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Post by Gaia on May 22, 2021 16:40:41 GMT -8
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Post by Warrior on May 22, 2021 23:15:19 GMT -8
#s://i.imgur.com/stQVi94.png
T U R N 1
Defensive
Initiative: Faith has Lv1 Initiative
[HP:4,800/4,800] Status: Normal (∞)
Supportive
Regeneration: Faith restores 480 HP
Light Element: Faith can restore beyond her Max-Health up to 110%
° While at or above Max-HP, Faith gains +1 Attack Slot that gains damage equal to 50% of Light Element's excess HP (+240)
Ring of the Dark Advisor: Faith deals -50 Damage
{ Optima Flux: Stats Reallocated (Regen: 0 || Armor: 0 || AS: 9 || Dmg: 600) ::(+)::} Optima Flux -- S Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 ° Faith cannot have passive HP, Armor, Regen, Attack Slot, or Base Damage Skills. Passive Allocation Spent 480 Regen - 240 × 2 = +120 Base Damage Preemptive Charges ×1: Applied as follows
1 ° Pass
Auto Charges ×1: Applied as follows
1 ° Pass
[HP:5,280/4,800] Status: Normal (∞)
Offensive Faith: 9 AS -50 Damage Dealt
1-8 ° Protean Blade ×8: 370 S-Dark Damage @ Strifeman ×8
Protean Blade The metal blade of Faith's dagger is actually a sheathe that houses a smaller dagger within. This lesser blade is made from a material that adapts to the enemy she is fighting, shifting its properties so that each cut is able to pierce their defenses 70% Damage ° 2 Aiming Effects Chosen Upon Use: Undodgeable, Cuts Auras ° Element and Range Chosen Upon Use: Dark, S ° Can be Optionally Charged for up to 5 Turns ° Multiple instances of this attack may be manually charged at once
{ Damage Modifiers ::(+)::} Attack Base Damage: 420 (70% of Faith's Base)Ring of the Dark Advisor: -50 Damage
9 ° Charge : Bug Death Thunder
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP:5,280/4,800] Status: Normal (∞) } Charges: ° Bug Death Thunder (1) Cooldowns: ° N/A Use Limits: ° Total Chips (6 Left)° Mega Chips (4 Left)° Giga Chips (2 Left)° Apex of Agility (13 Left)° Crest of Capability (13 Left)° Pinnacle of Proficiency (13 Left)° Mastery of Mechanism (9 Left)° Transcendent Talent (5/5 Left)° Apogee of Adaptability (14 Left)° Mythos (5/5 Left)° Pure Essence (2 Left)° Inspiration (2 Left)° Zenith Blade (1 Left)° Virtuoso (1 Left)° Quickening (1 Left)° Inheritance (1 Left)° Regulator (1 Left)° Equalizer (1 Left)° Protean Essence (1 Left)° Conditioned Strike (1 Left)° Excellence (2 Left)° Coordinated Strike (1 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Status Reflect (4/4)
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Post by Gaia on May 23, 2021 11:25:04 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=59,000/59,000]
[StrifeMan cannot mitigate incoming damage. StrifeMan is weak to Dark]
[Protean Blade] - Taken for a total of 3,850 Damage.
[StrifeMan HP=55,150/59,000]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Regen] - StrifeMan recovers 16,595 HP!
