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Post by Deleted on Oct 1, 2011 11:19:57 GMT -8
Wouldn't mind somebody around my version, but if someone higher/lower wants to accept, that'll work too.
[dice=100]
[rand=23803051747381687597432908369228298996102251112467024164379108697]
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Post by notegg on Oct 1, 2011 14:02:13 GMT -8
[dice=100][rand=419820163166150456084593909326941509087335783988237280892953276634]
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Post by notegg on Oct 1, 2011 14:21:27 GMT -8
-Defense Phase-
Calls forth Blip, Blop, and Bloop.
-Attack Phase-
-Blip, Blop, and Bloop-
Data Leech S-attack Wind element *Skeeter quickly lashes out an opponent, and sucks data from them.* 40 damage, if hits recovers Skeeter by half of the damage dealt.
-Finale-
+Kunai Shot Wind Finale shoots off wind, which bounces back and creates a Wind Kunai. (126) Add Kunai*
-Add Kunai: Adds a Kunai to the stockpile, regardless of opponent's defense phase. Halves damage done by attack with this effect.
Used 4 times.
504 Damage and 4 Kunai added to the stockpile.
UKunai Combat Wind Finale gets in close then stabs his opponent with various Kunai.
(242) 342 Damage Undodgeable, Release Kunai
-Release Kunai: Finale has a stock pile of Kunai, this sets that stockpile to 0. For every Kunai released the attack gains +25 Damage up to 125 extra damage. All Kunai after that attack buffs damage by 10 points.
342 damage, sets stockpile to 0
Total Damage: 846 damage out. Finale HP: 800/800 Skeeter HP:400/400
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Post by Deleted on Oct 1, 2011 14:35:56 GMT -8
Wave's Defense * Wave can Naturally Dodge 3x/Turn* Nat. Dodge is interchangeable as a Shield, due to being Defense Type* Nat. Dodge is interchangeable as an Aura, due to his 'Smooth Reflexes' Support Skill* Wave is Blind on the first turn of battle, due to his 'Smooth Reflexes' Support SkillForce Guard - Shield Type Wave can block one attack.Optionally, he can switch the effects of this skill to remove one instance of a status ailment instead. 5 Uses [4/5 Left] *Wave cured himself of Blind* Wave took 'Data Leech', but his armor reduced it 0 Damage (Counters for 30 Damage via Shadow Aqua Element) * Wave Dodged '+Kunai (1)'* Wave Dodged '+Kunai (2)'* Wave used 'Force Guard' to block '+Kunai (3)' [3/5 Left] * Wave used 'Force Guard' to block '+Kunai (4)' [2/5 Left] * Wave Blocked 'UKunai'* Wave counters 20 damage, per attack he avoids, with his 'Pulse Aura' Offense Skill ( 100 Counter Damage this turn) * Wave restores 50 Hp by RegenerationHP: 800 / 750 Wave's Offense * Wave cannot attack at all on his first turn, due to his 'Smooth Reflexes' Support SkillEnd Turn HP: 800 Status: Normal Total Damage: (100 Counter Damage @ Finale, 30 Counter Damage @ Bleep/Bloop/Blop) COOLDOWNS:N/A
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Post by notegg on Oct 1, 2011 16:58:56 GMT -8
Finale takes 100 damage.
700/800
B3 regenerates 20 HP.
420/400
-Attack Phase-
-B3- Data Leech S-attack Wind element *Skeeter quickly lashes out an opponent, and sucks data from them.* 40 damage, if hits recovers Skeeter by half of the damage dealt.
-Finale- UCKunai Shot Wind Finale throws some Kunai with a unique effect. (232) Undodgeable, Cuts auras, Release Kunai Used 5 times.
