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Post by Warrior on Jan 21, 2021 21:51:48 GMT -8
#s://i~imgur~com/U4Xclbh~png
T U R N 4
Desolation ×3: Feint has +3 Attack Uses
Defensive
Feint: 9,100 HP
Innate Mitigation: 28%
Defensive Phase (Part 1): HP Prep
{ Revivify ::(+):: : 17,462 (+8731) HP Static Shield Revived (Total: 26,193)Bastion ::(+):: : Barrier destroyed; Feint heals 26,193 66,506 HP (75,606 Left)Revivify - Static Shield: Next Barrier or Aura gains +13,097 HP upon creation Barrier Archive: 770 | 1155 | 1348 | 4907 | 17,462 | 26,193 Aura Archive: 320 | 320 | 320 | 2774 | 2774 | 2774} Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Revivify -- S Tier || Support Feint can manipulate the energy in her suit to effectively defibrillate an incapacitated ally. The procedure is still potent despite Navi's not technically having hearts. ° Revive an ally with 20% of their Max HP ° Feint can "revive" a destroyed Barrier/Aura with this skill at its highest HP ° Static Shield: If destroyed by a single attack, or if destroyed before taking an attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 4 Uses (3 Left)
Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
Defensive Phase
{ 1 ° Rock Buster: Taken for 2,901 3,551 Damage & Weakness +0.12 ° Rock Buster: Taken for 2,901 3,760 Damage & Weakness +0.13 ° Rock Buster: Intercepted & Taken for 1,961 2,683 Damage & Weakness +0.14 ° Rock Buster: Intercepted & Taken for 1,961 2,824 Damage & Weakness +0.11-6 ° Angel Hand ×6: Taken for 800 1,210 Damage & Dmg -20% ×67-12 ° Angel Hand ×6: Intercepted & Taken for 360 544 Damage & Dmg -20% ×613-18 ° Angel Hand ×6: Intercepted & Taken for 230 348 Damage & Dmg -20% ×61 ° Spiked Mace: Taken for 4725 2381 Damage 2 ° Finger Bullets: Taken for 2710 1366 Damage Feint has 46,429 Remaining HP } Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Feint's Mitigation Mods: ×0.9 (Stone Skin) ×0.8 (Defense Up SP) Feint's Str/Wk Mods: ×0.7 (Strong to Break) ×1.3 (Weak to Light/Rockman)
[HP: 46,429/9,100] Weakness +0.8 | Damage -360% | -2 AS (Violen's Objects)
Supportive
Regeneration: Feint restores 4622 HP
Heal Us All: Feint restores 125 HP
True Support: Feint gains +1 AS
{ Bug Fix: Cleansed Damage -360% ::(+):: } [::BattleChip:BugFixLv0:v0:"-1 Use from Failsafe"::]
Jericho: +87 Attack Uses
{ - ° Feint was struck by 6 Attacks that dealt >910 Damage (+6 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 25,499 (+2 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 46,429/9,100] Weakness +0.8 | -2 AS (Violen's Objects) | +1 AS (Xylia)
Offensive Feint: 4 AS
1 ° Desolation: 29,317 S-Break Damage @ Object A
Desolation Feint brings one weapon to the fight, boasting firepower to crumble a mountain. Fired at point-blank range, the aftermath is much more devastating. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Attack ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (10 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +29,177 Damage
2 ° Desolation: 29,317 S-Break Damage @ Object B
Desolation Feint brings one weapon to the fight, boasting firepower to crumble a mountain. Fired at point-blank range, the aftermath is much more devastating. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Attack ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (9 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +29,177 Damage
3 ° Desolation: 29,317 S-Break Damage @ Violen
Desolation Feint brings one weapon to the fight, boasting firepower to crumble a mountain. Fired at point-blank range, the aftermath is much more devastating. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Attack ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (8 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +29,177 Damage
4 ° Phantom Waltz × 8: 29,401 S-Break Damage @ Cinnamon × 8 Times
Phantom Waltz Feint discharges all of the energy stored by her suit in a relentless assault, imbuing her shots or her close-quarters combat with the energy until it is fully expended. 80% X-Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (8 Uses) ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects 0 Uses per Battle (0 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 224 (80% of Feint's Base)Damage Inflicted: +29,177 Damage
- ° Excess HP: Discarded (End of Turn)
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP: 9,100/9,100] Weakness +0.8 | -2 AS (Violen's Objects) | +1 AS (Xylia) } Charges: ° N/A Cooldowns: ° Natural Barrier (3/5)Attack Uses Left: 0 Use Limits: ° Total Chips (3 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (8 Left)° Static Shift (9 Left)° Countermeasure (9 Left)° Static Shield (4 Left)° Eminence (4 Left)° Aspiration (2 Left)° Revivify (3 Left)° Firewall ⇪ Nu (0/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Bug Fix (2 Used)
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Post by xoDeathy on Jan 22, 2021 14:48:46 GMT -8
|Defense Phase|
Navi Joe has a 2774 Aura
Finger Bullets absorbed, other attacks intercepted
|Recuperation Phase|
[Navi Joe regens 230 HP]
Navi Joe's HP: 4600/4600 Armor: 100
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 5 (6) Attack Slots -2 Violen, +1 Xylia (1/1) +50 1/1
1:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
2:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
3:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
4:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
5:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
|Summary Phase|
2675 Normal Damage @ Violen
Navi Joe's HP: 4600/4600 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns: Sign Up!! (1/1)
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Post by Xypher on Jan 22, 2021 18:52:03 GMT -8
Turn 4
Defense Phase!