[StrifeMan HP=71,745/59,000]
Offense Phase 10 AS, 2 w/ +6,370
1. [Weighted Shadow] - 1/1 Charges
2. [Metallic Breath] - 1/1 Charges
3. [Misfortune's Disgrace] - 1/2 Charges
4. [Malediction of Weakness] - 1/2 Charges
5. [Cursed Strike] x3 StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [345] Shadow C-Damage [80%] ::C:: Undodgeable, Breaks Shields ::C:: One of User's elements chosen upon use. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
8. [Cursed Strike] x2 StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [6,715] Shadow C-Damage [80%] ::C:: Undodgeable, Cuts Auras ::C:: One of User's elements chosen upon use. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
10. [Dark Tower] - [1/1 GIGA Charges]
Summary Phase
[StrifeMan HP=71,745/59,000]
[Status] - [Cooldown] - - [Stage] - - [Use Tracker] - -
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Post by Warrior on May 23, 2021 12:50:34 GMT -8
#s://i.imgur.com/stQVi94.png
T U R N 2
Defensive
--Net Strengths: Light (2), Wind, Laser (2), Wood, Blade, Sonic --Net Weaknesses: , Plasma (2), Seeking, Dark, Shadow, Toxic, Bug (2)
Incoming Attacks: Addressed respectively
{ Ascension: Enables Skills to merge for stacked effects & instances Apex of Agility ×3: Dodge 3 Attacks, Negate Base Damage on failure Pinnacle of Proficiency ×2: Dodge +2 Attacks, Negate Bonus Damage on failure Cursed Strike ×5: Taken, but Damage fully mitigated (Click to reveal Skill Info)} Ascension -- S TierFaith's adaptability is uncanny; she prepares for every contingency.° Faith may spend Dodging Skills simultaneously to combine their effects and number of affected attacks ° By spending 2 Uses from them, their secondary effects may apply to Unavoidable sources of damage as well ° Faith's Avoidances cannot be raised to OmniPassiveApex of Agility -- C+ Tier || DodgeFaith is graceful. Her movements are swift and elegant.° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she reduces its Base Damage to 0 instead 13 Uses (10 Left)Pinnacle of Proficiency -- C+ Tier || DodgeFaith is disciplined. Her actions show careful rehearsal.° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she ignores Damage Augments on it instead 13 Uses (11 Left)
[HP:5280/4,800] Status: Normal (∞)
Supportive
Regeneration: Faith restores 0 HP
Optima Flux: Stats Reverted (Regen: 480 || Armor: 0 || AS: 8 || Dmg: 480)
Light Element: Faith can restore beyond her Max-Health up to 110%
° While at or above Max-HP, Faith gains +1 Attack Slot that gains damage equal to 50% of Light Element's excess HP (+240)
Ring of the Dark Advisor: Faith deals -50 Damage
{ Optima Flux: Stats Reallocated (Regen: 0 || Armor: 420 || AS: 3 || Dmg: 0) ::(+)::} Optima Flux -- S Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 ° Faith cannot have passive HP, Armor, Regen, Attack Slot, or Base Damage Skills. Passive Allocation Spent 480 Regen - 240 × 2 = +120 Armor 9 Attack Slots - 2 × 3 = +180 Armor 480 Damage - 240 × 2 = +120 Armor Auto Charges ×1: Applied as follows
1 ° Pass
[HP:5,280/4,800] Status: Normal (∞)
Offensive Faith: 3 AS -50 Damage Dealt
1 ° Bug Death Thunder Lv1: Listed Damage @ Strifeman
[::BattleChip:BugDeathThunderLv7:V21:-50 Ring of the Dark Advisor:+240 Light Element::]
2 ° Sword Lv7: Listed Damage @ Strifeman
[::BattleChip:SwordLv7:V21:-50 Ring of the Dark Advisor::]
3 ° Charge : Bug Death Thunder
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP:5,280/4,800] Status: Normal (∞) } Charges: ° Bug Death Thunder (1) Cooldowns: ° N/A Use Limits: ° Total Chips (6 Left)° Mega Chips (4 Left)° Giga Chips (2 Left)° Apex of Agility (10 Left)° Crest of Capability (13 Left)° Pinnacle of Proficiency (11 Left)° Mastery of Mechanism (9 Left)° Transcendent Talent (5/5 Left)° Apogee of Adaptability (14 Left)° Mythos (5/5 Left)° Pure Essence (2 Left)° Inspiration (2 Left)° Zenith Blade (1 Left)° Virtuoso (1 Left)° Quickening (1 Left)° Inheritance (1 Left)° Regulator (1 Left)° Equalizer (1 Left)° Protean Essence (1 Left)° Conditioned Strike (1 Left)° Excellence (2 Left)° Coordinated Strike (1 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Status Reflect (4/4)
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Post by Gaia on May 23, 2021 13:12:38 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=59,000/59,000]
[StrifeMan cannot mitigate incoming damage. StrifeMan is weak to Bug and Blade]
[Bug Death Thunder] - Taken for a total of 1,053 Damage. [Sword] - Taken for a total of 572 Damage.
