Post by Warrior on Mar 19, 2011 16:45:55 GMT -8
((200EXP for Ash/Remnant/Warrior))
Time's Break
Shield Type
*Remnant's eyes flash brightly with light, causing time to slow down around him. It only lasts for a short while, though-- just enough for him to parry a few deadly strikes from his foe*
Effects: Blocks 2 Attacks
Uses: 4 [/color] [2/4 Left]
**Blocks both attacks**
Memory's Protection
Aura Type
*Remnant uses the same fighting style as old-school Warrior-- memories of Warrior's past trigger a phenomenon in Remnant's body that produces multiple weak, yet effective fields of protection around the navi. As it was said before his death, "The past can never be erased", so it must always be protected*
Effects: Activates two 1 HP Auras.
Additional Effects: When either are destroyed, Remnant heals 80HP. If either last until the end of the turn, they are automatically destroyed and Remnant heals 120 HP per aura.
Uses: 1 [0/1 Left]
**Summons 2 [1 HP] Auras**
HP: 1, 050
Aura1: 1 Hp
Aura2: 1 HP
Relentless Blitz
*Remnant's sword splits into two, and each blade is now twice its original size. With two deadly weapons in hand, Remnant's eyes begin to glow so brightly that they shatter his visors. Lightning bolts strike from the hilt of each blade and travel to the end of Remnant's arm, signifying the vast increase of speed and strength he now wields. The area seems to develop a heartbeat of its own as Remnant's pulse emits so powerfully from his body that it causes the ground to react*
Effects:
Remnant gains +1 use to 1 skill of choice ["Memory's Protection" chosen]
Remnant can summon twice as many clones per use of his speed skill
Costs Remnant 200HP to enter this Hyper Mode
Duration:
1 Turn
**Activated**
Past & Present
Clone Type
*Remnant summons two forms of Warrior-- the past form of himself and the present form. The appearance of the past is exactly like Remnant's current form, the appearance of the present is exactly like Warrior's current form*
Effects: Summons2 4 clones, each at 1 HP. Each have 1 Attack slot at 50% Damage.
Additional Effects: Clones have the same natural avoiding abilities as Remnant, but are targeted by Remnant's `Hits All` attacks. This skill costs 100HP for Remnant to use.
Uses: 2 [1/2 Left]
**Summons 4 clones**
-300 HP
Attack Slots: 3
Teleport
Sonic, S-Attack
*Remnant's quick movement around the battle field allows him to essentially teleport, which causes a shockwave of sound to travel along the battle field that both hinders his foe and damages terrain*
140 0 Damage
Berserk, Confuse. Hits All[/b]
-By reducing this attack's damage to '0', it can be used this turn without consuming an attack slot.
2 Turn Cooldown
**May add Hits all to 1 attack 3x per battle [Sonic Lv3]**
**"Clones ... are targeted by Remnant's `Hits All` attacks. **
**Hits All Clones. Deals 0 Damage, Clones are confused and Berserk**
LightSpeed Flurry
C-Attack
Light
*Remnant's eyes flash brightly, causing time to come to a complete halt. At light speed, he dashes through each foe and delivers an unbelievably quick slash of light as he passes them. After punishing each opponent, time returns to normal and a flash of light remains visible from where each slash was made*
325 Damage
Hits All. Breaks Shields, Cuts Auras. Remnant has +1 Attack Slot and +30 Damage to all attacks the following turn, if this attack is avoided. Stacks per victim of the attack.
**Aimed at All Clones**
**"Clones have the same natural avoiding abilities as Remnant"**
**Clones naturally dodge the above attack. Grants Remnant +4 attack slots and +120 Dmg next turn**
Arc Ray
Light, S-Attack
*A large needle of light forms in front of Remnant. As he casts it off, it travels at light speeds to connect with his foe. After connecting, the ray of light sticks into the victim. When any of Remnant's attacks connect with the victim of the needle, bursts into a small explosion of light, causing additional pain to Remnant's opponent*
125 0 Damage Undodgeable Breaks Shields Hits All
If Hits, Remnant has +20 Damage to all attacks the following turn [stackable].
