Post by Warrior on May 8, 2022 10:43:09 GMT -8
Stage Builder
Find:
[::Shortcut:Stage:Type::]
For Modifications:
[::Shortcut:Stage:Type+stage:#/#:"Custom"::]
Type = Panel Type (Normal, Lava, Holy, etc)
+stage = Multi-Stage
:#/# = Current/Max Duration
:"Custom" = Insert Custom Effect
Replace With Formatting:
[::Shortcut:Stage:Normal::]
↑ becomes ↓ (Mouse-over asterisk'ed (*) text for a tooltip)
[::Shortcut:Stage:Normal::]
Other Examples
Remaining Duration:
[::Shortcut:Stage:Ice:1/3::]
↑ becomes ↓
[::Shortcut:Stage:Ice:1/3::]
Custom Effects:
[::Shortcut:Stage:Broken:"Requires 2 Air Shoes abilities to ignore effects"::]
↑ becomes ↓
[::Shortcut:Stage:Broken:"Requires 2 Air Shoes abilities to ignore effects"::]
Merging:
[::Shortcut:Stage:Lava+Ocean::]
↑ becomes ↓ (Effects are grouped by positive/negatives for easier reading)
[::Shortcut:Stage:Lava+Ocean::]
More Merging:
[::Shortcut:Stage:Magnet+Poison+Sand::]
↑ becomes ↓ (There's no limit to merges, so avoid being excessive)
[::Shortcut:Stage:Magnet+Poison+Sand::]
Normal Panels cannot be merged or receive Custom Effects:
[::Shortcut:Stage:Normal+Dark+Holy:"Panels are locked for 1 Turn"::]
↑ becomes ↓
[::Shortcut:Stage:Normal+Dark+Holy:"Panels are locked for 1 Turn"::]
DarkHole Panels function the same, and the Space in the name is also allowed but not required:
[::Shortcut:Stage:Dark Hole+Metal+Glitch:"For 1 Turn, Panel Effects are doubled"::]
↑ becomes ↓
[::Shortcut:Stage:Dark Hole+Metal+Glitch:"For 1 Turn, Panel Effects are doubled"::]
Glitch Panels' status effect is randomized. The User will be inflicted the following turn:
[::Shortcut:Stage:Glitch::]
[::Shortcut:Stage:Glitch::]
[::Shortcut:Stage:Glitch::]
↑ becomes ↓
[::Shortcut:Stage:Glitch::]
[::Shortcut:Stage:Glitch::]
[::Shortcut:Stage:Glitch::]
Invalid Panel names are detected:
[::Shortcut:Stage:Sanctuary::]
[::Shortcut:Stage:Break::]
↑ becomes ↓
[::Shortcut:Stage:Sanctuary::]
[::Shortcut:Stage:Break::]
Other Nuances and Rules:
- Someday, the duration may be tracked automatically and Glitch Panels may be less nuanced
- Merged Panels' Effects are all bypassed by a single use of Air Shoes (not "1 Air Shoes per panel type in play")
- Stage Changing Effects remove all Merged Panels unless otherwise noted. Normal and Dark Hole will always behave this way regardless of Custom Effects.
- Statuses inflicted by a Stage are only prevented by Stage Immunity, not Status Immunity (including Perfect Immunity)
- Effects that change the Panel Element are no longer allowed on Custom Sources
Updated Stage Table
[PTabbedContent=Stage Effects]
[PTab= Normal]
[::Shortcut:Stage:Normal::]
[/PTab]
[PTab= Lava]
[::Shortcut:Stage:Lava::]
[/PTab]
[PTab= Ocean]
[::Shortcut:Stage:Ocean::]
[/PTab]
[PTab= Magnet]
[::Shortcut:Stage:Magnet::]
[/PTab]
[PTab= Grass]
[::Shortcut:Stage:Grass::]
[/PTab]
[PTab= Metal]
[::Shortcut:Stage:Metal::]
[/PTab]
[PTab= Broken]
[::Shortcut:Stage:Broken::]
[/PTab]
[PTab= Ice]
[::Shortcut:Stage:Ice::]
[/PTab]
[PTab= Sand]
[::Shortcut:Stage:Sand::]
[/PTab]
[PTab= Poison]
[::Shortcut:Stage:Poison::]
[/PTab]
[PTab= Dark]
[::Shortcut:Stage:Dark::]
[/PTab]
[PTab= Glitch]
[::Shortcut:Stage:Glitch::]
[/PTab]
[PTab= Holy]
[::Shortcut:Stage:Holy::]
[/PTab]
[PTab= DarkHole]
[::Shortcut:Stage:Dark Hole::]
[/PTab]
[PTab=(x) Reset] [/PTab]
[/PTabbedContent]