tallaan
MMM Warrior
I'm blue, I'm furry, and I don't care who laughs about it!c!WHITE
Posts: 342
|
Post by tallaan on Oct 23, 2006 9:36:01 GMT -8
First timer so go easy :)
|
|
|
Post by stefjenova on Oct 23, 2006 11:29:20 GMT -8
A navi wearing a black trench coat walks up. Reaching to the holster at his left hip, he releases the handgun it holds and begins to spin it on his finger by the trigger guard as he speaks.
"So you're looking for a bit of training? Me too... The name's Trigger."
Trigger settles back into his stance as he awaits a movement from his foe.
Trigger.EXE: Status: 1000/1000[/i][/color]
(OOC: You get two attack slots per turn unless something lets you use more or less. After you've attacked, your opponent gets to use speed moves or defense moves to avoid the effects of the attacks. Speed and Defense moves don't take up an attack slot to use. Battle ends when the enemy reaches zero HP.)
(Trigger is V1, Dark/Metal/Sniper; you take the preemptive strike.)
|
|
tallaan
MMM Warrior
I'm blue, I'm furry, and I don't care who laughs about it!c!WHITE
Posts: 342
|
Post by tallaan on Oct 23, 2006 11:44:09 GMT -8
*Takes his sniper rifle off his shoulder and aims it at a distant target to check the scope*
"I'm up to a battle, I just hope you move fast enough to intrigue me, viruses tend to be slow"
*Snipeman quickly forms his buster arm and quickly shoots 2 pairs of freezing blasts*
Ice Blast S-Attack Ice Shoots at the enemy with freezing shots 60X2 Dmg, Freeze
Ice Blast S-Attack Ice Shoots at the enemy with freezing shots 60X2 Dmg, Freeze
(OOC: Snipeman is also V1, Sniper/Ice, and thank you for the opening move)
|
|
|
Post by stefjenova on Oct 23, 2006 11:53:47 GMT -8
Trigger ducks under the first bullet, spins away from the second, and executes a nifty commando roll to avoid the final two.
(OOC: I'm assuming each of those are Dodge/Block separately... if it doesn't exclusively say, then people may think it's just 120 damage, not separate hits.)
Defensive Moveset:
Momentous Evasion "Omni-Dodge-Full Turn-Curse-Custom" Type Speed Trigger skillfully evades every attack at him this turn! Effect: - All attacks this turn are boosted by 15 Damage times the number of attacks avoided using this Speed Move Uses: 1
"Looks like we're each skilled with the gun."
Holstering his handguns quickly, he throws a chip to the ground as it hardens, the floor giving off a bright sheen - they'd turned to hardened metal!
Metal Stage (Metal) Effects: - Metal Attacks +50 Damage - Metal Attacks gain (Breaks Shields)
(OOC: Stages are available in the underground when you reach 500 posts.)
"But let's see how you handle being up close and personal!"
Hoping he'd caught his opponent by surprise, he begins to absorb energy around him, dashing forward to launch a trio of quick punches!
Guncaster Power Boost Trigger increases his damage potential significantly! Effects: - +1 Action Slots - +60 Damage to all attacks this turn Uses: 2 Remaining: 1
Offensive Moveset:
Lead Jab (C-Type) (Metal) (Breaks Shields from Metal Stage) (Cuts Auras) Trigger jabs forward quickly with his left hand Effect: - If this attack is used after Lead Jab, this attack does Damage +20 - Does not stack with repeated uses of Lead Jab Damage: 140 170 220 280
Lead Jab (C-Type) (Metal) (Breaks Shields from Metal Stage) (Cuts Auras) Trigger jabs forward quickly with his left hand Effect: - If this attack is used after Lead Jab, this attack does Damage +20 - Does not stack with repeated uses of Lead Jab Damage: 140 170 220 280 300
Right Straight (C-Type) (Metal) (Breaks Shields from Metal Stage) (Cuts Auras) Trigger's right fist darts forward Effect: - If this attack is used after Lead Jab, this attack does Damage +30 Damage: 160 190 240 300 330 Recharge: 2
Trigger.EXE: Status: 1000/1000[/i][/color]
(OOC: And he's a support type to give him that support move. That's how he got to use 3 attacks this turn. You're up. ^_^;)
|
|
tallaan
MMM Warrior
I'm blue, I'm furry, and I don't care who laughs about it!c!WHITE
Posts: 342
|
Post by tallaan on Oct 23, 2006 12:07:03 GMT -8
(OOC: The Ice blasts are considered a side-by-side shot so it's a single dodge/block)
"Dang, you pack a helluva strike, but I got by own bag of tricks as well." *jumps back to gain a bit of high-ground as well as a vantage point.* "let's see you dodge this."
