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Post by Raven8 on Nov 18, 2006 10:08:38 GMT -8
*KnightMan slowly wonders into the battle field, standing off to the side and awaiting someone willing to fight him*
(OOC: V5+ please)
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Post by ¯\/¯V\_Lifeline on Nov 18, 2006 10:11:57 GMT -8
*...Talek walked in wordlessly facing the giant Iron knight. Uncrossing his arms, he slowly began to float, materializing a thick serated blade in the hand opposite his mettalic one. He awaited the giant knight to attack first.*
(v6, you can go first)
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Post by Deleted on Nov 18, 2006 10:13:13 GMT -8
An explosion, went off on the opposite side of the battlefield of Knightman, kicking up dust and debris. However, the dust stopped in its movement and moved vertically and out of sight, leaving a floating, dark sailor like navi with red hair in long braids. A black visor covered his eyes as he wagged his finger toward the armored navi.
Saikkika: Well, let's get started.
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Post by Raven8 on Nov 18, 2006 10:15:33 GMT -8
*KnightMan turns, noding slightly to Talek and Saikkika as he looks through his cold, metalic visor*
KnightMan: ....I'm afraid if you're waiting for me to attack, you may find yourself with a long wait.... both honor, and this armor detain me from doing so.
*KnightMan then makes a gracious movement, signaling the two Navis to attack first*
-: Heavy Armor5: Enemy Navis always move first
(OOC: Sweet! 2x1! I was hoping for something like this! ^_^)
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Post by Deleted on Nov 18, 2006 10:25:24 GMT -8
Saikkika made a motion to Talek to go at him first as he readied himself to attack.
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Post by ¯\/¯V\_Lifeline on Nov 18, 2006 10:29:24 GMT -8
(OOC: ^_^ two Dark navi's though o.O)
*...Still wordlessly, Talek didn't even hesitate to take advantage of the offer. He dashed quickly at Knightman, planting his metal fist into the armor, taking note of the loud clank that he had just made. Moving back, Talek swung his hands out to each side, turning the panels into a large magnetic field. The ground seemed to shake as Talek threw his hands down on either side to support the panels. Honing the new electric power of the field, Talek began to fire out a great deal of it at the giant knight.*
Attack Set:[/b]
Basic Attack: Metal Punch C-Type Metal element Talek slams his metal fist into his opponent. 110 Dmg, Undodgable, Auto-attack.
Magnet Panels
Element: Elec Attrabutes: Non-elec Navis can only dodge 1/2 as often, non-elec Navis have to wait one turn between speed move uses, elec-element attacks automaticly become undodgable. Chip: "Magnet Stage"
Meltdown S-Type Metal element Talek retaliates when a foe changes the panels. 200 Dmg, Undodgable, Auto-Attacks when panels are changed,(Cannot be used otherwise)
Electric Step S-Type Electric element The ground below an opponents feet becomes too hard to touch. 150 Dmg, Auto-attacks if Magnet Stage is in play. (Undodgable)
Electric Wave S-Type Electric element Talek blasts off electrical energy at his opponent, rendering them from movement. 180 Dmg, Breaks Shields, Paralyzes, 1 turn cooldown. (Undodgable)
Blinding Wave S-Type Electric element Talek fires electrical energy at his opponent, impairing their vision. 190 Dmg, Breaks Shields, Undodgable, Blinds, 4 turn cooldown.
Confusion Wave S-Type Electric element Talek shoots electrical energy at his enemy, putting them in a state of confusion. 180 Dmg, Breaks Shields, Undodgable, Confuses, 4 turn cooldown
Paneler Support Talek keeps the panels on the ground from changing. Panels cannot be changed for 1 turns. 3x use. (2/3)
Status:[/b]
(1500/1500)[/color]
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Post by Deleted on Nov 18, 2006 10:51:48 GMT -8
Saikkika hadn't expected a rush of electric power to enter his body, however, he adapted to it quickly and wave of electric power flew at KnightMan at blinding speed as four slow moving blasts of energy approached Saikkika as he suddenly was before of him from the usage of teleportation. The electric natured energy encompassed him as Saikkika opened his fist, gathering the spheres of energy to his hands and he pushed them into his target.
