member
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Post by Deleted on Jul 6, 2014 16:07:57 GMT -8
(inb4 mirror copies unity's stats then he and unity simultaneously use fusion and are both instantly deleted)
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Post by Raven8 on Jul 6, 2014 16:09:43 GMT -8
Infinity self-deletion loop of doom.
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Post by Mega on Jul 7, 2014 15:08:28 GMT -8
I CHOOSE YOU! GOLEM!
-giant stone statue falls from the sky and lands with a thud-
Golem has slow start, which is a negative initiative xD
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Post by B.o.B. on Jul 7, 2014 15:11:19 GMT -8
so it looks like its just you 2 who need to roll to see who goes first or second
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Post by B.o.B. on Jul 7, 2014 20:57:58 GMT -8
Going to roll any way just in case of the 100
1-100
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Post by B.o.B. on Jul 7, 2014 20:58:13 GMT -8
sadness
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Post by mirror on Jul 8, 2014 0:01:53 GMT -8
1-100
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Post by Raven8 on Jul 8, 2014 12:01:11 GMT -8
Initiative OmegaPassive Program User goes first in battle. If more than one navi has this program, they use normal order-choice Initiative trumps an opposing navi's standard Initiative The battlefields of Element City; a grand and expansive place where Navis of all shape, size, and allegiance seek to test their strength against others seeking the same. This story, like so many others, begins with such a conflict.
A strange Navi of almost other-worldly appearance hovers a few feet above the ground. His armor is a mix of bright, glowing gold and dark, shadowy blue. To say the least, the mix of colors and brightness creates a unique contrast. However, this fashion statement is not the most abnormal feature of this Navi. As he floats, he's surrounded by a sphere that appears closer to a portal to another world, with a ring of broken light orbiting horizontally around his body just below chest-height.
This Navi had issued a challenge that not many do; a two-on-two battle, seeking two opponents and an ally. He had waited for a short time, but eventually he had his request. Opposite him now stands the object manipulator known as B.o.B and the behemoth aptly named Golem. Meanwhile, beside him is the shining, silver shape-shifter called Mirror. Unity looks over his opponents, then looks to Mirror with an almost doubtful expression from behind his shining, golden mask.
Unity.OS: So you're the guy who responded to my request, hmm? Hope you can hold your own.
Unity then reaches out and begins to manipulate the white ring orbiting his body, reviewing data for a few moments as the aura about him begins to undulate and expand randomly.
Unity: By the way, this is going to feel funny.
Hovering directly over Mirror, Unity falls like lightning and impacts the reflective Navi. However, the impact brought with it no physical mass. Instead, the aura that had been around Unity becomes entirely opaque and absorbs both Navis. This strange sight continues for a few seconds, as the undulating field warps and expands, but then it returns to its previous sphere shape. After a moment, a single figure appears inside. It's obviously Mirror based on the shape, but something is drastically different about him; instead of the silvery mirrored skin that normally covers his form, his entire body is now the same bright, glowing gold that made up Unity's armor. And with this change came an obvious and potent increase in power for the reflective Navi. The golden armor then flickers for a moment, almost as if attempting to fully adapt Mirror's data to the change. But after this, the field that had been around Unity just seconds earlier collapses in to Mirror's body, leaving him alone against the two foes.... but not really alone.
Unity [0/1300]: And there we go. You're no longer running on the current network. Instead, you're running on my unique OS, which is running on the network via proxy. This means that your data processing should be substantially faster, and your ability to invoke change in this world should be quite a bit stronger as well. Also; check out your attack subroutines and you should now have access to a few of my moves. They might not be as strong as yours, but they have some nice little effects that will make this a lot more... fun.
The voice emanated from Mirror's body, making it very obvious what had happened; Unity was now fused with Mirror, granting him enhanced powers as a result.
Unity [0/1300]: Now then... partner... how about we test this out by trashing these two, hmm?Operating System AdaptationSupport skill Unity adapts the data of an ally to his OS, allowing him to merge with and grant his own power to him/her. When used, Unity is considered "deleted" for the remainder of the battle. One ally of choice gains access to all of Unity's attack slots, remaining/max HP, skills, element effects, type effects, damage additions beyond version-adjusted base, and three of his attacks of the ally's choosing. Boosts to damage that the ally makes use of both in-stats and in-battle also effects the attacks that he/she gains from Unity. Victory for Unity is obtained if the Navi that he merges with is victorious. This skill cannot be used by a merged Navi. Effects Gained by Ally: DMG+50 Unity's current/max HP (1300) 2 attack slots/turn 3 attacks of the ally's choosingThe following skills: Overclock: SpeedAttack Unity overclocks the attacking capabilities of the Navi that he's merged with, allowing for even greater processing speed. +1 attack slot. 3x use/battle. Overclock: CooldownSupport Unity overclocks the battle subroutines of the Navi that he's merged with, allowing for enhanced capabilities. -1 turn cooldown to one attack. 2x use/battle max. Variable StyleAttack Unity's attack style shifts to match that of his ally. Allows a Navi under the effects of "Opperating System Adaptation" to choose the breaker set on attacks that he/she gains from Unity. Damage reductions count for 2 breakers on all attacks, even if no breakers are chosen by the merged Navi. Current Status:Deleted, fused with Mirror
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Post by mirror on Jul 13, 2014 9:49:10 GMT -8
(OOC: Time for shenanigans. You've been warned.) Admiring his new gold armor, Mirror stretches and moves, relishing the new strength and abilities. Replying to Unity, Mirror stands calmly, staring down B.o.B. and Golem.
"I'd love to test this out. But something's still... missing."
