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Post by Deleted on Oct 2, 2012 15:17:25 GMT -8
[bgcolor=232323]
Blind Battle -- GO!
And here's a dice roll, incase you don't have Initiative either. (If you do have Init, just go ahead and start attacking)
[dice=100]
[rand=73098317347466958104823380708694678216865751892320643781684339046]
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Post by Team Active Star on Oct 2, 2012 15:38:42 GMT -8
Negative on initiative
Lets see if I can snake a first turn... [dice=100] [rand=97465040720999244286274360492825561572995875030768926656506955624]
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Post by Deleted on Oct 2, 2012 15:43:03 GMT -8
[bgcolor=232323]
( ... Now I remember why I hate these dice.)
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Post by Team Active Star on Oct 2, 2012 15:48:29 GMT -8
LOLOLOL. K. Me firstI guess
<.<
Defense Phase
N/a
Setup Phase
3190 HP
Regen 40 Hp Regeb 10% HP from kaizou/program Total regen: 359
3 attack slots base. Kaizou effect: can only attack once (excluding autos)
Offensive Phase
Kick Back C-attack Wind element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest. 95 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage. Invigoring Burst S-attack Wind element Rikaru thrusts both hands forward, causing several bursts of wind to shoot forward, while allowing him to build up power for a follow up strike. 130 Damage. Undodgable. Breaks shields. If used as the last attack on a turn, and is successful, instantly Auto charges one attack. 1 turn cooldown
Charge Visious Winds
Charge Hurricane Vortex
Standing By
Panels: Normal Status: Normal Hp: 3549/3190 Charges: - Hurricane Vortex 1/1
- Vicious Winds 1/2 (possible instant auto charge)
Cooldowns:
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Post by Deleted on Oct 2, 2012 16:41:17 GMT -8
[bgcolor=232323] [Delay Status Heal] [Description] -- Status Ailments cannot be healed on the same turn that they are inflicted
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Defense * Skeeters A are on the field. "Assist (A)" and "Aid (A)" are active [/b]] -- Passive Defense Skill [Description] -- While this Virus is on the field, Feint has +40 Armor (Lvl*10) [ Aid] -- Passive Offense Skill [Description] -- While this Virus is on the field, Feint has +40 Damage (Lv*10)[/color][/ul] * Skeeters B are on the field. "Assist (B)" and "Aid (B)" are active [/b]] -- Passive Defense Skill [Description] -- While this Virus is on the field, Feint has +40 Armor (Lvl*10) [ Aid] -- Passive Offense Skill [Description] -- While this Virus is on the field, Feint has +40 Damage (Lv*10)[/color][/ul] * Feint naturally has 40 Armor Total Armor: 120 - First Attack Taken for 0 Damage
- Second Attack Taken for 10 Damage
- Feint Regens 300 HP
HP: 1,890 / 1,600 Support * "Geddon3" Activated [/color][/ul] Feint HP: 1,690 (Double Damage taken from Toxic Element)Skeeters(A): 600 / 700 Skeeters(B): 600 / 700 Offense * Feint has 2 1 Attack Slot this turn * Skeeters(A) have 2 1 Attack Slot this turn * Skeeters(B) have 2 1 Attack Slot this turn [ Buff B] [Description] [ 42 C- Sniper Damage] -- [If Hits, Feint has +100 Armor next turn] -- [Auto Attacks at 50% Damage if Feint has a Virus on the field] [1 Turn CD] [/b] (Original Damage: 5) (Gained 80 from 'Aid(A)' and 'Aid(B)') (Lost 50% from Effect.)[/ul] [ Status B] [Description] [ 185 C- Aqua Damage] -- [Undodgeable, Cuts Auras] -- [Soak] -- [If Avoided, Victim loses 9 Attack Slots for 1 Turn (to a minimum of 1)] [2 Turn CD] [/b] (Original Damage: 105) (Gained 80 from 'Aid(A)' and 'Aid(B)')[/ul] [ Data Leech] [Description] [ 121 S- Wind/ Toxic Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt [/b] (Original Damage: 110) (Gained 10% from 'Multi-Element')[/ul] [ Data Leech] [Description] [ 187 S- Wind/ Toxic Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt [/b] (Original Damage: 170) (Gained 10% from 'Multi-Element')[/ul] End Turn Feint: 1,690 Skeeters(A): 586 (took 1/3 Dmg from Feint's Attack)Skeeters(B): 600 Cooldown: --Buff B (0/1) --Status B (0/2)