Brain Storm S-Attack Elec Element Deals 180 Damage, attacks all, Confuses, 2 turn cool down, A particular element is disabled for 3 turns, 5 turn cool down. Cost: 335 MP
Gadouken C-Attack Elec Element Deals 275 damage, Ignores Defenses, Unblockable. Can be dodged without using a dodge of any kind as long as opponent has a Speed Move usage. Cost: 360 MP
Gadouken C-Attack Elec Element Deals 275 damage, Ignores Defenses, Unblockable. Can be dodged without using a dodge of any kind as long as opponent has a Speed Move usage. Cost: 360 MP
Gadouken C-Attack Elec Element Deals 275 damage, Ignores Defenses, Unblockable. Can be dodged without using a dodge of any kind as long as opponent has a Speed Move usage. Cost: 360 MP
Gadouken C-Attack Elec Element Deals 275 damage, Ignores Defenses, Unblockable. Can be dodged without using a dodge of any kind as long as opponent has a Speed Move usage. Cost: 360 MP
Reinforce (2/3) Saikkika projects an energy field that improves defense. Installs a 10 HP Aura that reforms every turn for 8 turns. When aura is broken the excess damage is negated. Aura is uncuttable.
HP: 2,337/2,337 MP: 3,785/7,000 Aura: 10 (8 Turns)
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Post by Raven8 on Nov 18, 2006 16:38:58 GMT -8
*Standing perfectly still, KnightMan watches the attacks coming, then a force overtakes his armor, causing it to harden into forged iron, deflecting every single attack easily*
Iron Body Defense KnightMan's body hardens to solid iron, leaving him totaly invulnerable to enemy attacks! CUstom type, unbreakable, negate one FULL turn of damage (Including all team-mates), and all added effects. 2x use per battle (+1 from "KnightMan" card)
KnightMan: Ah, splendid opening.... but I'm afraid I'm made a bit tougher than that!
*Before anything, KnightMan jumps high into the air, an amazing sight for his massive size, then moves his flail below his body and falls to the ground with such force that the ground throughout the area shakes and shatters. Now a few steps closer, his armor shines and he enters his 1st hyper mode*
Panel Crusher[/u] Speed move KnightMan jumps high into the air and moves his flail under himself, causing it to crash into the ground with his weight, crushing every panel in the area. Custom type, enemy cannot use speed moves for 2 turns. 2x use per battle, 1 turn cooldown between uses, effects end if any stage-change chip is used. [/color] [glow=silver,2,900] Royal Guardian[/i][/u][/glow] -KnightMan gains one extra use of each defense move. -KnightMan gains one extra use of his speed move. -KnightMain's max HP gains +50%, this stays even apon cooldown. -One attack gains +100 DMG. -User is allowed to add two hits, block/dodge sepratly, to one attack of their choice when this hyper mode is entered. -KnightMan can attack a set 2x per turn. Lasts 2 1 turn. (-1 from "KnightMan" card) KnightMan (6300/6300): Now then.... Enguarde!*KnightMan looks to the sky, seeing that the entire battlefield was a large dome that held several smaller domes, held up by large walls scattered throughout the area to hold up the celing. Seeing an opening, he raises his arm quickly, charging up the energy from his hyper mode, and fires his flail into the sky, then regenerates it and does it two more times for a total of 3 strikes* Broken Wall [/color] SP[/b] [/u] S-Attack Stone element KnightMan fires his flail into the sky, causing large rocks to rain from above. 430 530 DMG (+100 from hyper mode), cuts auras, breaks shields, attacks all, cannot be countered. Used on one turn, auto-strikes for next 5 turns. Effects do not start on turn used, 3 turn cooldown. (3x, hyper mode effect) *Through with the bonuses of his Royal Guardian hyper-mode, KnightMan uses his card's power to evolve him to his next form...*[/color] +: Hyper Evolution: User is allowed to end a hyper mode on the turn it's activated, and enter a new one instantly.[glow=gray,2,900]Steel Guardian[/glow]
-Minus 1 attack per turn (Card effect) -+100 DMG on one attack per turn -KnightMan recovers 100 HP per turn. -+1 use of "PowerCharge" and "Iron Body" _"Broken Wall" is automaticly activated when entering this hyper mode. -User is allowed to add two hits, block/dodge sepratly, to one attack of their choice when this hyper mode is entered. -One attack gains an additional +100 DMG -All attacks are instantly cooled down apon entering this hyper mode.
