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Post by Twon on Nov 14, 2006 17:40:08 GMT -8
*Blademan practices his sword work while waiting for an opponent to arrive.*
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Post by randomknight on Nov 15, 2006 3:01:09 GMT -8
<A beam came from the ceiling, quickly falling down... once it hit the floor, a vortex was formed, and up jumped Knightmare.EXE, his Light-Blue Armor, mostly hidden from under his cape... he glanced at BladeMan, a sly smirk spread across his lips>
Knightmare: "You may be, abit more powerfull than me through and through... but i am itching, to test my new abillities."
<Knightmare grinned, and nodded towards BladeMan>
Knightmare: "First Strike, is up to you to decide."
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Post by Twon on Nov 15, 2006 16:15:11 GMT -8
*Blademan looks at Knightmare.*
Blademan: Oh yeah, the new guy. I've been wanting to test your strength. Come on, show me what you got.
*Blademan goes into defensive stance.*
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Post by randomknight on Nov 16, 2006 2:11:10 GMT -8
<Knightmare bowed slightly, and as he rose, a gentle smile crossed his lips>
Knightmare: " "New Guy"? Well, thank you... Though what i know of, there are more new Navi's around. And i might tell you, Fighting against me might prove hectic at a few points..."
<Knightmare gripped the grip of his LandMower sword, the massive blade, huge in size... unbuckled from Knightmare's back, as Knightmare grinned>
Knightmare: "Oh, i hope you got your fair share of Tricks... because i got some new Tricks to try myself..."
<Knightmare closed his eyes, and suddenly lowered himself, as he opened his eyes, his eyes fixed at BladeMan! Knightmare dashed off! Leaving a small cloud of dust behind! Once Knightmare was up close and personal to BladeMan, he made a Right-to-Left swing! Followed by a Left-to-Right swing, swirled around, given momentum, he unleashd a second Left-to-Right swing which packed more punch!>
Knightmare: "There is no such thing as "Being let to Rest" Once one fights against me!"
<Knightmare dashed backwards, his Cape still swirled around him, as he placed the huge sword on his back again, his right hand thrusted out from inside the cape! Releasing a cloud of dust and sand!>
Knightmare's Offensive Moveset:
Triple Slash(V1) C-Attack Element: Blade Knightmare.EXE makes a Right-To-Left Swing, then a Left-To-Right swing, followed by another Left-To-Right Spin-Slash, given momentum, the last swing deals the most damage. Damage: 60+60+110(50, 50, 90 Base, +10 Because of gauntlets, +10 on each strike because of Blade) Effects: Dodge/Parry/Block is for each seperate Hit CD: 3 Turns
Duster(V1) S-Attack Element: Wind Knightmare.EXE thrusts the left hand forward, releasing a cloud of dust towards the enemies! Damage: 0 Effects: Damage -60 on all enemy's attacks next 2 turns, hit all, blind, undodgeable, uncounterable 2 Turn cooldown AFTER negative effects end no Cooldown required if attack misses can only be used once a turn
----------------------- Knightmare: 1130/1130 HP
Uses:
Cooldowns: Triple Slash: 3
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Post by Twon on Nov 17, 2006 18:00:43 GMT -8
*No RP*
Aura Defense Aura to protect! Aura type, repels attacks<180 DMG
Spirit Shot S-Attack Normal Element Fires a shot of invisible energy from his hand. 90, Cuts Auras, Auto attacks at the beginning of each turn
Shining Slash C-Attack Light Element Slashes while his sword is glowing white. 190 DMG, Cuts Auras, Blinds
Power Fist C-Attack Normal Element Punches opponent with a powerful blow. 240 DMG 2 turn cool down
Homing Blade S-Attack Blade Element Throws his sword that homes in on opponent. 180 DMG, Undodgable
Blademan-1200/1200 Aura-180
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Post by randomknight on Nov 17, 2006 19:20:42 GMT -8
(No RP)
Defensive:
Parry(V1) - Shining Slash Defense Move Blocks one attack. Uses: 3
Parry(V1) - Power Fist Defense Move Blocks one attack. Uses: 3
Special:
Aeromancy(V1) Speed Move By sacrificing one action slot this turn, Knightmare gains 3 action slots next turn Uses: 2
Inferno Stance LvL-1(V2) Added Element: Fire Added Effects: "Inferno Stance", +150 Damage to all attacks(Final Total), -1 Action Slot each turn. Use: Takes one Action Slot, has to be used in the Last Action Slot in a turn. Knightmare.EXE enters "Inferno Stance". His armor turns deep red and black, his hair bursts into flame, resembling a long tail of fire. his boots grows abit thicker, and bursts into low flames. The wings are removed, and replaced with small, demonical horns. Knightmare's eyes changes, from calm green, to furious red.