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Post by Team Active Star on Oct 2, 2012 18:00:05 GMT -8
Ooc: Ill pet t go this time cuz idc to much. But for future refrence. Viruses have to be summoned in the standby phase. You dont start with them on the field. Unless you have shenans allowing it. >.>
Defense Phase
Master of Sands Custom Object type Defense Skill Rikaru being one of the lone manipulators of sand has mastered it to benefit him at all times, shifting its use much like the sands shift along the shores... Creates an "object" with 378 HP. Said object is not destroyed when HP is reduced to 0, but enters negative HP, upto -270 HP. When its HP reaches this point it is then destroyed. While in Negative HP, cannot be used as an avoidance, but instead boosts Rikaru's armor by 40 Northwind effects if successful instantly set the Objects HP to 0 rather then destroy the object x2 Use per battle
Used once. 378 HP object made.
Object used to intercept both feints attacks, Buff B and Status B. Loses 227 HP
Rikaru natural shields the if avoided effect being defense type.
Desert Mirage Activated Clone Speed Skill Rikaru's form shimmers briefly, his body seeming to split into multiple targets, each able to move in tandem to overwhelm his foe. On activation, creates 1 clone Clones HP is equal to 10% of Rikaru's max (319) Clone has 1 attack slot at half damage Clone has 1 natural avoid on a 5 turn cd Can and Rikaru are able to intercept for each other. If Sand stage is active, clone can attack twice per turn Can expend an addtional use of this skill to allow it to adopt Rikaru's Armor and Regen per turn. x2 use per battle
Two uses expelled. Single clone with Riks armor and regen created.
Rikaru has 215 natural armor,
both skeeter attacks intercepted by clone and deal 0 damage.
Setup Phase
Stage degen 100 HP
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 259 to Rikaru and Clone
3 attack slots base.
Sand Stage:
Sand Element Non-Sand Navis can't add Damage or omni-aimers to their attacks. Aqua navis take 100 Sand Element damage/turn. Lasts 3 turns. Clone can attack twice now.
Viruses summoned
Excal and kite at half dmg summoned.
b]Family trait[/b] Acquired at tier 0Iron Blade Passive Family trait *Excal's very presence empowers those around it* --- One being of choice on the field has +1 attack slot/turn while Excal is on the field. This effect cannot stack with itself if multiple Excal are on the field. Excal has -1 program slot and -200 HP. Rikaru has +1 atk slot Family traitAcquired at tier 0Iron Wall Passive Family trait *Kite's very presence empowers those around it* --- One being of choice on the field has +300 current/max HP while Kite is on the field. This effect cannot stack with itself if multiple Kite are on the field. Kite has -1 program slot and -20 DMG. Rikau clone has +300 HP Kite activates: Augmented Speed Active program At the cost of all attack slots this turn, virus may give its owner +1 attack slot this turn. May only be activated once per turn. [2/2] Offensive Phase Kick Back @ Skeeter B C-attack Wind/Sand element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest. 95 104 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage. Vicious Winds @ SkeeterA Wind/Sand element Rikaru summons a powerful wind storm, wearing away at his enemies over time, while adding to his own power. 