Lasts 4 3 turns.(-(1 turn from "KnightMan" card)
*With his armor changing from gold ot silver, KnightMan gets a new power boost. Raising his arm once again, he fires a new barrage of flail heads into the walls and celing, causing the stability of the entire area to become compremized.... now through, KnightMan finishes his turn by entering "Recovery Mode" and begining to build his defensive powers beyond what they even were before*
Broken Wall SP[/b] [/u] S-Attack Stone element KnightMan fires his flail into the sky, causing large rocks to rain from above. 430 530 DMG (+100 from hyper mode), cuts auras, breaks shields, attacks all, cannot be countered. Used on one turn, auto-strikes for next 5 turns. Effects do not start on turn used, 3 turn cooldown. (3x, hyper mode effect) Broken Wall [/color] SP[/b] [/u] S-Attack Stone element KnightMan fires his flail into the sky, causing large rocks to rain from above. 430 DMG, cuts auras, breaks shields, attacks all, cannot be countered. Used on one turn, auto-strikes for next 5 turns. Effects do not start on turn used, 3 turn cooldown. (Auto-strike from hyper mode)' Program:Regenerator Effect: Regenerates 100 HP Each Turn. Hyper mode effect:-KnightMan recovers 100 HP per turn. Card effect:+: Recovery Mode: User is allowed to auto-recover 10% of his/her max HP per turn at the cost of 100 DMG per attack used this turn (X# of hits) This mode can be activated/unactivated at any time, but must stay active for at least 3 turns. When active, all natural dodges take in one full turn of attacks. KnightMan: 7130/6300[/color]
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Post by Deleted on Nov 18, 2006 19:54:43 GMT -8
Saikkika shook his index finger in dissaproval of KnightMan's actions. He snapped his fingers and the falling ceiling cement stopped in midair, fading away into dust. Then a black sphere formed above KnightMan's head as Saikkika's fingers snapped, the ceiling cracked, large portions of it falling
Uncuttable Aura is broken and then refreshed.
Turn Seal (4/6) Defense Move: Curse Type Reflects an attack back to the user. That attack is sealed for three turns while Saikkika can use that attack. If the attack cannot be emulated, the attack is just sealed.
Broken Wall SP S-Attack Stone element KnightMan fires his flail into the sky, causing large rocks to rain from above. 430 DMG, cuts auras, breaks shields, attacks all, cannot be countered. Used on one turn, auto-strikes for next 5 turns. Effects do not start on turn used, 3 turn cooldown.
Gadouken C-Attack Elec Element Deals 275 damage, Ignores Defenses, Unblockable. Can be dodged without using a dodge of any kind as long as opponent has a Speed Move usage. Cost: 360 MP
Gadouken C-Attack Elec Element Deals 275 damage, Ignores Defenses, Unblockable. Can be dodged without using a dodge of any kind as long as opponent has a Speed Move usage. Cost: 360 MP
Gadouken C-Attack Elec Element Deals 275 damage, Ignores Defenses, Unblockable. Can be dodged without using a dodge of any kind as long as opponent has a Speed Move usage. Cost: 360 MP
Gadouken C-Attack Elec Element Deals 275 damage, Ignores Defenses, Unblockable. Can be dodged without using a dodge of any kind as long as opponent has a Speed Move usage. Cost: 360 MP
HP: 2,337/2,337 MP: 905/7,000 Aura: 10 HP(7 Turns)
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Post by ¯\/¯V\_Lifeline on Nov 18, 2006 20:57:21 GMT -8
(OOC: *Pwnt* =])
*...Talek took the staggering blows that Knightman dished out so well and hit the ground. Slowly rising back to his feet, Talek pushed his head to either side allowing for a series of pops to echo out. He then begun his next try of attacks...*
(lazyish -_-)
Attack Set:[/b]
Basic Attack: Metal Punch C-Type Metal element Talek slams his metal fist into his opponent. 110 Dmg, Undodgable, Auto-attack.