-By reducing this attack to '0' Damage, Remnant may add 2 Aiming effects of choice to this attack.
1 Turn Cooldown
**May add Hits all to 1 attack 3x per battle [Sonic Lv3]**
**"Clones ... are targeted by Remnant's `Hits All` attacks. **
**Hits All Clones. Deals 0 Damage, +80 to Remnant's attacks next turn**
Arc Slash
Light, S-Attack
*Remnant swings his blade-- though he is not adjacent to his foe. A beam of light strikes through his foe, resembling the fashion that Remnant swung his sword. The light slowly fades away after damaging his opponent, but while it remains alive, it is tangible enough for Remnant to grab and use as a weapon until it disappears*
135 0 Damage Undodgeable Breaks Shields Hits All
If Hits, Remnant has +1 Attack slot the following turn [non-stackable].
-By reducing this attack to '0' Damage, Remnant may add 2 Aiming effects of choice to this attack.
2 Turn Cooldown
**May add Hits all to 1 attack 3x per battle [Sonic Lv3]**
**"Clones ... are targeted by Remnant's `Hits All` attacks. **
**Hits All Clones. Deals 0 Damage, +1 Attack slot to Remnant next turn**
Attack Slots: 1 +1 Berserk = 2
Arc Spread
Light, S-Attack
*The light in Remnant's body naturally spreads from him and scatters throughout the field in the form of small blasts. Each blast scatters in a random direction, and occasionally homes in on one of Remnant's victims at light speed to collide with them. If the blast connects, it explodes into many small needles of light that all stick into their victim. When any of Remnant's attack hit the foe who is stuck with the needles, the needles burst into a small explosion of light, causing additional pain to the victim*
135 1 Damage
Undodgeable, Breaks shields.
-If this attack hits a clone, or an unintended target, Remnant's attacks deal +10 Dmg the following turn. They deal +10 more if the victim is destroyed from this attack.
-If Remnant [or the clone using this attack] is berserk, this attack's damage is reduced to '1'.
Arc Spread
Light, S-Attack
*The light in Remnant's body naturally spreads from him and scatters throughout the field in the form of small blasts. Each blast scatters in a random direction, and occasionally homes in on one of Remnant's victims at light speed to collide with them. If the blast connects, it explodes into many small needles of light that all stick into their victim. When any of Remnant's attack hit the foe who is stuck with the needles, the needles burst into a small explosion of light, causing additional pain to the victim*
135 1 Damage
Undodgeable, Breaks shields.
-If this attack hits a clone, or an unintended target, Remnant's attacks deal +10 Dmg the following turn. They deal +10 more if the victim is destroyed from this attack.
-If Remnant [or the clone using this attack] is berserk, this attack's damage is reduced to '1'.
**HITS SELF (Destroys clone and triggers first effect)**
**REPEATED BY ALL FOUR CLONES**
**+80 Dmg to Remnant's attacks next turn**
Past & Present
Clone Type
*Remnant summons two forms of Warrior-- the past form of himself and the present form. The appearance of the past is exactly like Remnant's current form, the appearance of the present is exactly like Warrior's current form*
Effects: Summons2 clones, each at 1 HP. Each have 1 Attack slot at 50% Damage.
Additional Effects: Clones have the same natural avoiding abilities as Remnant, but are targeted by Remnant's `Hits All` attacks. This skill costs 100HP for Remnant to use.
Uses: 2 [0/2 Left]
**Used to summon 4 more clones**
-200 HP
HP: 550
Status: Fine
Cooldown: Shockwave [2/2 -- READY], Teleport [0/1], Arc Ray [0/1], Arc Slash [0/2]
Nat. Dodge: 3/5
Clones 1-4: 1 HP [1 Attack Slot]
Stat Boosts next turn: +280 Dmg, +5 Attack Slots
Unrelenting Revenge
Shield Type
*After parrying his foe's attacks, Ash fires back with prejudice firepower*
Effects: Blocks 1 Attack slot from each foe.