4 hits of 15 27 29 Damage. Avoid seperately. Undodgable. Cuts auras. Ignores armor. Auto attacks for two turns after use at half damage with all effects if applicable. Optional 2 turn Charge to add: Regardless of Success: Rikaru has +1 Attack, +50 Armor and +20 Damage for a turn 2 turn cooldown Quick Charge C-attack Wind Element Rikaru quickly charges energy with-in himself, a soft wind burst eminating from his body as he continues his strike. 0 Damage One of Rikaru's attacks this turn deals +250 Damage. 1 turn cooldown Hurricane Vortex @ Feint S-attack Wind/ Sand Element Rikaru gathers a large amount of wind energy in hand, before thrusting his hand out palm facing his enemy, causing a powerful twister to shoot forth and slam into his foe. 225 475 522 Damage. Breaks shields. Undodgeable. Ignores Armor. Cannot be countered. If intercepted, still hits original target as well. 1 turn charge Disabling Sands S-attack Sand element Rikaru causes a cloud of Sand to envelop his foes, driving it into their bodys to restrict their movement as much as possible 110 Damage. Hits all. Undodgable. Breaks shields Hit enemies have -50 Damage for a turn 1 turn cooldown Charge Combination Strike Clone uses: Sweeping Strike @ Feint C-attack Sand element Rikaru swings his spear low, aimed to knock his enemy off balance, leaving an opening for him to exploit. 10 Damage. Undodgable. Breaks shields. It hits, enemy loses 2 attack slots for 2 turns If Avoided Enemy loses 2 attack slots for 2 turns. 3 turn cooldown Spear Thrust @ Skeeter B C-attack Sand element Rikaru performs what would be considered one of the basics of all spear based combat, a thrusting stab towards the enemy. 220 110 Damage. Breaks shields. Cuts auras. Excal uses: Family AttackClaymore @ Skeeter A S-attack Metal element *Excal causes a sword to fall from the sky onto its opponent!* 100 damage, breaks shields, cuts auras. If avoided, creates a (50+(20xlvl)) HP object that cannot be used for the sake of avoidance. [1x use/turn] [Cannot be used any more than once per turn regardless of effects.] Standing By Panels: Sand 1/3 Status: Normal Armor for Rik and Clone: 215 Rikaru Hp: 3808/3190 Object HP 152/379 Clone HP 773/619 (Peak) Excal HP 300/300 Kite HP: 500/500 Charges: Cooldowns: - Invigorating Burst 1/1
- Quick Charge 0/1
- Disabling Sands 0/1
- Sweeping Strike 0/3
- Vicious Winds -/2
- Natural dodge: 0/5
[/color]
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Deleted
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Post by Deleted on Oct 2, 2012 18:54:28 GMT -8
[bgcolor=232323] ((I fixed a minor detail in my last post while you were posting this one: Feint's weak to Toxic, so she took 200 Dmg from the stage last turn, instead of 100. Issue already resolved.))
((And sorry about the Virus thing... I should'a known that >.o ))
((Feint also has Anti-Dmg, which I forgot about. Seeing as she's already been hit though, and idc to much for the counter dmg, we'll just forget about it, lol)) [Pain Split] -- Activated Support Skill [Description] Feint takes「50%」Damage from the next attack and Skeeters take that much additional Damage. (This damage can't be avoided, and is subject to passive damage modifiers that the Virus possesses) 2 Uses (per Virus)
[Triad Core] -- Passive Family Trait [Description] Skeeters receive「1/3」Damage from Attacks not marked「Hits All」
[Barrier] [Description] -- Absorb 1 Attack 5 Uses
[Status Heal] [Description] -- Heal 1 Status 5 Uses
