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Post by Deleted on Oct 10, 2012 19:44:41 GMT -8
[bgcolor=232323] ((Laziness wins. We'll ask Shast about it later. And for the record, Feint has 5 Base Attack Slots instead of 4, which I just noticed... so I'll be using that from now on. Pardon me while I facepalm myself with the 10 extra Attacks I could have used up to this point.))Defense 40 Armor this turn- Feint took 500 Dmg from 'Combination Strike'
- Feint took 55 Dmg from 'Kick Back'
- Feint used 'Barrier' to evade 'Javelin Toss' (2/5 Uses Left)
- Feint Regens 300 HP
Feint: 1,137 (555 Dmg Taken)Support N/A NOTES: Status (2 Uses Left) | Barrier (2 Uses Left)Offense * Feint has 5 Attack Slots this turn (Rage. Growing.)[ Immobile] [Description] [ 415 C- Sniper Damage] [ 0 1 CD (Kaizou Effect)] [ Power] -- Charged [ Status A] [Description] [ 365 C- Aqua Damage] -- [Undodgeable, Cuts Auras] -- [Soak] [ Buff A] [Description] [ 0 C- Sniper Damage] -- [Feint deals +405 Damage to one attack this turn or next] -- [Optional Auto-Attack] [ 1 Turn CD] [ Status A] [Description] [ 365 C- Aqua Damage] -- [Undodgeable, Cuts Auras] -- [Soak] End Turn Feint: 1,137 Cooldown: --Immobile (0/1) --Buff B (1/1) --Incapacitate (1/2) --Buff A (0/1) --Hyper CD (2/5) Charges:--Power (1)
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Post by Team Active Star on Oct 16, 2012 16:33:32 GMT -8
Defense Phase
Immobile: naturally dodged.
Status A deals 150 damage after armor
Buff A
Status A deals 150 damage after armor
Total damage taken: 300. Soaked.
Setup Phase
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru
3 attack slots base.
Offensive Phase
Already halved dmg due to soak. Final totals shown.
Spear Thrust C-attack Sand element Rikaru performs what would be considered one of the basics of all spear based combat, a thrusting stab towards the enemy. 110 Damage. Breaks shields. Cuts auras.
Zephyr Fist C-attack Wind element Rikaru uses his mastery of wind to help boost his own agility, throwing a fist surrounded by wind energy that is near impossible to avoid. 110 Damage. Undodgable. Cuts auras
Kick Back C-attack Wind element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest. 42 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage
Invigoring Burst S-attack Wind element Rikaru thrusts both hands forward, causing several bursts of wind to shoot forward, while allowing him to build up power for a follow up strike. 65 Damage. Undodgable. Breaks shields. If used as the last attack on a turn, and is successful, instantly Auto charges one attack. 1 turn cooldown
Standing By
Panels: Normal Status: Soaked 1/2 Armor 215 Rikaru Hp: 3511/3190 Charges: - pending charge on Hurricane vortex or some such.
Cooldowns: - Vicious Winds 2/2
- Javelin Toss 1/1
- Combination Strike 1/1
- Armor Rend 2/2
- Sweeping Strike 3/3
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Post by Deleted on Oct 16, 2012 21:04:32 GMT -8
[bgcolor=232323] Your Natural Dodge should still be on CD from this post (3 posts ago), unless you used your Skill to enable it =o In other news, my next battle post will be number 13.
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Post by Team Active Star on Oct 17, 2012 13:08:29 GMT -8
Blargh. I musta forgot to recount my nat dodge in my cd list. Assumed it was up. The aura will eat the shot then. Might as well. Will edit later or something.
