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Post by Team Active Star on Nov 21, 2006 13:50:39 GMT -8
OOC: Ima use this here Dice code for the heck of it...if it rolls 1,3,5 you go first...2,4,6 I will [dice=6]
*Rikaru Enters the Arena With his spear in hand and looked over at Vash who was there already...chuckling ot him self as he faced his old rival of old...*
OOC EDIT: rawr it is a 4 but what ever...you can go first anyway >_>[rand=6339069217488787269707959805357893857007252079463045926693450546]
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Deleted
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Post by Deleted on Nov 21, 2006 14:10:48 GMT -8
Vash [100 MB]
Defensive Skill: Vash is allowed to create one more Defense Move. Strength of Energy: Aura type defenses are Uncuttable. Power of Light: Vash takes 1/2 DMG from dark chips. Support Type Strength: Regen effects (effects that heal so much HP a turn) are doubled in power. Natural Firewall: Vash is uneffected by Status Damages. Sharp Weaponry: All of Vash's attacks gain +50 DMG Kind Soul: Vash's Skills (Defense Moves, Speed Moves, ect.) gain +1 use. Dedication to Defense: Halberdier Shield cannot be broken by breaks shields attacks. Guardian's Spirit: Once a battle, Vash can block all attacks for an ally (except attacks all), taking only 50% of the total damage (after all bonuses from Hyper Modes, panels, programs, ect. are figured into the attack). Synched with Nature: Vash's attacks gain a 20% boost on panels of the same element as them.
Chaos OR Hyper: If Vash uses a Chaos Union, he cannot use his other Hyper Modes or Hyper Attacks (and vice versa) Hatred of Dark Chips: Vash cannot activate Dark Chips, no matter what they do. Armor Damage: -1 Attack slot on every turn that Vash takes 500 or more damage. Laser Susceptibility: User gains a weakness to laser element. (If user has a weakness to the laser element, they take 1.7x dmg from laser element attacks) Slow Start: Vash has -1 attack on his first turn. Attack Recharge: Attacks with cooldown gain an extra turn of cooldown Heavy Armor: Vash cannot use non-HyperMode Natural Dodge Hesitation: Vash cannot call a virus into battle untill the third round. It's a Reaction: When Vash uses Guardian's Spirit, he cannot use any any defense/speed moves to stop the attacks aimed at the ally he is blocking for. (Auras/Barriers already active still block.) Honorable: Vash's attacks deal 10% less damage to navis of the Light Element or navis with +50 Karma or more. Nature's Cry: If on Poison Panels or Dark Panels, Vash's attacks suffer a 20% reduction in attack power.
Vash does a single waving motion to acknowledge Rikaru.
"Been a while, eh? This should be interesting as we have both grown since last time. No need for formalities... Let's begin."
Vash slips into his attacking stance. His body glows lightly as a program is activated and his helm breaks up and vanishes. The rest of Vash's armor seems to become thinner and gains a faint, undying, green, glow. Vash takes one quick step forward and swing the halberd at Rikaru in an arc. Light swirls around his left arm. Vash lets go of the halberd with his left hand and raises his left arm. Vash releases the light in a blast and quickly regrips the halberd and hoists the halberd over his head. It glows with a faint white as he swings it down at Rikaru. Vash pulls back and holds the halberd low to the ground. It glows faintly as if energy was slowly being sent into it. Vash waits for his rival's counter-assault.
Program Activated: Dual Speed
Forest Halberdier
Vash becomes more in tune with his wood element and his armor is lightened to allow better movement.
- Vash's Speed Moves gain +1 use. (Does not disappear after Forest Halberdier ends) - Healing on grass panels is doubled. - Vash Can naturally dodge one attack a turn (Omni-dodge if attack is dark/shadow element or a Dark Chip) - All attacks in Cooldown are automatically cooled down - Vash takes +50 DMG per attack.
Lasts 5 Turns
Arc Slash C-attack Normal Element Vash swings the halberd in an arc, slicing through the opponent's defense. 245 dmg, Undodgeable, Breaks Shields When used as first attack, Gains +30 DMG (Not added)
When used as last attack, Attacks All.