Rock Buster 3: Intercepted by Feint
Angelic Hand 6-10: Intercepted by Feint
Finger Bullets: Absorbed by the Static Aura #2 [2774 HP Aura]!
Damage Taken: 0
Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774]
Support Phase!
{Skills to Note!!}[Heal Us All!] A-Tier - On any given turn, Xylia can halve her regen for it to affect all allies on that turn. Passive
[Summoner] S-Tier - Xylia can summon a viruses to aid her in battle Passive
True support A tier Passive Xylia, a true summoner in the making, can share her strength with her viruses! Xylia can pass any number of her attack slots, and if she does, her viruses and allies gain attack slots equal to the number she gave up next turn.
Xylia's regen is: 250 Mods: Crest [105], Element [40], + [105} Nurse Skill
Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774]
Attack Phase!
Xylia has 1 AS [2 base + 1 [V3] - 2 [Violen's objects]
Xylia Halves her Regen and Sacrifices her Attack slots to boost and heal her allies!
Total Damage: 0, Allies Heal 125 HP and Gain 1 AS next turn! Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774 HP]
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Post by Warrior on Jan 22, 2021 20:59:15 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/792788903957889024/RockMan~png
T U R N     5
1 ° Desolation - Lands and destroys Object A
2 ° Desolation - Lands and destroys Object B
No Objects remaining; No Omni-Blocks available
Takes everything and triggers Guarding (100% HP 🠖 50% HP)
Takes everything and triggers Guarding (70% HP 🠖 20% HP)
Remaining HP: 10,000
Remaining HP: 20,000
Supportive
Guarding: 50% Damage Taken (Current: 6.25%). +1 Ally Defeat Benefit.
{ Hyper Mode - Iron Maiden: Activated ::(+)::} [Hyper Mode - Iron Maiden] [Cinnamon's Armor turns black and her defensive abilities are enhanced temporarily.] ° Cinnamon and all allies take 50% Damage in this Hyper Mode (Current: 3.125%) ° When Cinnamon or an ally restores HP beyond their max, 20% of the excess is added to all of their attacks that turn [Activates when an ally dies -- Lasts 3 Turns]
{ Angelic Aide: User and allies restore 30% of their Max HP ::(+)::} [Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [Passive]
+0 Damage this turn from Overhealing
+1,701 Damage this turn from Cinnamon's Overhealing
50% Damage Taken (Current: 50%). +1 Ally Defeat Benefit.