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Defense * Skeeters have Non-Hits All Damage divided by three * Skeeters are strong to wind/sand Total Armor: 120 - Skeeter B took 23 Dmg from 'Kick Back'
- Skeeter A took 24 Dmg from 'Vicious Winds' (+11 from last Attack)
- Feint used 'Barrier' to evade 'Hurricane Vortex' (4/5 Left)
- Feint took 0 Dmg from 'Disabling Sands'
- Feint used 'Status Heal' to remove the Damage Reduction (4/5 Left)
- Skeeters A/B took 77 Dmg from 'Disabling Sands'
- Feint took 0 Dmg from 'Sweeping Strike'
- Feint used 'Status Heal' to remove the Slot Reduction (3/5 Left)
- Skeeter B took 25 Dmg from 'Spear Thrust'
- Skeeter A took 23 Dmg from 'Claymoore'
- Feint Regens 300 HP
Feint: 1,990 (0 Dmg Taken)Sk. A: 451 (135 Dmg Taken)Sk. B: 475 (125 Dmg Taken)Support * "Sanctuary" Activated [/b] Light Element Allies with 50+ Karma take 50% damage from attacks. Light, Laser, and Hidden-Element attacks ignore this. Lasts 3 turns.[/ul] *"HyperMode" Activated [/b]] [Description] -- Feint's Status Damages/Reductions ignore enemy's immunity to them -- If Feint hits an enemy with a Status Damage/Reduction that they're already suffering from, its duration is extended by 1-Turn (this Effect can only be applied a maximum of 2 Times per affliction-period) 5 Turns [/ul] Feint HP: 1,990 Skeeters(A): 451 / 700 Skeeters(B): 475 / 700 Offense * Feint has 4 Attack Slots this turn and +80 Dmg from her Viruses * Skeeters(A) have 2 Attack Slots this turn and -50 Dmg * Skeeters(B) have 2 Attack Slots this turn and -50 Dmg [ Buff A] [Description] [ 40 C- Sniper Damage] -- [Feint deals +405 Damage to one attack this turn or next] -- [Optional Auto-Attack] [1 Turn CD] [/b] (Original Damage: 0) (Gained 80 from 'Aid(A)' and 'Aid(B)') (Lost 50% fromEffect)[/ul] [ Hyper A] [Description] [ 1,166 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Hits All, Cannot Be Countered, Ignores Armor] -- [Can be optionally charged for up 5 Turns] -- [Can be charged for up to 3 turns while on Cooldown] [/color][/ul] [ Emulate] [Description] [ 42 C- Sniper Damage] -- [Emulates another attack Feint has in Cooldown. Copies Damage, Effects, and Cooldown of the Emulated Attack.] -- [If Hits, Feint has +100 Armor next turn] -- [Auto Attacks at 50% Damage if Feint has a Virus on the field] [1 Turn CD][/b] (Original Damage: 5) (Gained 80 from 'Aid(A)' and 'Aid(B)') (Lost 50% from Effect.)[/ul] [ Status A] [Description] [ 445 C- Aqua Damage] -- [Undodgeable, Cuts Auras] -- [Soak] [/b] (Original Damage: 365) (Gained 80 from 'Aid(A)' and 'Aid(B)')[/ul] [ Status A] [Description] [ 445 C- Aqua Damage] -- [Undodgeable, Cuts Auras] -- [Soak] [/b] (Original Damage: 365) (Gained 80 from 'Aid(A)' and 'Aid(B)')[/ul] [ Status A] [Description] [ 445 C- Aqua Damage] -- [Undodgeable, Cuts Auras] -- [Soak] [/b] (Original Damage: 365) (Gained 80 from 'Aid(A)' and 'Aid(B)')[/ul] End Turn Feint: 1,990 (HM 1/5) (HOLY 0/3) Skeeters(A): 451 Skeeters(B): 461 (took 1/3 Dmg from Feint's Attack)Cooldown: --Buff B (1/1) --Status B (1/2) --Buff A (0/1) --Emulate (0/1) --Hyper CD (0/5)
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Post by Team Active Star on Oct 2, 2012 19:57:44 GMT -8
Defense Phase
Buff A hits clone for 0 damage
Hyper A: Card effect from Polar: +: Twice per battle, an object may be used to block in spite of "attacks all".
Object eats the attack for the clone. Excal and kite bit a mega bullet
Status A: 1,2, and 3, intercepted and eatten by Clone. 445 => 180 after armor (+50 from Viciois winds landing) then *1.3 to 234 taken three times (702 damage total)
Setup Phase
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru and Clone
3 attack slots base. +1 from Vicious winds successful Clone has 1 slot. Clone is soaked.
