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Post by Deleted on Mar 10, 2011 16:21:43 GMT -8
The rules are simple, beat some of my old creations. One for each year I've been here. This will be one continuous battle, after one boss is downed, the next will follow. You'll receive prizes and earnings depending upon how many turns you survive and how many turns the boss was above 0 HP. Any navi can jump in at anytime. Jump ins will have to defend against the previous turn of attacks BEFORE attacking. Navis who reach 0 HP are considered in a downed state and will return upon the defeat of the current navi at half of their HP.)
Those of you without battle approval and wish to participate, please send a PM or get me on MSN or even IRC. (Note: You will be given a little compensation as such~) Without further ado let's get started. This topic will lock on the 26th and rewards will be given out then regardless of win or loss.
Wire frames formed over the area and soon matter filled the green grids in with data and form, giving the immediate area a rather new look to an OLD relic: a coliseum. Soon after the seeming creator of this place sat within a special designated area. Well, upon it anyway, he sat upon the stone railing that would usually prevent one from walking over the edge onto the stone benches below. His form was completely darkened out. He had shape and form, but it wasn't visible. It was almost as if he was invisible and visible at the same time.
Kazu: Alright, you're first YET AGAIN! Get going!
A pair of iron fans snapped open from behind a pair of stone gates. A black and purple navi fanned himself slowly as he walked onto the sandy arena floor. With a swing of his right hand, the fan wielder blew away all the sand within the arena in an instant. After the dust storm subsided it seemed there was someone ELSE standing there. While he looked similar there was no dark presence about him, and instead of a pair of fans, he had absolutely nothing.
Lex Aertena: It's been a while!
(Those who post after my next post are considered jumpins.)
(Bonus ends in 15 turns! You guys get first move~)
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Post by Kman on Mar 10, 2011 17:59:11 GMT -8
K-414 leapt into the arena, letting loose a bestial growl from his throat. He had been sent here by the Animus Syndicate to check out the high level of data being concentrated in one area. His body shivered as he caught wind of the energy being gathered here...this was something that he was definitely going to enjoy.
He leapt to the ground, having been above the arena, landing just after the dust storm had settled. "Let's see how you fight!" the wolf-navi roared before he leapt forward, unleashing a torrent of attacks at the other.
DEFENSIVE PHASE:
HP: 2695 Regen: 235 Degen: 100 New HP: 2830
ATTACK PHASE:
Name: Hook Slash Range: Combat Element: Normal Description: Mimicking a boxer, K-414 brings his clawed hand around in a fierce hook, catching most opponents off-guard. Effects: 255 Damage, Undodgeable, Breaks Shields x2
Name: Claw Thrust Range: Combat Element: Normal Description: K-414's claws flicker forward, moving almost too quickly to see and slicing through defensive shields with ease. Effects: 255 Damage, Undodgeable, Cuts Auras x2
Name: Power Strike Range: Combat Element: Normal Description: Less an attack with his claws and more of a straight-forward attack, K-414 focuses solely on shattering all defenses. Effects: 255 Damage, Breaks Shields, Cuts Auras x2
156 Total damage from Berserk
Tier 1 of Consuming Rage Active
Omni-Hybrid Skill: Name: Consuming Rage Type: Damage and Armor Increase, Clone Creation, Regeneration Description: With each step of pain that K-414 incurs, his wrath grows stronger, and he becomes stronger and more resilient to damage. Effects: Every time K-414 loses 9% of his max HP (242 HP as of now) he gains 8 armor and 9 damage to all attacks, with a max of 80 and 90 respectively. If an effect causes his HP to increase, he retains this armor and damage. In addition, at rank 3, 6, and 9 of Growing Rage, K-414 spawns a clone with 1 HP. These clones have 1 Attack Slot, and are able to take attacks for K-414. Also, for every rank of Growing Rage, K-414 gains Percent-based regeneration equal to the rank he is in. (1% at rank 1, 2% at rank 2, 5% at rank 5, etc)
Name: Serrated Body Range: Combat Element: Normal Description: K-414's body is a walking weapon, and each part of his body is designed for combat. Such that, when attacking, he often does additional damage to his targets just from contact alone. Effects: 140 145 Damage, Auto-attack, only used when K-414 has used at least one Combat attack that round
15 Damage from Berserk
271 Total Damage Taken
CONCLUSION PHASE:
1675 Damage @ Lex
HP: 2659 Status: Berserk Panels: Normal? Sand? Cooldowns: None
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Post by Deleted on Mar 10, 2011 20:32:27 GMT -8
Phenoix flew into the battlefield, wasting not time getting to attacking, his virus appeared directly below him and took the first shot, but not before Phenoix has readied his crystals for battle. As flames lashed out Artena, Phenoix charged his crystals with flames as they shot forth powerful flamethrowers. He quickly followed up this attack with two quick bursts of flame, but proceeded to charge an attack, abnormal to his normal opening attacks.
Setup:
Regen: 60
1260/1200
Crystal Obstacle Defense Description: Phenoix summons a large crystal next to him and infuses it with flames. The Crystal is then moveable freely around him and also bolsters his attacks. Effects: Creates a 200 HP Crystal that can intercept attacks aimed at Phenoix. While the Crystal is intact, all Fire attacks gain 40 damage. x2 use +1 via Seijuurou used x3
Candle:
Fire Breath S-attack Fire element *Candevil shoots a stream of pure energy from its mouth!* 220 damage. Burn
Phenoix:
Sacred Flames S-Attack Fire Flames billow up from around Phenoix, burning with all the heat of a star. 201 DMG, Undodgeable, Cuts Auras, Burns, Auto Attack
Arc Flame (Crystal 1) S-Attack Fire Phenoix fires a flame at his crystals, which charge with increased power before letting loose a powerful flamethrower. 454 Damage, Cuts Auras, Breaks Shields, Occurs once for each Crystal on the field, if used while no crystals are present, it deals half damage. CD: 1
Arc Flame (Crystal 2) S-Attack Fire Phenoix fires a flame at his crystals, which charge with increased power before letting loose a powerful flamethrower. 454 Damage, Cuts Auras, Breaks Shields, Occurs once for each Crystal on the field, if used while no crystals are present, it deals half damage. CD: 1
Arc Flame (Crystal 3) S-Attack Fire Phenoix fires a flame at his crystals, which charge with increased power before letting loose a powerful flamethrower. 454 Damage, Cuts Auras, Breaks Shields, Occurs once for each Crystal on the field, if used while no crystals are present, it deals half damage. CD: 1
Cremation S-Attack Fire Phenoix raises his hand and clenches his fist, causing a burst of flame to engulf the enemy seemingly out of nowhere. 464 DMG, Breaks Shields, Cuts auras, Gains 50 Damage when used after Flame's Sanction
Flame's Sanction S-Attack Fire Phenoix raises his fist to the air and opens it, creating a flame in the palm of his hand. Without warning, the flame disappears, and then engulfs the enemy. 514 DMG, Undodgeable, Cuts Auras, Gains 50 Damage when used after Cremation
Charging Conflagration
HP: 1260/1260 Crystal 1-3: 200/200 Candle: 500/500
CD:
Arc Flame - 1
Note to all Following Attackers: Crystals affect everyone on the field. If you use a Fire attack, it gains 120 damage.