Additional Effects: +1 Attack Slot for 1 turn, per attack blocked
Uses: 2 [/color] [0/2 Left]
**Blocks first attack. +1 Attack Slot**
**Nat. Dodges second attack**
Raging Flame
Custom HP+ Type
*A ball of fire engulfs Ash, drastically increasing his defensive and offensive abilities as it rages around his body*
Effects: Restores 70 HP
Additional Effects: Creates a 1 HP Barrier after being healed. Barrier grants +1 Attack Slot while active.
Uses: 2 [0/2 Left]
**Used twice for the Support Type Effect: "You may expend an 2 HP+ Support skill uses instead of one to make that use heal all allies."**
**Restores 70 HP to ALL Allies, creates a 1 HP Barrier for ALL allies, granting +1 Attack slot for ALL Allies**
Regen: 100 Hp
HP: 1, 520
Barrier: 1 HP [+1 Atk Slot]
Attack Slots: 4 +1 Defense +1 Support = 6[/color]
Blast
Fire, S-Attack
*Ash punches his fist in the air, which causes a powerful fireball to blast from his fist an home in on his foe*
365 Damage
Undodgeable, Breaks Shields
Used x6
HP: 1,520
Status: Fine
Cooldown: Incinerative Presence [2/2 -- READY]
**+70 Hp, +1 Barrier, and +1 attack slot from Ash to Remnant/Clones**
HP: 620
Barrier: 1 Hp [+1 Attack Slot
Status: Fine
Cooldown: Shockwave [2/2 -- READY], Teleport [0/1], Arc Ray [0/1], Arc Slash [0/2]
Nat. Dodge: 3/5
Clones 1-4: 71 HP [1 Attack Slot]
Clone Barrier 1-4: 1 HP [1 Attack Slot]
Quick Step
Dodge Type
*Warrior's movements allow him to swiftly maneuver away from harm-- too quickly to be seen by the naked eye.*
Effects: Warrior dodges one attack.
Additional Effects: Warrior gains +1 Attack slot for two turns. If two uses are stacked for the Recon Type "OmniDodge" effect, then the Attack Slot Boost is stacked as well.
Uses: 6 [5/6 Left]
**Dodges first attack, +1 Attack Slot**
Failsafe
Shield Type
*Warrior braces himself for an attack. Though the maneuver is quick, it is rather unreliable in terms of strength.*
Effects: Block 1 Attack
Additional Effects: Cannot block attacks of Warrior's Elements. Costs 1 Attack Slot to use this skill.
Uses: 8 [7/8 Left]
**Blocks second attack**
Just an Illusion...
Passive, Counter-Type
*Warrior counter attacks his victim-- his method of attack varies depending on the situation*
Effects: For every 2 attacks that Warrior avoids, he gets +1 Attack slot for the turn, and +30Dmg for the turn per attack avoid with an omni status.
Additional Effects: Warrior takes x2 Damage from Unavoidable Damage, Counter Damage, and Stage Damage.
**+1 Attack Slot**
**Earns a 1 Hp Barrier and +1 Attack Slot, and +70 HP from Ash**
Regen: 94
HP: 1,276 / 720
Aura2: 50 HP [+40 Dmg]
Barrier: 1 HP [+1 Attack Slot]
Attack Slots: 5 +1 Offensive +1 Barrier = 7
Damage Boost: +40
Faith Slash
Elec, C-Attack
*Warrior slashes at his opponent-- his form varies depending on the situation*
250 320 Damage
Breaks Shields, Cuts Auras
-Deals +30 Damage per Aura in play. [1 in play means +30 Dmg]
Used x7
HP: 1,276
Aura1: 1 HP [+40 Dmg]
Barrier: 1 Hp [+1 Attack Slot]
Status: Fine
CoolDowns: Energy Blast [1/3--READY], Versatile Slash [1/1--READY], Execute [3/3--READY]
Incoming Damage: 2, 190 (from Ash)
Incoming Damage: 329 (from Remnant)
Incoming Damage: 2, 240 (from Warrior)
Total Incoming Damage: 4, 759
**All Navis Recieve +70 Hp and a 1HP Barrier that grants +1 Attack Slot until broken by Ash**
DEFENSIVE [REMNANT]
[/b]Time's Break
Shield Type
*Remnant's eyes flash brightly with light, causing time to slow down around him. It only lasts for a short while, though-- just enough for him to parry a few deadly strikes from his foe*
Effects: Blocks 2 Attacks
Uses: 4 [/color] [2/4 Left]
**Blocks both attacks**
Memory's Protection
Aura Type
*Remnant uses the same fighting style as old-school Warrior-- memories of Warrior's past trigger a phenomenon in Remnant's body that produces multiple weak, yet effective fields of protection around the navi. As it was said before his death, "The past can never be erased", so it must always be protected*
Effects: Activates two 1 HP Auras.
