|
Post by Warrior on Aug 20, 2010 21:23:57 GMT -8
Remnant's V1, looking for a similar V'ed navi who's up for a challenge. Opponent can go first upon revealing themself, in the next post.
Best of luck =]
|
|
|
Post by Shinn the Failedge on Aug 23, 2010 17:15:43 GMT -8
[Syn'll fight~. V2 he be.]
__Neutral Phase__
[148 regen. 1,123 HP]
__Offensive Phase__
[2 AS]
Dark Blaze C-Attack Fire Element Black flames envelop Syn’s scythe, as he sweeps with the weapon, sending the blaze forward, and charges ahead, continuing to strike with the dark fires. Damage – 80 128 Effect – Burns, Breaks Shields, Cuts Auras, Auto Attacks - Permanently gains damage equal to 10% of HP recovered per turn, to a max of +50. Cool Down – None
Severance C-Attack Dark Element Charging forward, Syn and his scythe are shrouded by a dark aura. Nearing his foe, the Reaper strikes with his weapon, as the aura fades away. Damage – 175 225 Effect – Breaks Shields, Undodgeable - Gains 10 damage for every 50 points of HP Syn currently has, to a max of +50. Cool Down – None
~~~~~~~~~~~
Syn HP - 1,123/975 Status - Fine
|
|
|
Post by Warrior on Aug 24, 2010 12:02:27 GMT -8
Defensive Phase
Both Attacks taken [First attack deals x0.7Dmg due to Remnant's Fire Elemental Strength]
DMG Taken: [314] [[OCC: That number is my birthdate, lolz]]
HP: 736/ 1,050 Nat. Dodge: [5/5--READY]
Offensive Phase
Hyper Mode Remnant's sword splits into two, and each blade is now twice its original size. With two deadly weapons in hand, Remnant's eyes begin to glow so brightly that they shatter his visors. Lightning bolts strike from the hilt of each blade and travel to the end of Remnant's arm, signifying the vast increase of speed and strength he now wields. The area seems to develop a heartbeat of its own as Remnant's pulse emits so powerfully from his body that it causes the ground to react. Effects: Remnant gains +1 use to 1 skill of choice <`Memory's Protection` Chosen> Remnant can summon twice as many clones per use of his speed skill Costs Remnant 200HP to enter this Hyper Mode Duration: 1 Turn
Past & Present Clone Type Remnant summons two forms of Warrior-- the past form of himself and the present form. The appearance of the past is exactly like Remnant's current form, the appearance of the present is exactly like Warrior's current form. Effects: Summons 2 clones, each at 1 HP. Each have 1 Attack slot at 100% Damage. Additional Effects: Clones have the same natural avoiding abilities as Remnant, but are targeted by Remnant's `Hits All` attacks. This skill costs 150HP for Remnant to use. Uses: 2 [1/2 Remaining]
^Used to summon 2 4 clones
Clone1:
Slash C-Attack Light Remnant slashes his blade in a fashion of his choosing, while it glows with a bright light. The light of the blade causes a hinderance in the vision of the victim. 125 Damage Undodgeable, Breaks Shields, Blinds 1 Turn Cooldown
Clone2:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Clone3:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Clone4:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Remnant:
Arc Ray S-Attack Light A large needle of light forms in front of Remnant. As he casts it off, it travels at light speeds to connect with his foe. After connecting, the ray of light sticks into the victim. When any of Remnant's attacks connect with the victim of the needle, bursts into a small explosion of light, causing additional pain to Remnant's opponent.
65 0 Damage <Undodgeable/Breaks Shields>Hits All[/color] If Hits, Remnant has +20 Damage to all attacks the following turn [stackable]. By reducing this attack to '0' Damage, Remnant may add 2 Aiming effects of choice to this attack. <Undodgeable, Breaks Shields chosen> 1 Turn Cooldown ** SonicLv3: 'May add Hits all to 1 attack 3x per battle' [2/3 uses remaining][/color] **Speed Skill: ' Clones... are targeted by Remnant's `Hits All` attacks'. All clones are -hit- by the previous attack
LightSpeed Flurry C-Attack Light Remnant's eyes flash brightly, causing time to come to a complete halt. At light speed, he dashes through each foe and delivers an unbelievably quick slash of light as he passes them. After punishing each opponent, time returns to normal and a flash of light remains visible from where each slash was made. 245 Damage Hits All. Breaks Shields, Cuts Auras. Remnant has +1 Attack Slot and +30 Damage to all attacks the following turn, if this attack connects. Stacks per victim of the attack. **Speed Skill: ' Clones... are targeted by Remnant's `Hits All` attacks'. All clones are -hit- and -destroyed- by the previous attack
Past & Present Clone Type Remnant summons two forms of Warrior-- the past form of himself and the present form. The appearance of the past is exactly like Remnant's current form, the appearance of the present is exactly like Warrior's current form. Effects: Summons 2 clones, each at 1 HP. Each have 1 Attack slot at 100% Damage. Additional Effects: Clones have the same natural avoiding abilities as Remnant, but are targeted by Remnant's `Hits All` attacks. This skill costs 150HP for Remnant to use. Uses: 2 [0/2 Remaining]
^Used to summon 2 4 clones
Clone1:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Clone2:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Clone3:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
Clone4:
Spin Blade C-Attack Light Remnant spins out of his previous attack and follows it up with a slash from his sword, dealing a pretty quick combo in the process. 125 Damage Cuts Auras, Breaks shields. +10 damage for every previous attack used this turn for 1 turn
END TURN
HP: 236/ 1,050 Status: Normal CoolDowns: Arc Ray[0/1]
|
|
|
Post by Shinn the Failedge on Aug 26, 2010 0:32:22 GMT -8
__Defensive Phase__
[All attacks taken.]