Viciois winds hit, +20 dmg this turn
Offensive Phase
Auto #1 Vicious Winds @ Skeeter B S-attack Wind/ Light element Rikaru summons a powerful wind storm, wearing away at his enemies over time, while adding to his own power. 4 hits of 15 20 22 Damage. Avoid seperately. Undodgable. Cuts auras. Ignores armor. Auto attacks for two turns after use at half damage with all effects if applicable. Optional 2 turn Charge to add: Regardless of Success: Rikaru has +1 Attack, +50 Armor and +20 Damage for a turn 2 turn cooldown
Zephyr Fist @ Skeeter A C-attack Wind/light element Rikaru uses his mastery of wind to help boost his own agility, throwing a fist surrounded by wind energy that is near impossible to avoid.
220 240 264 Damage. Undodgable. Cuts auras. Spear Thrust @ Skeeter A C-attack Sand element Rikaru performs what would be considered one of the basics of all spear based combat, a thrusting stab towards the enemy.
220 240 Damage. Breaks shields. Cuts auras.
Combination Strike C-attack Wind/Light element Rikaru charges forward, performing a flurry of strikes against any and all opposition in the blink of an eye. 4 hits of 63 68 74 Damage. Avoid seperately. Hits all. Cuts auras. undodgable. Ignores armor. 1 turn cooldown 1 turn charge required
Kick Back @ Skeeter A C-attack Wind/Light element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest.
95 105 115 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage.
Invigoring Burst @ Skeeter A S-attack Wind/Light element Rikaru thrusts both hands forward, causing several bursts of wind to shoot forward, while allowing him to build up power for a follow up strike.
130 150 165 Damage. Undodgable. Breaks shields. If used as the last attack on a turn, and is successful, instantly Auto charges one attack. 1 turn cooldown
Clone uses:
Inner Power @ ...self? C-attack Sand element Rikaru builds power with-in himself, preparing for a stronger strike. 0 Damage One of Rikaru's attacks next turn will deal +250 Damage 1 turn Cooldown
Standing By
Panels: Sanc Status: Normal Clone status: soaked Armor for Rik and Clone: 215 Rikaru Hp: 3276/3190 Clone HP 428/619 Charges: Cooldowns: - Combinaion Strike 0/1
- Inner power 0/1
- Quick Charge 1/1
- Disabling Sands 1/1
- Sweeping Strike 1/3
- Invigoraing Blast 0/1
- Vicious Winds -/2
- Natural dodge: 1/5
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Deleted
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Post by Deleted on Oct 3, 2012 0:05:20 GMT -8
[bgcolor=232323]
((The object would intercept the attack for one person (Rikaru, I presume) per use of that effect... not for everybody >.o ))
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Post by Team Active Star on Oct 3, 2012 9:21:30 GMT -8
Lame sauce. Fixed. Lol Sorry for confusions
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Deleted
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Post by Deleted on Oct 3, 2012 13:58:24 GMT -8
[bgcolor=232323] ((Np, it happens. And I'm also assuming it took the blow for Rikaru, as well?))
((Also note, Feint should be dealing -15 Dmg per Virus on the field from her Heel Navi card, which I forgot to calculate. so -30 from the card, then +80 from their combined skills would give her a net of only +50 Dmg while they're both active. I'll keep to that from now on, my bad >.o ))Defense * Skeeters have Non-Hits All Damage divided by three * Skeeters are strong to Wind/Sand (neutral to Light) * Feint takes 50% Damage from all non-Light/Laser/Hidden * Feint is strong to Light Total Armor: 120 - Skeeters B took 20 Dmg from 'Vicious Winds'
- Skeeters A took 61 Dmg from 'Zephyr Fist'
- Skeeters A took 56 Dmg from 'Spear Thrust' [Dodgeable]
- Feint took 148 Dmg from 'Combination Strike'
- Skeeters A/B took 204 Dmg from 'Combination Strike'
- Skeeters A took 26 Dmg from 'Kick Back' [Dodgeable]
- Skeeters A took 49 Dmg from 'Kick Back' [+50 was calculated]
- Feint Regens 300 HP