Additional Effects: When either are destroyed, Remnant heals 80HP. If either last until the end of the turn, they are automatically destroyed and Remnant heals 120 HP per aura.
Uses: 1 [0/1 Left]
**Summons 2 [1 HP] Auras**
HP: 1, 050
Aura1: 1 Hp
Aura2: 1 HP
SET-UP [REMNANT]
Relentless Blitz
*Remnant's sword splits into two, and each blade is now twice its original size. With two deadly weapons in hand, Remnant's eyes begin to glow so brightly that they shatter his visors. Lightning bolts strike from the hilt of each blade and travel to the end of Remnant's arm, signifying the vast increase of speed and strength he now wields. The area seems to develop a heartbeat of its own as Remnant's pulse emits so powerfully from his body that it causes the ground to react*
Effects:
Remnant gains +1 use to 1 skill of choice ["Memory's Protection" chosen]
Remnant can summon twice as many clones per use of his speed skill
Costs Remnant 200HP to enter this Hyper Mode
Duration:
1 Turn
**Activated**
Past & Present
Clone Type
*Remnant summons two forms of Warrior-- the past form of himself and the present form. The appearance of the past is exactly like Remnant's current form, the appearance of the present is exactly like Warrior's current form*
Effects: Summons
Additional Effects: Clones have the same natural avoiding abilities as Remnant, but are targeted by Remnant's `Hits All` attacks. This skill costs 100HP for Remnant to use.
Uses: 2 [1/2 Left]
**Summons 4 clones**
-300 HP
OFFENSIVE [REMNANT]
Attack Slots: 3
Teleport
Sonic, S-Attack
*Remnant's quick movement around the battle field allows him to essentially teleport, which causes a shockwave of sound to travel along the battle field that both hinders his foe and damages terrain*
Berserk, Confuse. Hits All[/b]
-By reducing this attack's damage to '0', it can be used this turn without consuming an attack slot.
2 Turn Cooldown
**May add Hits all to 1 attack 3x per battle [Sonic Lv3]**
**"Clones ... are targeted by Remnant's `Hits All` attacks. **
**Hits All Clones. Deals 0 Damage, Clones are confused and Berserk**
LightSpeed Flurry
C-Attack
Light
*Remnant's eyes flash brightly, causing time to come to a complete halt. At light speed, he dashes through each foe and delivers an unbelievably quick slash of light as he passes them. After punishing each opponent, time returns to normal and a flash of light remains visible from where each slash was made*
325 Damage
Hits All. Breaks Shields, Cuts Auras. Remnant has +1 Attack Slot and +30 Damage to all attacks the following turn, if this attack is avoided. Stacks per victim of the attack.
**Aimed at All Clones**
**"Clones have the same natural avoiding abilities as Remnant"**
**Clones naturally dodge the above attack. Grants Remnant +4 attack slots and +120 Dmg next turn**
Arc Ray
Light, S-Attack
*A large needle of light forms in front of Remnant. As he casts it off, it travels at light speeds to connect with his foe. After connecting, the ray of light sticks into the victim. When any of Remnant's attacks connect with the victim of the needle, bursts into a small explosion of light, causing additional pain to Remnant's opponent*
If Hits, Remnant has +20 Damage to all attacks the following turn [stackable].
-By reducing this attack to '0' Damage, Remnant may add 2 Aiming effects of choice to this attack.
