Post by Deleted on Dec 12, 2012 11:58:52 GMT -8
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NOTE: This post isn't gunna be styled/prettied-up as much as I normally try to make them. So bear with me xD
Disclaimer: Broken things were disliked much more than I expected them to be... so I'll reduce the strength of most of them (namely 'Transfer', because of its hatred). Other OP things will be powered-down, but kept in the System because I want the less-stats-savvy members to learn from this in some way/shape/form.
That being said, disregarding my last Round 2 update (which I made at the start of Round 1, concerning removed items), this is the actual Round 2 update log:
[Transfer] -- "+10 Damage to Next Attack. This Attack Deals Damage equal to (10 * Current Turn)"
[Telekinesis] -- "If aimed at an object, deals x2 Dmg. If the object is destroyed, the object's summoner takes Damage from this Attack as well." (Raised to 40 Damage).
[Cannon Arm & Cannon Series] -- Reduced from 70 to 60 Damage
[Buster Rake] -- Can no longer gain Additional Hits.
[Wind Series] -- Can gain a Max of +1 Hit
[Cold Punch] -- x1 Use. No longer deals Shield-Breaking Damage.
NEW RULES: All Attacks are x1 Use/Turn. A new Skill was Added under the 'Offensive' Tab.
[Fury] -- One Attack can be used an Additional Time this turn. (2 Uses)
Note that Attacks that "can only be used as First Attack" (and the like) are unaffected by 'Fury'.
ADDITIONAL NOTE: Concerning Attacks -- 'Hits All' and 'Ignores Armor' are considered "Aiming Effects", in respect to this Tournament.
SPECIAL CONDITIONS: There will now be a minimum of 3, and a maximum of 5, per battles. Also adding another auto-condition to speed things up this go around.
AUTO - CONDITION:If you post within 1 Day of your Opponent, you receive +1 Attack Slot that turn. If you post within 2 Days, you receive no penalty/bonus. If you post within 3 Days, your navi loses 100 Hp (and 100 more for every day following)
NOTE: First Attacker has 1 Day after the Battle begins to claim this.
NOTE: If you're going to be busy, let me know, and this won't affect you.
NOTE: RP is only optional this time. I'd really like to get the Tournament done with, so I can get started on the next thing planned (and have the confidence that it will get finished -- based on how successful this one goes/went).
If you've made it here, then good job -- but you're not in the safe zone. This is not a double elimination Round (contrary to the prior Round).
If you lose Round 2, you are ejected from the Tournament.
You may modify your stats if you so wish, but you will have until December 14th to submit them (otherwise they will be as they are now).
Unlike before, you will know which Special Conditions you will be fighting under, prior to battle.
New Rules are difficult to get accustomed to -- but by now, you should be familiar enough to know your errors and your rights.
You've been given a Second chance to rise to the top -- should you take it -- but if you lose again, you will be ejected from the Tournament.
You may modify your stats if you so wish, but you will have until December 14th to submit them (otherwise they will be as they are now).
Unlike before, you will know which Special Conditions you will be fighting under, prior to battle.
ROUND 2 LOSERS: you will receive "Entrant" Rewards
LOSER'S BRACKET LOSERS: You will receive "Entrant" Rewards, doubled as per Round 1's special conditions.
If you decline Loser's Bracket, you will receive rewards as if you have Lost in the Losers' Bracket.
ROUND 2 WINNERS: Advanced to Round 3 (Slots: 2)
LOSER'S BRACKET WINNERS: Advanced to LB Round 2 (Slots: 2)
NOTE: Since Megami Vs. Trance is still ongoing, the winner of that match will be advanced to Round 3 (drop-outs caused us to have another uneven number of participants).
Sol Vs. Phen
Initiative: Sol
Special Conditions:
NOTE: 'When' Conditions can be fulfilled by both of you, not just one. Incidentally, they would stack in this case. The Third Condition is only fulfilled by the first one to reach it.
NOTE 2: That being said.... good God....
Riclice Vs. Merrill
Initiative: Riclice
Special Conditions:
NOTE: Awkwardly enough, I had a double-roll (again). So Conditions 1/2 do indeed stack.
Iria Vs (Megami/Trance)
Initiative: Iria
Special Conditions:
Finale Vs. Vance
Initiative: Finale
Special Conditions:
If any of you want to change your Build, PM me the changes. Otherwise, they'll be adjusted (if necessary) and sent back to you.
If you decline Loser's Bracket, you'll be given your Rewards immediately and you'll be removed from the Line-Up.
ROUND 2
NOTE: This post isn't gunna be styled/prettied-up as much as I normally try to make them. So bear with me xD
Disclaimer: Broken things were disliked much more than I expected them to be... so I'll reduce the strength of most of them (namely 'Transfer', because of its hatred). Other OP things will be powered-down, but kept in the System because I want the less-stats-savvy members to learn from this in some way/shape/form.
