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Post by stefjenova on Nov 14, 2006 19:36:23 GMT -8
[glow=silver,2,900]GEN-Burnerman: Scorch marks don't talk for long...[/glow] Releasing a burner that rolls towards Napalm spewing its white hot flame, the Generational forces the ground to turn to a rolling watery floor. Dashing through the water at his foe, Burnerman unleashes a wave of fire on the Navi. Then in a flash the entire area is doused in a falling flashfire, igniting everything! Then as he charges energy, steam begins to rise off the ocean panels, boiling gas into the air. The steam quickly boiled into a superheated blast which engulfed Napalmman as the panels hardened into boiling magma!
Offensive Moveset: GEN-Burnerman
<<Stage: OCEAN PANELS>>
Burner S-Attack Fire element BurnerMan releases his burners to encircle the field, blowing out super-heated flames. 500 DMG, breaks shields, undodgable, attacks all. Auto-strikes every turn.
Burning Drive C-Attack Fire element BurnerMan dashes at his enemy, burning the ground with powerful flames! 300 DMG, burns for 200 DMG for 3 turns. Undodgable, cuts auras.
Infinite Inferno (S-Type) (Fire) (Attacks All) (Breaks Shields) (Undodgeable) GEN-Burnerman engulfs the area in a flashfire! Effect: - If this attack is blocked by an aura or an unbreakable shield, the target suffers "Burn" status effect and loses 2 Action Slots on their current turn - If this attack is dodged by an omnidodge, the target may not dodge at all for two turns Damage: 400
Risen Steam S-Attack Normal element BurnerMan releases a pulse of flames. No effect.
Boil S-Attack Normal element BurnerMan releases a pulse of flames No effect
Magma's Torrent S-Attack Fire element BurnerMan releases a pulse of flames, causing all aqua-energy to dry up, and be released as a super-heated blast of steam! 2500 DMG, fully undodgable, breaks unbreakable shields, attacks all, burns. Can only be used after Risen Steam and Boil, when Ocean panels are in play. Ends ocean panel effect, sets magma panels.
Total Damage: 3700 AT NapalmMan (Ocean Panels)
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Post by Raven8 on Nov 14, 2006 20:08:21 GMT -8
*NapalmMan raises his cannon and forms a shield of flames. This flame breaks against the 1st attack, blocks the 2nd, and NapalmMan then lowers it to help protect him against the final attack... however, this fails.....*
+: Added Protection: User is immune to negative panel effects, and status damage. If hit by an attack burns, NapalmMan deals +50 DMG for one turn.
Burning Shield Defense NapalmMan raises a shield of fire, internalizing heat with each attack blocked. Shield type. When used, all attacks deal +100 DMG for 2 turns reguardless of blocking sucess. 3x use per battle
(+350)
*NapalmMan, now down to Undershirt, slowly raises his head to look to BurnerMan, his body obviously worn down to the bare data..... however, he raises his bright green eyes with a look of... victory*
NapalmMan (1/1900): ......tell me, do you honestly think I would enter a fight.... that I couldn't win....?
*NapalmMan stands, laughing under his breath*
NapalmMan: ....that mark made you powerful for sure..... but its a shame.... it made you no smarter.
*Raising his cannons to the air, an aura of fire explodes around NapalmMan as the force of hs energy seems to spiral upwards with amazing power, raising his core-heat with each passng second and growing with such raw energy that the area begins to shake slightly and even the ocean on the horizon seems to steam..... this causes the pavement around them to devolve into a molten state......*
<Lava Panels active!>
Flame-Charge Aura. Defense NapalmMan activates an aura with extra powers..... Aura. 10 HP. All attacks deal +300 DMG while this aura is active, effects double if lava panels are active. 1x use per battle.
(+950)
Burning Finish Speed move NapalmMan brings his systems to critical levels, absorbing all heat around him for a blast of pure power! +2 attacks, all attacks +500 DMG, +1000 if lava panels are in play. 1x use per battle, costs 50% of the user's current HP to use. Can only be used after the user has hit undershirt.
(+1950, 5 attacks)
[glow=FF0000,2,900]Burning Bomber[/glow][/i][/u]
Dealing heavy damage to his systems, NapalmMan releases all of his power in one berzerk wave of pure destruction.
-+4 attacks per turn. -All attacks +400 DMG. -All attacks burn
COST: -50% of current HP when activated (cannot be deleted by HP loss), when over, user is in a state of confusion and berzerk.
Can ONLY be used after taking more than 50% of user's max HP, automaticly activates reguardless of effects when NapalmMan's HP falls to 1.
-Lasts 1 2 turns (+1 from card)[/color]
(+2350, 9 slots)
+: Overload: User is allowed +1 attack per turn.
(+2350, 10 slots)
+: Rage: On any turn where the user takes 3 or more attacks, all of his/her attacks deal +100 DMG (OR 50 PER HIT) and they may attack an additional time. This effect becomes permenet if user takes 300+ dmg the turn after.
(2450, 11 slots)
+: Omega Rage:On any turn user takes 6 or more attacks, all of his/her attacks deal+150 DMG, (OR 70 PER HIT) and they may attack two extra times. This effect can only be used once.