Purifying Blast S-attack Light Element A blast of light that harms darkloids badly. 245 dmg, Cuts Auras, Breaks Shields When used after Arc Slash, Deals +40 DMG ( +100 to Dark Navis) [Dark= Karma less than -49 or dark element] (Not added)
When used after Light Sphere, Is undodgeable to the accuracy of a aiming speed move to Dark Navis [Dark= Karma less than -49 or dark element]
Crushing Slam C-attack Normal Element Vash slams the halberd into the opponent hard enough to crush any defense they can use. 245 dmg, Breaks Shields, Cuts Auras
When used after Rapid Strike, Cripples enemy, making them unable to use Defense Moves next turn When used after Purifying Blast, Disables Enemy form using Dark Element Attacks
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Post by Team Active Star on Nov 21, 2006 14:29:06 GMT -8
Navi Card:
Rikaru [80 MB]
+ All dodging moves are omnidodge + Gains 1 more Defence move + 1 Attack Gains Cuts undershirts + Gains 1 more Speed move + rikaru regens 50 HP a turn + Allows hacking skills ot have multipul Effects
- Rikaru Can not use the Sand Panels Effect (the water one) with out taking 200 unavoidable DMG - If Rikaru Summons a Virus; he loses 2 attack slots that turn - Cost to Equip Custom Cards is +30 MB - the attack that gains Cuts undershirts gains a 4 turn cooldown - Rik loses Karma twice as fast as normal - Defense And Speed move gained are X1 use - All Attacks with a Cooldown REquire +1 turn - Hacking skills are limited to one use period
Operator Card:
James [80 MB]
+ Gains one more Hacking Skill + All Defences are Unbreakable/Uncuttable + All Attacks gain +50 DMG + All Status DMG is negated + Hacking skills are allowed to have thier effects last 3 turns instead of 1
- Rikaru Can no longer naturaly dodge (unless an effect says other wise) - If Rik uses a Dark Chip his Hyper modes and Hyper attacks all are locked for the rest of the battle - Rik can not Equip any other Navi/Op card - Rikaru loses one Program Slot - Hacking skill gained is X1 use - any turn Rikaru negates a status effect from his card effect; he loses 1 attack slot for the turn - All Support moves lose 1 Use
*Rikaru nodded to Vash as he waved, then prepared himself for Vashes attacks, And as the first swing comes at him he blocks it with his Spear, the Halberds blade against his spears tip...as Rik aru Pushed agaisnt the blade to keep it form him he noticed Vash send the blast of light, having barly enough time to react, Rikaru quickly shoved the halberd back wiht his spear throwing vash off ballance and spun bashing the energy with the tip of his spear sending it back to Vash, then as Vash swung the Halberd at him again Rikaru Once again stoped the attack wit his spear, grining to him self he quicky shoved it back once again sending his own blast at Vash ot counter it. havn't stoped Vashes Assult he Quickly Dashed forword to commence his own, as a sft white glow surroundedh im as he entered his Hyper mode, he quickly swung his spear horazontaly along Vashes chest, having stoped moving forword he spun and drove the spear towords his chest after the slash, leaping back while swinging his arm, what seemed ot be a blade if light energy attached to it. After having swung with his blade of light, it slowly glowed and disapeared and Rikaru slices the ground infront of him sending up small parts of hte ground that cut cut out and using hte wind ot drive them at vash at an alarming speed and velocity, he quickly finshed as his elemental force program activated and send electrical energy thorugh his arm and he sent a lightning bolt at Vash*
Grand Shield Defense Move Shield Type Unbreakable Shield due to card Rikaru Uses his Shield to Stop one attack and Counter 115 Counter DMG X5 use (used 3 times) 345 counter DMG
HP:1400
Rikaru EX
- Rikarus Attacks All gain +50 DMG - Rikaru gains +1 Attack slot a turn - Rikaru is immune to panels - Rikaru can Naturly dodge one attack a turn
Lasts 4 turns
Basic Attack: Spear Slash Omega C-Attack Wind Rikaru Slashes his enemy with his spears tip Auto Attacks every turn 295+50 DMG DMG, Breaks Shields, Cuts auras
Advanced Strike: Armor Piercer C-Attack Wind Rikaru Pireces though the enemys armor with his spear 280+50 DMG, Breaks Shields, Undodgable
Light Blade C-Attack Light Riakru Creates a Blade of light energy and Slashes 280+50 DMG Breaks Shields Cuts auras
Sand Blast S-Attack Sand Riakru Sends up gusts of sand to Blind the enemy 260+50 DMG Cuts Auras Undodgable Blinds
Electrical Bolt S-Attack Elec Rikaru Causes a Thunder bolt to strike a enemy 250+50 DMG Cuts Auras, Breaks Shields Automaticly Deals 60 DMG next turn if hits
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Deleted
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Post by Deleted on Nov 21, 2006 15:53:34 GMT -8
Vash's armor is damaged by the counters. He crosses his left arm across his chest. Energy floods out of it and forms a semi-transparent viridian shield. Vash just stands there, not moving as the shield takes and blocks each and every attempt to hurt Vash. The shield breaks up and Vash absorbs the energy. The damage from the armor vanishes mostly as Vash's regen kicks in.
