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Post by ¯\/¯V\_Lifeline on Nov 19, 2006 17:23:03 GMT -8
*Talek, floating in the middle of the arena, had his arms crossed, awaiting any that step in to challenge him.*
(Talek = v6, Choose who goes first)
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Deleted
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Post by Deleted on Nov 19, 2006 17:39:53 GMT -8
Sarojin slips into the Arena, behind Talek.
"Hey, you want to spar? If so, turn around. Also, can you stop the floaty thing?"
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Post by ¯\/¯V\_Lifeline on Nov 19, 2006 21:38:26 GMT -8
*Talek turned quickly to the opponent and completely ignored his comment about floating. He actually seemed to float higher and as he attacked, he seemed to make every attempt not to touch the floor of the arena...*
Attack Set:[/b]
Basic Attack: Metal Punch C-Type Metal element Talek slams his metal fist into his opponent. 110 Dmg, Undodgable, Auto-attack.
Magnet Panels
Element: Elec Attrabutes: Non-elec Navis can only dodge 1/2 as often, non-elec Navis have to wait one turn between speed move uses, elec-element attacks automaticly become undodgable. Chip: "Magnet Stage"
Meltdown S-Type Metal element Talek retaliates when a foe changes the panels. 200 Dmg, Undodgable, Auto-Attacks when panels are changed,(Cannot be used otherwise)
Electric Step S-Type Electric element The ground below an opponents feet becomes too hard to touch. 150 Dmg, Auto-attacks if Magnet Stage is in play. (Undodgable)
Electric Wave S-Type Electric element Talek blasts off electrical energy at his opponent, rendering them from movement. 180 Dmg, Breaks Shields, Paralyzes, 1 turn cooldown. (Undodgable)
Blinding Wave S-Type Electric element Talek fires electrical energy at his opponent, impairing their vision. 190 Dmg, Breaks Shields, Undodgable, Blinds, 4 turn cooldown.
Confusion Wave S-Type Electric element Talek shoots electrical energy at his enemy, putting them in a state of confusion. 180 Dmg, Breaks Shields, Undodgable, Confuses, 4 turn cooldown.
Status:[/b]
(1500/1500)[/color]
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Deleted
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Post by Deleted on Nov 19, 2006 22:29:44 GMT -8
Sarojin [70 MB]
Quick Status: Wait time between inflicting status effects are cut in half (to a minimal of 1 turn) Water Calling: Sarojin can change panels to Ocean Panels once per battle Electricity Boost: Elec attacks are boosted by 50% on Ocean Panels (replaces the 25% boost already on Ocean Panels) Powerful Bullets: All S-Attacks (Except Hyper Attack) gain +50 dmg Swift Mover: +1 Use to Electric Dash Accurate: One attack of each element can have 'Unomnidodgeable', 'Cuts Uncuttable Auras', or 'Breaks Unbreakable Shields'
Lone Gunman: Sarojin can only use 2 SEs a battle Reload: Sarojin cannot use any S-attacks the turn after he uses his Hyper Attack Belief in One's Self: Sarojin can only equip one other Custom Card Negative Boost: Electricity Boost also applies to enemy's Elec attacks. Weak Shield: -1 use of shield defenses. Strong Shot But Not Strong Strike: -20 DMG to all C-attacks
Sarojin is quickly surrounded by a clear, blue aura. He frowns at Talek as each of the attacks are stopped by it.
Freezing Aura Aura Type Defense Aura with 245 HP 1 use per battle
HP: 1700/1700
"Don't you know it is polite to say something? That's it! I am going to beat you for being rude and for still doing that floaty thing!"
Sarojin quickly draws the gun-sword from it's sheath and spins it once in his right hand. His armor changes to a more metal-like state and a white featureless mask appears over his face. In the right eye socket is a mini-scope. After fulling in his Hyper Mode, Sarojin kicks the ground, making it freeze over. Sarojin stares down the barrel/blade of the gun-sword and aims at Talek. He fires six times at Talek and dashes to Talek's right side. Sarojin quickly reloads and empties the cylinder once more. Sarojin dashes behind Talek as he reloads once more. He empties it again and reloads once more. The Sharpshooter calmly walks to Talek's left side and fires six more times. He walks back to where he started and reloads for the last time.