Feint: 2,000 <Peak> (148 Dmg Taken)Sk. A: 55 (396 Dmg Taken)Sk. B: 237 (224 Dmg Taken)Support N/A Offense * Feint has 4 Attack Slots this turn and +50 Dmg from her Viruses * Skeeters(A) have 2 Attack Slots this turn * Skeeters(B) have 2 Attack Slots this turn [ Buff B] [Description] [ 27 C- Sniper Damage] -- [If Hits, Feint has +100 Armor next turn] -- [Auto Attacks at 50% Damage if Feint has a Virus on the field] [1 Turn CD][/color] [/b] (Original Damage: 5) (Gained 50 from 'Aid(A)' and 'Aid(B)') (Lost 50% from Effect.)[/ul] [ Power] -- Charged [ Tactical A] [Description] [ 533 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Deals +100 Damage when Feint is on Holy Panels] [/b] (Original Damage: 335) (Gained 50 from 'Aid(A)' and 'Aid(B)') (Gained +100 from Effect) (Gained +10% from 'Multi-Element')[/ul] [ Tactical A] [Description] [ 533 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Deals +100 Damage when Feint is on Holy Panels] [/b] (Original Damage: 335) (Gained 50 from 'Aid(A)' and 'Aid(B)') (Gained +100 from Effect) (Gained +10% from 'Multi-Element')[/ul] [ Tactical A] [Description] [ 533 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Deals +100 Damage when Feint is on Holy Panels] [/b] (Original Damage: 335) (Gained 50 from 'Aid(A)' and 'Aid(B)') (Gained +100 from Effect) (Gained +10% from 'Multi-Element')[/ul] End Turn Feint: 2,000 (HM 2/5) (HOLY 1/3) Skeeters(A): 46 (took 1/3 Dmg from Feint's Attack)Skeeters(B): 237 Cooldown: --Status B (2/2) --Buff A (1/1) --Emulate (1/1) --Buff B (0/1) --Hyper CD (0/5) Charge:--Power (1)
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Post by Team Active Star on Oct 3, 2012 14:35:07 GMT -8
Nope. Rik took the ht. Thus why his HP isnt peak anymore. Lol. Though I didnt notice till just now it ignored armor. Taking off 265 HP this turn to compensate since I did calc.armor.
Defense Phase
Buff hits dat bug for lulz
Tactical A intercepted by Rik for the clone. Rik has 215+50 armor due to vicious strikes hitting. 533-265= 268 damage. Mirror armor program activates, 50 damage counter
Tactical A intercepted by Rik for the clone. Rik has 215+50 armor due to vicious strikes hitting. 533-265= 268 damage. Mirror armor program activates, 50 damage counter
Tactical A his the clone. Clone has 215+50 armor due to vicious strikes hitting. 533-265= 268 damage
Setup Phase
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru and Clone
3 attack slots base. +1 from Vicious winds successful Clone has 1 slot. Clone is soaked.
Vicious winds hit, +20 dmg this turn
Invigorating blast hit: hurricane vortex was charged.
Offensive Phase
Clone uses:
Quick Charge @ skeeter A C-attack Wind Element Rikaru quickly charges energy with-in himself, a soft wind burst eminating from his body as he continues his strike. 0 Damage One of Rikaru's attacks this turn deals +250 Damage. 1 turn cooldown
Rikaru uses:
Auto #2 Vicious Winds @ Skeeter A (forgot to half dmg it last turn, so it was 11 per hit then too, feel.free to fixorz its hp next post to reflect that) S-attack Wind/ Light element Rikaru summons a powerful wind storm, wearing away at his enemies over time, while adding to his own power. 4 hits of 15 20 22 11 Damage. Avoid seperately. Undodgable. Cuts auras. Ignores armor. Auto attacks for two turns after use at half damage with all effects if applicable. Optional 2 turn Charge to add: Regardless of Success: Rikaru has +1 Attack, +50 Armor and +20 Damage for a turn 2 turn cooldown
Hurricane Vortex @ Skeeter B S-attack Wind/light Element Rikaru gathers a large amount of wind energy in hand, before thrusting his hand out palm facing his enemy, causing a powerful twister to shoot forth and slam into his foe.
225 475 725 797 Damage. Breaks shields. Undodgeable. Ignores Armor. Cannot be countered. If intercepted, still hits original target as well. 1 turn charge Zephyr Fist @ Skeeter A C-attack Wind/light element Rikaru uses his mastery of wind to help boost his own agility, throwing a fist surrounded by wind energy that is near impossible to avoid.
