Post by IronMan on May 8, 2006 19:35:38 GMT -8
Due to an unfortunate chain of events, I'm clearing off everything I own. All proceeds will go to my brother, Lifeline. Sorry for the inconvienience all, it was fun while I was here.
~Navi's for Sale~ (Note: These Navi's are under AUCTION. This Auction will last for 3 days. 3 DAYS! The starting bids are posted. The next bid must outbid the last by 100z MINIMUM)
Defenseman -- Given to Lifeline
Parasiteman -- 1500z -- Stat spread:
(Note: Winner will recieve a PM about ideas for Parasiteman's attack set. Basically, what to add and what not to add)
Parasiteman
HP: 1000
Type: Support
Elements: Normal, Ice, Dark
Karma: -50
EXP: 900
V1
V1 Attacks:
Parasitic Stab
C type
Normal
Parasiteman molds his arm to a blade and stabs enemy, injecting them with a parasite.
140 Dmg, +1 Parasite, Cuts Auras
Parasite Stick
C type
Normal
Parasiteman molds his arm into a ball with spikes and swings at the enemy, injecting them with a parasite.
120 Dmg, +1 Parasite, If blocked, +2 Parasites
Parasite Machine Stab
C type
Normal
Parasiteman molds both arms into blades and stabs rapidly at the enemy, in hopes of injecting many parasites into them.
20 x 5 (Seperate) Each hit, +1 Parasite, Breaks Shields, Cuts Auras if used after Parasitic Stab, 1 turn cooldown.
Parasitic Launcher
S type
Normal
Parasiteman takes a chunk off of himself and hurls it at the enemy, spraying parasites everywhere.
120 Dmg, Cuts Barriers, +2 Parasites if blocked, Undodgable if used after Parasite stick, 1 turn cooldown.
Parasite Infestation
S type
Normal
Parasiteman commands his parasite into one large hammering fist slamming down against the enemy, spreading parasites everywhere.
20 dmg + 20 more for the rest of the battle, +1 parasite, +1 parasite per turn for the rest of the battle, undodgable, 3 turn cooldown
Support Moves:[/b]
Parasitic Boost
Support Type
Normal
Parasites climb all over his body and fuse into him, healing him slightly and making him slightly stronger.
+150 Hp, next attack gives +2 Parasites, and is undodgable, 3 turn cooldown, 2x use
Defense/Speed Moves:[/b]
Parasitic Shield
Defense
Parasites climb all over Parasiteman blocking him from attacks.
1 move block, Blocks "must be dodged/blocked sperately moves", +1 Parasite for each move blocked
2x use
Parasitic Embodyment
Speed
The enemy attack breaks off parasites climbing on parasiteman, some attaching to the enemy.
2x use, +1 parasite
Parasite List:
When Parasited, side-effects start showing up in the enemy navi. Parasites can be removed by taking 50 damage and losing 1 attack for the round. (Gets rid of 1 at a time up to the # of attacks the enemy navi can perform per turn). Parasite effects only occur once.
1-Nothing
2-Nothing
3-Deals 50 Dmg
4-Nothing
5-Nothing
6-Deals 100 Dmg
7-Nothing
8-Nothing
9-Freezes (As freeze effect)
10-Nothing
11-Nothing
12-Deals 50 DMG per turn
13-Nothing
14-Nothing
15-Disables 1 use from all X times use moves
16-Nothing
17-Nothing
18-Dissallows use of Hyper modes/Dark Souls, Freezes (As freeze effect)
19-Nothing
20-Nothing
21-Deals 150 Dmg
22-Nothing
23-Nothing
24-Disables all uses from all X time use moves
25-Nothing
26-Nothing
27-Freezes
28-Nothing
29-Nothing
30-Deals an Extra 50 Dmg/turn
31-Nothing
32-Nothing
33-Blinds, Confuses
34-Nothing
35-Nothing
36-Deals 200 Dmg
37-Nothing
38-Nothing
39-Nothing
40-Subtracts enemy Navi's life to 1 Hp.
Background:[/b]
Parasiteman was once a noble Navi controlled by an energetic young man, they were inseperable. Until one day they encountered a strange Navi while surfing the net whom they couldn't hardly touch. This Navi hacked into the Noble parasiteman and disconnected him from his OP. Afterwards, in rage, Parasiteman began to attack feircely towards this Navi. In the end Parasiteman laid, torn in the recycle bin with old files while his data flickered, on the brink of deletion, when the very edge of his evil came out and swore to delete all in his path back to his old OP. He then decided to learn to hack like the Navi who nearly deleted him and came to learn the closest way for him... Using Parasites.[/color]
~Matrix.exe~ -- 2000z Stats Spread:
{ } Means that those are V3 stats if you wish to change them thats fine, but Matrix is very powerful like that. Also, there is no need to change up his attacks or add any. Winner will get a PM of his technique.
