Post by Regis on May 13, 2021 19:32:08 GMT -8
V10 Approved (Remnant || 05/18/21)
|Navi & RP Information|
-Navi Name: Syn.EXE
--Appearance: Syn stands at 5’8”, with light gray hair, falling flat past eye level. His eyes are a red color. He wears a black, long-sleeved jacket atop a black plain t-shirt; the jacket has the symbol of a gray tiger, surrounded by white lightning. Bandages are wrapped around his arms, snaking from his chest to his fingers, akin to fingerless gloves; around his right wrist is a chain the same grey color as his hair, with a four pointed star, a burning ruby in the middle, enclosed by a silver circle attached to it. He wears gray pants with white stripes running down the legs. He wears an arm guard around his left forearm, and is equipped with black greaves around his shins. A thin black chest plate is worn atop his t-shirt, underneath the jacket. He was a black cloak, tattered on its ends, his face almost by it.
--Personality: Syn keeps on a calm, cool persona at most times. He learned early on to never let his emotions get the better of him, so will mainly keep a calm head. Deep down, he’s a caring person, showing affection more easily once he gets to know a person, though even that is rare. He generally keeps his problems to himself.
--Background: Syn.EXE is a Navi created with the usage of Dark Chips in mind. Contrary to this aspect, however, Syn developed differently. This was due to an explosion at the laboratory of his creation, awakening him early on and allowing him to roam free. Although he can use Dark Chips without sinking to their madness, he has a preference of using his weapon of choice. Shortly after his escape from the lab, he had an encounter with a strange figure shrouded within the shadows. The figure spoke of a ‘Key’, before blasting Syn and vanishing.
-Achievements: Level 0
-Version / Experience:
--Version: 10
--Experience: 3,200/3,700
-Funds:
--Zenny: 0
--Bugfrags: 0
--Minifrags: 0
--RMD: 0
--HMD: 0
--BMD: 0
--YMD: 0
--GMD: 0
|Statistical Information|
-Type: Normal
° Reduces the penalty for converting HP to damage and vice versa by 50%.
° Choose one element you do not possess. You gain a strength to that element and attacks of that element are treated as though you possessed it.
° -1 cooldown to 1 attack. -1 more every new type bonus acquired by version. (x3)
° Version 4: Choose any base (Non version unlocked) effect from any other type. [Regenerate 2% of maximum health each turn, +2% more every new type bonus acquired by version. (6%)]
° Version 7: Choose the v7 bonus from attack, defense, support, or recon. [+1 use to Defense skills(Shields, objects, armor, Strength/Weaknesses, Status heal)]
° Version 13: +5% damage, maximum hp, and armor.
° Version 19: Choose any effect from any type v13 or below. (May not be the same effect chosen by the v4 perk)
-Karma: Dark
-Elements: Dark (Lv 5)/Fire (→ Light) (Lv 4)
° User can sacrifice HP equal to 10% of their Max upon using an attack for it to deal +50% Damage.
° If the attack lands, the sacrificed HP is restored in the user's next Defensive Phase
° One Status Infliction gains "Cannot be removed on turn of infliction" (0 Turn CD)
° Special Property: Darken ::(+)::(Status Effect: If hits, Victim is ejected from HyperMode. If the victim is not in HyperMode, this status prevents them from entering it for 1 Turn instead.
Passive Effect: User is immune to Darken.
Requires Dark Lv2 or Higher.)
° User can restore beyond their Max-Health up to 125%.
° While at or above Max-HP, user gains +1 Attack Slot that gains damage equal to 50% of Light Element's excess HP.
° Remove one Negative Status from yourself or an ally (0 Turn CD).
-- 9 [3 (Base) + 1 (V10) + 3 (Skill) + 2 (Programs)]
--Net Strengths: Wind, Dark, Wood, Fire, Ice, Plasma
--Net Weaknesses: Stone, Aqua, Sonic, Elec, Light, Bug
-HP: 2,695
-- 1,000 Base, +900 (Version Up), +700 (Program), +100 (Crest), -250 (HP → DMG conversion), +10% (Monitor Icon)
-Armor: 0
--
-Regeneration: 260
– 100 [Program] + 160 [Type]
-Natural Avoid: Status Heal // 5 turn CD
|Skills|
Reaper’s Bloodscythe
[Lifesteal // Advanced]
The Reaper will not halt his charge. His scythe is specially engineered, severing the ties to life, harvesting the loss of his opponent’s and draining it to continue his charge.