+0 Damage this turn from Cinnamon's Overhealing
Offensive
{ 1-2 ° Rock Buster: 2,901 S-Weak Damage @ Feint ×2 ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 3-4 ° Rock Buster: 1,961 S-Weak Damage @ Xylia ×2 ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 1-13 ° Angel Hand: 800 C-Light Damage @ Feint ×13 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 14-26 ° Angel Hand: 360 C-Light Damage @ Xylia ×13 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 27-39 ° Angel Hand: 230 C-Light Damage @ NaviJoe ×13 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 1-3 ° Spiked Mace: 2,325 C-Break Damage @ Feint ×3 ::(+)::} [Attack - Spiked Mace] [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
{ 4 ° Finger Bullets: 310 @ Feint || 140 @ Xylia || 120 @ NaviJoe ::(+)::} [Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 100 + (10 * Target's Version) ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
{ 5 ° Finger Bullets: 310 @ Feint || 140 @ Xylia || 120 @ NaviJoe ::(+)::} [Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 100 + (10 * Target's Version) ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
{ - ° Spiked Destruction: Three 1000 HP Objects Created ::(+)::} [Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
End Turn
[HP=28,350/28,350]
[HP=10,000/20,000]
[HP=32,000/40,000]
[HP=500/500]
[HP=500/500]
[HP=500/500]
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Post by Warrior on Jan 22, 2021 21:38:06 GMT -8
#s://i~imgur~com/U4Xclbh~png
T U R N 5
Desolation ×3: Feint has +3 Attack Uses
Defensive
Feint: 9,100 HP
Innate Mitigation: 28%
Defensive Phase (Part 1): HP Prep
{ Revivify ::(+):: : 26,193 (+13,097) HP Static Shield Revived (Total: 39,290)Bastion ::(+):: : Barrier destroyed; Feint heals 39,290 99,760 HP (108,860 Left)Revivify - Static Shield: Next Barrier or Aura gains +19,645 HP upon creation Barrier Archive: 770 | 1155 | 1348 | 4907 | 17,462 | 26,193 | 39,290 Aura Archive: 320 | 320 | 320 | 2774 | 2774 | 2774} Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Revivify -- S Tier || Support Feint can manipulate the energy in her suit to effectively defibrillate an incapacitated ally. The procedure is still potent despite Navi's not technically having hearts. ° Revive an ally with 20% of their Max HP ° Feint can "revive" a destroyed Barrier/Aura with this skill at its highest HP ° Static Shield: If destroyed by a single attack, or if destroyed before taking an attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 4 Uses (2 Left)
Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
Defensive Phase
{ 1 ° Rock Buster: Taken for 2,901 4,386 Damage & Weakness +0.12 ° Rock Buster: Taken for 2,901 4,595 Damage & Weakness +0.13 ° Rock Buster: Intercepted & Taken for 1,961 3,247 Damage & Weakness +0.14 ° Rock Buster: Intercepted & Taken for 1,961 3,389 Damage & Weakness +0.11-13 ° Angel Hand ×13: Taken for 800 1,440 Damage & Dmg -20% ×1314-26 ° Angel Hand ×13: Intercepted & Taken for 360 648 Damage & Dmg -20% ×1327-39 ° Angel Hand ×13: Intercepted & Taken for 230 414 Damage & Dmg -20% ×131-3 ° Spiked Mace ×3: Taken for 2,325 1172 Damage ×34-5 ° Finger Bullets ×2: Taken for 310 156 Damage ×2 Feint has 56,889 Remaining HP } Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Feint's Mitigation Mods: ×0.9 (Stone Skin) ×0.8 (Defense Up SP) Feint's Str/Wk Mods: ×0.7 (Strong to Break) ×1.3 (Weak to Light/Rockman)
[HP: 56,889/9,100] Weakness +1.2 | Damage -360% | -3 AS (Violen's Objects)
Supportive
Regeneration: Feint restores 4622 HP
Heal Us All: Feint restores 125 HP
True Support: Feint gains +1 AS
{ Bug Fix: Cleansed Damage -360% ::(+):: } [::BattleChip:BugFixLv0:v0:"-1 Use from Failsafe"::]
Jericho: +10 Attack Uses
{ - ° Feint was struck by 7 Attacks that dealt >910 Damage (+7 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 35,389 (+3 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 56,889/9,100] Weakness +1.2 | -3 AS (Violen's Objects) | +1 AS (Xylia)
Offensive Feint: 3 AS
1 ° Desolation: 52,111 S-Break Damage @ Object A
Desolation Feint brings one weapon to the fight, boasting firepower to crumble a mountain. Fired at point-blank range, the aftermath is much more devastating. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Attack ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (12 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +51,971 Damage
2 ° Desolation: 52,111 S-Break Damage @ Object B
Desolation Feint brings one weapon to the fight, boasting firepower to crumble a mountain. Fired at point-blank range, the aftermath is much more devastating. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Attack ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (11 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +51,971 Damage
3 ° Phantom Waltz × 11: 52,195 S-Break Damage @ Object C × 2 || @ Cinnamon × 9