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Deleted
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Post by Deleted on Oct 17, 2012 17:48:10 GMT -8
[bgcolor=232323] ((Post #13))Defense 40 Armor this turn- Feint took 70 Dmg from 'Spear Thrust'
- Feint took 70 Dmg from 'Zephyr Fist'
- Feint took 2 Dmg from 'Kick Back'
- Feint used 'Barrier' to avoid 'Invigoring Burst' (1/5 Left)
- Feint Regens 300 HP
Feint: 1,295 (142 Dmg Taken)Support N/A NOTES: Status (2 Uses Left) | Barrier (1 Use Left)Offense * Feint has 5 Attack Slots this turn [ Buff B] [Description] [ 5 C- Sniper Damage] -- [If Hits, Feint has +100 Armor next turn] -- [Auto Attacks at 50% Damage if Feint has a Virus on the field] [ 1 Turn CD] [ Hyper A] -- Charged (Incase you were wondering -- she has x3 Uses per battle on that thing =D ))[ Basic] [Description] [ 790 C- Wind Damage] -- [Undodgeable, Cuts Auras] [/color][/ul] [ Basic] [Description] [ 385 C- Wind Damage] -- [Undodgeable, Cuts Auras] [ Power] [Description] [ 487 C- Wind Damage] -- [Undodgeable, Cuts Auras] -- [Hits All, Cannot Be Countered, Ignores Armor] -- [Can be optionally charged for 1 Turn to deal x1.5 Dmg] [ 1 Turn CD] [/color][/ul] End Turn Feint: 1,295 Cooldown: --Immobile (1/1) --Incapacitate (2/2) --Buff A (1/1) --Buff B (0/1) --Power (0/1) --Hyper CD (3/5) Charges:--Hyper A (1)
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Post by Team Active Star on Oct 18, 2012 9:20:44 GMT -8
Defense Phase
Takes all. 1232 damage total after armor.
Edit: keep forgetting Mirror armor. 150 counter total dealt
Setup Phase
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru
3 attack slots base.
Offensive Phase
Already halved dmg due to soak. Final totals shown.
Charge Vicious Winds
Charge Hurricane Vortex
Charge Combination Strike
Standing By
Panels: Normal Status: Soak ending Armor 215 Rikaru Hp: 2638/3190 Charges: - Vicious Winds 1/2
- Hurricane Vortex 1/1
- Combination Strike 1/1
Cooldowns:
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Post by Deleted on Oct 18, 2012 18:35:56 GMT -8
[bgcolor=232323] Defense 40 Armor this turn- Feint took 150 Counter Dmg from 'Mirror Armor'
- Feint Regens 300 HP
Feint: 1,445 (150 Dmg Taken)Support N/A NOTES: Status (2 Uses Left) | Barrier (1 Use Left)Offense * Feint has 5 Attack Slots this turn [ Buff A] [Description] [ 0 C- Sniper Damage] -- [Feint deals +405 Damage to one attack this turn or next] -- [Optional Auto-Attack] [ 1 Turn CD] [ Basic] [Description] [ 790 C- Wind Damage] -- [Undodgeable, Cuts Auras] [/color][/ul] [ Hyper A] -- Charged [ Basic] [Description] [ 385 C- Wind Damage] -- [Undodgeable, Cuts Auras] [ Basic] [Description] [ 385 C- Wind Damage] -- [Undodgeable, Cuts Auras] [ Basic] [Description] [ 385 C- Wind Damage] -- [Undodgeable, Cuts Auras] End Turn Feint: 1,445 Cooldown: --Buff B (1/1) --Power (1/1) --Buff A (0/1) --Hyper CD (4/5) Charges:--Hyper A (2)
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Post by Team Active Star on Oct 19, 2012 9:42:01 GMT -8
Defense Phase
All hits. 1085 damage taken. 200 counter dealt
Setup Phase
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru
3 attack slots base.