With that, his body begins to pixelate, morphing and shifting into a mass of blocks of various golds and greys, growing larger and larger. Suddenly, the pixelation and forming and shifting stops, and everything snaps back together, revealing... Golem?!
No, something about this was different... Tinted with a gold hue, and with eyes that burned like a silver flame, this was something else entirely.
"Ahhh... that's more like it!"
Directing his attention to his opponents, Mirror speaks once more.
"Let's see what you've got!"
|Setup Phase|
Effects Gained from Unity DMG+50 Unity's current/max HP (1300) 2 attack slots/turn 3 attacks of the ally's choosing
Swift Response S-Attack Normal element Breaking through Unity's OS field causes an energy field to expand. 55 DMG, auto-strikes when Unity or a Navi that Unity's merged with is damaged by a non-unavoidable attack. 2 turn cooldown. (DMG*.5-20) Breaks Shields/Undodgeable
Multi-Data Striker C-Attack Normal element A high-powered, breaking fist that gains additional power if used by a Navi of non-matching affinity. 110 DMG. Deals 2x DMG if this attack is used by a Navi other than Unity. 2 turn cooldown. (DMG-40) Breaks Shields/Undodgeable
Critical Marker S-Attack Normal element A pin-pointing laser that highlights the opponent's weak points. 0 DMG. If successful, the following normal attack deals 2x DMG. Breaks Shields/Undodgeable
The following skills:
Overclock: Speed Attack Unity overclocks the attacking capabilities of the Navi that he's merged with, allowing for even greater processing speed. +1 attack slot. 3x use/battle.
Overclock: Cooldown Support Unity overclocks the battle subroutines of the Navi that he's merged with, allowing for enhanced capabilities. -1 turn cooldown to one attack. 2x use/battle max.
Variable Style Attack Unity's attack style shifts to match that of his ally. Allows a Navi under the effects of "Opperating System Adaptation" to choose the breaker set on attacks that he/she gains from Unity. Damage reductions count for 2 breakers on all attacks, even if no breakers are chosen by the merged Navi. CHOSEN FOR ALL 3 ATTACKS GAINED: Breaks Shields/Undodgeable
Blank Slate - Custom Skill Radical differences in programming allow for interesting benefits... and drawbacks. - Renders user unable to use native Attacks or Skills. - Renders user Typeless. - Redners user Karmaless. - Renders user Elementless. - If this skill is disabled, negated, or otherwise non-functioning user reverts to native Type, Karma, and Element. - This skill does not function if Polished Surface is not functioning. - Activates simultaneously with Polished Surface. User may start battle with these skills activated.
Polished Surface - Custom Skill A blank slate is polished, revealing... something?! - User selects one other participant in battle and for the duration of the battle functions as a copy of the participant chosen in terms of stats. - Stats copied are scaled to use users native Version. - The restrictions of Blank Slate do not affect the stats gained from the choice made by this skill. - The effects of Crests, Accessories, Programs, or other forms of stat augmentation of the target are not copied. - The effects of Crests, Accessories, Programs, or other forms of stat augmentation of the user are retained. - If this skill is disabled, negated, or otherwise non-functioning user reverts to native Type, Karma, and Element. - This skill does not function if Blank Slate is not functioning. - Activates simultaneously with Blank Slate. User may start battle with these skills activated.
Selected: Golem Gained: -Access to all of Golem's Attacks and Skills -Defense Type -Neutral Karma -Stone Element Lv3 (Scaled down from Lv5 because MirrorMan doesn't have Elemental Expansion) +450 HP. User takes 6% less damage.
Skill Name: Slow Start Skill Type: Defense - Armor Skill Description: It might be a bad idea to wake a sleeping giant. Skill Effect: +40 Base Armor For 5 turns: Cannot use Avoids, has -1A/S attacks CANNOT gain Undodgeable/Cannot be nat avoided and do 50%dmg ALWAYS goes last Skill Uses: -Passive-
MirrorMan HP: 3135 (1000 base + 100 Defense Type + 450 Stone Element + 1300 Unity + 10%(285 HP) from Monitor's Icon) Attack Slots: 3 (2 base + 2 from Unity -1 from Slow Start) Armor: 45 (+5 from Type +40 from Slow Start)
Turn Ended
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Post by B.o.B. on Jul 14, 2014 9:25:31 GMT -8
Battle Start: Results: Settup: Waste not, Want not – Support Type Skill Effect: -B.o.B starts the battle with 3 Mtrls  -B.o.B gains 1 Material whenever it or it’s enemy destroy any of the following: -An Object -A Clone -B.o.B can expend these Mtrls as an alternate resource for his active skills -B.o.B. can carry a max of 5 Mtrlsat once, and use a max of 4 per turn
Results: 3 mtrls Attack: Command Order-Breakx2 Attack Range: C, Element:Normal Attack Damage:= 130Dmg Attack Effects: Deals 200% damage to Objects/Clones, but 50% damage to navi’s for 1 turn. The negative portion of this attack stacks with multiple or similar effects; the duration does not extend beyond 1 turn. If an Object/Clone is successfully destroyed this way it generates 2 Material instead of 1. Order-Break also has breaks shield and cuts aura *With AnlyzdCmpstn B.o.B. has begun to understand the very data composition of its opponent and begins to be able to deleting away parts of the navi with the touch of its right hand. Attack Effects: -At 3 AnlyzdCmpstn Order-Break no longer does 50% damage to the navi with AnlyzdCmpstn. Additionally every successful hit on the navi will generate 1 Material. -At 5 AnlyzdCmpstn Order-Break begins to do double damage to the navi with AnlyzdCmpstn. Additionally Order-Break gains "Ignores Armor"
Results: 65+65 dmg incoming B.o.B.1850/1850
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