----------------------------- Knightmare: 860/1130
Uses: Parry: 1 Aeromancy: 1
Cooldowns: Triple Slash: 2
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Post by Twon on Nov 17, 2006 19:59:09 GMT -8
*No RP again.*
Spirit Shot S-Attack Normal Element Fires a shot of invisible energy from his hand. 90, Cuts Auras, Auto attacks at the beginning of each turn
Double Slash C-Attack Blade Element Slashes twice. 115 (x2) DMG, Break shield, Cuts Aura Cooldown 2 turn
Tri-Slash C-Attack Blade Element Slashes 3 times. 80 (x3), Cuts Auras, Must be dodged/blocked seprately Adds +10 damage per hit if used after Double Slash 2 Turn Cooldown
Quad-Slash C-Attack Blade Element Slashes 4 times. 50 (x4), Breaks Shields, Must be dodged/blocked seprately Adds +20 more damage per hit if used after Tri-Slash 2 Turn CoolDown
Blademan-1200/1200 Aura-180
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Post by randomknight on Nov 17, 2006 23:53:24 GMT -8
(No RP)
Defensive:
Natural Dodge - Double Slash
Offensive:
Scythe Slash(V1) C-Attack Element: Blade Spins around, gaining momentum before making a wide arch, hitting all enemies. Damage: 320(130 Base, +10 Because of gauntlets, +30 Because of Blade, +150 From Inferno stance) Effects: Affect All, Cuts Auras
Inferno Stance: Pyro-High Spin Kick III (V2) C-Attack Fire Knightmare.EXE's right foot bursts into intense flames, as he makes a high-spin kick at the opponents face at a dazzling pace! Damage: 340(180 Base, +150 By Stance, +10 From Gauntlets) Effects: Breaks Shields, Burns Req: Inferno Stance
Inferno Stance: Scorching Roll Kick(V2) C-Attack Fire Knightmare.EXE makes a short roll forward, at a specific point, he thrusts both legs straight upwards, aimed at the enemy's stomach, sending the enemy into the Air! Damage: 300(140 Base, +150 By Stance, +10 From Gauntlets) Effects: Breaks Shields, Upon hit: Makes enemy "Airborn"(A Navi with the "Airborn" Status Reduction, cannot be harmed by Non-"Leap" C-Attacks, cannot perform C-Attacks and cannot Dodge, ANY Kind of dodge, Lasts 1 Turn). Req: Inferno Stance
Special:
Aeromancy(V1) Speed Move By sacrificing one action slot this turn, Knightmare gains 3 action slots next turn Uses: 2
----------------------------- Knightmare: 220/1130
Uses: Parry: 1 Aeromancy: 0
Cooldowns: Triple Slash: 1 N.Dodge: 5
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Post by Twon on Nov 18, 2006 20:56:12 GMT -8
*RP-less once again. >_>*
Light Warp Omni Dodge Teleports while showered in light, dodges all attacks 2x use 1 use left
Spirit Shot S-Attack Normal Element Fires a shot of invisible energy from his hand. 90, Cuts Auras, Auto attacks at the beginning of each turn
Blade Slash (x6) C-Attack Blade Element Slashes at his opponent. 120 DMG, Cuts aruas, Takes up 1/2 of an attack slot
Blademan-1200/1200 Aura-180
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Post by randomknight on Nov 18, 2006 21:44:00 GMT -8
(No RP)
Special Movement:
Undershirt Recover from a fatal hit with 1 HP Once Per Battle
Erupted Fury when the user falls under 10% of their Max HP, their attacks deal 1.5x DMG that turn Once Per Battle
Last Stand When users HP fall below 15% Automaticaly Recover 20% of Max HP Once Per Battle
Offensive:
Inferno Stance: Pyro-High Spin Kick III (V2) C-Attack Fire Knightmare.EXE's right foot bursts into intense flames, as he makes a high-spin kick at the opponents face at a dazzling pace! Damage: 510(180 Base, +150 By Stance, +10 From Gauntlets, +50%) Effects: Breaks Shields, Burns Req: Inferno Stance
Wind Slash(V1) C-Attack Element: Wind Knightmare.EXE makes a swift, Up-To-Down Cut. Damage: 465(150 Base ,+10 Because of gauntlets, +150 From Inferno Stance, +50%) Effects: Undodgeable
Scythe Slash(V1) C-Attack Element: Blade Spins around, gaining momentum before making a wide arch, hitting all enemies. Damage: 480(130 Base, +10 Because of gauntlets, +30 Because of Blade, +150 From Inferno Stance, +50%) Effects: Affect All, Cuts Auras
Final Thrust(V1) C-Attack - Burst Element: Blade Dashes up to the target, thrusting his blade straight towards the target, impaling him for a big deal of damage! Damage: 675(260 Base,+10 Because of gauntlets, +30 Because of Blade, +150 From Inferno Stance, +50%) Effects: Cuts Auras, Breaks Shields CD: 7 Turns
Knightmare: 227/1130 HP
Uses: Parry: 1 Aeromancy: 0
Cooldowns: Triple Slash: 0 N.Dodge: 4 Final Thrust: 7
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Post by Twon on Nov 18, 2006 21:55:06 GMT -8
*Blademan stares at the attacks with pure fear.*
Blademan: Holy-
*Blademan then disappears in a flash of light before the attacks hit. He then appears 5 feet behind his spot to look at the smoking hole where he once was.*
Light Warp Omni Dodge Teleports while showered in light, dodges all attacks 2x use 0 uses left
*No Attack RP.*
Spirit Shot S-Attack Normal Element Fires a shot of invisible energy from his hand. 90, Cuts Auras, Auto attacks at the beginning of each turn
Blade Slash (x6) C-Attack Blade Element Slashes at his opponent. 120 DMG, Cuts aruas, Takes up 1/2 of an attack slot
Blademan-1200/1200 Aura-180
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Post by randomknight on Nov 18, 2006 22:30:38 GMT -8
[glow=orange,2,300]<Just before BladeMan attacked him, Knightmare grinned at him...>
<After the hits, Knightmare staggered backwards, not falling down... but panted>
Knightmare: "Right, you win... but ya know..."
<Knightmare grinned widely>
Knightmare: "If not for that teleport-trick of yours... think ya could've taken that assault?"
<Knightmare let out a laugh at BladeMan, seemingly happy even though he lost the fight!>[/glow]
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Post by Twon on Nov 19, 2006 16:10:59 GMT -8
*Blademan smiles back while scratching the back of his head.*
Blademan: Acually, yeah. I still had my arua, my barrier, and my natural dodge so only one attack would've hit me.
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