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Post by Paruga on Mar 10, 2011 20:47:19 GMT -8
"Woo! This looks like my kinda party!" Aluminum whooped as he landed in the arena with Yaiba at his side.
Pre-Battle Phase:::
Aluminum summons Yaiba. Aluminum regens 175 hp Al's HP: 1775 Aluminum summons clones:
Dream-Team Omega Force! Clone speed skill Aluminum splits his soul into thirds, making sure to leave some himself Generates 2 clones, 10% max hp, 1 attack slot per turn 3x uses [2/3]
*Aluminum has 20 armor and takes 4% less damage from attacks (reminder for myself :P )
Battle Phase:::
Pinball S-range Metal-element Two balls of aluminum are thrown 80 damage 2 hits, undodgeable, breaks shields
Knock-Out C-range Metal-element A short thick metal bar straight to the head! 150 damage/ Cuts auras
Shining Sword S-range Light element Aluminum generates a long sword made of light from the same cannon that shoots his alumi-shard attack. 140 damage, undodgeable, breaks shields
Clone 1
Shining Sword S-range Light element Aluminum generates a long sword made of light from the same cannon that shoots his alumi-shard attack. 140 damage, undodgeable, breaks shields
Clone 2
Shining Sword S-range Light element Aluminum generates a long sword made of light from the same cannon that shoots his alumi-shard attack. 140 damage, undodgeable, breaks shields
Yaiba
Pre-Battle Stage:::
Nothin' he's cool like that.
Battle Phase:::
Sword Thrower S-attack Blade Element *Yaiba aims, then launches his sword at the enemy* 80 damage, breaks shields, cuts auras
Summary Phase::: Al's HP: 1775 Clones HPs: 160 Yaiba's HP: 600
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Post by Deleted on Mar 12, 2011 4:11:00 GMT -8
(Bonus ends in 14 turns!)
Gathering his strength, Lex Aertena shot a single orb of bright multi colored energy. Soon enough though, multiples of that same energy began to rain down, impacting the ground, damaging the panels and his opponents. Following that, a snap of his fingers and a bright pillar of energy struck the ground, resulting in the ground swelling up and expanding before bursting.
[Defense Set] None: 5052 damage taken HP: 14,948/20,000
Support Move Clear Condition User becomes immune to a status damage after it expires. Immune to Burn once it expires. [2/3 Uses left]
[Attack Set]
Energy Bomber Shot Type Normal Element For 10 turns, all battle participants take 50 damage. Breaks shields. Auto attacks for 10 turns. Causes user to have -1 attack slot while active. Can be removed via 'Ender', 'Dispersement' and 'Finalize'. User cannot avoid this.
[-50 HP: 14,898/20,000]
Kaboom Shot Type Normal Element Strikes all battle participants for 360 damage. User cannot avoid this.
[-360 HP, -50 HP[Burn]: 14,488/20,000]
[All navis who posted so far get 100 EXP]
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Post by Warrior on Mar 12, 2011 6:52:49 GMT -8
From behind Lex Aeterna, a navi appeared -- almost as if he had teleported there -- and chopped at his neck with the giant blade on the back of his shoulder. Silently landing and pausing after the slash, Warrior met eye to eye with the stranger as he turned around. With only enough time to twitch his lip, Warrior immediately proceeded to rush his opponent with more slashes from the massive weapon.
((It's been too long >=D ))
DEFENSIVE PHASE
Quick Step Dodge Type Effects: Warrior dodges one attack. Additional Effects: Warrior gains +1 Attack slot for two turns. If two uses are stacked for the Recon Type "OmniDodge" effect, then the Attack Slot Boost is stacked as well. Uses: 5 [4/5 Uses Remaining]
^Used to dodge the first attack
Failsafe Shield Type Effects: Block 1 Attack Additional Effects: Cannot block attacks of Warrior's Elements. Costs 1 Attack Slot to use this skill. Uses: 7 [6/7 Uses Left]
^Used to expend the Attack slot from "Quick Step", and to block the second attack
Just an Illusion... Passive, Counter-Type *Warrior counter attacks his victim-- his method of attack varies depending on the situation* Effects: For every 2 attacks that Warrior avoids, he gets +1 Attack slot for the turn, and +30Dmg for the turn per attack avoid with an omni status. Additional Effects: Warrior takes x2 Damage from Unavoidable Damage, Counter Damage, and Stage Damage.
^+1 Attack Slot
REGEN: 94 HP DMG TAKEN: 0
HP: 814 / 720
OFFENSIVE PHASE
Attack Slots: 5 [-1 on turn 1 , +1 from Passive Skill = 5]
Tactical Slash Elec, C-Attack *Warrior's slashes at his opponent-- his form varies depending on the situation* 250 Damage Breaks Shields, Cuts Auras -Soak -Shock
Versatile Blade Elec, C-Attack *Warrior slashes at his opponent-- his form varies depending on the situation* 150 Damage Breaks Shields, Cuts Auras -Paralyzes -If enemy is shocked, its effects are twice as potent for twice the duration -If enemy is soaked, its effects are twice as potent for twice the duration -If Hits, Elec Attacks deal +50 Damage for the next 2 turns 3 Turn Cooldown
Energy Blast Elec, S-Attack *A sphere of energy is captured into Warrior's left palm, then released as a small blast that homes in on his target* 0 Damage Breaks Shields, Cuts Auras - If Hits, Victim's attacks lose 50 Damage for 2 Turns and Warrior's attacks gain 50 Damage for 2 Turns 3 Turn CoolDown
Electric Sphere Elec, S-Attack *Warrior releases a blast of energy from his left palm that hovers in place as a sphere of energy. Warrior teleports to wherever the sphere floats and strikes it with his blade, causing it to be sent flying at his foe at incredible speeds* 240 Damage Breaks Shields, Cuts Auras, Hits All -If Hits, victim's attacks lose "Cuts Auras" for 2 turns. 3 Turn Cooldown
Wayward Fang Aqua, C-Attack *Warrior strikes with his over-sized blade to open for a combo* 230 Damage Breaks Shields, Cuts Auras -If Hits, Warrior can add +30 Damage to a single attack slot next turn
-If Panels are Sand, Warrior can reduce this attack's damage to '0' and use it at no cost. This effect has a 1 turn cooldown between use.