[StrifeMan HP=70,120/59,000]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Regen] - StrifeMan recovers 16,595 HP!
[StrifeMan HP=73,750/59,000]
Offense Phase 9 AS, 2 w/ +7,375
1. [Weighted Shadow] - 1/1 Charges
2. [Metallic Breath] His ever changing physique and form warps yet again, his face elongated as another trapped being comes to the surface. A metallic face, vaguely draconic, appears before it breaths molten metal. [7,675] Light S-Damage [70%] ::C:: Cuts Auras, Undodgeable ::B:: If Hits: Armor Reductions affecting the target are extended 2 additional turns. ::A:: If Hits: Opponent deals -60 Damage for 3 turns. ::°:: 1-Turn Charge, 4-CD
3. [Benevolence's Fury] A shining beacon from within, StrifeMan's form gives way to his inner benevolence, his blinding light radiating on all sides. [6,637] Light S-Damage [0%] ::C:: Breaks Shields, Cuts Auras ::B:: StrifeMan sacrifices 10% of his Current Health, and this attack gains 90% of that damage. ::°:: 1-CD
4. [Temptation's Shade] A specter from within reaches out of his core, the ghostly appendage striking at his opponents with its chilling grasp. [7,590] Shadow C-Damage [50%] ::C:: Breaks Shields, Undodgeable ::B:: If Hits: Opponents deal -10 Damage for 1 turn. ::B:: If Avoided: -- Opponents have -40 Regen for 1 turn. ::B:: This attack deals +20% of its Total Damage if StrifeMan did not attack last turn. ::°:: 4-CD
5. [Misfortune's Disgrace] - 2/2 Charges
6. [Malediction of Weakness] - 2/2 Charges
7. [Malediction of the Damned] - [1/5 Charges]
8. [Bug Death Thunder] - [1/1 GIGA Charges]
9. [::BattleChip:Dark TowerLv1:v18::]
Summary Phase
[StrifeMan HP=66,160/59,000]
[Status] - - [Dark Tower] [Cooldown] - - [Stage] - - [Use Tracker] - -
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Post by Warrior on May 23, 2021 13:24:10 GMT -8
#s://i.imgur.com/stQVi94.png
T U R N 3
Defensive
--Net Strengths: Light (2), Wind, Laser (2), Wood, Blade, Sonic --Net Weaknesses: , Plasma (2), Seeking, Dark, Shadow, Toxic, Bug (2)
Incoming Attacks: Addressed respectively
{ Ascension: Enables Skills to merge for stacked effects & instances Apex of Agility: Dodge 1 Attack, Negate Base Damage on failure Crest of Capabilty: Dodge +1 Attacks, Grit on failure Pinnacle of Proficiency: Dodge +1 Attacks, Negate Bonus Damage on failure Metallic Breath: Taken, but Damage and Effects fully mitigated Benevolence's Fury: Taken, but Damage and Effects fully mitigated Temptaion's Shade: Taken, but Damage and Effects fully mitigated Dark Tower Lv1: Naturally Dodged (Locked for the remainder of battle) (Click to reveal Skill Info)} - Natural Avoid: Dodge | 5 Turn CD Ascension -- S TierFaith's adaptability is uncanny; she prepares for every contingency.° Faith may spend Dodging Skills simultaneously to combine their effects and number of affected attacks ° By spending 2 Uses from them, their secondary effects may apply to Unavoidable sources of damage as well ° Faith's Avoidances cannot be raised to OmniPassiveApex of Agility -- C+ Tier || DodgeFaith is graceful. Her movements are swift and elegant.° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she reduces its Base Damage to 0 instead 13 Uses (9 Left)Crest of Capability -- C+ Tier || DodgeFaith is vigorous. Her body can endure more than it appears.° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she negates Piercing/Triggering Effects from it instead 13 Uses (12 Left)Pinnacle of Proficiency -- C+ Tier || DodgeFaith is disciplined. Her actions show careful rehearsal.° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she ignores Damage Augments on it instead 13 Uses (10 Left)
[HP:5280/4,800] Status: Normal (∞)
Supportive
Regeneration: Faith restores 0 HP
Optima Flux: Stats Reverted (Regen: 480 || Armor: 0 || AS: 8 || Dmg: 480)
Light Element: Faith can restore beyond her Max-Health up to 110%
° While at or above Max-HP, Faith gains +1 Attack Slot that gains damage equal to 50% of Light Element's excess HP (+240)
Ring of the Dark Advisor: Faith deals -50 Damage
{ Optima Flux: Stats Reallocated (Regen: 0 || Armor: 420 || AS: 3 || Dmg: 0) ::(+)::} Optima Flux -- S Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 ° Faith cannot have passive HP, Armor, Regen, Attack Slot, or Base Damage Skills. Passive Allocation Spent 480 Regen - 240 × 2 = +120 Armor 9 Attack Slots - 2 × 3 = +180 Armor 480 Damage - 240 × 2 = +120 Armor Auto Charges ×1: Applied as follows
1 ° Pass
[HP:5,280/4,800] Status: Normal (∞)
Offensive Faith: 3 AS -50 Damage Dealt
1 ° Bug Death Thunder Lv1: Listed Damage @ Strifeman
[::BattleChip:BugDeathThunderLv7:V21:-50 Ring of the Dark Advisor:+240 Light Element::]
2 ° Sword Lv7: Listed Damage @ Strifeman
[::BattleChip:SwordLv7:V21:-50 Ring of the Dark Advisor::]
3 ° Charge : Bug Death Thunder
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP:5,280/4,800] Status: Normal (∞), Natural Avoidance Locked (∞) } Charges: ° Bug Death Thunder (1) Cooldowns: ° N/A Use Limits: ° Total Chips (6 Left)° Mega Chips (4 Left)° Giga Chips (2 Left)° Apex of Agility (9 Left)° Crest of Capability (12 Left)° Pinnacle of Proficiency (10 Left)° Mastery of Mechanism (9 Left)° Transcendent Talent (5/5 Left)° Apogee of Adaptability (14 Left)° Mythos (5/5 Left)° Pure Essence (2 Left)° Inspiration (2 Left)° Zenith Blade (1 Left)° Virtuoso (1 Left)° Quickening (1 Left)° Inheritance (1 Left)° Regulator (1 Left)° Equalizer (1 Left)° Protean Essence (1 Left)° Conditioned Strike (1 Left)° Excellence (2 Left)° Coordinated Strike (1 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Status Reflect (4/4)
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Post by Gaia on May 23, 2021 14:14:37 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=66,160/59,000]
[StrifeMan cannot mitigate incoming damage. StrifeMan is weak to Bug and Blade]
[Bug Death Thunder] - Taken for a total of 1,053 Damage. [Sword] - Taken for a total of 572 Damage.
[StrifeMan HP=64,535/59,000]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Degen] - StrifeMan suffers 11,800 Damage!