Matrix.exe
Type: Recon
Hp: 940 {960}
Elements: Normal, Electric, Aqua
Karma:+50
V2
Exp: 1350
Attacks:
Basic Attack: Combo
C-Type
Normal
Matrix opens up with a fancy four hit combo!
20 x 4(Seperate), Cuts Auras, Auto-attacks at the beggining of every turn.
Aqua Strike
C-Type
Aqua
Matrix infuses water into his nunchaku as he swings at his opponent.
25 x 4 Dmg(Seperate), Soaks, Cuts Auras, 4 turn cooldown.
Confusion Strike
C-Type
Normal
Matrix swings many times in a whirling manner in order to confuse his enemy.
25 x 4 Dmg(Seperate), Confuses, Cuts Auras, 4 turn cooldown.
Matrix Buster
S-Type
Normal
Matrix fires off his buster many times at the opponent.
65 x 3 Dmg(Seperate), Cuts Auras, 4 turn cooldown.
Pump Strike
C-Type
Normal
Matrix attacks his enemy and gets pumped.
25 x 3 Dmg(Seperate), Cuts Auras, If at least one of these hits connect, the next attack Matrix uses is increased by 50 Dmg(Final Total), 1 Turn cooldown.
Elecric Strike
C-Type
Electric
Matrix infuses his nunchaku with electricity smashes into his opponent.
35 x 3 Dmg(Seperate), Paralyzes, Cuts Auras, 1 turn cooldown.
Assault
C-Type
Normal
Matrix pummels his enemy down with a rapid combination of his nunchaku.
25 x 6 Dmg(Seperate), Cuts Auras, 1 turn cooldown.
Smash Defenses
C-Type
Normal
Matrix pulls his nunchaku back and jumps forward at his opponent, letting the nunchaku loose.
190 Dmg, Instantly Ends Auras, 3 turn cooldown.
Buster Break
S-Type
Normal
Matrix fires a hefty blast at his opponent.
190 Dmg, Instantly Ends Barriers, 3 turn cooldown.
Matrix Striker
C-Type
Normal
Matrix throws many attacks at his enemy.
25 x 8 Dmg(Seperate), Cut Auras, 3 turn cooldown.
Water Tornado
C-Type
Aqua
Matrix infuses his nunchaku with water and spins really fast, creating a tornado of water.
35 x 3 Dmg(Seperate), Cuts Auras, Hits all, 2 turn cooldown.
Shocking Tornado
C-Type
Electric
Matrix infuses his nunchaku with electricity and spins really fast, creating a tornado of elecricity.
35 x 3 Dmg(Seperate), Cuts Auras, Hits all, 2 turn cooldown.
Tornado
C-Type
Normal
Matrix spins really fast with his nunchaku, creating a tornado.
35 x 3 Dmg(Seperate), Cuts Auras, Hits all, 2 turn cooldown.
Defense/Dodges:
Nin Block
Defense
Matrix deflects an attack with his nunchaku.
Blocks 1, 3x use.
Nin Dodge
Dodge
Matrix flips out of the way of an attack.
Dodges 1, 3x use.
{Locked}
Hyper Mode:[/b]
The True Matrix
-All of Matrix's attacks become uncounterable.
-All of Matrix's attacks do +10 Dmg(Per Hit)
-When Matrix blocks or dodges, he counters for 50 Dmg.
-At the beggining of this hyper mode Matrix gains +10% life(Past max) and when it ends he gains +10% more life(Past Max)
Lasts 3 turns.
{Locked}
Hyper Attack:[/b]
Matrix Mainstream
C, S, S, C, S, C, S, S, C, C-Type, in that order
Normal
Matrix runs in on his opponent and smacks him multiple times with his nunchaku and fires his buster at them multiple times.
30 x 10 Dmg(Seperate), Cuts Auras.
Special Emulations:
--
Programs:
--
Stat Meter:
Matrix keeps a little device that he marks his win/loss count.
Record: 2/1
Opponents:
Realm ~Perfect~
Melody -Lost-
Spectrum -Win-[/color]
Programs:[/b]
SE Aura
Defense
Aura to protect!
Aura type, repels attacks<180 DMG.
3000z
Current Battles:
I think I might take all my navi's out of all battles, apart from Defenseman, who will be controlled by Lifeline. If you don't want me to and your bidding, please post along with your bid.