END TURN
Incoming Damage: 870
HP: 814/ 720 CoolDowns: Versatile Blade [0/3], Energy Blast [0/3], Electric Sphere [0/3]
((So if we die/revive... are our skill uses/HM activations restored?))
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Deleted
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Post by Deleted on Mar 12, 2011 13:04:17 GMT -8
[i'll ask you when you get on MSN again, but does Kaboom affect obstacles or just navis/virii as participants? additionally, did you account for burn's damage decrease on the first turn? Regardless, I'll post as if Kaboom only affects living participants and edit if I'm wrong]
The rain of attacks did little to damage Candle, taking the attack with no problems. Candle found that it needed to avoid the blast, throwing a glob of wax to block the blast. Phenoix however, simply withstood the attacks, his crystals gone and fused with into a powerful aura Candle then, after this barrage, erected his candle to begin his regenerative process.
Cleanse Healing Support Description: Phenoix calls forth rays of light to cleanse him of impurities caused by damage to his body and any obstacles he may have with him. Heals 100 HP to Phenoix and all obstacles he controls. x2 use used x1
Crystal HP: 300/200
Shining Soul Aura Support Description: Phenoix releases a light from his body that wards off attacks. A brilliant light that breaks down and absorbs power from various materials. Creates a 50 HP aura, Can optionally absorb obstacles on the field to add half their HP to the aura. x1 use. Absorbing 3 crystals, +450 HP
Creates a 500 HP aura.
Phen avoids both attacks with shining soul
Candle both takes Energy Bomber
Candle Dodges Kaboom with Candle Symbiosis
Candle Symbiosis Activated Defense skill *Candevil lobs a wad of wax at an attack!* Candevil blocks one attack for either itself, its owner, or its candle. [x2 uses] used x1 [1/2]
Candle Tier 0 Activated Family trait *Candevil summons a Candle that bursts into existence. Its bright flame restoring hope and health to the virii's allies.* Creates a Candle that restores 100hp every turn to the virus, its owner, and the other viruses that navi owns. The candles' HP is 100+(20 x Navi version) (160) Only one Candle may be active per Candevil. [x1 use]
HP: 1210/1200 Candle: 450/500 Crystal 1-3: 200/200 Candle 1: 160/160
Setup Phase:
Phen Regen: 60+125 (5 attacks hit)+100 (Candle) Candle Regen: 100 (candle)
HP: 1585/1200 Shining Soul: 500 HP Candle: 550/500 Candle 1: 160/160
Offensive Phase:4 actions
Candle:
Fire Breath S-attack Fire element *Candevil shoots a stream of pure energy from its mouth!* 100 damage. Burn
Phenoix
Sacred Flames S-Attack Fire Flames billow up from around Phenoix, burning with all the heat of a star. 141 DMG, Undodgeable, Cuts Auras, Burns, Auto Attack
Baptism of Fire S-Attack Fire Phenoix flaps his wings to create a tornado of fire around him, empowering him for the fight ahead 374 DMG, Undodgeable, Attacks next turn gain 50 extra damage regardless of success. CD: 3
Flame's Inferno S-Attack Fire Phenoix opens a large hole in the sky of the net, releasing a tower of Flame down on the opponent, searing their body instantly. 424 DMG, Cuts auras, breaks Shields, Gains +10 Damage for every Fire attack used before it in the battle, [Max +80] CD: 1
Flame's Tornado S-Attack Fire Phenoix opens a large hole below his opponent and summons up a large tower of fire that throws them around in a tornado of deadly flames. 97x4 DMG, Block/Dodge separately, Undodgeable, Cuts auras, Gains +2 Damage per hit for every fire attack used before it in battle, [Max +20 per hit] CD: 1
Charging Conflagration
HP: 1585/1200 Shining Soul: 500 HP Candle: 550/500 Candle 1: 160/160
CD:
Arc Flame - 0 READY Baptism of Fire - 3 Flame's Inferno - 1 Flame's Tornado -1
RUIN ENTERS THE BATTLE
Flying in from an overshot jump, Ruin slams his axe into the ground to break his fall, causing a large dust cloud to rise up and envelop his form. From this he was able to dodge the attacks he found himself facing. Saying nothing to the other participants, he instantly began his assault on Lex Aertena.