Phantom Waltz Feint discharges all of the energy stored by her suit in a relentless assault, imbuing her shots or her close-quarters combat with the energy until it is fully expended. 80% X-Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (11 Uses) ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects 0 Uses per Battle (0 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 224 (80% of Feint's Base)Damage Inflicted: +51,971 Damage
- ° Excess HP: Discarded (End of Turn)
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP: 9,100/9,100] Weakness +1.2 | -3 AS (Violen's Objects) | +1 AS (Xylia) } Charges: ° N/A Cooldowns: ° Natural Barrier (4/5)Attack Uses Left: 0 Use Limits: ° Total Chips (2 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (7 Left)° Static Shift (9 Left)° Countermeasure (9 Left)° Static Shield (4 Left)° Eminence (4 Left)° Aspiration (2 Left)° Revivify (2 Left)° Firewall ⇪ Nu (0/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Bug Fix (3 Used)
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Post by xoDeathy on Jan 23, 2021 9:24:47 GMT -8
|Defense Phase|
Navi Joe has a 2774 Aura
Finger Bullets absorbed, other attacks intercepted
|Recuperation Phase|
[Navi Joe regens 230 HP]
Navi Joe's HP: 4600/4600 Armor: 100
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 4 (6) Attack Slots -3 Violen, +1 Xylia (1/1)
1:|<Sign Up for the Navi Joe Newsletter!> S-Range, Normal "We have a 50% off bonus for your first newsletter when you sign up!" 650 Damage Breaks Shields, Undodgeable -If hits, Navi Joe deals +50 Damage for 1 turn- 1 CD
2:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 485 Damage Breaks Shields, Undodgeable 90% Damage
3:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 485 Damage Breaks Shields, Undodgeable 90% Damage
4:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 485 Damage Breaks Shields, Undodgeable 90% Damage
|Summary Phase|
2105 Normal Damage @ Violen
Navi Joe's HP: 4600/4600 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns: Sign Up!! (0/1)
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Post by Xypher on Jan 23, 2021 18:21:10 GMT -8
Turn 5
Defense Phase!
Rock Buster 3 and 4: Intercepted by Feint
Angelic Hand 14-26: Intercepted by Feint
Finger Bullets: Absorbed by the Static Aura #2 [2774 HP Aura]!
Damage Taken: 0
Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774]
Support Phase!
{Skills to Note!!}[Heal Us All!] A-Tier - On any given turn, Xylia can halve her regen for it to affect all allies on that turn. Passive
[Summoner] S-Tier - Xylia can summon a viruses to aid her in battle Passive
True support A tier Passive Xylia, a true summoner in the making, can share her strength with her viruses! Xylia can pass any number of her attack slots, and if she does, her viruses and allies gain attack slots equal to the number she gave up next turn.
Xylia's regen is: 250 Mods: Crest [105], Element [40], + [105} Nurse Skill
Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774]
Attack Phase!
Xylia has 1 AS [2 base + 1 [V3] + 1 [Elec]- 3 [Violen's objects]
Xylia Halves her Regen and Sacrifices her Attack slots to boost and heal her allies!
Total Damage: 0, Allies Heal 125 HP and Gain 1 AS next turn! Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774 HP]
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Post by Warrior on Jan 23, 2021 22:36:11 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/792788903957889024/RockMan~png
T U R N     6
1 ° Desolation - Lands and destroys Object A
2 ° Desolation - Lands and destroys Object B
3A ° Phantom Waltz - Omni Blocked
3B ° Phantom Waltz - Lands and destroys Object C
Takes everything and triggers Undershirt (50% HP 🠖 1 HP)
Takes NaviJoe's Attacks for 2,105 1,053 Damage
Remaining HP: 10,000
Remaining HP: 30,947
Supportive
Undershirt: Fatal Turn Survived
{ Angelic Aide: User and allies restore 30% of their Max HP ::(+)::} [Skill - Angelic Aide] [Cinnamon constantly keeps her allies topped off with health.] ° Cinnamon and her allies restore 30% of their Max HP every turn [Passive]
+0 Damage this turn from Overhealing
+1,701 Damage this turn from Cinnamon's Overhealing
+589 Damage this turn from Cinnamon's Overhealing
Offensive
{ 1-2 ° Rock Buster: 2,901 S-Weak Damage @ Feint ×2 ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 3-4 ° Rock Buster: 1,961 S-Weak Damage @ Xylia ×2 ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 1-14 ° Angel Hand: 800 C-Light Damage @ Feint ×14 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 15-28 ° Angel Hand: 360 C-Light Damage @ Xylia ×14 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 29-42 ° Angel Hand: 230 C-Light Damage @ NaviJoe ×14 ::(+)::} [Attack - Angel Hand] [Cinnamon slaps her opponent with her gloves] ° Damage Dealt: 170 + (30 * Target's Version) ° Light Element || C-Range ° If Hits, Victim deals -20% Damage for Two Turns. Stacks with multiple inflictions.