The Reaper Incarnate[/color] ’The Reaper, unyielding to destruction, knowing no bounds’ Black flames spiral around Syn’s form, before a surge of black data erupts from his position, a resounding howl of gale echoing through the area. The flames erupt forward Winds flow around his body, with a touch of a black outline Dark Soul - Activates upon reaching 0 HP, revives Syn with 1 HP. - Syn takes no damage from attacks without Omni-aimers. - +1 Action Slot Lasts 2 turns[/color]
__Neutral Phase__
[148 HP regen]
Reaper’s Field: Forgotten Plains of the Blackened Flames Speed, Custom Stage Type Description: The Reaper will not lose his battleground. Spinning his scythe, he holds it vertically before slamming the bottom onto the ground. From the scythe, a field of black flames expands outwards, covering the ground itself in the embers while a wall of the dark fires surrounds the area. Effect: 20% of the damage dealt by Dark-Element attacks is recovered in HP (allowed to surpass max). All attacks gain 75 damage. Lasts two turns. Uses: 1
__Offensive Phase__
[4 AS]
Fade S-Attack Dark Element Syn stabs his scythe into the ground, and pulls it backwards, tearing through the area. The maw opens, and a wave of darkness erupts outwards, consuming all in its path. Damage – 120 215 Effect – Cuts Auras, Breaks Shields, Hits All, Destroys Clones - Gains 10 damage for each attack Syn used last turn, to a max of +50. Cool Down – 1 Turn
Devastation S-Attack Dark Element Syn’s scythe adopts a strange black outline, before he twirls it around. Gripping his weapon, he spins it, firing forth a massive black shockwave, reaching far and wide as it tears through those in its path, and rending them more vulnerable. Damage – 145 220 Effect – Breaks Shields, Cuts Auras - All attacks this turn gain +50 damage. Cool Down – 1 Turn
Dark Blaze C-Attack Fire Element Black flames envelop Syn’s scythe, as he sweeps with the weapon, sending the blaze forward, and charges ahead, continuing to strike with the dark fires. Damage – 80 193 Effect – Burns, Breaks Shields, Cuts Auras, Auto Attacks - Permanently gains damage equal to 10% of HP recovered per turn, to a max of +50. Cool Down – None
Dying Embers S-Attack Fire Element Spinning his scythe, black flames erupt from the tip of the weapon. With a flick, the flames surround his for and consume them in its heat. Damage – 125 250 Effects - Breaks Shields, Cuts Auras, Burns - One attack following this gains +50 damage. - Attack cannot be used more than once per turn. - This attack can strike without taking an Action Slot. However, this attack gains a Cool Down of 1 Turn upon using this effect. Cool Down – None 1 Turn[/color]
Destruction C-Attack Dark Element Utilizing his opponent’s strength against them, Syn bolsters his attack to tear them asunder. Damage – 145 392 Effect – Breaks Shields, Cuts Auras - Gains damage equal to the total amount inflicted upon Syn this turn. This effect cannot add more than half of this attack’s original damage. Cool Down – None
Ravaging Tempest C-Attack Dark Element Holding his scythe horizontally, the weapon flashes in Syn's hands for a brief second, before he rushes forward. Nearing an enemy, he lets loose a flurry of slashes as he moves around the foe, encircling them as his attacks tears through. Damage – 155 476 Effect – Breaks Shields, Undodgeable - Gains damage equal to half of the damage of the previous attack. Cool Down – 3 Turns
~~~~~~~~~~
Syn HP - 149/975 Status - DS [1/2]
|
|
|
Post by Warrior on Aug 26, 2010 9:39:49 GMT -8
[[ I hate DS >_< ]]
DEFENSIVE PHASE:
Time's Break Shield Type Remnant's eyes flash brightly with light, causing time to slow down around him. It only lasts for a short while, though-- just enough for him to parry a few deadly strikes from his foe. Effects: Blocks 2 Attacks Uses: 4 [2/4 Remaining]
^Used twice to become `unbreakable`, then used to avoid both `Fade` and `Devastation`
Takes `Dark Blaze` and `Drying Embers`-- elemental strengths reduce damage by 30%. Burned.