Setup:
Fatal Blade Activated, 150% damage dealt and recieved
Burst Passive Attack Slot+ Ruin taps into his darksoul's powers to increase his speed. +1 Attack/Turn, Can use 1 darkchip per turn without suffering glitches, a darkchip used this way deals 20% of its damage to Ruin. Passive
Card Effect: take 10% Damage from all attacks made during first 2 turns
Attack:
Round Trip S-Attack Break Ruin throws his axe at his opponent, though inaccurate, it builds Ruin's strength regardless. 63 Damage, Cuts Auras, All attacks this turn gain 30 damage, Auto Attack. CD: 1
6 Damage taken total
Corruption Darkchip Support Ruin taps into his dark power reserves to use Darkchips at maximum potential. Allows for one darkchip to be used without depeleting stock, must be a darkchip currently in possesion, Said darkchip causes glitch at half effectiveness and does not count toward Darkchips used per battle, but causes double karma loss. x2 uses used x1
DarkCircle S-Attack Dark/Sniper Elements Karma Loss: -6 -12 Use a cursor to attack! 495x2 Damage, Can't be countered. DarkCircle deals 7 hits divided between up to 7 targets with no more than 2 hits per target. Glitch: -50 HP per attack used -25 HP per attack used
1 Target, 2 hits dealt to Lex,
105 Damage Taken Total
Phantom Strike C/S-attack (S) Break Ruin brings his axe down on his opponent in the wake of a darkchip, drawing on its power. 401x2 Damage, Auto attacks after a Darkchip use, Damage is equal to half the damage of the darkchip, Breakers, effects, and range mirror the darkchip, Can optionally also mirror karma loss, but if this effect is used, all attacks following this one have -10 damage (Final Total), Cannot be used any other way, Max 2 uses per turn. (Karma Mirror chosen, -12 Karma, all attacks have -10 Damage (Final Total))
210 damage taken Total
Corruption Darkchip Support Ruin taps into his dark power reserves to use Darkchips at maximum potential. Allows for one darkchip to be used without depeleting stock, must be a darkchip currently in possesion, Said darkchip causes glitch at half effectiveness and does not count toward Darkchips used per battle, but causes double karma loss. x2 uses used x1 [0/2]
DarkCircle S-Attack Dark/Sniper Elements Karma Loss: -6 -12 Use a cursor to attack! 470x2 Damage, Can't be countered. DarkCircle deals 7 hits divided between up to 7 targets with no more than 2 hits per target. Glitch: -50 HP per attack used -25 HP per attack used
1 Target, 2 hits dealt to Lex,
329
Phantom Strike C/S-attack (S) Break Ruin brings his axe down on his opponent in the wake of a darkchip, drawing on its power. 392x2 Damage, Auto attacks after a Darkchip use, Damage is equal to half the damage of the darkchip, Breakers, effects, and range mirror the darkchip, Can optionally also mirror karma loss, but if this effect is used, all attacks following this one have -10 damage (Final Total), Cannot be used any other way, Max 2 uses per turn. (Karma Mirror chosen, -12 Karma, all attacks have -10 Damage (Final Total))
453 Damage Taken Total
Burst Effect Used
DarkCircle S-Attack Dark/Sniper Elements Karma Loss: -6 Use a cursor to attack! 465x2 Damage, Can't be countered. DarkCircle deals 7 hits divided between up to 7 targets with no more than 2 hits per target. Glitch: -50 HP per attack used
782 Damage Taken Total
Great Sweep C-Attack Break Ruin's axe swells up to a massive size as he swings it over a large area with such destructive force that nothing can stop it as it freezes enemies in fear. 100 Damage, Unavoidable, Hits All. CD: 1
842 Damage Taken Total
HP: 58/900 Glitch: -50 HP per attack used Karma: -54
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Deleted
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Post by Deleted on Mar 14, 2011 13:38:18 GMT -8
(Lex Aertena's 'Strikes all Battle Participants' is the same as Attacks All, and includes himself and his clones, etc.' Also those of you who haven't posted better post or you'll have a bunch of stuff to avoid. As for skill/HM refresh upon revival, yeah, they refresh.)
(Bonus ends in 13 turns)
Despite the other navis efforts he seemed to hold his ground, not even reacting to their attacks, yet. His eyes glanced over the newer arrivals. His energy rain seemed to stop falling as the entire area quickly began to brighten, starting from the sky. The entire area, even the air seemed to shake as the light became brighter and brighter until all that was engulfed within this light combusted and exploded.
[Defensive Set: None]
HP: 8,149/20,000
[Offensive Set]
Dispersement Support Move Stops effects of all users attacks that can be affected by it. Cures Elemental Damage effects. (Stopping Energy Bomber, Removing Soak, Shock and Burn)
[Immune to Burn]
Giga Special: ???? Normal Element Instantly sets all navis HP to .1.Unomnidodgeable. Destroys Auras and Barriers. Causes 2000 Recoil damage to user, user can't attack for 3 turns.
HP: 6,149/20,000
(Navis who posted in response to my last turn gain 2,000 Zenny)
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Deleted
Deleted Member
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Post by Deleted on Mar 14, 2011 14:20:38 GMT -8
Total Rewards Thus Far:
Phen: 100/2000 Ruin: 0/2000
==================================================
Phenoix merely stood as the bright flash enveloped the area, sure that his aura would block the attack. However Candle Panicked, throwing up a wall of wax in front of Phenoix and taking the full brunt of the attack. Phenoix thanked the virus with a nod, knowing that however strong the attack was, it did not kill his virus, as well as it did not harm the Candle, which continued to burn and heal him and his virus. Phenoix then went on the offensive again, though he held his charge, sure his attack would come in much greater use later on.
Phenoix/Candle Defense Set.
Candle uses Candle Symbiosis to Block for Phen
Candle Symbiosis Activated Defense skill *Candevil lobs a wad of wax at an attack!* Candevil blocks one attack for either itself, its owner, or its candle. [x2 uses] used x1 to block for Phenoix
Candle takes ????, HP=1
HP: 1585/1200 Shining Soul: 500 HP Candle: 1/500 Candle 1: 160/160
Setup:
Phenoix Regen: 60+100+100=260 Candle: 100
HP: 1800/1200 Shining Soul: 500 HP Candle: 101/500 Candle 1: 160/160
Offensive Phase: 4 Actions passive damage increase: 50
Candle:
Fire Breath S-attack Fire element *Candevil shoots a stream of pure energy from its mouth!* 100 damage. Burn
Phenoix:
Cremation S-Attack Fire Phenoix raises his hand and clenches his fist, causing a burst of flame to engulf the enemy seemingly out of nowhere. 394 DMG, Breaks Shields, Cuts auras, Gains 50 Damage when used after Flame's Sanction
Flame's Sanction S-Attack Fire Phenoix raises his fist to the air and opens it, creating a flame in the palm of his hand. Without warning, the flame disappears, and then engulfs the enemy. 444 DMG, Undodgeable, Cuts Auras, Gains 50 Damage when used after Cremation
Cremation S-Attack Fire Phenoix raises his hand and clenches his fist, causing a burst of flame to engulf the enemy seemingly out of nowhere. 444 DMG, Breaks Shields, Cuts auras, Gains 50 Damage when used after Flame's Sanction
Flame's Sanction S-Attack Fire Phenoix raises his fist to the air and opens it, creating a flame in the palm of his hand. Without warning, the flame disappears, and then engulfs the enemy. 444 DMG, Undodgeable, Cuts Auras, Gains 50 Damage when used after Cremation
Holding Charge
HP: 1800/1200 Shining Soul: 500 HP Candle: 101/500 Candle 1: 160/160
CD:
Baptism of Fire - 3 Flame's Inferno - 0 READY! Flame's Tornado -0 READY!
RUIN:
Strike Down Shield Defense Ruin slams his axe down on his opponent's attack, Stopping it cold. Blocks 1 attack, +1 darkchip use x2 uses used x1, blocks ????, +1 Darkchip Use
Burst Effect used, Use one Darkchip without Suffering Glitches, Darkchip Deals 20% of its damage to ruin.