NOTE!!!! ALL PROCEEDS FROM THIS AUCTION WILL GO TO LIFELINE![/u]
Reason being: Lifeline is my bro.
I'll be leaving for good under circumstances I wish not to talk about.
~Navi's for Sale~ (Note: These Navi's are under AUCTION. This Auction will last for 3 days. 3 DAYS! The starting bids are posted. The next bid must outbid the last by 100
Defenseman -- Given to Lifeline
Parasiteman -- 1500
(Note: Winner will recieve a PM about ideas for Parasiteman's attack set. Basically, what to add and what not to add)
Parasiteman
HP: 1000
Type: Support
Elements: Normal, Ice, Dark
Karma: -50
EXP: 900
V1
V1 Attacks:
Parasitic Stab
C type
Normal
Parasiteman molds his arm to a blade and stabs enemy, injecting them with a parasite.
140 Dmg, +1 Parasite, Cuts Auras
Parasite Stick
C type
Normal
Parasiteman molds his arm into a ball with spikes and swings at the enemy, injecting them with a parasite.
120 Dmg, +1 Parasite, If blocked, +2 Parasites
Parasite Machine Stab
C type
Normal
Parasiteman molds both arms into blades and stabs rapidly at the enemy, in hopes of injecting many parasites into them.
20 x 5 (Seperate) Each hit, +1 Parasite, Breaks Shields, Cuts Auras if used after Parasitic Stab, 1 turn cooldown.
Parasitic Launcher
S type
Normal
Parasiteman takes a chunk off of himself and hurls it at the enemy, spraying parasites everywhere.
120 Dmg, Cuts Barriers, +2 Parasites if blocked, Undodgable if used after Parasite stick, 1 turn cooldown.
Parasite Infestation
S type
Normal
Parasiteman commands his parasite into one large hammering fist slamming down against the enemy, spreading parasites everywhere.
20 dmg + 20 more for the rest of the battle, +1 parasite, +1 parasite per turn for the rest of the battle, undodgable, 3 turn cooldown
Support Moves:[/b]
Parasitic Boost
Support Type
Normal
Parasites climb all over his body and fuse into him, healing him slightly and making him slightly stronger.
+150 Hp, next attack gives +2 Parasites, and is undodgable, 3 turn cooldown, 2x use
Defense/Speed Moves:[/b]
Parasitic Shield
Defense
Parasites climb all over Parasiteman blocking him from attacks.
1 move block, Blocks "must be dodged/blocked sperately moves", +1 Parasite for each move blocked
2x use
Parasitic Embodyment
Speed
The enemy attack breaks off parasites climbing on parasiteman, some attaching to the enemy.
2x use, +1 parasite
Parasite List:
When Parasited, side-effects start showing up in the enemy navi. Parasites can be removed by taking 50 damage and losing 1 attack for the round. (Gets rid of 1 at a time up to the # of attacks the enemy navi can perform per turn). Parasite effects only occur once.
1-Nothing
2-Nothing
3-Deals 50 Dmg
4-Nothing
5-Nothing
6-Deals 100 Dmg
7-Nothing
8-Nothing
9-Freezes (As freeze effect)
10-Nothing
11-Nothing
12-Deals 50 DMG per turn
13-Nothing
14-Nothing
15-Disables 1 use from all X times use moves
16-Nothing
17-Nothing
18-Dissallows use of Hyper modes/Dark Souls, Freezes (As freeze effect)
19-Nothing
20-Nothing
21-Deals 150 Dmg
22-Nothing
23-Nothing
24-Disables all uses from all X time use moves
25-Nothing
26-Nothing
27-Freezes
28-Nothing
29-Nothing
30-Deals an Extra 50 Dmg/turn
31-Nothing
32-Nothing
33-Blinds, Confuses
34-Nothing
35-Nothing
36-Deals 200 Dmg
37-Nothing
38-Nothing
39-Nothing
40-Subtracts enemy Navi's life to 1 Hp.
Background:[/b]
Parasiteman was once a noble Navi controlled by an energetic young man, they were inseperable. Until one day they encountered a strange Navi while surfing the net whom they couldn't hardly touch. This Navi hacked into the Noble parasiteman and disconnected him from his OP. Afterwards, in rage, Parasiteman began to attack feircely towards this Navi. In the end Parasiteman laid, torn in the recycle bin with old files while his data flickered, on the brink of deletion, when the very edge of his evil came out and swore to delete all in his path back to his old OP. He then decided to learn to hack like the Navi who nearly deleted him and came to learn the closest way for him... Using Parasites.[/color]
~Matrix.exe~ -- 2000
{ } Means that those are V3 stats if you wish to change them thats fine, but Matrix is very powerful like that. Also, there is no need to change up his attacks or add any. Winner will get a PM of his technique.