Offensive Phase [/center] Charge Vicious Winds Combination Strike C-attack Wind element Rikaru charges forward, performing a flurry of strikes against any and all opposition in the blink of an eye. 4 hits of 63 Damage. Avoid seperately. Hits all. Cuts auras. undodgable. Ignores armor. 1 turn cooldown 1 turn charge required Kick Back C-attack Wind element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest. 95 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage. Hurricane Vortex S-attack Wind Element Rikaru gathers a large amount of wind energy in hand, before thrusting his hand out palm facing his enemy, causing a powerful twister to shoot forth and slam into his foe. 225 Damage. Breaks shields. Undodgeable. Ignores Armor. Cannot be countered. If intercepted, still hits original target as well. 1 turn charge Standing By Panels: Normal Status: Normalish for nao Armor 215 Rikaru Hp: 1912/3190 Charges: Cooldowns: - Natural Dodge 5/5
- Combinaition Strike 0/1
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Post by Deleted on Oct 19, 2012 13:26:21 GMT -8
[bgcolor=232323] Defense 40 Armor this turn- Feint took 200 Counter Dmg from 'Mirror Armor'
- Feint took 252 Dmg from 'Combination Strike'
- Feint took 55 Dmg from 'Kick Back'
- Feint took 275 Dmg from 'Hurricane Vortex'
- Feint Regens 300 HP
Feint: 963 (782 Dmg Taken)Support N/A NOTES: Status (2 Uses Left) | Barrier (1 Use Left)Offense * Feint has 5 Attack Slots this turn [ Buff B] [Description] [ 5 C- Sniper Damage] -- [If Hits, Feint has +100 Armor next turn] -- [Auto Attacks at 50% Damage if Feint has a Virus on the field] [ 1 Turn CD] [ Power] [Description] [ 325 C- Wind Damage] -- [Undodgeable, Cuts Auras] -- [Hits All, Cannot Be Countered, Ignores Armor] -- [Can be optionally charged for 1 Turn to deal x1.5 Dmg] [ 1 Turn CD] [ Basic] [Description] [ 385 C- Wind Damage] -- [Undodgeable, Cuts Auras] [ Basic] [Description] [ 385 C- Wind Damage] -- [Undodgeable, Cuts Auras] [ Basic] [Description] [ 385 C- Wind Damage] -- [Undodgeable, Cuts Auras] [ Hyper A] -- Charge DroppedEnd Turn Feint: 963 Cooldown: --Buff A (1/1) --Buff B (0/1) --Power (0/1) --Hyper CD (5/5) Charges:-- N/A
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Post by Team Active Star on Oct 23, 2012 23:20:50 GMT -8
Defense Phase
Buff B deals 0
Power is natural shielded.
Basic 1,2, and 3: deal 170 each
510 damage taken total.
200 damage counter sent.
Setup Phase Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru
3 attack slots base.
Offensive Phase [/center] Vicious Winds S-attack Wind element Rikaru summons a powerful wind storm, wearing away at his enemies over time, while adding to his own power. 4 hits of 15 Damage. Avoid seperately. Undodgable. Cuts auras. Ignores armor. Auto attacks for two turns after use at half damage with all effects if applicable. Optional 2 turn Charge to add: Regardless of Success: Rikaru has +1 Attack, +50 Armor and +20 Damage for a turn 2 turn cooldown Disabling Sands S-attack Sand element Rikaru causes a cloud of Sand to envelop his foes, driving it into their bodys to restrict their movement as much as possible 110 Damage. Hits all. Undodgable. Breaks shields Hit enemies have -50 Damage for a turn 1 turn cooldown Kick Back C-attack Wind element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest. 95 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage. Invigoring Burst S-attack Wind element Rikaru thrusts both hands forward, causing several bursts of wind to shoot forward, while allowing him to build up power for a follow up strike. 130 Damage. Undodgable. Breaks shields. If used as the last attack on a turn, and is successful, instantly Auto charges one attack. 1 turn cooldown Standing By Panels: Normal Status: Normalish for nao Armor 215 Rikaru Hp: 1761/3190 Charges: - pending charge in hurricane Vortex
Cooldowns: - Natural Dodge 0/5
- Combinaition Strike 1/1
- Disanling Sands 0/1
- Viscious Winds -/2
- Invigoraing Blast 0/1
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Post by Deleted on Oct 26, 2012 17:20:44 GMT -8
[bgcolor=232323] Defense (Post #16)140 Armor this turn- Feint took 200 Counter Dmg from 'Mirror Armor'
- Feint took 60 Dmg from 'Vicious Winds'
- Feint took 0 Dmg from 'Disabling Sands'
- Feint took 0 Dmg from 'Kick Back'
- Feint used 'Barrier' to avoid 'Invigoring Burst' (0 Left)
- Feint Regens 300 HP
Feint: 1,003 (260 Dmg Taken)Support N/A NOTES: Status (2 Left) | Barrier (0 Left)Offense * Feint has 5 Attack Slots this turn (-50 Dmg)[ Buff A] [Description] [ 0 C- Sniper Damage] -- [Feint deals +405 Damage to one attack this turn or next] -- [Optional Auto-Attack] [ 1 Turn CD] [ Emulate] [Description] [ 680 C- Wind Damage] -- [Undodgeable, Cuts Auras]--[Emulates another attack Feint has in Cooldown. Copies Damage, Effects, and Cooldown of the Emulated Attack ( Power)] -- [Hits All, Cannot Be Countered, Ignores Armor] -- [Can be optionally charged for 1 Turn to deal x1.5 Dmg] [1 Turn CD][/color][/ul] [ Incapacitate] [ 55 C- Aqua Damage] -- [Undodgeable, Cuts Auras] -- [Soak] -- [If Avoided, Victim loses 9 Attack Slots for 1 Turn (to a min. of 1)] [ 2 Turn CD] [/color][/ul] [ Hyper A] -- Charged End Turn Feint: 1,003 Cooldown: --Buff B (1/1) --Power (1/1) --Buff A (0/1) --Emulate (0/1) --Incapacitate (0/2) Charges:--Hyper A (1)
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Post by Team Active Star on Nov 15, 2012 11:02:14 GMT -8
Defense Phase
+50 Armor from Vicious winds.