Electric Step S-Type Electric element The ground below an opponents feet becomes too hard to touch. 150 Dmg, Auto-attacks if Magnet Stage is in play. (Undodgable)
Metal Panels
Element: Metal Attrabutes: Metal-elemental Navis attacks deal an extra 50 DMG (Added to final total) All metal-element attacks gain the power to break shields. Chip: "Metal Stage"
Meltdown S-Type Metal element Talek retaliates when a foe changes the panels.
200 250 Dmg, Undodgable, Auto-Attacks when panels are changed,(Cannot be used otherwise) (Breaks shields)
Metal Spikes S-Type Metal element Spikes shoot up from the ground, stabbing anything in its path.
150 200 Dmg, Auto-Attacks if Metal Stage is in play. (Breaks Shields)
Armor Piercing C-Type Metal element Talek makes a quick forward stab to his opponent.
180 230 Dmg, Undodgable, Cuts Auras. (Breaks Shields)
Armor Piercing C-Type Metal element Talek makes a quick forward stab to his opponent.
180 230 Dmg, Undodgable, Cuts Auras. (Breaks Shields)
Armor Piercing C-Type Metal element Talek makes a quick forward stab to his opponent.
180 230 Dmg, Undodgable, Cuts Auras. (Breaks Shields)
Status:[/b]
(1/1500) Undershirt Activated[/color]
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Post by Raven8 on Nov 18, 2006 22:31:53 GMT -8
(OOC: That was all cannot be countered... fraid TurnSeal fails >.>) *KnightMan's armor once again hardens, leaving him invulnerable for the turn*
Iron Body Defense KnightMan's body hardens to solid iron, leaving him totaly invulnerable to enemy attacks! CUstom type, unbreakable, negate one FULL turn of damage (Including all team-mates), and all added effects. 2x use per battle (+1 from "KnightMan" card)
KnightMan (7960/6300): Sorry, but I'm far from through!
*KnightMan jumps into the air, moves his flail below him and comes down like a ton of briocks, crashing panels while the rubble from the previous turns begins to rain down*
Panel Crusher[/u] Speed move KnightMan jumps high into the air and moves his flail under himself, causing it to crash into the ground with his weight, crushing every panel in the area. Custom type, enemy cannot use speed moves for 2 turns. 2x use per battle, 1 turn cooldown between uses, effects end if any stage-change chip is used. Broken Wall [/color] SP[/b] [/u] S-Attack Stone element KnightMan fires his flail into the sky, causing large rocks to rain from above. 530 DMG, cuts auras, breaks shields, attacks all, cannot be countered. Used on one turn, auto-strikes for next 5 turns. Effects do not start on turn used, 3 turn cooldown. (6x, 4 turns remaining) Broken Wall [/color] SP[/b] [/u] S-Attack Stone element KnightMan fires his flail into the sky, causing large rocks to rain from above. 430 DMG, cuts auras, breaks shields, attacks all, cannot be countered. Used on one turn, auto-strikes for next 5 turns. Effects do not start on turn used, 3 turn cooldown. (1x, 4 turns remaining) *Now closer, Knight Man raises his arm, causing his flail to swing around him at break-neck speed and crush anything unfortunate enough to be in it's way* Royal Wrecking Ball [/color] SP[/b] [/u] C-Attack Metal element KnightMan swings his massive flail around himself with such force that it destroys everything it touches! 350 250 300 (-100 from recovery mode, + 50 from metal panels) DMG, cuts auras, breaks shields, confuses, shatters all unbreakable defenses, instantly ends all auras/barriers, enemy cannot use attacks that require cooldown for 2 turns, cannot be countered. Counts as one full turn of attacks on turn used, cannot be used before "Panel Crusher" has been used once, gains "attacks all" once "Panel Crusher" has been used twice. 1 turn cooldown. Cooldown is negated if "Panel Crusher" is used 2x. Can be charged for 2 turns to deal 2 hits, block/dodge sepratly. (Saikkika)[/color]
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Post by ¯\/¯V\_Lifeline on Nov 19, 2006 9:43:03 GMT -8
*Talek hit the ground and, needless to say, hard. From the ground began to rise a purple mist surrounding his body as he stood up. His entire body turned into a dark, yet sleak, black.*
DARK SOUL
+1 Attack Slot Fully Invincable All Cooldowns are negated
Lasts 2 turns
Attack Set:
Basic Attack: Metal Punch C-Type Metal element Talek slams his metal fist into his opponent.