[StrifeMan HP=53,535/59,000]
Offense Phase 7 AS
1. [Weighted Shadow] - 1/1 Charges
2. [Misfortune's Disgrace] The environment shifts to StrifeMan's presence, the battlefield marring itself into a calamity to strike. [215] Shadow S-Damage [50%] ::C:: Breaks Shields, Cuts Auras ::B:: If Hits: Regen Reductions affecting the target are extended 2 additional turns. ::A:: If Hits: Opponent has -60 Armor for 3 turns. ::A:: Hits All ::°:: 2-Turn Charge, 4-CD
3. [Malediction of Weakness] His power exudes outward, shifting the scales of fate to reduce those that come before him to nothing, their defenses meaningless from his force. [260] Shadow S-Damage [60%] ::C:: Breaks Shields, Undodgeable ::A:: If Hits, opponents have -60 Armor for 3 turns. ::B:: If Avoided: -- ::A:: Opponents have -140 Regen for 2 turns. ::°:: 2-Turn Required Charge, 4-CD
7. [Malediction of the Damned] - [2/5 Charges]
8. [Dark Laser] - [1/1 GIGA Charges]
9. [::BattleChip:Bug Death ThunderLv1:v18::]
Summary Phase
[StrifeMan HP=53,535/59,000]
[Status] - - [Dark Tower] [Cooldown] - - [Stage] - - [Use Tracker] - -
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Post by Warrior on May 23, 2021 14:27:34 GMT -8
#s://i.imgur.com/stQVi94.png
T U R N 4
Defensive
Armor: Faith has 420 Armor this turn
--Net Strengths: Light (2), Wind, Laser (2), Wood, Blade, Sonic --Net Weaknesses: , Plasma (2), Seeking, Dark, Shadow, Toxic, Bug (2)
Incoming Attacks: Addressed respectively
Misfortune's Disgrace: Taken for 0 Damage and -60 Armor Malediction of Weakness: Taken for 0 Damage, -60 Armor, and -140 Regen Light Element: Faith removes all instances of Armor Reduction Bug Death Thunder Lv1: Taken for 140 182 Damage and Paralyze (Click to reveal Skill Info)
[HP:5098/4,800] Status: Normal (∞), Malediction of Weakness (1/2)
Supportive
Regeneration: Faith restores 0 HP
Malediction of Weakness: Faith loses 140 HP
Optima Flux: Stats Reverted (Regen: 480 || Armor: 0 || AS: 8 || Dmg: 480)
Light Element: Faith can restore beyond her Max-Health up to 110%
° While at or above Max-HP, Faith gains +1 Attack Slot that gains damage equal to 50% of Light Element's excess HP (+240)
Ring of the Dark Advisor: Faith deals -50 Damage
{ Optima Flux: Stats Reallocated (Regen: 0 || Armor: 420 || AS: 3 || Dmg: 0) ::(+)::} Optima Flux -- S Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 ° Faith cannot have passive HP, Armor, Regen, Attack Slot, or Base Damage Skills. Passive Allocation Spent 480 Regen - 240 × 2 = +120 Armor 9 Attack Slots - 2 × 3 = +180 Armor 480 Damage - 240 × 2 = +120 Armor Auto Charges ×1: Applied as follows
1 ° Pass
[HP:4,958/4,800] Status: Normal (∞), Malediction of Weakness (1/2)
Offensive Faith: 3 AS -50 Damage Dealt
1 ° Bug Death Thunder Lv1: Listed Damage @ Strifeman
[::BattleChip:BugDeathThunderLv7:V21:-50 Ring of the Dark Advisor:+100 Light Element::]
2 ° Sword Lv7: Listed Damage @ Strifeman
[::BattleChip:SwordLv7:V21:-50 Ring of the Dark Advisor::]
3 ° Charge : Bug Death Thunder
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP:4,958/4,800] Status: Normal (∞), Malediction of Weakness (1/2) } Charges: ° Bug Death Thunder (1) Cooldowns: ° Light Element Cleanse (0/2)Use Limits: ° Total Chips (6 Left)° Mega Chips (4 Left)° Giga Chips (2 Left)° Apex of Agility (9 Left)° Crest of Capability (12 Left)° Pinnacle of Proficiency (10 Left)° Mastery of Mechanism (9 Left)° Transcendent Talent (5/5 Left)° Apogee of Adaptability (14 Left)° Mythos (5/5 Left)° Pure Essence (2 Left)° Inspiration (2 Left)° Zenith Blade (1 Left)° Virtuoso (1 Left)° Quickening (1 Left)° Inheritance (1 Left)° Regulator (1 Left)° Equalizer (1 Left)° Protean Essence (1 Left)° Conditioned Strike (1 Left)° Excellence (2 Left)° Coordinated Strike (1 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Status Reflect (4/4)
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Post by Gaia on May 23, 2021 15:50:55 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=53,535/59,000]
[StrifeMan cannot mitigate incoming damage. StrifeMan is weak to Bug and Blade]
[Bug Death Thunder] - Taken for a total of 1,053 Damage. [Sword] - Taken for a total of 572 Damage.