Sharpshooter
- One more attack per turn - S-attacks deal +50 dmg - Can change panels to Ice Panels once during HM
Lasts 5 Turns
Ice Panels Element: Ice Attrabutes: -Ice Navis gain the ability to dodge once every other turn. -Ice-element attacks deal an extra 30 DMG (Damage added to final total) -Elec element attacks deal an extra 50% damage
Full Round S-attack Ice Element
32 48.6 x6 +30 dmg, cuts auras, undodgeable (Un-Omnidodgeable from Card) x4
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Post by ¯\/¯V\_Lifeline on Nov 19, 2006 22:51:37 GMT -8
(Lazy... Very tired)
Defense Set:[/b]
Metal Shield Defense/Counter Talek holds out a metal shield to block oncoming attacks. He then counter-attacks each attack. Blocks 1. Counters for 135 Dmg. 3(4)x use. (2/4)
270 Counter Dmg
Attack Set:[/b]
Meltdown S-Type Metal element Talek retaliates when a foe changes the panels. 200 Dmg, Undodgable, Auto-Attacks when panels are changed,(Cannot be used otherwise)
Basic Attack: Metal Punch C-Type Metal element Talek slams his metal fist into his opponent. 110 Dmg, Undodgable, Auto-attack.
Icicle Spikes S-Type Ice element Frozen spikes shoot up from the ground, stabbing through anything in its path.
150 180 Dmg, Auto-Attacks if Ice Stage is in play.
Shockwave Pulsar C-Type Electric element Talek emits a huge amount of electric energy and fuses it into his blade as he stabs at his opponent.
300 450 Dmg, Breaks Shields, 6 turn cooldown.
Shock Therapy S-Type Electric element Talek sends a large amount of electricity off at his opponent.
300 450 Dmg, Breaks Shields, 6 turn cooldown.
Electronic Disruption C-Type Electrical element Talek is infused with the power of electricity as he attacks.
180 270 Dmg, Breaks shields, Cannot be Countered.
Electronic Disruption C-Type Electrical element Talek is infused with the power of electricity as he attacks.
180 270 Dmg, Breaks shields, Cannot be Countered.
Metal Panels
Element: Metal Attrabutes: Metal-elemental Navis attacks deal an extra 50 DMG (Added to final total) All metal-element attacks gain the power to break shields. Chip: "Metal Stage"
Meltdown S-Type Metal element Talek retaliates when a foe changes the panels.
200 250 Dmg, Undodgable, Auto-Attacks when panels are changed,(Cannot be used otherwise) (Breaks Shields)
Metal Spikes S-Type Metal element Spikes shoot up from the ground, stabbing anything in its path.
150 200 Dmg, Auto-Attacks if Metal Stage is in play. (Breaks Shields)
Paneler Support Talek keeps the panels on the ground from changing. Panels cannot be changed for 1 turns. 3x use. (2/3)
Status:[/b]
(857/1500)[/color]
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Deleted
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Post by Deleted on Nov 19, 2006 23:12:41 GMT -8
Sarojin waits untill Talek starts to attack. His data then changes to electricity and he swiftly and easily moves out of the way of all the attacks. He returns to normal and grins.
Electric Dash Omni-Dodge Speed Move Dodges a round of attacks, even undodgeable 2x use per battle (Used once)
HP: 1530/1700
"Nice try."
Sarojin fires twenty-four times, reloading every six shots. (^_^; Lazy, I know. Still RP)
Full Round S-attack Ice Element 32 48.6 x6 +30 dmg, cuts auras, undodgeable (Un-Omnidodgeable from Card) x4
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Post by ¯\/¯V\_Lifeline on Nov 20, 2006 9:01:27 GMT -8
*Talek forms a metallic shield in front of him, blocking the first round of attacks. The rest he took, still making every effort not to touch the ground.*
Defense Set:[/b]
Metal Shield Defense/Counter Talek holds out a metal shield to block oncoming attacks. He then counter-attacks each attack. Blocks 1. Counters for 135 Dmg. 3(4)x use. (1/4)
Dmg = 135
Attack Set:[/b]
Basic Attack: Metal Punch C-Type Metal element Talek slams his metal fist into his opponent.
110 160 Dmg, Undodgable, Auto-attack. (Breaks Shields)
Metal Spikes S-Type Metal element Spikes shoot up from the ground, stabbing anything in its path.
150 200 Dmg, Auto-Attacks if Metal Stage is in play. (Breaks Shields)
Smash Through C-Type Metal element Talek slams through opponent defenses, crushing them.
180 230 Dmg, If this attack hits an Aura/Barrier, it is instantly ended. (Breaks Shields)
Ice Panels
Element: Ice Attrabutes: -Ice Navis gain the ability to dodge once every other turn. -Ice-element attacks deal an extra 30 DMG (Damage added to final total) -Elec element attacks deal an extra 50% damage Chip: "Ice Stage"
Meltdown S-Type Metal element Talek retaliates when a foe changes the panels. 200 Dmg, Undodgable, Auto-Attacks when panels are changed,(Cannot be used otherwise)
Icicle Spikes S-Type Ice element Frozen spikes shoot up from the ground, stabbing through anything in its path.
