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Post by kyuubi25 on Dec 8, 2012 20:45:09 GMT -8
Initiative activates, causing Sandstorm to go first.
Sand Punch C-Range Sandstorm punches his opponent. 70 damage, undodgeable, cuts auras, Auto each turn.
Sand Kick C-Range Sandstorm kicks his opponent. 100 damage, cuts auras, undodgeable, Next attack gains +20 damage.
Sand Blast C-Range Sandstorm punches his opponent as hard as he can? 0 138 damage. cuts auras, undodgeable, +150 damage if used after Sand Kick. CD: 2
Sandstorm: 2100/2100 Stage: Normal Status: OK! CD: Sand Blast (2)
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Post by Ion on Dec 8, 2012 20:57:36 GMT -8
Defense Phase~
Sand Punch - Taken [70*0.7] = 49 Sand Kick - Taken [100*0.7] = 70 Sand Blast - Off the Cuff Shield = 0
Off the Cuff Shield Shield Defense Trance releases his limited array of defensive tools, forming a multi-use shield. Blocks 1 Attack 2/3
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 85 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
Broken Mirrors (S) Plasma Breaking through the deception that the enemy calls defence, Trance uses any means necessary to dispel flawed perceptions. 190 Dmg – Cuts Aura’s, Breaks Shields
Broken Mirrors (S) Plasma Breaking through the deception that the enemy calls defence, Trance uses any means necessary to dispel flawed perceptions. 190 Dmg – Cuts Aura’s, Breaks Shields
Total Damage: 465 Total HP: 881
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Post by kyuubi25 on Dec 8, 2012 21:10:55 GMT -8
Def:
Now you see me: Sandstorm dodges one attack. [3 uses] (all uses used)
Attack:
Sand Punch C-Range Sandstorm punches his opponent. 70 damage, undodgeable, cuts auras, Auto each turn.
Sand Kick C-Range Sandstorm kicks his opponent. 100 damage, cuts auras, undodgeable, Next attack gains +20 damage.
Raging Sands S-Range Sand buffets the enemy.
0 136 damage, undodgeable, cuts auras, +150 damage if used after Sand Kick. CD: 2
Sandstorm: 2100/2100 Stage: Normal Status: OK! CD: Raging Sands (2), Sand Blast (1)
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Post by Ion on Dec 8, 2012 21:18:24 GMT -8
Defense Phase~
Sand Punch - Taken [70*0.7] = 49 Sand Kick - Taken [100*0.7] = 70 Raging Sands - Off the Cuff Shield = 0
Off the Cuff Shield Shield Defense Trance releases his limited array of defensive tools, forming a multi-use shield. Blocks 1 Attack 1/3
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 85 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
Augmentation (S) Plasma Trance empties the chambers and prepares for the next strike. 5 Dmg – Cuts Aura’s, Breaks Shields, All breakers are applied to the next attack, +165 dmg to the next attack. 1 Turn Cool Down Attacks cannot be made unavoidable with this attack, lose 1 of 3 breakers on attack if this is the case.
Focal Point (S) Plasma Using the knowledge acquired through the battle, Trance focuses his strike on a single weak point to cause critical damage.
[310 Dmg + 165Dmg]475 Dmg, Breaks Shields, Cuts Auras – 5 Turn Cool Down
Total Damage: 565 Total HP: 762 --Augmentation [0/1] --Focal Point [0/5]
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Post by kyuubi25 on Dec 8, 2012 21:28:03 GMT -8
Def:
takes first two attacks
Sniper Trance deals 0 damage
Augmentation deals 0 damage
Focal Point naturally avoided.
Attack:
Sand Punch C-Range Sandstorm punches his opponent. 70 damage, undodgeable, cuts auras, Auto each turn.
Sand Kick C-Range Sandstorm kicks his opponent. 100 damage, cuts auras, undodgeable, Next attack gains +20 damage.
Raging Kick. C-Range Sandstorm kicks as hard as he can? 0 damage, cuts auras, undodgeable, +150 damage if used after Sand Kick. CD: 2
Sandstorm: 2100/2100 Stage: Normal Status: OK! CD: Raging Kick (2), Raging Sands (1), Sand Blast (0)
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Post by Ion on Dec 8, 2012 21:31:13 GMT -8
Defense Phase~
Sand Punch - Taken [70*0.7] = 49 Sand Kick - Taken [100*0.7] = 70 Raging Kick - Off the Cuff Shield = 0
Off the Cuff Shield Shield Defense Trance releases his limited array of defensive tools, forming a multi-use shield. Blocks 1 Attack 0/3
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 85 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
Broken Mirrors (S) Plasma Breaking through the deception that the enemy calls defence, Trance uses any means necessary to dispel flawed perceptions. 190 Dmg – Cuts Aura’s, Breaks Shields
Broken Mirrors (S) Plasma Breaking through the deception that the enemy calls defence, Trance uses any means necessary to dispel flawed perceptions. 190 Dmg – Cuts Aura’s, Breaks Shields
Total Damage: 465 Total HP: 643 --Augmentation [1/1] --Focal Point [1/5]
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Post by kyuubi25 on Dec 8, 2012 21:36:19 GMT -8
Def:
Takes all attacks.
Auto deals 0
Broken Mirrors deals 90
Broken Mirrors deals 90
Attack:
Sand Punch C-Range Sandstorm punches his opponent. 70 damage, undodgeable, cuts auras, Auto each turn.