Omega Shield Shield Type Defense Move Vash creates a powerful shield to stop all attacks. Blocks all attacks for one turn, Unbreakable 1x Use per battle, usage cannot be raised by anything
HP: 2195/2390
"Ready?"
Vash shuts his eyes and opens them quickly. He looks at Rikaru and calmly focuses his energy, synching it with Rikaru's energy signature and data. This was to make it so Rikaru's defenses would fail to work against Vash's attacks. A faint flash of a pale blue color happens, indicating that Vash had activated a program. Vash slams his haberd into the ground and a shockwave tears through the ground and at Rikaru. Vash's halberd is surrounded by bright light energy with a few green swirls in it. Vash rushes forward and strikes hard. The energy around Vash's halberd changes to a near-black color as he thrusts it at Rikaru five times. Before all the energy fades, Vash swings the halberd at Rikaru with much of his strength. Vash jumps back and waits.
Dual Speed activated
Radiant Lock-On Aiming Type Speed Move A focusing technique used to become more accurate in attacking the enemies. Allows all of Vash's Attacks for one turn to Gain 2 of the 3 effects: Unomni-Dodgable Breaks Unbreakable shields Cuts uncuttable auras All other Aiming Effects (Breaks Shields, Cuts Auras, Undodgeable) are negated from attacks. All of Vash's attack's damages are multipled by 1.25x DMG Useable 1 time a battle (+1 from HM) (Breaks Unbreakable Shields, Cuts Uncuttable Auras chosen)
Nature Wave S-attack Wood Element Vash slams the halberd into the ground, creating a shockwave.
240 276 dmg, Cuts Auras, Breaks Shields Breaks Unbreakable Shields, Cuts Uncuttable Auras.
When used after Wooden Slash, Vash heals 100 DMG When used after Light Wave, Attacks All 3 Turn Cooldown
Luminous Strike C-attack Light Element Vash's halberd is surrounded by light energy as he strikes at the opponent.
250 287 dmg, Breaks Shields, Undodgable Breaks Unbreakable Shields, Cuts Uncuttable Auras
When used after Radiant Light, Dark Navis automatically take 50 DMG for each dark element attack/dark chip used. (Lasts 1 turn) When used after Nature Wave, Inflicts Blind and navi has -1 attack next turn. 3 Turn cooldown
Rapid Strike C-attack Light Element Five quick strikes of the light element.
50 57.5 X5 dmg, Undodgeable, Cuts Auras Breaks Unbreakable Shields, Cuts Uncuttable Auras
When used after Halberdier's Combo, this attack must be blocked/dodged seperately and it inflicts Berserk. When used after Luminous Strike, this attack changes to the Dark Element. 2 Turn Cooldown
Crushing Slam C-attack Normal Element Vash slams the halberd into the opponent hard enough to crush any defense they can use.