(+2600, 13 slots)
GIGA PROGRAM:
Final Weapon On a turn when the user hits undershirt, ALL attacks deal 2x DMG on top of all additions, user has +2 attack slots and all cooldown is negated. Can only be activated once per battle
(+5200 to all attacks, 15 slots)
*Now fully charged, the glowing Navi lowers his now burning white eyes to BurnerMan*
NapalmMan: .....your error is about to hurt..... VERY.... badly....
*NapalmMan lowers his cannons, hacks into BurnerMan's system and locks onto him*
Lock-On Speed move NapalmMan locks onto the enemy to grant added accuracy. Aim type. Add two of the following: Breaks shields, cuts auras or undodgable. Ignores all current stats on an attack/over-writes +1 attack on turn used, all attacks deal +50 DMG (to final total). 2x 3x use per battle.
(Cuts uncuttable auras/fully undodgable)
(+5250 to all attacks, 16 slots)
System Negate Hacking skill NapalmMan negates two unique skills. Disables one card effect, and one program for one turn. 1x use per battle
(Undershirt negated, Undershirt card-effect negated)
Erupted BlazeXertia S-Attack Fire element NapalmMan fires out a beam of flames! 6250 DMG, burns, breaks shields, cuts auras. Requires 4 NP to use Ammo+50.
Direct Strike Maxia
S-Attack Fire element NapalmMan opens his sholder-pad launcher and fires rockets into the air that quickly home in on the target. 6350 DMG, attacks all, +100 DMG if used after Erupted Blaze (added) Requires 50 ammo NP+4 reguardless of sucess.
Erupted BlazeXertia S-Attack Fire element NapalmMan fires out a beam of flames! 6250 DMG, burns, breaks shields, cuts auras. Requires 4 NP to use Ammo+50.
Direct Strike Maxia
S-Attack Fire element NapalmMan opens his sholder-pad launcher and fires rockets into the air that quickly home in on the target. 6350 DMG, attacks all, +100 DMG if used after Erupted Blaze (added) Requires 50 ammo NP+4 reguardless of sucess.
Erupted BlazeXertia S-Attack Fire element NapalmMan fires out a beam of flames! 6250 DMG, burns, breaks shields, cuts auras. Requires 4 NP to use Ammo+50.
Direct Strike Maxia
S-Attack Fire element NapalmMan opens his sholder-pad launcher and fires rockets into the air that quickly home in on the target. 6350 DMG, attacks all, +100 DMG if used after Erupted Blaze (added) Requires 50 ammo NP+4 reguardless of sucess.
Erupted BlazeXertia S-Attack Fire element NapalmMan fires out a beam of flames! 6250 DMG, burns, breaks shields, cuts auras. Requires 4 NP to use Ammo+50.
Direct Strike Maxia
S-Attack Fire element NapalmMan opens his sholder-pad launcher and fires rockets into the air that quickly home in on the target. 6350 DMG, attacks all, +100 DMG if used after Erupted Blaze (added) Requires 50 ammo NP+4 reguardless of sucess.
Erupted BlazeXertia S-Attack Fire element NapalmMan fires out a beam of flames! 6250 DMG, burns, breaks shields, cuts auras. Requires 4 NP to use Ammo+50.
Direct Strike Maxia
S-Attack Fire element NapalmMan opens his sholder-pad launcher and fires rockets into the air that quickly home in on the target. 6350 DMG, attacks all, +100 DMG if used after Erupted Blaze (added) Requires 50 ammo NP+4 reguardless of sucess. Erupted BlazeXertia S-Attack Fire element NapalmMan fires out a beam of flames! 6250 DMG, burns, breaks shields, cuts auras. Requires 4 NP to use Ammo+50.
Direct Strike Maxia
S-Attack Fire element NapalmMan opens his sholder-pad launcher and fires rockets into the air that quickly home in on the target. 6350 DMG, attacks all, +100 DMG if used after Erupted Blaze (added) Requires 50 ammo NP+4 reguardless of sucess.
Erupted BlazeXertia S-Attack Fire element NapalmMan fires out a beam of flames! 6250 DMG, burns, breaks shields, cuts auras. Requires 4 NP to use Ammo+50.
Direct Strike Maxia
S-Attack Fire element NapalmMan opens his sholder-pad launcher and fires rockets into the air that quickly home in on the target. 6350 DMG, attacks all, +100 DMG if used after Erupted Blaze (added) Requires 50 ammo NP+4 reguardless of sucess.
Erupted BlazeXertia S-Attack Fire element NapalmMan fires out a beam of flames! 6250 DMG, burns, breaks shields, cuts auras. Requires 4 NP to use Ammo+50.
Direct Strike Maxia
S-Attack Fire element NapalmMan opens his sholder-pad launcher and fires rockets into the air that quickly home in on the target. 6350 DMG, attacks all, +100 DMG if used after Erupted Blaze (added) Requires 50 ammo NP+4 reguardless of sucess.
Total damage: 100,800[/u][/i][/color]
+: Healing Fires: user is allowed to take one single turn of damage, and fully heal the amount dealt to him.
(1900/1900)
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Post by stefjenova on Nov 14, 2006 20:18:06 GMT -8
As all the shots collide with him, Burner staggers back several feet, somehow still alive after the vicious beating he took...
<<To story mode - Bay-Side City!!>>
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