Setup Phase Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru
3 attack slots base. +1 from vicious winds. +20 Damage this turn from Vicious Winds.
Buff A deals 0 damage. 50 damage counter.
Emulate deals 680 damage. 50 damage counter.
Incapacitate deals 0 damage. 50 damage counter.
Offensive Phase [/center] Vicious Winds Auto Attack #1 S-attack Wind element Rikaru summons a powerful wind storm, wearing away at his enemies over time, while adding to his own power. 4 hits of 15 20 10 Damage. Avoid seperately. Undodgable. Cuts auras. Ignores armor. Auto attacks for two turns after use at half damage with all effects if applicable. Optional 2 turn Charge to add: Regardless of Success: Rikaru has +1 Attack, +50 Armor and +20 Damage for a turn 2 turn cooldown Kick Back C-attack Wind element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest. 95 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage. Hurricane Vortex S-attack Wind Element Rikaru gathers a large amount of wind energy in hand, before thrusting his hand out palm facing his enemy, causing a powerful twister to shoot forth and slam into his foe. 225 245 122 Damage. Breaks shields. Undodgeable. Ignores Armor. Cannot be countered. If intercepted, still hits original target as well. 1 turn charge Inner Power C-attack Sand element Rikaru builds power with-in himself, preparing for a stronger strike. 0 Damage One of Rikaru's attacks next turn will deal +250 Damage 1 turn Cooldown Charge Hurricane vortex Charge Combination Strike Standing By Panels: Normal Status: Soaked turn 1 Armor 215 Rikaru Hp: 1440/3190 Charges: - Hurricane Vortex 1/1
- Combination Strike 1/1
Cooldowns: - Natural Dodge 1/5
- Inner Power 0/1
- Disabling Sands 1/1
- Viscious Winds -/2
- Invigoraing Blast 1/1
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Post by Deleted on Nov 15, 2012 20:18:41 GMT -8
[bgcolor=232323] -----------------------------------------------------------------------------
Defense
(Post #17)
140 Armor this turn
- Feint took 100 Counter Dmg from 'Mirror Armor' (Emulate was CBC)
- Feint took 40 Dmg from 'Vicious Winds'
- Feint took 55 Dmg from 'Kick Back'
- Feint took 122 Dmg from 'Hurricane Vortex'
- Feint took 0 Dmg from 'Inner Power'
- Feint Regens 300 HP
Feint: 986 (317 Dmg Taken)
Support
N/A NOTES: Status (2 Left) | Barrier (0 Left)
Offense
* Feint has 5 Attack Slots this turn
[Power] -- Charged
[Hyper A] -- Charged
[Basic] [385 C-Wind Damage] -- [Undodgeable, Cuts Auras]
[Basic] [385 C-Wind Damage] -- [Undodgeable, Cuts Auras]
[Basic] [385 C-Wind Damage] -- [Undodgeable, Cuts Auras]
End Turn Feint: 986 Cooldown: --Buff A (1/1) --Emulate (1/1) --Incapacitate (1/2) Charges: --Hyper A (2) --Power (1)
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EDIT:Curse you for incompletion, Quick. But Feint needs Exp >_> 20/200 for both (no fancy colors/stuffs for this post, m8)
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