220 240 Damage. Undodgable. Cuts auras.
Kick Back @ Skeeter A C-attack Wind element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest.
95 104 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage. Disabling Sands S-attack Sand element Rikaru causes a cloud of Sand to envelop his foes, driving it into their bodys to restrict their movement as much as possible 110 Damage. Hits all. Undodgable. Breaks shields Hit enemies have -50 Damage for a turn 1 turn cooldown
Spear Thrust @ Skeeter B C-attack Sand element Rikaru performs what would be considered one of the basics of all spear based combat, a thrusting stab towards the enemy. 220 Damage. Breaks shields. Cuts auras
Standing By
Panels: Sanc Status: Normal Clone status: soaked Armor for Rik and Clone: 215 Rikaru Hp: 2834/3190 Clone HP 398/319 (peak HP) Charges: Cooldowns: - Combinaion Strike 1/1
- Inner power 1/1
- Disabling Sands 0/1
- Quick Charge 0/1
- Sweeping Strike 2/3
- Invigoraing Blast 1/1
- Vicious Winds 0/2
- Natural dodge: 2/5
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Deleted
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Post by Deleted on Oct 3, 2012 19:28:41 GMT -8
[bgcolor=232323] Defense Total Armor: 220 - Skeeters A/B took everything and are reduced to Undershirt
- Feint used 'Barrier' to avoid 'Disabling Sands' (3/5 Left)
- Feint Regens 300 HP
Feint: 2,000 <Peak> (0 Dmg Taken)Sk. A: 1 (A Lot of Dmg Taken)Sk. B: 1 (A Lot of Dmg Taken)Support * 'Paladins Spirit' Activated Offense * Feint has 4 Attack Slots this turn and +50 Dmg from her Viruses * Skeeters(A) have 2 Attack Slots this turn and -50 Dmg * Skeeters(B) have 2 Attack Slots this turn and -50 Dmg [ Power] [Description] [ 618 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Hits All, Cannot Be Countered, Ignores Armor] -- [Can be optionally charged for 1 Turn to deal x1.5 Dmg] [ 1 Turn CD] [/color][/ul] [ Buff A] [Description] [ 0 C- Sniper Damage] -- [Feint deals +405 Damage to one attack this turn or next] -- [Optional Auto-Attack] [ 1 Turn CD] [ Emulate] [Description] [ 858 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras]-- [Emulates another attack Feint has in Cooldown. Copies Damage, Effects, and Cooldown of the Emulated Attack.] -- [Hits All, Cannot Be Countered, Ignores Armor] -- [Can be optionally charged for 1 Turn to deal x1.5 Dmg] [1 Turn CD][/color][/ul] [ Status B] [Description] [ 155 C- Aqua Damage] -- [Undodgeable, Cuts Auras] -- [Soak] -- [If Avoided, Victim loses 9 Attack Slots for 1 Turn (to a minimum of 1)] [ 2 Turn CD] [/b] (Original Damage: 105) (Gained 50 from 'Aid(A)' and 'Aid(B)')[/ul] [ Tactical A] [Description] [ 533 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Deals +100 Damage when Feint is on Holy Panels] [/b] (Original Damage: 335) (Gained 50 from 'Aid(A)' and 'Aid(B)') (Gained 100 from Effect) (Gained 10% from 'Multi Element')[/ul] End Turn Feint: 2,000 (HM 3/5) (HOLY 2/3) (Paladin's Spirit 0/3) Skeeters(A): 1 Skeeters(B): 1 Cooldown: --Power (0/1) --Buff A (0/1) --Emulate (0/1) --Status B (0/2) --Buff B (1/1) --Hyper CD (2/5)
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Post by Team Active Star on Oct 4, 2012 8:45:18 GMT -8
Defense Phase
Sand Body Special Shield Type Defense skill Rikaru has mastered the art of defense, rendering an attack as near useless as his body turns to sand and lets it pass through harmlessly, before reforming. On use, Blocks 2 attacks. x5 use per battle
Used once to block "Power" And "Emulate"
Master of Sands Custom Object type Defense Skill Rikaru being one of the lone manipulators of sand has mastered it to benefit him at all times, shifting its use much like the sands shift along the shores... Creates an "object" with 378 HP. Said object is not destroyed when HP is reduced to 0, but enters negative HP, upto -270 HP. When its HP reaches this point it is then destroyed. While in Negative HP, cannot be used as an avoidance, but instead boosts Rikaru's armor by 40 Northwind effects if successful instantly set the Objects HP to 0 rather then destroy the object x2 Use per battle
Object created to block "Status A". Has -9 slots
Tactical A deals 533-265, 268 Damage
Clone bites the bullet finally.