[StrifeMan HP=51,910/59,000]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Degen] - StrifeMan suffers 11,800 Damage!
[StrifeMan HP=40,110/59,000]
Offense Phase 7 AS
1. [Weighted Shadow] - 1/1 Charges
7. [Malediction of the Damned] - [3/5 Charges]
8. [Muramasa] - [1/1 GIGA Charges]
9. [::BattleChip:Dark LaserLv1:v18::]
Summary Phase
[StrifeMan HP=40,110/29,500]
[Status] - - [Dark Tower] [Dark Laser] [Cooldown] - - [Stage] - - [Use Tracker] - -
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Post by Warrior on May 23, 2021 18:02:27 GMT -8
#s://i.imgur.com/stQVi94.png
T U R N 5
Defensive
--Net Strengths: Light (2), Wind, Laser (2), Wood, Blade, Sonic --Net Weaknesses: , Plasma (2), Seeking, Dark, Shadow, Toxic, Bug (2)
Incoming Attacks: Addressed respectively
{ Ascension: Enables Skills to merge for stacked effects & instances Apex of Agility ×2: Dodge 1 Attack, Negate Base Damage on failure Crest of Capability ×5: Dodge +5 Attacks, Grit on failure Pinnacle of Proficiency ×3: Dodge +3 Attacks, Negate Bonus Damage on failure Dark Laser Lv1: 10 Dodges spent (Click to reveal Skill Info)} - Natural Avoid: Dodge | 5 Turn CD Ascension -- S TierFaith's adaptability is uncanny; she prepares for every contingency.° Faith may spend Dodging Skills simultaneously to combine their effects and number of affected attacks ° By spending 2 Uses from them, their secondary effects may apply to Unavoidable sources of damage as well ° Faith's Avoidances cannot be raised to OmniPassiveApex of Agility -- C+ Tier || DodgeFaith is graceful. Her movements are swift and elegant.° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she reduces its Base Damage to 0 instead 13 Uses (7 Left)Crest of Capability -- C+ Tier || DodgeFaith is vigorous. Her body can endure more than it appears.° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she negates Piercing/Triggering Effects from it instead 13 Uses (7 Left)Pinnacle of Proficiency -- C+ Tier || DodgeFaith is disciplined. Her actions show careful rehearsal.° Faith Dodges One Attack ° If the dodge fails or is disabled in any way, she ignores Damage Augments on it instead 13 Uses (7 Left)
[HP:4,958/4,800] Status: Normal (∞), Malediction of Weakness (2/2)
Supportive
Regeneration: Faith restores 0 HP
Malediction of Weakness: Faith loses 140 HP
Optima Flux: Stats Reverted (Regen: 480 || Armor: 0 || AS: 8 || Dmg: 480)
Light Element: Faith can restore beyond her Max-Health up to 110%
° While at or above Max-HP, Faith gains +1 Attack Slot that gains damage equal to 50% of Light Element's excess HP (+9)
Ring of the Dark Advisor: Faith deals -50 Damage
{ Optima Flux: Stats Reallocated (Regen: 0 || Armor: 420 || AS: 3 || Dmg: 0) ::(+)::} Optima Flux -- S Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 ° Faith cannot have passive HP, Armor, Regen, Attack Slot, or Base Damage Skills. Passive Allocation Spent 480 Regen - 240 × 2 = +120 Armor 9 Attack Slots - 2 × 3 = +180 Armor 480 Damage - 240 × 2 = +120 Armor Auto Charges ×1: Applied as follows
1 ° Pass
[HP:4,818/4,800] Status: Normal (∞), Malediction of Weakness (2/2)