DarkSword C-Attack Blade/Dark Elements Karma Loss:-4 Slice your foes with a large sword! ? (400) Damage, Cuts Auras, Can't be countered. Damage is equal to the opponents highest remaining HP (up to 400). Glitch: Locks all S-Attacks
Takes 120 damage from this attack, Ruin Falls.
HP: 0/900 DOWNED
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Post by Kman on Mar 14, 2011 18:52:04 GMT -8
K-414's systems recovered after their initial shock, and he shook his head, growling as he once more leapt into combat, not about to let this end while he was still fighting.
7 attacks hit last turn +700 HP
HP: 3359 Status: Berserk
Defensive Step:
Energy Bomber - Taken for 100 Damage
HP: 3259
371 Total Damage Taken
Kaboom - Taken for 720 Damage
HP: 2539
1091 Total Damage Taken
Tier 4 of Consuming Rage Active 1 clone spawned
Giga Special: ???? - Taken by clone Clone's HP: 1/1
Support Phase:
HP: 2539 Regen: 343 Degen: 100 HP: 2782
1191 Total Damage Taken
Attack Phase:
Name: Slash Range: Combat Element: Normal Description: Almost painfully simple, K-414 attacks an opponent by slashing with his claws. Effects: 275 311 Damage x1
31 Damage taken from Berserk
1222 total damage taken
Tier 5 Active
Name: Slash Range: Combat Element: Normal Description: Almost painfully simple, K-414 attacks an opponent by slashing with his claws. Effects: 275 320 Damage x5
160 Damage taken from berserk
1382 Total Damage Taken
Name: Serrated Body Range: Combat Element: Normal Description: K-414's body is a walking weapon, and each part of his body is designed for combat. Such that, when attacking, he often does additional damage to his targets just from contact alone. Effects: 140 158 Damage, Auto-attack, only used when K-414 has used at least one Combat attack that round
16 Damage taken from Berserk
1398 Total Damage Taken
Clone's Attack:
Name: Slash Range: Combat Element: Normal Description: Almost painfully simple, K-414 attacks an opponent by slashing with his claws. Effects: 275 155 Damage
Conclusion Phase:
2228 Damage @ Lex
HP: 2575 Status: Berserk(ending this turn) Cooldowns: None
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Post by Paruga on Mar 14, 2011 20:05:55 GMT -8
Oh Gosh...knew I was forgetting something!
*No RP this time around*
Aluminum
Pre-Battle Phase:::
Takes 30 damage from Energy Bomber Nat. Dodging Kaboom Blocking Giga Special: ???
Back-Up A basic shield x3 uses. Blocks single attack. This is when 3 NPC police navis show up and take the blow. [2/3]
Regenerating 175 HP Al's HP: 1745 Aluminum also gets 100 EXP
Battle Phase:::
Knock-Out C-range Metal-element A short thick metal bar straight to the head! 150 damage/ Cuts auras
Tackle C-range Metal Element Aluminum charges the foe, bringing him down to the ground 150 damage/ Ignores Armor/ 1 turn Cooldown
Iron Fist C-range Metal element Aluminum's fist swells up to an unbelievable size for such a thin navi, dealing enormous amounts of damage 140 damage, cuts auras, breaks shields
Clone 1:::
Takes 30 Damage from Energy Bomber
Iron Fist C-range Metal element Aluminum's fist swells up to an unbelievable size for such a thin navi, dealing enormous amounts of damage 140 damage, cuts auras, breaks shields
Clone 2:::
Iron Fist C-range Metal element Aluminum's fist swells up to an unbelievable size for such a thin navi, dealing enormous amounts of damage 140 damage, cuts auras, breaks shields
Yaiba
Pre-Battle Phase:::
Takes no damage due to being a Shadow Virus Gains 100 EXP
Battle Phase:::
*Charging Shadow Strike*
Summary Phase::: Aluminum's HP: 1745 Clones HP's: 130 ea. CD's: Al- Tackle [0/1] Al and Yaiba get 100 EXP
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Post by datanine on Mar 14, 2011 20:15:35 GMT -8
“Because if you thought I’d bleed then you were wrong; Because I will not stop holding on!” [/font] _______________________________[/center] (I take it this battle is OOC, so I don’t mind this one, and I’ll even turn down the volume on my RPing to not muck things.)
Descending from the skies was not only the bright light the NetNavi had cast upward, but also a peculiar form that he entangled itself within the shining rays. That bright glow mixed with heavenly grace had made for a blinding sight as a bundle of fluff encased in a pure white that not of any cloth bleached one could find on the Earth. Making an entrance, raveled in a layer of bright white feathers that went around her body, she was guarded as she had flew into the stage making herself known and shown, but it was the swift and sharp that would see before any mortal. With quick haste she had dove downward and with her foot touching down so delicately one moment, one would not expect the next movement. A kick off that was like a hoof of a mustang leaving to take flight and with an open palm and hand the figure had rushed Lex Aertena with a swirling sphere of energy. She had aimed to drill the force into the NetNavi’s body and just as quickly, opening her palm had let it go making it a combination of a powerful impact to force the figure back and do damage while doing so.
She had stood tall with her wings pelting, losing each feather as it had become torn asunder by the strange attack as it took her place, but alas, the NetNavi was safe and even after it cost her both angelic wings. Megami had appeared on the scene with all the usual heavenly grace, with her body and the small body of her look-alike friend who had been cocooned in her bundle of feathers. However, what she had lost in the destruction of her pelting appendages of feathers she had made up with swiftness as she moved quickly with her opening attack and continued her relentless assault as she had continued forth attacking the NetNavi with her combination of powerful Aura-Based attacks.