-- Restore 50 (Version * 5) HP per attack used last turn, and 10% of the Damage inflicted by said attacks, at the start of the Defensive Phase
-- Restore 50% of the Damage Mitigated this turn, on a per attack basis, during the Defensive Phase.
-- Syn cannot have a passive Regen Skill
-- Syn cannot Dodge, Block, or Absorb Attacks
[Passive]
Reaper’s Defense
[Stat Augmentation // Advanced]
The Reaper will not falter. An almost ominous air hangs around Syn, to a degree where even attacks lose their edge and he continues to thrive.
-- Gain Damage and Armor equal to 20% of the HP restored this turn (bonuses are gained instantly, even during Defensive Phase, but are lost at the end of the turn.)
-- Bonuses are doubled per for HP restored beyond Max
-- Syn cannot have passive Armor or Base Damage Skills
[Passive]
Reaper’s Technique
[Element Level]
The Reaper will not forget his way. Mastery of fire and scythe to push forward.
-- +3 Element Levels [1 (Base) + 2 (V5, V9)]
Reaper’s Dismissal
[Inverse Power Block // C-Tier]
The Reaper will not allow success. Reduces the opponent’s attempts to ashes.
-- Reduces the Base Damage of 1 Avoidable Attack to 0
[x8 Uses/Battle (3 base + 4 (V3, V5, V7,, V9) + 1 (Type))]
Reaper’s Stance
[Grit // C-Tier]
The Reaper will not yield. Raw determination to survive the harshest of conditions.
-- Negates the Piercing and Triggering Effects of 1 Avoidable Attack
[x8 Uses/Battle (3 base + 4 (V3, V5, V7,, V9) + 1 (Type))]
Reaper’s Purge
[Power Block // C-Tier]
The Reaper will not break. Ashen fires that strip all to its base.
-- Ignore all Temporary Damage Augments from 1 Avoidable Attack
[x8 Uses/Battle (3 base + 4 (V3, V5, V7,, V9) + 1 (Type))]
Reaper’s Surge
[Attack Slot+ // B-Tier]
The Reaper will not slow down. A whirlwind of flame and steel.
-- +1 Attack Slot for 2 Turns
[x5 Use/Battle (2 base + 3 (V4, V7, V10))]
|Attacks|
-Total Attacks: 14
-Base Damage: 270
-- 100 Base, +90 (Version Up), +50 (HP → DMG conversion), +20 (Mark), +10 (Crest)
-Attack Slots Per Turn: 4
-- 2 (Base), +2 (Version Up)
-Auto Charge/Turn: 0
--
-Preemptive Charges: 0
Devastation
[S-Range]
[Dark Element]
Syn’s scythe adopts a strange black outline, before he twirls it around. Gripping his weapon, he spins it, firing forth a massive black shockwave.
Damage: 100%
-- 2 Aiming Effects Chosen Upon Use
Cooldown: None
Ravaging Tempest
[C-Range]
[Dark Element]
Holding his scythe horizontally, the weapon flashes in Syn's hands for a brief second, before he rushes forward. Nearing an enemy, he lets loose a flurry of slashes as he moves around the foe, encircling them as his attacks tears through.
Damage: 80%
-- Undodgeable
-- Breaks Shields
-- Gains Base Damage equal to half of the damage of the previous attack.
Uses: x1/Battle
Severance
[C-Range]
[Dark Element]
Charging forward, Syn and his scythe are shrouded by a dark aura. Nearing his foe, the Reaper strikes with his weapon, as the aura fades away.
Damage: 50%
-- Undodgeable
-- Breaks Shields
-- Gains 12% base damage for each attack Syn used last turn.
Charge: 1 Turn
Fade
[S-Range]
[Dark Element]
Syn stabs his scythe into the ground, and pulls it backwards, tearing through the area. The maw opens, and a wave of darkness erupts outwards, consuming all in its path.
Damage: 70%
-- Cuts Auras
-- Breaks Shields
-- Hits All
-- Destroys Clones
Charge: 2 Turn
Destruction
[C-Range]
[Dark Element]
Syn's scythe burns with black flames, as he moves, sweeping and tearing into the foe as though no defenses were even existent.
Damage: 80%
-- Cuts Auras
-- Undodgeable
-- Ignores Armor
Cooldown:
Sparking Embers
[S-Range]
[Fire Element]
Flames sparking into existence to burn the foes.