Nat. Dodged `Destruction`
Memory's Protection Aura Type Remnant uses the same fighting style as old-school Warrior-- memories of Warrior's past trigger a phenomenon in Remnant's body that produces multiple weak, yet effective fields of protection around the navi. As it was said before his death, "The past can never be erased", so it must always be protected. Effects: Activates two 1 HP Auras. Additional Effects: When either are destroyed, Remnant heals 80HP. If either last until the end of the turn, they are automatically destroyed and Remnant heals 120 HP per aura. Uses: 1 2 [1/1 Remaining] <Gained an additional use via HM>
^Used to summon 2 [1] HP auras and to avoid `Ravaging Tempest`, breaking one of the auras and healing Remnant by 80 HP.
Other Barrier breaks automatically [restores 120HP]
All clones Nat. Dodged `Fade`
Damage taken: 310+50 Burn Dmg HP restored: 200
HP: 86/ 1, 050 Status: Burned [1/3] Nat. Dodge: Cooldown[0/5] -Clone Repertoire- Clone1: 1Hp, 0/5 NatDodge CD Clone2: 1Hp, 0/5 NatDodge CD Clone3: 1Hp, 0/5 NatDodge CD Clone4: 1Hp, 0/5 NatDodge CD
OFFENSIVE PHASE:
Attack Slots[Remnant]: 2[Base] +5[LightSpeed Flurry hit 5 targets last round] = 7 Damage Mods[Remnant]: +100[ArcRay hits 5 targets last round] +150[LightSpeed Flurry hit 5 targets last round] -50[Burned] = +200 Dmg Attack Slots[Clone1]: 1[Base] Attack Slots[Clone2]: 1[Base] Attack Slots[Clone3]: 1[Base] Attack Slots[Clone4]: 1[Base]
OFFENSIVE TURN PASSED <<Darn you DS>>
END TURN
HP: 86/ 1,050 Status: Burned[1/3] CoolDowns: Arc Ray[1/1--READY]
|
|
|
Post by Shinn the Failedge on Aug 26, 2010 10:23:07 GMT -8
[XD. Sorryz? =P]
__Defensive Phase__
[None]
__Neutral Phase__
[148 Regen. 297 HP]
__Offensive Phase__
Dark Blaze C-Attack Fire Element Black flames envelop Syn’s scythe, as he sweeps with the weapon, sending the blaze forward, and charges ahead, continuing to strike with the dark fires. Damage – 80 168 Effect – Burns, Breaks Shields, Cuts Auras, Auto Attacks - Permanently gains damage equal to 10% of HP recovered per turn, to a max of +50. Cool Down – None
Severance C-Attack Dark Element Charging forward, Syn and his scythe are shrouded by a dark aura. Nearing his foe, the Reaper strikes with his weapon, as the aura fades away. Damage – 175 300 Effect – Breaks Shields, Undodgeable - Gains 10 damage for every 50 points of HP Syn currently has, to a max of +50. Cool Down – None
[Used x4]
[All attacks aimed at Remnant]
~~~~~~~~~~
Syn HP - 297/975 Status - DS [2/2]
|
|
|
Post by Warrior on Aug 26, 2010 10:48:15 GMT -8
Eh, KO. I could 'cheat' by taking the first attack, then avoiding the next four, which would let me survive at the end of the turn-- though I technically be dead by the time I take the first blow [even though I'd be able to 'recover back to life' immediately afterward, using myt support skill]. Pretty sure that move's illegal though, lol.
REWARDS:
Syn: 40/400 [x2/x2 Due to current event] = 80/800
Remnant: 30/300 [x2/x2 Due to current event] = 60/600
Good match, man.
[color=orange] SE-Slash C-Attack Light Remnant's blade materializes in Syn's hand, whish he uses to slash in a fashion of his choosing, while it glows with a bright light. The light of the blade causes a hinderance in the vision of the victim. 125 Damage Undodgeable, Breaks Shields, Blinds [/color]
|
|
|
Post by Shinn the Failedge on Aug 26, 2010 11:25:29 GMT -8
[xD. Good match. Here's something for you too~]
SE - Tearing Flames C-Attack Fire Element Black flames coat shroud Remnant's blade, the fires around the blade burning brightly as they sear through his foes, burning through with viciousness. Damage – 185 Effects – Undodgeable, Breaks Shields, Burns Cool Down – None[/color]
|
|