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Post by Shin Sato on Jul 27, 2012 21:50:46 GMT -8
Just throwing up an open battle thread for Vance, now V1-3 is the preference zone. Vance has initiative, so if the challenger does as well, then we may roll.
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Post by notegg on Sept 5, 2012 15:21:41 GMT -8
Static will face you, no initiative.
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Post by Shin Sato on Sept 5, 2012 17:35:23 GMT -8
((Alrighty, away we go.)) [bgcolor=003374] ~Defensive Phase~
N/A
~Support Phase~
1. Mode Name: Primordial Force Description: The tips and ends of his hair paint themselves crimson as his irises follow suit. The gauntlets he wears collapse in a flash of silvery light, revealing the bear hands with which he continues to fight. His physical appearance destabilizes, beginning to radiate a soft, midnight blue light as his physical form fluctuates and shifts in place. He melds planes of existence and draws the two opposites of law and chaos closer together, within his grasp. The repelling force generated around him make his blows a fiercer force yet. Wrath itself is the essence of this form. Should he be struck, the striker is smitten. Should his assaults be played with, the dodger too shall me smitten. The drawback to this strength is extra sensitivity leading to more susceptibility to ailments. Effects: All attacks used gain 50 damage, 50 damage counter when the user is successfully hit by an attack(max 4 times per turn), 50 damage counter when an attack of the user's is avoided(max 4 times per turn); Any statuses inflicted on the user last an extra turn, lasts three turns
~Offensive Phase~
4. Attack Name: Chaotic Law Range: Combat Element: Plasma Description: When in Vance's presence, all around him will be disciplined to abide by his creed by an overbearing aura that emanates from his body. To those foes that would resist, this aura manifests itself visibly as a faint crimson mist in Vance's vicinity, imbuing itself into his foes and striking inflicting pain direct to their core. Damage/Effects: 147 197, Optional Auto Attack every turn, Cuts Auras, Undodgable
14. Attack Name: Merciless Melee Madness Range: Combat Element: Plasma Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes. Damage/Effects: 335 385, Breaks Shields, Undodgable, Only usable while "Primordial Force" Hyper Mode is active
14. Attack Name: Merciless Melee Madness Range: Combat Element: Plasma Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes. Damage/Effects: 335 385, Breaks Shields, Undodgable, Only usable while "Primordial Force" Hyper Mode is active
14. Attack Name: Merciless Melee Madness Range: Combat Element: Plasma Description: Either or both of Vance's hands ignite, an unstable crimson aura enveloping them. He then proceeds to use them in close quarters combat, dishing out swift and strong melee strikes. Empowered by his unstable form, the strength behind his strikes multiplies to a level that is neigh uncontrollable, twisting and lashing his body about as he strikes. Damage/Effects: 335 385, Breaks Shields, Undodgable, Only usable while "Primordial Force" Hyper Mode is active
.:Vance's Status:. HP: 1100/1100 Armor: -10 Attack Slots: 3(-1) Cooldowns: -Light of the Abyss [0/1] -To Rend Quintessence [0/1] -Sundering the Psyche [0/3] -Dance in Damnation [0/0] -Seal of Fates [0/3] Charges: -Conviction Incarnate [0/1] -His Blade, All's Bane[0/1] Skill Uses: -The Van-Guard [4/4] -Accelerating Desire [4/4] -Fortified Repel [3/3] -Abysmal Assault [2/2]
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Post by notegg on Sept 11, 2012 16:05:33 GMT -8
/loss sorry this took so long.
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Post by Shin Sato on Sept 11, 2012 16:10:44 GMT -8
No prob more my fault for being a gentleman.
That'll be 50/300 EXP/Zenny for Vance (Perfect Win + Victor EXP bonus)
Static gets 33/330 EXP/Zenny (110% Normal Type modifier included)
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