1 Turn Cooldown
**May add Hits all to 1 attack 3x per battle [Sonic Lv3]**
**"Clones ... are targeted by Remnant's `Hits All` attacks. **
**Hits All Clones. Deals 0 Damage, +80 to Remnant's attacks next turn**
Arc Slash
Light, S-Attack
*Remnant swings his blade-- though he is not adjacent to his foe. A beam of light strikes through his foe, resembling the fashion that Remnant swung his sword. The light slowly fades away after damaging his opponent, but while it remains alive, it is tangible enough for Remnant to grab and use as a weapon until it disappears*
If Hits, Remnant has +1 Attack slot the following turn [non-stackable].
-By reducing this attack to '0' Damage, Remnant may add 2 Aiming effects of choice to this attack.
2 Turn Cooldown
**May add Hits all to 1 attack 3x per battle [Sonic Lv3]**
**"Clones ... are targeted by Remnant's `Hits All` attacks. **
**Hits All Clones. Deals 0 Damage, +1 Attack slot to Remnant next turn**
**CLONE 1**
Attack Slots: 1 +1 Berserk = 2
Arc Spread
Light, S-Attack
*The light in Remnant's body naturally spreads from him and scatters throughout the field in the form of small blasts. Each blast scatters in a random direction, and occasionally homes in on one of Remnant's victims at light speed to collide with them. If the blast connects, it explodes into many small needles of light that all stick into their victim. When any of Remnant's attack hit the foe who is stuck with the needles, the needles burst into a small explosion of light, causing additional pain to the victim*
Undodgeable, Breaks shields.
-If this attack hits a clone, or an unintended target, Remnant's attacks deal +10 Dmg the following turn. They deal +10 more if the victim is destroyed from this attack.
-If Remnant [or the clone using this attack] is berserk, this attack's damage is reduced to '1'.
Arc Spread
Light, S-Attack
*The light in Remnant's body naturally spreads from him and scatters throughout the field in the form of small blasts. Each blast scatters in a random direction, and occasionally homes in on one of Remnant's victims at light speed to collide with them. If the blast connects, it explodes into many small needles of light that all stick into their victim. When any of Remnant's attack hit the foe who is stuck with the needles, the needles burst into a small explosion of light, causing additional pain to the victim*
Undodgeable, Breaks shields.
-If this attack hits a clone, or an unintended target, Remnant's attacks deal +10 Dmg the following turn. They deal +10 more if the victim is destroyed from this attack.
-If Remnant [or the clone using this attack] is berserk, this attack's damage is reduced to '1'.
**HITS SELF (Destroys clone and triggers first effect)**
**REPEATED BY ALL FOUR CLONES**
**+80 Dmg to Remnant's attacks next turn**
Past & Present
Clone Type
*Remnant summons two forms of Warrior-- the past form of himself and the present form. The appearance of the past is exactly like Remnant's current form, the appearance of the present is exactly like Warrior's current form*
Effects: Summons
Additional Effects: Clones have the same natural avoiding abilities as Remnant, but are targeted by Remnant's `Hits All` attacks. This skill costs 100HP for Remnant to use.
Uses: 2 [0/2 Left]
**Used to summon 4 more clones**
-200 HP
END TURN [REMNANT]
[/b][/center]HP: 550
Status: Fine
Cooldown: Shockwave [2/2 -- READY], Teleport [0/1], Arc Ray [0/1], Arc Slash [0/2]
Nat. Dodge: 3/5
Clones 1-4: 1 HP [1 Attack Slot]
Stat Boosts next turn: +280 Dmg, +5 Attack Slots
DEFENSIVE [ASH]
[/b]Unrelenting Revenge
Shield Type
*After parrying his foe's attacks, Ash fires back with prejudice firepower*
Effects: Blocks 1 Attack slot from each foe.
Additional Effects: +1 Attack Slot for 1 turn, per attack blocked
Uses: 2 [/color] [0/2 Left]
**Blocks first attack. +1 Attack Slot**
**Nat. Dodges second attack**
Raging Flame
Custom HP+ Type
*A ball of fire engulfs Ash, drastically increasing his defensive and offensive abilities as it rages around his body*
Effects: Restores 70 HP
Additional Effects: Creates a 1 HP Barrier after being healed. Barrier grants +1 Attack Slot while active.