Offensive Faith: 3 AS -50 Damage Dealt
1 ° Bug Death Thunder Lv1: Listed Damage @ Strifeman
[::BattleChip:BugDeathThunderLv7:V21:-50 Ring of the Dark Advisor:+9 Light Element::]
2 ° Sword Lv7: Listed Damage @ Strifeman
[::BattleChip:SwordLv7:V21:-50 Ring of the Dark Advisor::]
3 ° Charge : Bug Death Thunder
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP:4,818/4,800] Status: Normal (∞), Malediction of Weakness (2/2) } Charges: ° Bug Death Thunder (1) Cooldowns: ° Light Element Cleanse (1/2)Use Limits: ° Total Chips (6 Left)° Mega Chips (4 Left)° Giga Chips (2 Left)° Apex of Agility (7 Left)° Crest of Capability (7 Left)° Pinnacle of Proficiency (7 Left)° Mastery of Mechanism (9 Left)° Transcendent Talent (5/5 Left)° Apogee of Adaptability (14 Left)° Mythos (5/5 Left)° Pure Essence (2 Left)° Inspiration (2 Left)° Zenith Blade (1 Left)° Virtuoso (1 Left)° Quickening (1 Left)° Inheritance (1 Left)° Regulator (1 Left)° Equalizer (1 Left)° Protean Essence (1 Left)° Conditioned Strike (1 Left)° Excellence (2 Left)° Coordinated Strike (1 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Status Reflect (4/4)
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Post by Gaia on May 23, 2021 22:04:33 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=40,110/29,500]
[StrifeMan cannot mitigate incoming damage. StrifeMan is weak to Bug and Blade]
[Bug Death Thunder] - Taken for a total of 1,053 Damage. [Sword] - Taken for a total of 572 Damage.
[StrifeMan HP=38,485/29,500]
Support Phase
[Accursed Resilience] [Advanced] StrifeMan's soul code is fractured and warped, possessing the minds and will to survive of multiple Navis. His body fights long beyond normal limits, not due to some will to survive, but due to his own curse that keeps him going - even in agony. - StrifeMan's Max-Health is multiplied by the number of Survival and Revival effects he possesses. - All Survival Effects are nullified, except for Final Weapon. Whenever Final Weapon activates, all other Survival Effects also proc their appropriate benefits. - Revival effects used on StrifeMan increase his max-health multiplier by .5x, as do all additional uses on Undershirt programs or mid-battle Undershirts he would gain. [-- Null-Mitigation. Null-Survival. [-- StrifeMan cannot be healed by outside sources. StrifeMan cannot have his max-health increased by outside sources. [-- StrifeMan must respond to any attack that he can in whatever way he can to prevent himself from entering Final Weapon. -- [Passive]
[Degen] - StrifeMan suffers 11,800 Damage!
[StrifeMan HP=26,685/29,500]
Offense Phase 7 AS
1. [Malediction of the Damned] - [4/5 Charges]
2. [Bug Riser Sword] - [1/1 GIGA Charges]
3. [Cursed Strike] x4 StrifeMan raises a hand cloaked in dark mists, striking at his foe with next to no force, but causing searing agony with his touch. [345] Shadow C-Damage [80%] ::C:: 2 Aiming Effects chosen upon use. ::C:: One of User's elements chosen upon use. ::C:: On use, StrifeMan can divide this attack's damage by 10 and distribute it across 10 hits.