Total Damage: 1160 damage out. Finale HP: 700/800 Skeeter HP:420/400
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Post by Deleted on Oct 1, 2011 17:15:06 GMT -8
Wave's Defense * Wave took 'Data Leech', but his armor reduced it 0 Damage (Counters for 30 Damage via Shadow Aqua Element) * Wave Blocked 'UCKunai (1)'* Wave Blocked 'UCKunai (2)'* Wave used 'Force Guard' to block 'UCKunai (3)' [1/5 Left] * Wave used 'Force Guard' to block 'UCKunai (4)' [0/5 Left] * Wave Blocked 'UCKunai (5)'* Wave counters 20 damage, per attack he avoids, with his 'Pulse Aura' Offense Skill ( 100 Counter Damage this turn) * Wave restores 50 Hp by RegenerationHP: 850 / 750 Wave's Offense *3 Attack SlotsTrident Wave Aqua, C-Attack The three spokes of the trident-end of Wave's weapon glows with a mystic cyan energy as he lunges at his target. 170 Damage, Undodgeable, Cuts Auras, Wave gains +1 Attack Slot and +50 Damage for two turns, if hits. 3 turn Cooldown SE -- Ruinous Swing C-Attack Break Wave uses Ruin's strength to smash through defenses. 600 Damage, Breaks Shields, Cuts Auras, Destroys Obstacles, Hits All, This attack gains 150 damage for each defense it bypasses. Mystic Volley Aqua, S-Attack Wave jumps up to create several spheres of cyan energy and kick them back down at his foe -- each orb exploding with a mystic force upon impact. 110 Damage, Undodgeable, Breaks Shields, Bubble1 Turn Cooldown BUBBLE [Aqua Element]: Status damage. A bubbled Navi cannot attack during their next turn unless they are hit by another attack before then. Once Bubble ends, a Navi cannot be Bubbled for 2 turns.
End Turn HP: 850 Status: Normal Total Damage: 870@Finale (+100 Counter), 600@B3 (+30 Counter) COOLDOWNS:Trident Wave (0/3) Mystic Volley (0/1)
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Post by notegg on Oct 1, 2011 18:03:35 GMT -8
Pain splits Trident Wave
620/800 315/400
Both Nat.Dodge Ruinous Swing.
Pain splits Mystic Volley
570/800 260/400
*Is Bubbled*
Unavoidables
470/800 230/400
((Short post No Review because you can figure it out Xp))
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Post by Deleted on Oct 1, 2011 18:09:38 GMT -8
Wave's Defense * Wave restores 50 Hp by RegenerationHP: 900 / 750 Wave's Offense *3 Attack Slots*+1 Attack Slot from 'Trident Wave'*+50 Damage from 'Trident Wave'Swordent Aqua, C-Attack Half sword, half trident. Wave uses his signature weapon to strike his foe. 170 220 Damage, Undodgeable, Cuts Auras, Deals +50 Damage if target is Soaked.Swordent Aqua, C-Attack Half sword, half trident. Wave uses his signature weapon to strike his foe. 170 220 Damage, Undodgeable, Cuts Auras, Deals +50 Damage if target is Soaked.Swordent Aqua, C-Attack Half sword, half trident. Wave uses his signature weapon to strike his foe. 170 220 Damage, Undodgeable, Cuts Auras, Deals +50 Damage if target is Soaked.SE -- Crescent Wave WIND BLAST! PYEW PYEW!Shot Wind A simple wave of Wave's hand sends a blast of air at the enemy. ( 252 302)(Received from Finale) End Turn HP: 900 Status: 'Trident Wave' (1/2) Total Damage: 962@Finale COOLDOWNS:Trident Wave (1/3) Mystic Volley (1/1)
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Post by notegg on Oct 1, 2011 18:23:38 GMT -8
And I'm down. Good Battle. Like I said, Wave pretty much shuts Finale down.
Finale: 30 + 50(Perfect Win) + 5x4 (Close Version bonus) Wave: 300 + 500(Perfect Win)
Finale: 100 EXP Wave: 800 Zenny
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