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Post by randomknight on Nov 20, 2006 10:29:26 GMT -8
<Knightmare walked inside the Arena...>
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Post by Deleted on Nov 20, 2006 10:37:17 GMT -8
"... Never issue a challenge to all if you want to keep from running into 'nasties'."
Aero walks forward and looks at Knightmare.
"Attack, one of little strength..."
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Post by randomknight on Nov 20, 2006 10:59:32 GMT -8
<Knightmare nodded abit, and dashed towards Aero! Making three hits then kicking up some dust at Aero!>
Offensive:
Triple Slash(V1) C-Attack Element: Blade Knightmare.EXE makes a Right-To-Left Swing, then a Left-To-Right swing, followed by another Left-To-Right Spin-Slash, given momentum, the last swing deals the most damage. Damage: 60+60+110(50, 50, 90 Base, +10 Because of gauntlets, +10 on each strike because of Blade) Effects: Dodge/Parry/Block is for each seperate Hit CD: 3 Turns
Duster(V1) S-Attack Element: Wind Knightmare.EXE thrusts the left hand forward, releasing a cloud of dust towards the enemies! Damage: 0 Effects: Damage -60 on all enemy's attacks next 2 turns, hit all, blind, undodgeable, uncounterable 2 Turn cooldown AFTER negative effects end no Cooldown required if attack misses can only be used once a turn
Knightmare: 1130/1130
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Post by Deleted on Nov 20, 2006 11:13:42 GMT -8
Aero [50 MB]
Strength of Evil: Dark Soul lasts one more turn. Sharp Blade: +30 dmg to all C-attacks Speed of Darkness: Once a battle, Aero can make undodgeable attack undodgeable to the accuracy of a speed move for one turn. Experienced at Avoiding: Aero's Natural Dodge can dodge undodgeable attacks. Natural Speed: Aero can naturally dodge every third turn. Piercing Blade: Mach Slash breaks Unbreakable Shields.
Light Build: -200 HP Burning Light: Aero gains a weakness to the Light Element Barely Any Protection: Aero takes +30 dmg from all attacks. Special Emulation Lock: Aero can only use 1 SE a battle. Elemental Weakness: Aero takes 1.5x dmg from every attack he is weak to.
Aero deftly slips out of the way of each strike, slashing Knightmare's chest each time. By the time Knightmare creates the dust storm, Aero is out of sight and Knightmare has a thin 'A' carved on the front of his armor. Aero reappears behind Knightmare and slashes again. Aero reappears a few meters away from Knightmare.
Wind and Rapier Dodge Type Speed Move Since being fixed by Matthew, Aero has found much of his original skills now able to be used. This is one such skill. Dodges all attacks for one round, even undodgeable, and counters each hit dodged for 70 dmg 1 use per battle
HP: 1400/1400
"Can't you do any better?"
Aero slashes at Knightmare faster than the normal eye can see and takes a step back. The rapier sparks and Aero thrusts it at Knightmare. The dark navi jump back as a circle of electricty appears over Knightmare. A bolt of powerful lightning shoots down from the circle and the circle disappears.
Mach Slash Speed Element C-attack Aero slashes at the opponent faster than most can see. 240 dmg, Breaks Shields, Undodgeable 1 Turn Cooldown
Lightning Thrust Elec Element C-attack The rapier's blade is surrounded by electricity as Aero thrusts at the opponent. 210 dmg, Breaks Shields, Paralyze 2 Turn Cooldown
Lightning Crush S-attack Elec Element Opponent is smashed by a large amount of lightning. 200 Breaks shields, cuts auras, paralyze 3 turn cooldown
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Post by randomknight on Nov 20, 2006 11:20:55 GMT -8
<Knightmare took all the hits, and where then paralyzed!>
Knightmare: 240/1130 HP
Status: Paralyzed
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Post by Deleted on Nov 20, 2006 11:44:27 GMT -8
Aero smirks and looks at Knightmare evilly.
"It seems that bad fortune follows you!"
Aero speeds up and thrusts the rapier through the navi emblem of Knightmare three times, just to do major damage to the said navi. In a five fluid slashes, Aero rips through Knightmare's data, leaving him pretty much unable to do anything but log out at the moment.
"Beat it, kid, and seek me out when you get tougher!"
Aero vanishes in a black mist, leaving Knightmare alone in the arena.
Burst of Speed Speed Move Aero speeds up his systems, allowing him to attack once more on the turn used. +1 attack on turn used, 2x per battle (1x use)
Sharp Thrust C-attack Speed Element 220 dmg, cuts auras, breaks shields, can be charged one turn for +100 dmg (3x)
Blade Dance Speed Element C-attack Five strikes in a fluid, almost dance-like strokes. 37x5 (+30 to Final), Each hit must be dodged and blocked seperately. 3 Turn Cooldown
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Post by randomknight on Nov 20, 2006 11:49:37 GMT -8
<Knightmare screamed of the pain he was caused at Aero's barrage... and as he fell down, defeated... he logged out>
Spoils! Aero: Flawless, 20/200 EXP/Zenny Knightmare: 30/300 EXP/Zenny X2(60/600 EXP/Zenny)
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