::Defensive Phase:: [Summon Demi] Skill Name: Return to Grace Description: As the diamond shaped marking upon Megami’s forehead glows, from her back emerges a pair of angelic wings with a divine like property. Awakening, her wings possess a type of consciousness that seems to suggest that she is “beyond” a simple NetNavi. With a separate consciousness, they act as “clones” as they are able to launch “Aura” based attacks with Megami’s encouragement behind them, while attacking her main body will take separate damage from them, unless an attack “Hits All” as if they are attacking a clone. Defensively, Megami can have one of these wings close in around her body and protect herself from an attack just as a clone would protect her. Effects: Creates Two Wings [“Clones“] with 20% of Megami’s Max HP with no attack slots. Megami gains one attack slot per clone. Uses: 1 (-1 Use – 0 Remain) [Megami shields herself against Giga Special: ???? with Right Wing] [Megami shields Demi against Giga Special: ???? with Left Wing] ::Status::
Megami: 1750/1750 Demi: 500/500
Left Wing (1): 1/350 Right Wing (1): 1/350 ::Attack Phase (Megami):: Skill Name: Seraphim Haste Description: A “hastening” type effect that boosts Megami’s speed, but dependent on the number of wings she has on her back. By synchronizing the function and movement of her speed, the wings that are summoned all make it so that her speed is up to par giving her extra movement dependant on how many are active. The more wings, the more attack slots are added. (Capped at eight; the number of wings on a real Seraphim angel.) However, it would be wondrous to know if it is possible for Megami to have more than two wings. Effects: For each “Clone” active by the effect of “Return to Grace,” Megami gains an attack slot. [Capped at eight slots.] Uses: 2 (-1 Use – 1 Remains) Attack Slots: 8 [Attack 1 – Divinity Drive @ Lex Aertena] (135 Normal DMG) [Attack 2 – Divinity Sphere @ Lex Aertena] (155 Normal DMG) [Attack 3 – Divinity Sphere @ Lex Aertena] (155 Normal DMG) [Attack 4 – Divinity Sphere – Surge @ Lex Aertena] (206 Normal DMG) [Attack 5 – Divinity Sphere – Storm @ Lex Aertena] (223 Normal DMG) [Attack 6 – Battle Chip! Heat Shot! @ Lex Aertena] (165 Fire DMG) [Attack 7 – Battle Chip! Bubbler! @ Lex Aertena] (165 Aqua DMG) [Attack 8 – Battle Chip! Wood Tower! @ Lex Aertena] (165 Wood DMG) Attack Name: Divinity Drive Range: C-Range Element: Normal Description: Megami can use a Divinity Sphere in so many ways, including in close combat! So, when Megami needs to get close and personal with an enemy, she can kick off and quickly close the distance between herself and an opponent and drive forth a powerful “Divinity Sphere” shot right from where she stands. The damage from so close is quite hazardous to deal with, and considering the range, it breaks right through enemy guards. If Megami charges, it, it is capable of becoming a larger mass that drills and breaks through tough Armor! Damage, Effects: 135 Damage [Undodgable, Breaks Shields; Ignores Armor if Charged] Attack Name: Divinity Sphere Range: S-Range Element: Normal Description: Megami uses the bracelets on her wrists in order to gather Aura to that point. At this spot along her body, she flexes her hands in order to create powerful Spheres of Aura which are held by her palms, or even build up in a spherical shape along her wrists and around her hands. With that power built up, she fires off the spheres of this aura that impacts the target with great force. This attack is most basic and manipulated in so many forms. Divinity Sphere is able to be charged in order to cause greater damage to the target, but if an “Aura” is present, the attack can be Auto-Charged for a turn. (0.5 added to base damage multiplier each time.) Damage, Effects: 155 Damage [Breaks Shields, Undodgable; Maximum 2-Turn Optional Charge (Adds 0.5 to base damage multiplier each time.)] Attack Name: Divinity Sphere – Surge Range: S-Range Element: Normal Description: Megami gathers energy in an instance and lets out a single blast of a sphere of aura that not only aims to strike the opponent, but to cause more damage on a larger scale than a base Divinity Sphere. However, this can only be used if Megami has used “Divinity Sphere” in the same turn. Damage, Effects: 165 Damage [Breaks Shields, Undodgable; DMG increases by 25% if used after a "Divinity Sphere" attack; Attack can only be used once per turn.] Attack Name: Divinity Sphere - Storm Range: S-Range Element: Normal Description: Megami gathers all of her energy for a finishing attack for the turn and lets loose with a powerful “Divinity Sphere” that is larger than the last. It is quick and seems to break through most guards in an instant. This attack can only be used after “Surge” has been used at least once and can only be used as the final attack on the turn in the very last attack slot. If an attack slot is lost due to effects from the opponent, then Megami is unable to use this attack. Damage, Effects: 165 Damage [Breaks Shields, Undodgable; DMG increases by thirty-five percent if used after "Divinity Sphere - Surge." Can only be used once per turn.] Attack Name: Battle Chip! Heat Shot! Range: S-Range Element: Fire Description: From “The Heart Corporation,” Adenah presents Xenneth with the Battle Chip Axess, an upgrade of the “Battle Chip Gate.” With this technology, Xenneth can download and hold certain Battle Chip Data. Within the device is the pre-loaded Battle Chip Data, Heat Shot. With this attack, Megami can unleash a powerful blast of searing flame that spreads with an intense inferno. Damage, Effects: 165 Fire-Damage [Breaks Shields, Undodgable] Attack Name: Battle Chip! Bubbler! Range: S-Range Element: Aqua Description: From “The Heart Corporation,” Adenah presents Xenneth with the Battle Chip Axess, an upgrade of the “Battle Chip Gate.” With this technology, Xenneth can download and hold certain Battle Chip Data. Within the device is the pre-loaded Battle Chip Data, Bubbler. With this attack, Megami can unleash a blast of water that bursts in a spread of bubbles and drenching water. Damage, Effects: 165 Aqua-Damage [Breaks Shields, Undodgable] Attack Name: Battle Chip! Wood Tower! Range: S-Range Element: Wood Description: From “The Heart Corporation,” Adenah presents Xenneth with the Battle Chip Axess, an upgrade of the “Battle Chip Gate.” With this technology, Xenneth can download and hold certain Battle Chip Data. Within the device is the pre-loaded Battle Chip Data, Wood Tower. With this attack, Megami can unleash the fury of the Earth, making it so the area is riddled with thorns of wood that breach from the lands. Damage, Effects: 165 Wood-Damage [Breaks Shields, Undodgable] ::Attack Phase (Demi):: Attack Slots: 1 Name: Speed up! Activated Speed skillDesc: Demi charges her dashes faster and performs them almost twice as quickly!* Charges one attack. May only be used once per turn. [x3 uses] (-1 Use! 2 Uses remain!) [Attack Slot 1 – Demi Charges her [Demi Dash] Attack!] ::Status::
Megami: 1750/1750 Demi: 500/500
Left Wing (1): 1/350 Right Wing (1): 1/350
Total (Megami): 1369 DMG @ Lex Aertenal [Elemental Not Counted (I don’t know it)] Total (Demi): 0 DMG @ Lex Aertenal _______________________________ “Because I’ve seen love die, way too many times; When it deserves to be alive!” [/font][/center] ::OOC Stats::Now Listening To: ”Emergency“ by ParamoreIC Attire: Sky Blue GraceChatty Ditz: -----[/size]
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Post by Warrior on Mar 14, 2011 21:17:20 GMT -8
Despite Lex Aertena's massive attack, Warrior still stood his ground against it. He took the hit full force, and it was enough to weaken him entirely-- but not enough to keep him down for the fight. This battle was just getting started.