245 337 dmg, Breaks Shields, Cuts Auras Breaks Unbreakable Shields, Cuts Uncuttable Auras When used after Rapid Strike, Cripples enemy, making them unable to use Defense Moves next turn
When used after Purifying Blast, Disables Enemy form using Dark Element Attacks
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Post by cloudxero on Nov 21, 2006 16:09:25 GMT -8
((Am I gonna have to ban you two from fighting? >_>))
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Post by Team Active Star on Nov 21, 2006 17:25:14 GMT -8
OOC: yes? *is shot by Jake*
Quick Thinking Speed Move Dodging Type Rikaru Quickly avoids all attacks for one turn OMni dodge from Card effect X1 use
Slow Sand Element Ability Rikaru Slows his enemys movements with sand Unavoidable -1 Attack X1 use per battle NO MATTER WHAT
Basic Attack: Spear Slash Omega C-Attack Wind Rikaru Slashes his enemy with his spears tip Auto Attacks every turn 295 +50DMG, Breaks Shields, Cuts auras
Technical Strike: Quickness Slash C-Attack Wind Rikaru Increases the speed which he uses to attack, at the cost of power 130+50 DMG Cuts auras Can't be countered This attack counts as 1/2 an attack slot when used (used twice)
Advanced Strike: Armor Piercer C-Attack Wind Rikaru Pireces though the enemys armor with his spear 280+50 DMG, Breaks Shields, Undodgable
Holy Ray S-Attack Light Riakru sends a Beam of pure holy energy at his foe 320+50 DMG Breaks shields, cuts auras 4 turn cooldown
Flare S/C-Attack Fire Rikaru Creates a Ball of Fire that causes a small Explotion apon contact 220+50 DMG, Breaks Shields, undodgable, Burns, Confuses, Berserk
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Post by Deleted on Nov 21, 2006 18:14:13 GMT -8
As Rikaru starts to slash, Vash glows for a second and jumps back out of the way. He is surrounded by a viridian colored field of aura that stops the next two slashes. Vash holds the halberd out as if it was a shield and charges it with energy. The energy spreads to form an energy shield to stop the last few attacks.
Aerial Dodge Dodging Type Speed Move Vash uses a backflip or a dodge roll to avoid an attack. Dodges a single attack, even Undodgeable Useable 4 times a battle (Spear Slash)
Guardian Aura Aura Type Defense Vash Sets up an energy field around him to block attacks. 250 HP Aura, counters for 50 DMG when broken. -Uncuttable- Useable 2 times a battle
Halberdier Shield Shield Type Defense Vash charges energy through his Halberd to create a energy shield infront of him Blocks 1 Attack -Unbreakable- Useable 6 times a battle (AS:AP, Holy Ray, Flare)
HP: 2390/2390, -250 UNCUTTABLE AURA-
"You ready for this?"
Vash activates the program Dual Speed for the last time and drops a single chip. The ground flashes and holy panels appear. He synchronizes with Rikaru's data once more. Vash's armor is restored and changes to pure white. In the center of his chest appears a gold starburst. Vash barrages Rikaru with wood elemental energy. He holds the halberd where the tip is pointed at Rikaru. Vash rushes forward and pulls back. He releases light energy from his armor and charges his left gauntlet with light energy. He swings his left arm, releasing a wave of light energy. The energy that doesn't hit Rikaru swarms around him and forms a sphere. Vash closes his left hand as if crushing something and the sphere of light energy implodes. He looks to see how Rikaru is holding up.
Dual Speed Activated (Last Use)
Holy Panels Element: Light Attrabutes: User of this chip takes 1/2 DMG for the rest of the battle (Or until another panel-changing chip is used) Light attacks can ignore this.
Radiant Lock-On Aiming Type Speed Move A focusing technique used to become more accurate in attacking the enemies. Allows all of Vash's Attacks for one turn to Gain 2 of the 3 effects: Unomni-Dodgable Breaks Unbreakable shields Cuts uncuttable auras All other Aiming Effects (Breaks Shields, Cuts Auras, Undodgeable) are negated from attacks. All of Vash's attack's damages are multipled by 1.25x DMG Useable 1 time a battle (Breaks Unbreakable Shields, Cuts Uncuttable Auras)
Radiant Crusader
Vash focuses his light element to become a better attacker!
- Vash's Light Element attacks do +50 more damage. - Gains the ability to make one light attack deal X2 DMG once in battle - Vash's Hyper Attacks gain +100 DMG. - Vash can attack twice more every turn.
Last 4 2 turns
Nature Assault Hyper Attack S-Attack Wood Element Vash releases a barrage of wood elemental energy.