150 180 Dmg, Auto-Attacks if Ice Stage is in play.
Electronic Disruption C-Type Electrical element Talek is infused with the power of electricity as he attacks.
180 270 Dmg, Breaks shields, Cannot be Countered.
Electronic Disruption C-Type Electrical element Talek is infused with the power of electricity as he attacks.
180 270 Dmg, Breaks shields, Cannot be Countered.
Paneler Support Talek keeps the panels on the ground from changing. Panels cannot be changed for 1 turns. 3x use. (1/3)
Status:[/b]
(191/1500)[/color]
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Deleted
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Post by Deleted on Nov 20, 2006 9:24:10 GMT -8
Sarojin swiftly and deftly dodges each of the attacks while in an electric form.
Electric Dash Omni-Dodge Speed Move Dodges a round of attacks, even undodgeable 2x use per battle (Used once)
"You sure you are doing your beast? I haven't broke a sweat!"
Sarojin actives a program and rushes forward to strike at Talek a few times.
Dual Speed Used (2/3 left)
Liquid Slash C-attack Aqua Element 180 dmg, cuts auras, breaks shields (5x)
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Post by ¯\/¯V\_Lifeline on Nov 20, 2006 9:41:31 GMT -8
*Taking an absolute form of electricity, Sarojin's attacks each went through Talek, shocking his opponent at every strike. At last it runs out as the last hit runs him through, sending a blinking wave out. Talek, still not touching the ground.*
Defense Set:[/b]
Electric Form Dodge/Counter Talek takes the form of electricity. As attacks hit him, electricity shoots out at his enemy. Dodges 1. Counters for 135 Dmg. 3(4)x use. (0/4)
Dmg = 540
UNDERSHIRT Active!
Attack Set:[/b]
Basic Attack: Metal Punch C-Type Metal element Talek slams his metal fist into his opponent. 110 Dmg, Undodgable, Auto-attack.
Icicle Spikes S-Type Ice element Frozen spikes shoot up from the ground, stabbing through anything in its path.
150 180 Dmg, Auto-Attacks if Ice Stage is in play.
Smash Through C-Type Metal element Talek slams through opponent defenses, crushing them. 180 Dmg, If this attack hits an Aura/Barrier, it is instantly ended.
Electronic Disruption C-Type Electrical element Talek is infused with the power of electricity as he attacks.
180 270 Dmg, Breaks shields, Cannot be Countered.
Electric Wave S-Type Electric element Talek blasts off electrical energy at his opponent, rendering them from movement.
180 270 Dmg, Breaks Shields, Paralyzes, 1 turn cooldown.
Status:[/b]
(1/1500)[/color]
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Deleted
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Post by Deleted on Nov 20, 2006 9:58:35 GMT -8
Sarojin's aura takes every attack except two, Smash Through and Electric Wave. The first is Naturally Dodged and the second hits because the attack before it destroys the aura.
Natural Dodge.
Firewall Activated on Paralyze.
HP: 585/1700
"Now that's better!"
Sarojin aims at Talek and fires 24 times, reloading after bullet six, twelve, and eighteen. He reloads once more and the gun sword begins sparking. He aims at Talek and starts firing, a bright flash happening each shot. After than, Sarojin taps his leg with the gun-sword and laughs slightly.
Dual Speed activated.
Full Round S-attack Ice Element
32 40.3 x6 dmg, cuts auras, undodgeable (Un-Omnidodgeable from Card) (x4)
Gunner's Fury Hyper Attack S-attack Elec Element
77 85.3x6 dmg, must be blocked/dodged seperately, undodgeable, cuts auras
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Post by ¯\/¯V\_Lifeline on Nov 20, 2006 10:21:42 GMT -8
*Talek begins to form his shield and it takes the first round of shots. He had a smile on his face that said "I guess I might hit the ground after all." ...and he did just that. After the rounds were through firing, Talek hit the ground. He then rolled over as a purple mist poured from his body. His armor turning a very dark, yet sleak, black. He stood up, unhappy.*
Defense Set:[/b]
Metal Shield Defense/Counter Talek holds out a metal shield to block oncoming attacks. He then counter-attacks each attack. Blocks 1. Counters for 135 Dmg. 3(4)x use. (0/4)
Dmg = 135
Dark Soul
+1 Attack Slot Fully Invincable All Cooldowns are negated
Attack Set:[/b]
Basic Attack: Metal Punch C-Type Metal element Talek slams his metal fist into his opponent. 110 Dmg, Undodgable, Auto-attack.