110 160 Dmg, Undodgable, Auto-attack. (Breaks Shields)
Metal Spikes S-Type Metal element Spikes shoot up from the ground, stabbing anything in its path.
150 200 Dmg, Auto-Attacks if Metal Stage is in play. (Breaks Shields)
Ground Spike S-Type Metal element Talek motions his hand upwards, sending out a spike from the ground, at his opponent.
180 230 Dmg, Undodgable. If Talek is Dark Souled, This Auto-Attacks every turn of Dark Soul. (Breaks Shields)
Ice Panels
Element: Ice Attrabutes: -Ice Navis gain the ability to dodge once every other turn. -Ice-element attacks deal an extra 30 DMG (Damage added to final total) -Elec element attacks deal an extra 50% damage Chip: "Ice Stage"
Meltdown S-Type Metal element Talek retaliates when a foe changes the panels. 200 Dmg, Undodgable, Auto-Attacks when panels are changed,(Cannot be used otherwise)
Icicle Spikes S-Type Ice element Frozen spikes shoot up from the ground, stabbing through anything in its path.
150 180 Dmg, Auto-Attacks if Ice Stage is in play.
Electrical Instincts C-Type Electrical element Talek makes an attack with his blade that sends a surge of power through him.
160 240 Dmg, All electric element attacks used by Talek next turn, are increased by 10% in Dmg, 1 turn cooldown.
Electrical Instincts C-Type Electrical element Talek makes an attack with his blade that sends a surge of power through him.
160 240 Dmg, All electric element attacks used by Talek next turn, are increased by 10% in Dmg, 1 turn cooldown.
Electrical Instincts C-Type Electrical element Talek makes an attack with his blade that sends a surge of power through him.
160 240 Dmg, All electric element attacks used by Talek next turn, are increased by 10% in Dmg, 1 turn cooldown.
Electrical Instincts C-Type Electrical element Talek makes an attack with his blade that sends a surge of power through him.
160 240 Dmg, All electric element attacks used by Talek next turn, are increased by 10% in Dmg, 1 turn cooldown.
Paneler Support Talek keeps the panels on the ground from changing. Panels cannot be changed for 1 turns. 3x use. (1/3)
Status:
(1/1500) Dark Soul'd
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Post by Raven8 on Nov 19, 2006 9:50:22 GMT -8
(OOC: How are you attacking so many times? O.o)
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Post by ¯\/¯V\_Lifeline on Nov 19, 2006 10:05:29 GMT -8
(The first 5 are auto-attacks =] the next 4 are just 3 + 1 attack slots. His strategy revolves around auto-attacking with the panels, thus the support move ^_^)
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Post by ¯\/¯V\_Lifeline on Nov 19, 2006 10:10:04 GMT -8
(OOC: Well all of them were activated. Normally he just has his Basic Attack: Metal Punch. When the panels change, Meltdown automatically attacks (But only once) Then, since the panels have changed, it activates the corresponding auto-attack. Then lastly, Dark Soul activates his final auto-attack.)
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