520 620 775 dmg, Breaks Shields, Cuts Auras, Attacks All, Breaks Unbreakable Shields, Cuts Uncuttable Auras If this attack is avoided, navi loses the ability to use Speed Moves for 2 turns. If this attack hits, navi gains a weakness to the Light Element. (If they already have a weakness to the Light Element, no difference)
Lance Rush C-attack Normal Element Vash attempts to ram the opponent with the halberd!
240 290 333 damage, Breaks Shields, Cuts Auras Breaks Unbreakable Shields, Cuts Uncuttable Auras
When used after Luminous Strike, SE's are locked for a turn. When used after Energy Slash, This attack Breaks Unbreakable Shields
Radiant Light S-Attack Light Element Light energy released by Vash. It harms all it hits.
250 300 405 DMG Cuts Auras, Undodgeable, Attacks All, Breaks Unbreakable Shields, Cuts Uncuttable Auras If a Dark Navi is hit by this attack, all their attacks get -50 Dmg this turn. [Dark= Karma less than -49 or dark element]
When used after Rapid Strike, -1 hit to opponent's multi-hit attacks (attacks with two or more hits to them). When used after Lance Rush, the next attack (of this or next turn, depending on if this attack is last) gains an extra strike that does 100 DMG. 3 Turn Cooldown
Light Wave S-attack Light Element Vash releases a wave of light energy.
280 330 445 dmg (+100 DMG hit), Attacks All, Undodgeable Breaks Unbreakable Shield, Cuts Uncuttable Auras When used after Radiant Light, Cuts Auras, Cannot Be Countered
When used after Power Strike, Breaks Shields 2 Turn Cooldown
Light Sphere S-attack Light Elemental A sphere of light surrounds the opponent and implodes.
250 300 425 dmg, Undodgable, Breaks shields Cuts Uncuttable Auras, Breaks Unbreakable Shields When used after Light Wave, Confuses and Blinds, +20 DMG when used after Purifying Blast, Cuts through ANY Dark Navis Defenses [Dark= Karma less than -49 or dark element] 1 Turn Cooldown
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Post by Team Active Star on Nov 21, 2006 19:26:10 GMT -8
Energy Field Defense Move Aura Type unCuttable Due to card Rikaru Generates a Strong field of energy around him to Stop attacks Aura HP: 10 When this Aura is Broken OR cut ALL Damage is Negated for the turn and Counters for 25 DMG for every 50 DMG form the attack that cut/Broke this arua X1 use (First attack breaks the aura and Cuts it dealing DMG to Rik BUT the Aura counteres for 375 DMG and NEgates rest of the turns DMG)
HP:625
Suporter Program activates
System Corruption Hacking Skill Rikaru Infects his enemys data causing sevreal negative effects Enemy counters deals 75% of final damage back to the user Enemy Can't use Programs and Rikaru can Copy 1 Card effect of his enemy Effects last for 3 Turns X1 use
(Copys Kind Soul: Vash's Skills (Defense Moves, Speed Moves, ect.) gain +1 use.)
System Shut-Down Hacking skill Rikaru Sends a bug into his enemy slowling their systems down Enemy is effected by the following: All omni Statuses of Speed/Defense moves are negated Enemy can not naturaly dodge anymore Effects last for 3 Turns X1 use
Digital REstoration Support move Healing/Effect Type Rikaru Unleases a healing wave of energy around himself to heal him self Recovers 250 HP and All attacks this turn gain +50 DMG Rikaru Gains Float shoes effect for 2 turns once this move is used X1 use (used three times)
HP:1375
Hurricane Champion
- All Speed and Defense Moves gain 2 uses (and uses stay after HM is over) - All DMG on attacks is +100 - +2 Attack slots - Rikaru gains 100 HP while entering this HM
Lasts 1 turns
HP:1400
Basic Attack: Spear Slash Omega C-Attack Wind Rikaru Slashes his enemy with his spears tip Auto Attacks every turn 295 DMG, Breaks Shields, Cuts auras
Technical Strike: Quickness Slash C-Attack Wind Rikaru Increases the speed which he uses to attack, at the cost of power 130+150 DMG Cuts auras Can't be countered This attack counts as 1/2 an attack slot when used (used 4 times)
Charge
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