7. [::BattleChip:MuramasaLv1:v18:"80% Sacrificed":"+4 Required Avoidances/Grits"::]
Summary Phase
[StrifeMan HP=5,900/5,900]
[Status] - - [Dark Tower] [Dark Laser] [Muramasa] [Cooldown] - - [Stage] - - [Use Tracker] - -
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Post by Warrior on May 23, 2021 22:12:05 GMT -8
#s://i.imgur.com/stQVi94.png
T U R N 6
Defensive
Armor: Faith has 420 Armor this turn --Net Strengths: Light (2), Wind, Laser (2), Wood, Blade, Sonic --Net Weaknesses: Plasma, Shadow, Toxic, Bug (2)
Incoming Attacks: Addressed respectively
Cursed Strike: -0 HP Cursed Strike: -0 HP Cursed Strike: -0 HP Cursed Strike: -0 HP Muramasa Lv1: -0 HP
[HP:4,818/4,800] Status: Normal (∞)
Supportive
Regeneration: Faith restores 0 HP
Optima Flux: Stats Reverted (Regen: 480 || Armor: 0 || AS: 8 || Dmg: 480)
Light Element: Faith can restore beyond her Max-Health up to 110%
° While at or above Max-HP, Faith gains +1 Attack Slot that gains damage equal to 50% of Light Element's excess HP (+9)
Ring of the Dark Advisor: Faith deals -50 Damage
{ Optima Flux: Stats Reallocated (Regen: 0 || Armor: 0 || AS: 13 || Dmg: 0) ::(+)::} Optima Flux -- S Tier Faith is patient. She shows restraint until her enemy shows vulnerability. ° During her Supportive Phase, Faith can reallocate her stats using these ratios ° -120 Base Damage = +120 Regen (or) +60 Armor (or) +1 Attack Slot ° -240 Regen = +60 Base Damage (or) +60 Armor (or) +1 Attack Slot ° -120 Armor = +60 Base Damage (or) +120 Regen (or) +1 Attack Slot ° -2 Attack Slots = +60 Base Damage (or) +120 Regen (or) +60 Armor ° These reset on her next Supportive Phase when she may reallocate them again ° Conversions can only occur in these increments and cannot reduce a stat below 0 ° Faith cannot have passive HP, Armor, Regen, Attack Slot, or Base Damage Skills. Passive Allocation Spent 480 Regen - 240 × 2 = +2 Attack Slots 480 Damage - 240 × 2 = +2 Attack Slots Auto Charges ×1: Applied as follows
1 ° Pass
[HP:4,818/4,800] Status: Normal (∞)
Offensive Faith: 13 AS -50 Damage Dealt
1 ° Bug Death Thunder Lv1: Listed Damage @ Strifeman
[::BattleChip:BugDeathThunderLv7:V21:-50 Ring of the Dark Advisor:+9 Light Element::]
2-12 ° Dark Sword Lv7 ×10: Listed Damage @ Strifeman ×10
[::BattleChip:DarkSwordLv7:V21:-50 Ring of the Dark Advisor::]
13 ° Charge : Bug Riser Sword
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP:4,818/4,800] Status: Normal (∞), Dark Sword (∞) } Charges: ° Bug Riser Sword (1) Cooldowns: ° Light Element Cleanse (2/2)Use Limits: ° Total Chips (6 Left)° Mega Chips (4 Left)° Giga Chips (2 Left)° Apex of Agility (7 Left)° Crest of Capability (7 Left)° Pinnacle of Proficiency (7 Left)° Mastery of Mechanism (9 Left)° Transcendent Talent (5/5 Left)° Apogee of Adaptability (14 Left)° Mythos (5/5 Left)° Pure Essence (2 Left)° Inspiration (2 Left)° Zenith Blade (1 Left)° Virtuoso (1 Left)° Quickening (1 Left)° Inheritance (1 Left)° Regulator (1 Left)° Equalizer (1 Left)° Protean Essence (1 Left)° Conditioned Strike (1 Left)° Excellence (2 Left)° Coordinated Strike (1 Left)° Firewall ⇪ Nu (2/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Status Reflect (4/4)
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Post by Gaia on May 29, 2021 10:36:14 GMT -8
StrifeMan.EXE
StrifeMan will take this L for what it is and hold onto it tight. This was a good learning experience!
StrifeMan: = 60 Exp || 600 Zenny || 6 RMD
Faith: +180 Exp || +1,800 Zenny || 6 RMD
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