After quickly regaining some of his strength, Warrior made another go at Lex Aertena. Each step he made toward his target caused the ground to whither and die beneath his feet, and it spread rapdily so that by the time he reached Lex, the entire area had become a desolate wasteland. When in range, Warrior let out several aggressive strikes on his target -- hacking and slashing, hopefully to some avail.
Remnant had joined the fight as well. As had Ash. During the bright flash, they made their entry while hiding behind their defenses. Wasting no time, they jumped in the fray and got violent as well.
ASH'S DEFENSE
Unrelenting Revenge Shield Type *After parrying his foe's attacks, Ash fires back with prejudice firepower* Effects: Blocks 1 Attack slot from each foe. Additional Effects: +1 Attack Slot for 1 turn, per attack blocked Uses: 2 [1/2 left]
**Used to block the ???? attack. +1 Attack Slot**
Regen: 100 Hp HP: 1, 150 / 1, 050
ASH'S OFFENSE
Attack Slots: 4 + 1 (Skill) = 5[/color]
Kick-Blast Fire, S-Attack *Ash kicks the air, which causes a powerful fireball to blasts from his foot ann home in on his foe* 365 Damage Breaks Shields, Cuts Auras Used 5x
ASH'S END TURN
HP: 1, 150 Status: Fine Cooldowns: None
REMNANT'S DEFENSIVE[/color]
-You may use your Natural Dodge as a Shield instead, at will
**Remnant uses ^Defense Type special ability to block the attack with his natural dodge shield**
HP: 1, 050 / 1, 050 Nat. Dodge CD: 0/5
REMNANT'S OFFENSIVE
Attacks Slots: 3
Spin Blade Light, C-Attack *Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process* 185 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Spin Blade Light, C-Attack *Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process* 195 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Spin Blade Light, C-Attack *Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process* 205 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
REMNANT'S END TURN
HP: 1, 050 Status: Fine Cooldowns: None Nat. Dodge: 0/5
WARRIOR'S DEFENSIVE PHASE
**Attack taken by 'Alpha Barrier'**
REGEN: 94 HP DMG TAKEN: 0
HP: 908 / 720
WARRIOR'S SET UP PHASE
(ya'll are gunna hate me for this, but whatever >.>)
Corrupted Presence Stage Type *Warrior's presence darkens the immediate area-- the atmosphere around him reacting to his very existence. All environmental life in his presence withers and dies away simply by his drawing near to it.* Effects: Turns panels to 'Sand' for 2 turns Uses: 3 [2/3 Left]
**Panels turned to sand**
Sand Panels[/u] Element: Sand Attrabutes: -All non-sand Navis lose the ability to naturaly dodge alltogether -If an aqua-element attack is used, all Navis lose the power to use speed moves for 2 turns (Does not effect the Navi who used the aqua-attack). -Wind-element attacks deal +100 DMG (Damage added to final total)[/color]
Tainted Aura Aura Type *A faint glow burns and envelopes a layer above Warrior's skin* Effects: 50 Hp. Warrior's attacks deal +40 Damage while the Aura is active. Damage-boost is increased by +10Damage per additional Aura that is active alongside this one. Uses: 4 [2/4 Left]
**Summons two Auras. Each yields +50 Dmg to all of Warrior's attacks, while intact**
HP: 908/720 Aura1: 50 HP (+50 Dmg) Aura2: 50 HP (+50 Dmg) Stage: Sand [0/2]
WARRIOR'S OFFENSIVE PHASE
Attack Slots: 5 **CURRENT DAMAGE BOOSTS** +50 Dmg to Elec for 2 turns (from 'Veratile Blade') +50 Dmg to Warrior's attacks for 2 turns (from 'Energy Blast') +30 Dmg to one attack this turn (from 'Wayward Fang') [used on 'Faith Slash'] +50 Dmg to Warrior's attacks (Aura1) +50 Dmg to Warrior's attacks (Aura2) **TOTAL** +150 Dmg to all attacks +50 extra Damage to Elec attacks +30 extra Damage to 'Faith Slash' on its first use
Wayward Fang Aqua, C-Attack *Warrior strikes with his over-sized blade to open for a combo*
230 0 Damage Breaks Shields, Cuts Auras -If Hits, Warrior can add +30 Damage to a single attack slot next turn -If Panels are Sand, Warrior can reduce this attack's damage to '0' and use it at no cost. This effect has a 1 turn cooldown between use.
**STAGE EFFECT TRIGGERED** -If an aqua-element attack is used, all Navis lose the power to use speed moves for 2 turns (Does not effect the Navi who used the aqua-attack).
**NOBODY [excluding Warrior] can use Speed Skils for 2 turns**
Versatile Slash Elec, C-Attack *Warrior slashes at his opponent-- his form varies depending on the situation*
250 450 Damage Breaks Shields, Cuts Auras -If Panels are Sand, Elec Attacks deal +50 Damage this turn 1 Turn Cooldown
**Elec Attacks now deal +250 Dmg for the turn**
Faith Slash Elec, C-Attack *Warrior slashes at his opponent-- his form varies depending on the situation*
250 590 Damage Breaks Shields, Cuts Auras -Deals +30 Damage per Aura in play (+60 Dmg this turn)
Death Bolt Elec, S-Attack *Warrior summons a bolt of black lightning to strike his foe and obliterate their defenses*
220 470 Damage Breaks Shields, Cuts Auras -Paralyzes 1 Turn Cooldown
Execute Elec, C-Attack *Warrior crosses his blades at his opponent's neck just before ripping them apart to finish the battle*
52 104 Damage x 4 Hits UnOmniDodgeable, Cuts Auras -Cuts Undershirt - Ignores Armor, Avoid Separately - Regardless of Success, auto strikes again next turn, with same effects and half damage [Excluding this "Regardless of Success:..." effect] 3 Turn Cooldown
WARRIOR'S END TURN
HP: 908/ 720 Status: Fine CoolDowns: Versatile Blade [1/3], Energy Blast [1/3], Electric Sphere [1/3], Versatile Slash [0/1], Death Bolt [0/1], Execute [0/3] Stage: Sand [1/2]
Incoming Damage: 1, 825 (from Ash) Incoming Damage: 585 (from Remnant) Incoming Damage: 1, 956 (from Warrior)
Total Incoming Damage: 4, 366
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Post by Deleted on Mar 15, 2011 18:45:42 GMT -8
Kazu stared at his first creation...first assisted creation lose form and shape and then his body became pure energy. But only for a moment.