Uses: 2 [0/2 Left]
**Used twice for the Support Type Effect: "You may expend an 2 HP+ Support skill uses instead of one to make that use heal all allies."**
**Restores 70 HP to ALL Allies, creates a 1 HP Barrier for ALL allies, granting +1 Attack slot for ALL Allies**
Regen: 100 Hp
HP: 1, 520
Barrier: 1 HP [+1 Atk Slot]
OFFENSIVE [ASH]
Attack Slots: 4 +1 Defense +1 Support = 6[/color]
Blast
Fire, S-Attack
*Ash punches his fist in the air, which causes a powerful fireball to blast from his fist an home in on his foe*
365 Damage
Undodgeable, Breaks Shields
Used x6
END TURN [ASH]
[/b][/center]HP: 1,520
Status: Fine
Cooldown: Incinerative Presence [2/2 -- READY]
END TURN [REMNANT CONT'D]
[/b][/center]**+70 Hp, +1 Barrier, and +1 attack slot from Ash to Remnant/Clones**
HP: 620
Barrier: 1 Hp [+1 Attack Slot
Status: Fine
Cooldown: Shockwave [2/2 -- READY], Teleport [0/1], Arc Ray [0/1], Arc Slash [0/2]
Nat. Dodge: 3/5
Clones 1-4: 71 HP [1 Attack Slot]
Clone Barrier 1-4: 1 HP [1 Attack Slot]
DEFENSIVE [WARRIOR]
[/center]Quick Step
Dodge Type
*Warrior's movements allow him to swiftly maneuver away from harm-- too quickly to be seen by the naked eye.*
Effects: Warrior dodges one attack.
Additional Effects: Warrior gains +1 Attack slot for two turns. If two uses are stacked for the Recon Type "OmniDodge" effect, then the Attack Slot Boost is stacked as well.
Uses: 6 [5/6 Left]
**Dodges first attack, +1 Attack Slot**
Failsafe
Shield Type
*Warrior braces himself for an attack. Though the maneuver is quick, it is rather unreliable in terms of strength.*
Effects: Block 1 Attack
Additional Effects: Cannot block attacks of Warrior's Elements. Costs 1 Attack Slot to use this skill.
Uses: 8 [7/8 Left]
**Blocks second attack**
Just an Illusion...
Passive, Counter-Type
*Warrior counter attacks his victim-- his method of attack varies depending on the situation*
Effects: For every 2 attacks that Warrior avoids, he gets +1 Attack slot for the turn, and +30Dmg for the turn per attack avoid with an omni status.
Additional Effects: Warrior takes x2 Damage from Unavoidable Damage, Counter Damage, and Stage Damage.
**+1 Attack Slot**
**Earns a 1 Hp Barrier and +1 Attack Slot, and +70 HP from Ash**
Regen: 94
HP: 1,276 / 720
Aura2: 50 HP [+40 Dmg]
Barrier: 1 HP [+1 Attack Slot]
OFFENSIVE [WARRIOR]
[/center]Attack Slots: 5 +1 Offensive +1 Barrier = 7
Damage Boost: +40
Faith Slash
Elec, C-Attack
*Warrior slashes at his opponent-- his form varies depending on the situation*
Breaks Shields, Cuts Auras
-Deals +30 Damage per Aura in play. [1 in play means +30 Dmg]
Used x7
END TURN [WARRIOR]
[/center]HP: 1,276
Aura1: 1 HP [+40 Dmg]
Barrier: 1 Hp [+1 Attack Slot]
Status: Fine
CoolDowns: Energy Blast [1/3--READY], Versatile Slash [1/1--READY], Execute [3/3--READY]
Incoming Damage: 2, 190 (from Ash)
Incoming Damage: 329 (from Remnant)
Incoming Damage: 2, 240 (from Warrior)
Total Incoming Damage: 4, 759
**All Navis Recieve +70 Hp and a 1HP Barrier that grants +1 Attack Slot until broken by Ash**