Setup Phase
Regen 40 Hp Regen 10% HP from kaizou/program Total regen: 359 to Rikaru
3 attack slots base. +1 from Vicious winds successful
Vicious winds hit, +20 dmg this turn
Offensive Phase
Zephyr Fist @ Skeeter A C-attack Wind/light element Rikaru uses his mastery of wind to help boost his own agility, throwing a fist surrounded by wind energy that is near impossible to avoid.
220 240 Damage. Undodgable. Cuts auras.
Kick Back @ Skeeter b C-attack Wind element Rikaru is adept at fighting by switching up the distance between himself and his enemy, and gladly helps encourage that switch with a wind powered kick to their chest.
95 104 Damage. Cuts auras. Breaks shields. Optional Auto attack each turn If hits, and the next attack is S ranged, it gains +50 Damage.
Standing By
Panels: Sanc Status: Normal Armor 215 Rikaru Hp: 2925/3190 Object HP: 223/378 Charges: Cooldowns: - Disabling Sands 1/1
- Quick Charge 1/1
- Sweeping Strike 3/3
- Vicious Winds 1/2
- Natural dodge: 3/5
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Deleted
Deleted Member
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Post by Deleted on Oct 4, 2012 14:37:20 GMT -8
[bgcolor=232323] Defense Total Armor: 80 - Skeeters A Destroyed
- Skeeters B Naturally Dodged
- Feint Regens 300 HP
Feint: 2,000 <Peak> (0 Dmg Taken)Sk. A: 0 Sk. B: 1 (0 Dmg Taken)Support * 'Sanctuary' Ended * Usd 'Sanctuary' [/b] Light Element Allies with 50+ Karma take 50% damage from attacks. Light, Laser, and Hidden-Element attacks ignore this. Lasts 3 turns.[/ul] Offense * Feint has 4 Attack Slots this turn and +25 Dmg from her Virus * Skeeters(B) have 2 Attack Slots this turn [ Data Leech] -- [ Wind/Light, S-Range] [Description] [ 187 Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt] [/b] (Original Damage: 170) (Gained 10% from 'Multi Element')[/ul] [ Data Leech] -- [ Wind/Light, S-Range] [Description] [ 187 Damage] [If Hits, Restores Skeeters by「50%」of the Damage dealt] [/b] (Original Damage: 170) (Gained 10% from 'Multi Element')[/ul] [ Status A] [Description] [ 429 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Soak] [/b] (Original Damage: 365) (Gained 25 from 'Aid(B)') (Gained 10% from 'Multi Element')[/ul] [ Status A] [Description] [ 429 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Soak] [/b] (Original Damage: 365) (Gained 25 from 'Aid(B)') (Gained 10% from 'Multi Element')[/ul] [ Hyper A] -- Charged [ Status A] [Description] [ 429 C- Wind/Light Damage] -- [Undodgeable, Cuts Auras] -- [Soak] [/b] (Original Damage: 365) (Gained 25 from 'Aid(B)') (Gained 10% from 'Multi Element')[/ul] End Turn Feint: 2,000 (HM 4/5) (HOLY 0/3) (Paladin's Spirit 1/3) Skeeters(A): 0 Skeeters(B): 1 Cooldown: --Power (1/1) --Buff A (1/1) --Emulate (1/1) --Status B (1/2) --Hyper CD (3/5) Charges:--Hyper A (1)
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