Matrix.exe
Type: Recon
Hp: 940 {960}
Elements: Normal, Electric, Aqua
Karma:+50
V2
Exp: 1350
Attacks:
Basic Attack: Combo
C-Type
Normal
Matrix opens up with a fancy four hit combo!
20 x 4(Seperate), Cuts Auras, Auto-attacks at the beggining of every turn.
Aqua Strike
C-Type
Aqua
Matrix infuses water into his nunchaku as he swings at his opponent.
25 x 4 Dmg(Seperate), Soaks, Cuts Auras, 4 turn cooldown.
Confusion Strike
C-Type
Normal
Matrix swings many times in a whirling manner in order to confuse his enemy.
25 x 4 Dmg(Seperate), Confuses, Cuts Auras, 4 turn cooldown.
Matrix Buster
S-Type
Normal
Matrix fires off his buster many times at the opponent.
65 x 3 Dmg(Seperate), Cuts Auras, 4 turn cooldown.
Pump Strike
C-Type
Normal
Matrix attacks his enemy and gets pumped.
25 x 3 Dmg(Seperate), Cuts Auras, If at least one of these hits connect, the next attack Matrix uses is increased by 50 Dmg(Final Total), 1 Turn cooldown.
Elecric Strike
C-Type
Electric
Matrix infuses his nunchaku with electricity smashes into his opponent.
35 x 3 Dmg(Seperate), Paralyzes, Cuts Auras, 1 turn cooldown.
Assault
C-Type
Normal
Matrix pummels his enemy down with a rapid combination of his nunchaku.
25 x 6 Dmg(Seperate), Cuts Auras, 1 turn cooldown.
Smash Defenses
C-Type
Normal
Matrix pulls his nunchaku back and jumps forward at his opponent, letting the nunchaku loose.
190 Dmg, Instantly Ends Auras, 3 turn cooldown.
Buster Break
S-Type
Normal
Matrix fires a hefty blast at his opponent.
190 Dmg, Instantly Ends Barriers, 3 turn cooldown.
Matrix Striker
C-Type
Normal
Matrix throws many attacks at his enemy.
25 x 8 Dmg(Seperate), Cut Auras, 3 turn cooldown.
Water Tornado
C-Type
Aqua
Matrix infuses his nunchaku with water and spins really fast, creating a tornado of water.
35 x 3 Dmg(Seperate), Cuts Auras, Hits all, 2 turn cooldown.
Shocking Tornado
C-Type
Electric
Matrix infuses his nunchaku with electricity and spins really fast, creating a tornado of elecricity.
35 x 3 Dmg(Seperate), Cuts Auras, Hits all, 2 turn cooldown.
Tornado
C-Type
Normal
Matrix spins really fast with his nunchaku, creating a tornado.
35 x 3 Dmg(Seperate), Cuts Auras, Hits all, 2 turn cooldown.
Defense/Dodges:
Nin Block
Defense
Matrix deflects an attack with his nunchaku.
Blocks 1, 3x use.
Nin Dodge
Dodge
Matrix flips out of the way of an attack.
Dodges 1, 3x use.
{Locked}
Hyper Mode:[/b]
The True Matrix
-All of Matrix's attacks become uncounterable.
-All of Matrix's attacks do +10 Dmg(Per Hit)
-When Matrix blocks or dodges, he counters for 50 Dmg.
-At the beggining of this hyper mode Matrix gains +10% life(Past max) and when it ends he gains +10% more life(Past Max)
Lasts 3 turns.
{Locked}
Hyper Attack:[/b]
Matrix Mainstream
C, S, S, C, S, C, S, S, C, C-Type, in that order
Normal
Matrix runs in on his opponent and smacks him multiple times with his nunchaku and fires his buster at them multiple times.
30 x 10 Dmg(Seperate), Cuts Auras.
Special Emulations:
--
Programs:
--
Stat Meter:
Matrix keeps a little device that he marks his win/loss count.
Record: 2/1
Opponents:
Realm ~Perfect~
Melody -Lost-
Spectrum -Win-[/color]
Programs:[/b]
SE Aura
Defense
Aura to protect!
Aura type, repels attacks<180 DMG.
3000
Current Battles:
I think I might take all my navi's out of all battles, apart from Defenseman, who will be controlled by Lifeline. If you don't want me to and your bidding, please post along with your bid.
NOTE!!!! ALL PROCEEDS FROM THIS AUCTION WILL GO TO LIFELINE![/u]
Reason being: Lifeline is my bro.
I'll be leaving for good under circumstances I wish not to talk about.