I can't believe you lost. That's what you get for being so outdated. Back home you go.[/b][/color]
With a wave of his hand that navi was gone, and two more appeared. One was Li, clad in his green as usual, except there was something different. A black X shaped blind fold was over his eyes.
I could have told you that would happen.
Kazu just shook his head as the second navi made her way down to the arena. She took about two steps before appearing in the center. Her footsteps were barely audible as her heels touched the sand panels. Her purple eyes stared from one navi to the next. She seemed more human than most navis, short purple hair, long black boots, a matching dress and a cute top hat to boot. What was strange about her was the pair of wings she had sprouting from her back, the black and purple orb in her hand, and the similar colored staff, with a large orb at its top.
Eise:Don't blink~
She waved the staff twice in their general direction causing a series blue energy wisps to swirl around her and then away from her.
[2nd Boss: Eise]
Red Hearts or Blue Hearts? Support Move All 'Downed' Navis are now at half of their HP.
Result: Blue Hearts Support Move All navis gain +1 skill use to all skills, not to exceed their current uses OR 3.
HP: 32,000/32,000
(Bonus ends in 12 turns! All navis who posted after my last post receive 1,500 Zenny and 300 EXP. Boss EXP will be posted on the 26th. REMEMBER THIS)
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Post by Warrior on Mar 15, 2011 20:51:41 GMT -8
This wasn't so bad... perhaps fighting wasn't such a terrible act after all? Besides, they had already taken down that first enemy, and Ash had barely gotten started. Maybe he truly was a fighter at heart?
With newfound confidence, Ash continued his onslaught to the next navi in the line up -- holding back a little less than before. One down, another one up and ready to go. Time to get a little more serious, though. clones of Remnant and Warrior sprang up around the area, but they didn't last long against a sonic-wave set out by Remnant, causing the clones to just die again. Little to no damage was actually directed to Eise from Remnant. Rather, he was more focused at strengthening himself for the remainder of the fight One enemy down already, and Warrior was still at the top of his game. Things were looking bright... As the next navi enterred the field, Warrior felt a little more at ease, concerning the outcome of this fight. But getting to comfortable could cause issues. Still keeping his guard and awareness up, Warrior continued to fight, but paid close attention to everything this navi dished out....--==ASH OFFENSE==-- [/center][/color] **+1 use to skills used last turn** **100 HP Regen** HP: 1, 250 / 1, 050Attack Slots: 4 [Base] Incinerative Presence Fire, S-Attack *Ash's control of fire causes flames to fall from the sky constantly, burning and scynging foes throughout the battle* 45 Damage x 4 Hits Undodgeable, Breaks Shields -Burns, Blinds - Auto Attack, Avoid each hit separately, Hits All 2 Turn Cooldown --Charging 'Fire Storm'-- Kick-Blast Fire, S-Attack *Ash kicks the air, which causes a powerful fireball to blasts from his foot ann home in on his foe* 365 Damage Breaks Shields, Cuts Auras Used x3--==ASH END TURN==-- [/center] HP: 1,250 Status: Can't use Speed Skills [1/2] Cooldowns: Incinerative Presence [0/2] --==REMNANT SET-UP==-- **+1 Use to used skills last turn [none]** ((Scratch that RP. I can't use my Speed Skillz this turn -_- )) Nat. Dodge: 1/5 HP: 1,050/ 1,050--==REMNANT OFFENSE==-- [/color] Attack slots: 3 [Base] Shockwave Sonic, S-Attack *Remnant spreads his arms and emits a powerful shockwave of sound from his body that doesn't deal much harm to his foes, but it greatly hinders them and tears up the terrain in its path* 110 Damage -Hits All, Undodgeable -Confuses -Blinds 2 Turn Cooldown Slash Light, C-Attack *Remnant slashes his blade in a fashion of his choosing, while it glows with a bright light. The light of the blade causes a hinderance in the vision of the victim* 185 Damage Undodgeable, Breaks Shields -Blinds 1 Turn Cooldown Slice Light, C-Attack *Remnant slices his foe in a wide arc so that opponents have trouble dodging it, while it glows with a bright light. The light of the blade causes a hinderance in the vision of the victim* 185 Damage Undodgeable, Cuts Auras -Blinds 1 Turn Cooldown --==REMNANT END TURN==-- HP: 1,050 Status: Can't use Speed Skills [1/2] Cooldowns: Shockwave [0/2], Slash [0/1], Slice [0/1] Nat. Dodge: 1/5 --==WARRIOR SET-UP==-- [/b] **+1 Use to all used skills so far** Regen: 94 HP HP: 1,012 / 720Aura1: 50 HP [+50 Dmg] Aura2: 50 HP [+50 Dmg] --==WARRIOR OFFENSE==-- [/center] Attacks Slots: 5 **CURRENT DAMAGE BOOSTS** +50 Dmg to Elec for 2 turns (from 'Versatile Blade') [2/2] +50 Dmg to Warrior's attacks for 2 turns (from 'Energy Blast') [2/2] +50 Dmg to Warrior's attacks (Aura1) +50 Dmg to Warrior's attacks (Aura2) **TOTAL** +150 Dmg to all attacks +50 extra Damage to Elec attacksFaith Slash Elec, C-Attack *Warrior slashes at his opponent-- his form varies depending on the situation* 250 510 Damage Breaks Shields, Cuts Auras -Deals +30 Damage per Aura in play (+60) Used x5--==WARRIOR END TURN==-- HP: 908/ 720 Status: Fine (Damage boosts from 'Versatile Blade' and from 'Energy Blast' have expired) CoolDowns: Versatile Blade [2/3], Energy Blast [2/3], Electric Sphere [2/3], Versatile Slash [1/1 -- READY], Death Bolt [1/1 - READY], Execute [1/3] Stage: Sand [1/2]Incoming Damage: 1, 275 (from Ash) Incoming Damage: 480 (from Remnant) Incoming Damage: 2, 550 (from Warrior) Total Incoming Damage: 4, 305
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