Lock-On Speed move Makes Sniper type attacks undodgeable, even against omni dodge Uses: 1 per battle (remaining: 0)
Offencive moveset:
Aura Shot S-Attack Sniper Shoots a piercing shot that can nullify auras 190 DMG, Undodgeable, Cuts Auras 4 turn cooldown
*Then jumps over him and forms a cannon on his arm and blasts him*
Ice Cannon S-Attack Ice Shoots at the enemy with a huge ice blast 140 DMG, Breaks shields 1 turn cooldown
330 Total dmg
670/1000
|
|
|
Post by stefjenova on Oct 23, 2006 13:08:36 GMT -8
(OOC: 0.o That much left? I did... 910 that turn... you should have only 90 left if you took 'em all.)
Raising his handguns, Trigger fires, causing a shield to project and as the auracutting shot hits, the shield fires back with a bullet of its own! He ducks back from the Ice Cannon, hearing it whistle overhead.
Bullet Shield "Curse-Shield" Type Defense Trigger creates a shield which retaliates with a powerful shot! Counter Damage: 60 Uses: 2 Remaining: 1
Natural Dodge
(OOC: >_< Forgot to mention this... But you can dodge one attack naturally. After you do so, you have to wait four turns before you can use it again. I'll say that you dodged the 330 damage attack above because I'm a moron and forgot to mention that - again, sorry. >_<)
(Also a note - Counters are completely unavoidable. I think you know that but I have to mention it.)
(Your HP after the counter: 360/1000)
"Well fought... I'm surprised you didn't try to freeze me again..."
Snapping up his handguns, he takes careful aim at his opponent as he is surrounded by energy, not wanting to waste this opportunity...
Guncaster Power Boost Trigger increases his damage potential significantly! Effects: - +1 Action Slots - +60 Damage to all attacks this turn Uses: 2 Remaining: 0
Offensive Moveset:
Aimed Shot (S-Type) (Sniper) (Undodgeable) (Breaks Shields) Lining up his enemy in his sights, Trigger fires a well placed shot Damage: 130 190 Recharge: 1
Aquatic Armament (S-Type) (Aqua) (Breaks Shields) (Undodgeable) Loading his gun with aqua-enchanted bullets, Trigger unleashes a hailstorm of blue bullets at his foe! Damage: 120 180
Dark Cross Shot (S-Type) (Dark) (Undodgeable) (Breaks Shields) Trigger crosses and extends his arms and fires a pair of shots simultaneously at his enemy. Damage: 150 210 Recharge: 2
Trigger.EXE: Status: 860/1000[/i][/color]
(OOC: Again, sorry about the natural dodge mixup... -_- But I will hand over an SE for the fight.)
|
|
tallaan
MMM Warrior
I'm blue, I'm furry, and I don't care who laughs about it!c!WHITE
Posts: 342
|
Post by tallaan on Oct 23, 2006 22:56:48 GMT -8
(OOC: Heh, my bad on the math part though, I though because of the crossed-out numbers that you we're adding up the total damage, and thanks for the tip on natural dodge.)
Critical damage: Logout
(OOC: not defending because my only def is a blocking def, and all your hits are sheild breakers, and looking back, I should've tried to freeze ya :P. also what would be my exp/zenny gain (if any, seeming I lost) for an intel navi)
|
|
|
Post by stefjenova on Oct 24, 2006 4:10:17 GMT -8
Your EXP bonus is 20% for being Intel...
And as for EXP...
Snipeman (tallaan): Loss: 20 EXP (x1.2 Intel) = 24 EXP 200 Zenny
Trigger (stefjenova): Win: 50 EXP 500 Zenny
Gift to Snipeman from Trigger:
SE Dark Cross Shot (S-Type) (Dark) (Undodgeable) (Breaks Shields) Snipeman crosses and extends his arms and fires a pair of shots simultaneously at his enemy. Damage: 150 Recharge: 2
SEs can only be used one time per fight but you can use them as much as you want.
|
|
tallaan
MMM Warrior
I'm blue, I'm furry, and I don't care who laughs about it!c!WHITE
Posts: 342
|
Post by tallaan on Oct 24, 2006 8:10:29 GMT -8
Thanks for the SE, just a quick question on it though...
If it can only be used once per battle, then what does recharge mean?
|
|
|
Post by stefjenova on Oct 24, 2006 9:08:23 GMT -8
The recharge doesn't matter on an SE, since it's one time use. What I call a recharge, others call a cooldown.
|
|
|
Post by Twon on Oct 24, 2006 14:43:03 GMT -8
(OOC: Stef, on the exp gain, it's 50% more not 20%. Got this info from the big man himself.
Someone needs to change that in the EXP Formula section.)
|
|
|
Post by stefjenova on Oct 24, 2006 14:51:27 GMT -8
(OOC: This message brought to you by stef.
0.o
Thank you.
Meh, going to edit now.)
|
|