Sand Kick C-Range Sandstorm kicks his opponent. 100 damage, cuts auras, undodgeable, Next attack gains +20 damage.
Sand Blast C-Range Sandstorm punches his opponent as hard as he can?
0 138 damage. cuts auras, undodgeable, +150 damage if used after Sand Kick. CD: 2
Sandstorm: 1920/2100 Stage: Normal Status: OK! CD: Sand Blast (2), Raging Kick (1), Raging Blast (0)
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Post by Ion on Dec 8, 2012 21:48:42 GMT -8
Defense Phase~
Sand Punch - Taken [70*0.7] = 49 Sand Kick - Taken [100*0.7] = 70 Sand Blast - Taken [138*0.7] = 97
Support Phase~
Unexpected Recoil Dodge – Effect Amping up his speed for a moment, Trance barely avoids the attack before using the additional momentum in his follow up. Dodge 1 Attack, +1 Attack Slot on Turn Used 0/3 [+1 Use Attack Type Bonus Factored In]
Attack Phase[2AS + 3AS [Unexpected Recoil x3]~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 85 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
Broken Mirrors (S) Plasma Breaking through the deception that the enemy calls defence, Trance uses any means necessary to dispel flawed perceptions. 190 Dmg – Cuts Aura’s, Breaks Shields
Broken Mirrors (S) Plasma Breaking through the deception that the enemy calls defence, Trance uses any means necessary to dispel flawed perceptions. 190 Dmg – Cuts Aura’s, Breaks Shields
Augmentation (S) Plasma Trance empties the chambers and prepares for the next strike. 5 Dmg – Cuts Aura’s, Breaks Shields, All breakers are applied to the next attack, +165 dmg to the next attack. 1 Turn Cool Down Attacks cannot be made unavoidable with this attack, lose 1 of 3 breakers on attack if this is the case.
Shatter Core (C) Plasma Trance charges energy from his bracelets into specialized gauntlets before unleashing a devastating strike to the opponent.
[190 Dmg +165 Dmg] 355 Dmg, Breaks Shields, Cuts Auras– Ignores Armour, 1 Turn Cool Down
Broken Mirrors (S) Plasma Breaking through the deception that the enemy calls defence, Trance uses any means necessary to dispel flawed perceptions. 190 Dmg – Cuts Aura’s, Breaks Shields
Total Damage: 1015 Total HP: 427 --Augmentation [0/1] --Shatter Core [0/1] --Focal Point [2/5]
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Post by kyuubi25 on Dec 8, 2012 22:01:03 GMT -8
Def:
Takes all attacks.
Sniper Trance deals 0
Broken Mirrors deals 90
Broken Mirrors deals 90
Augmentation deals 0
Shattered Core deals 355
Broken Mirrors deals 90
Attack:
Sand Punch C-Range Sandstorm punches his opponent. 70 damage, undodgeable, cuts auras, Auto each turn.
Sand Kick C-Range Sandstorm kicks his opponent. 100 damage, cuts auras, undodgeable, Next attack gains +20 damage.
Raging Sands S-Range Sand buffets the enemy.
0 136 damage, undodgeable, cuts auras, +150 damage if used after Sand Kick. CD: 2
Sandstorm: 1295/2100 Stage: Normal Status: OK! CD: Raging Sands (2), Sand Blast (1), Raging Kick (0)
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Post by Ion on Dec 8, 2012 22:06:08 GMT -8
Defense Phase~
Sand Punch - Taken [70*0.7] = 49 Sand Kick - Taken [100*0.7] = 70 Raging Sands - Taken [138*0.7] = 97
Attack Phase~
Sniper Trace (S) Plasma Trance releases a serrated arrow head that constantly hides on the battlefield before streaking forth to strike the enemy, also revealing position for a more devastating attack later. 85 Dmg –Auto-Attack, Cuts Aura’s, Breaks Shields
Broken Mirrors (S) Plasma Breaking through the deception that the enemy calls defence, Trance uses any means necessary to dispel flawed perceptions. 190 Dmg – Cuts Aura’s, Breaks Shields
Broken Mirrors (S) Plasma Breaking through the deception that the enemy calls defence, Trance uses any means necessary to dispel flawed perceptions. 190 Dmg – Cuts Aura’s, Breaks Shields
Total Damage: 465 Total HP: 211 --Augmentation [1/1] --Shatter Core [1/1] --Focal Point [3/5]
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Post by kyuubi25 on Dec 8, 2012 22:10:15 GMT -8
Def:
Sniper Trance deals 0
BM deals 90
BM deals 90
Focal Point naturally avoided.
Attack:
Sand Punch C-Range Sandstorm punches his opponent. 70 damage, undodgeable, cuts auras, Auto each turn.
Sand Kick C-Range Sandstorm kicks his opponent. 100 damage, cuts auras, undodgeable, Next attack gains +20 damage.
Raging Kick. C-Range Sandstorm kicks as hard as he can?
0 damage, cuts auras, undodgeable, +150 damage if used after Sand Kick. CD: 2
Sandstorm: 1115/2100 Stage: Normal Status: OK! CD: Raging Kick (2), Raging Sands (1), Sand Blast (0)
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Post by Ion on Dec 8, 2012 22:19:08 GMT -8
~Trance is Defeated~ RewardsSandstorm: 55 Exp / 500 Z (5*1)Exp [Battle Within 3V's]Trance: 20 Exp / 200 Z[/center]
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