Icicle Spikes S-Type Ice element Frozen spikes shoot up from the ground, stabbing through anything in its path.
150 180 Dmg, Auto-Attacks if Ice Stage is in play.
Ground Spike S-Type Metal element Talek motions his hand upwards, sending out a spike from the ground, at his opponent. 180 Dmg, Undodgable. If Talek is Dark Souled, This Auto-Attacks every turn of Dark Soul.
Shockwave Pulsar C-Type Electric element Talek emits a huge amount of electric energy and fuses it into his blade as he stabs at his opponent.
300 450 Dmg, Breaks Shields, 6 turn cooldown.
Shock Therapy S-Type Electric element Talek sends a large amount of electricity off at his opponent.
300 450 Dmg, Breaks Shields, 6 turn cooldown.
Electrical Instincts C-Type Electrical element Talek makes an attack with his blade that sends a surge of power through him.
160 240 Dmg, All electric element attacks used by Talek next turn, are increased by 10% in Dmg, 1 turn cooldown.
Electrical Instincts C-Type Electrical element Talek makes an attack with his blade that sends a surge of power through him.
160 240 Dmg, All electric element attacks used by Talek next turn, are increased by 10% in Dmg, 1 turn cooldown.
Status:[/b]
(1/1500) Dark Soul'd[/color]
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Deleted
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Post by Deleted on Nov 20, 2006 10:30:30 GMT -8
Sarojin stands still, taking each of the attacks. He grins as his program activates. He charges himself with lightning to heal.
Electric Healer Support Move Heals 250 HP and removes all adverse effects from Sarojin 2 uses per battle
HP: 501/1700, Undershirt.
He kicks the floor, changing it to Aqua and waits.
Ocean Panels Element: Aqua Attrabutes: S-Attacks deal -100 DMG to aqua Navis, elec attacks +25% damage, non-aqua Navis cannot dodge while Ocean Panels are in play, Fire-based Navis take 100 unavoidable damage per turn while Ocean Panels are in play.
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Post by ¯\/¯V\_Lifeline on Nov 20, 2006 10:42:50 GMT -8
*Talek, as you might guess, was NOT pleased at the change in panels... >_>*
Attack set:[/b]
Meltdown S-Type Metal element Talek retaliates when a foe changes the panels. 200 Dmg, Undodgable, Auto-Attacks when panels are changed,(Cannot be used otherwise)
Basic Attack: Metal Punch C-Type Metal element Talek slams his metal fist into his opponent. 110 Dmg, Undodgable, Auto-attack.
Ground Spike S-Type Metal element Talek motions his hand upwards, sending out a spike from the ground, at his opponent. 180 Dmg, Undodgable. If Talek is Dark Souled, This Auto-Attacks every turn of Dark Soul.
Shockwave Pulsar C-Type Electric element Talek emits a huge amount of electric energy and fuses it into his blade as he stabs at his opponent.
300 435 Dmg, Breaks Shields, 6 turn cooldown.
Shock Therapy S-Type Electric element Talek sends a large amount of electricity off at his opponent.
300 435 Dmg, Breaks Shields, 6 turn cooldown.
Shockwave Pulsar C-Type Electric element Talek emits a huge amount of electric energy and fuses it into his blade as he stabs at his opponent.
300 435 Dmg, Breaks Shields, 6 turn cooldown.
SE Nebula Gray-Thousand Death Hand S-Attack Ultimate Darkness element Nebula Grey releases a barrage of dark hands, draining energy from all enemies! 100 DMG 4x, each blocked/dodged sepratly, breaks shields, attacks all, heal HP=to damage dealt to ell enemies this turn, all enemies hit have -1 attack next turn. Can ONLY be used by Navis with negative karma
Dark Recovery (X2)(1/2) Support Karma loss: 10 When used, Navi heals 1000 HP!
Status:[/b]
(1001/1500) End Dark Soul[/color]
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Deleted
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Post by Deleted on Nov 20, 2006 10:48:14 GMT -8
(^_^; Ya win.)
Sarojin is hit by all the attacks and falls to his knees. He stands up and in the fashion of Talek, doesn't speak and just leaves.
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Post by ¯\/¯V\_Lifeline on Nov 20, 2006 10:51:21 GMT -8
(I was pretty skeptical for a while o.O)
*As Talek sigh's in slight pain from the Dark Soul, he watches as his formidable opponent leaves the arena. He smiles to himself and also leaves.*
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