Damage: 100%
-- 2 Aiming Effects Chosen Upon Use
Cooldown: None
Splitting Pillars
[S-Range]
[Fire Element]
Black flames erupt into pillars, engulfing the enemies standing before.
Damage: 80%
-- Cuts Auras
-- Undodgeable
-- Spread: 3
Cooldown: None
Dark Blaze
[C-Range]
[Fire Element]
Black flames envelop Syn’s scythe, as he sweeps with the weapon, sending the blaze forward, and charges ahead, continuing to strike with the dark fires.
Damage: 30%
– Cuts Auras
– Breaks Shields
-- Gains 6% Base Damage for every 10% of HP recovered. Resets on use.
Cooldown: None
Uses: x1/Battle
Fire’s Mirage
[C-Range]
[Fire Element]
Rushing forward, one of Syn’s hands is enveloped by dark flames. As he nears the foes, he strikes with the fire, the heat ‘reversing’ time and repeating one of his already used attacks.
Damage: 80%
– Cuts Auras
– Undodgeable
-- Next Attack Auto-Strikes for 1 Turn after use at 50% Damage.
Charge: 1
Uses: x1/Battle
Dying Embers
[S-Range]
[Fire Element]
Spinning his scythe, black flames erupt from the tip of the weapon. With a flick, the flames surround his for and consume them in its heat.
Damage: 80%
-- Undodgeable
-- Cuts Auras
-- Burns
Cooldown:
Faded Flames
[S-Range]
[Fire Element]
A pillar of black flames rises from below.
Damage: 80%
-- Undodgeable
-- Cuts Auras
-- Cannot be Countered
Cooldown:
Tearing Flames
[C-Range]
[Fire Element]
Black flames coat ‘Thanatos’, as Syn rushes forward. Nearing his opponent, he lets loose a series of strikes with his flame-covered scythe.
Damage: 80%
-- Undodgeable
-- Breaks Shields
-- Gains damage equal to the total amount inflicted upon Syn this turn.
-- Damage cannot be augmented further.
-- Attack cannot be used on a turn a Survival Effect is triggered.
Uses: x1/Battle
|Hyper Set|
The Reaper Incarnate
’The Reaper, unyielding to destruction, knowing no bounds’
[Dark Soul]
Black flames spiral around Syn’s form, before a surge of black data erupts from his position, a resounding howl of gale echoing through the area. The flames erupt forward, covering his body with specks of ashened fires.
° Activates upon reaching 0 HP, revives Syn with 1 HP.
° Syn takes no damage from attacks without Omni-aimers.
° +1 Action Slot
° Recovery Effects on self are applied at 125%
° Lasts for 3 Turns
|Navi Customizer|
Program Slots: 4/5
Hidden Program Installed:
Offensive Programs Installed:
Defensive Programs Installed:
Supportive Programs Installed:
Element Adapter (Fire -> Light)
Passive Program
Replace all effects and special properties of one element with those of another. When used with Normal Element, the Strengths and Weaknesses of the other element are always retained. You cannot benefit from the same elemental benefits more than once; if you would, only the highest applies.
Does not cost a Program Slot.
Can be equipped any number of times.
Life Force Omega
Passive Program
User has +700 HP
Elemental Expansion [x2]
Passive Program
User has +1 Element Level.
Can be equipped twice.
Regenerative Programs Installed:
Regenerator Beta
Passive Program
User regenerates 100 HP per turn
Uninstalled Programs:
|Equipment|
Accessory Slots: 2
Crest Slots: 3
Accessories: 2
Crests: 2
Monitor's Icon
A crest granted to those who have helped to begin a new era.
° Passive: +10% Base Damage OR +10% Max HP [HP chosen]
Scar of Corruption
The mark of those touched by an alien influence.
° Once per battle, the user may copy and use a skill from an opponent for one turn.
Mantle of The Ultimate Fighter
A special award for those able to defeat The Ultimate Fighter.
° Once per battle, user may Unavoidably inflict Interrupt on all opponents
° Ignores immunity
° Enemies can only be affected by this effect once per battle, period
Mark:
DMG+20
Gold Cross Signet [Unequipped]
Crest
A golden cross designed to enhance offensive capability.
DMG+10
|Chip Folder|
Total Chips Usable per Battle: 5
Mega Chips Usable per Battle: 3
Giga Chips Usable per Battle: 1
Standard Chips: 0
Mega Chips: 0
Giga Chips: 0
|Special Emulation|
|Key Items|