That being said, disregarding my last Round 2 update (which I made at the start of Round 1, concerning removed items), this is the actual Round 2 update log:
[Transfer] -- "+10 Damage to Next Attack. This Attack Deals Damage equal to (10 * Current Turn)"
[Telekinesis] -- "If aimed at an object, deals x2 Dmg. If the object is destroyed, the object's summoner takes Damage from this Attack as well." (Raised to 40 Damage).
[Cannon Arm & Cannon Series] -- Reduced from 70 to 60 Damage
[Buster Rake] -- Can no longer gain Additional Hits.
[Wind Series] -- Can gain a Max of +1 Hit
[Cold Punch] -- x1 Use. No longer deals Shield-Breaking Damage.
NEW RULES: All Attacks are x1 Use/Turn. A new Skill was Added under the 'Offensive' Tab.
[Fury] -- One Attack can be used an Additional Time this turn. (2 Uses)
Note that Attacks that "can only be used as First Attack" (and the like) are unaffected by 'Fury'.
ADDITIONAL NOTE: Concerning Attacks -- 'Hits All' and 'Ignores Armor' are considered "Aiming Effects", in respect to this Tournament.
SPECIAL CONDITIONS: There will now be a minimum of 3, and a maximum of 5, per battles. Also adding another auto-condition to speed things up this go around.
AUTO - CONDITION:
NOTE: If you're going to be busy, let me know, and this won't affect you.
NOTE: RP is only optional this time. I'd really like to get the Tournament done with, so I can get started on the next thing planned (and have the confidence that it will get finished -- based on how successful this one goes/went).
ROUND 2
If you've made it here, then good job -- but you're not in the safe zone. This is not a double elimination Round (contrary to the prior Round).
If you lose Round 2, you are ejected from the Tournament.
You may modify your stats if you so wish, but you will have until December 14th to submit them (otherwise they will be as they are now).
Unlike before, you will know which Special Conditions you will be fighting under, prior to battle.
LOSER'S BRACKET
New Rules are difficult to get accustomed to -- but by now, you should be familiar enough to know your errors and your rights.
You've been given a Second chance to rise to the top -- should you take it -- but if you lose again, you will be ejected from the Tournament.
You may modify your stats if you so wish, but you will have until December 14th to submit them (otherwise they will be as they are now).
Unlike before, you will know which Special Conditions you will be fighting under, prior to battle.
ROUND 2 LOSERS: you will receive "Entrant" Rewards
LOSER'S BRACKET LOSERS: You will receive "Entrant" Rewards, doubled as per Round 1's special conditions.
If you decline Loser's Bracket, you will receive rewards as if you have Lost in the Losers' Bracket.
ROUND 2 WINNERS: Advanced to Round 3 (Slots: 2)
LOSER'S BRACKET WINNERS: Advanced to LB Round 2 (Slots: 2)
NOTE: Since Megami Vs. Trance is still ongoing, the winner of that match will be advanced to Round 3 (drop-outs caused us to have another uneven number of participants).
ROUND 2 MATCH-UPS
Sol Vs. Phen
Initiative: Sol
Special Conditions:
1: When your HP is below 300, you take 50% Damage
2: When your HP is below 100, you take 50% Damage
3: First Condition Fulfilled is twice as potent
NOTE: 'When' Conditions can be fulfilled by both of you, not just one. Incidentally, they would stack in this case. The Third Condition is only fulfilled by the first one to reach it.
NOTE 2: That being said.... good God....
Riclice Vs. Merrill
Initiative: Riclice
Special Conditions:
1: On the First Turn only, both Navis take x2 Damage from all sources
2: On the First Turn only, both Navis take x2 Damage from all sources
3: First Navi to be hit by an Attack has -1 Attack Slot that turn
4: When your HP is below 100, you gain +35 Armor
NOTE: Awkwardly enough, I had a double-roll (again). So Conditions 1/2 do indeed stack.
LOSER'S BRACKET MATCH-UPS
[/center]Iria Vs (Megami/Trance)
Initiative: Iria
Special Conditions:
1: First Skill used is twice as potent
2: When your HP is below 500, your Damage is Doubled
3: After Turn 3, both combatants lose 75 HP per turn
4: First Special Emulation used is twice as potent
Finale Vs. Vance
Initiative: Finale
Special Conditions:
1: First Condition Fulfilled is Negated
2: First Navi to Evade an Attack has -1 Attack Slot that turn
3: First Navi to Land an Attack Loses 1 Use to a Skill of their Choice
4: First Special Emulation used Backfires onto its User
5: On the First Turn only, both combatants deal x2 Damage (Not Negated by Condition 1)
If any of you want to change your Build, PM me the changes. Otherwise, they'll be adjusted (if necessary) and sent back to you.
If you decline Loser's Bracket, you'll be given your Rewards immediately and you'll be removed from the Line-Up.