{ 1-3 ° Spiked Mace: 2,914 C-Break Damage @ Feint ×3 ::(+)::} [Attack - Spiked Mace] [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
{ 4-5 ° Finger Bullets: 899 @ Feint || 729 @ Xylia || 709 @ NaviJoe ×2 ::(+)::} [Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 100 + (10 * Target's Version) ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
{ - ° Spiked Destruction: Three 1000 HP Objects Created ::(+)::} [Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
End Turn
[HP=28,350/28,350]
[HP=6,001/20,000]
[HP=40,000/40,000]
[HP=1000/1000]
[HP=1000/1000]
[HP=1000/1000]
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Post by Warrior on Jan 24, 2021 7:43:41 GMT -8
#s://i~imgur~com/U4Xclbh~png
T U R N 6
Desolation ×2: Feint has +2 Attack Uses
Defensive
Feint: 9,100 HP
Innate Mitigation: 28%
Defensive Phase (Part 1): HP Prep
{ Revivify ::(+):: : 39,290 (+19,645) HP Static Shield Revived (Total: 58,935)Bastion ::(+):: : Barrier destroyed; Feint heals 58,935 149,640 HP (158,740 Left)Revivify - Static Shield: Next Barrier or Aura gains +29,468 HP upon creation Barrier Archive: 770 | 1155 | 1348 | 4907 | 17,462 | 26,193 | 39,290 | 58,935 Aura Archive: 320 | 320 | 320 | 2774 | 2774 | 2774} Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Revivify -- S Tier || Support Feint can manipulate the energy in her suit to effectively defibrillate an incapacitated ally. The procedure is still potent despite Navi's not technically having hearts. ° Revive an ally with 20% of their Max HP ° Feint can "revive" a destroyed Barrier/Aura with this skill at its highest HP ° Static Shield: If destroyed by a single attack, or if destroyed before taking an attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 4 Uses (1 Left)
Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
Defensive Phase
{ 1 ° Rock Buster: Taken for 2,901 7,253 Damage & Weakness +0.12 ° Rock Buster: Taken for 2,901 7,543 Damage & Weakness +0.13 ° Rock Buster: Intercepted & Taken for 1,961 5,295 Damage & Weakness +0.14 ° Rock Buster: Intercepted & Taken for 1,961 5,491 Damage & Weakness +0.11-14 ° Angel Hand ×14: Taken for 800 2,320 Damage & Dmg -20% ×1415-28 ° Angel Hand ×14: Intercepted & Taken for 360 1,044 Damage & Dmg -20% ×1429-42 ° Angel Hand ×14: Intercepted & Taken for 230 667 Damage & Dmg -20% ×141-3 ° Spiked Mace ×3: Taken for 2,914 1,469 Damage ×34-5 ° Finger Bullets ×2: Taken for 899 453 Damage ×2 Feint has 71,411 Remaining HP } Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Feint's Mitigation Mods: ×0.9 (Stone Skin) ×0.8 (Defense Up SP) Feint's Str/Wk Mods: ×0.7 (Strong to Break) ×1.3 (Weak to Light/Rockman)
[HP: 71,411/9,100] Weakness +1.6 | Damage -840% | -3 AS (Violen's Objects)
Supportive
Regeneration: Feint restores 4622 HP
Heal Us All: Feint restores 125 HP
True Support: Feint gains +1 AS
{ Bug Fix: Cleansed Damage -840% ::(+):: } [::BattleChip:BugFixLv0:v0:"-1 Use from Failsafe"::]
Jericho: +11 Attack Uses
{ - ° Feint was struck by 7 Attacks that dealt >910 Damage (+7 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 39,724 (+4 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 71,411/9,100] Weakness +1.6 | -3 AS (Violen's Objects) | +1 AS (Xylia)
Offensive Feint: 3 AS
1 ° Desolation: 87,469 S-Break Damage @ Object A
Desolation Feint brings one weapon to the fight, boasting firepower to crumble a mountain. Fired at point-blank range, the aftermath is much more devastating. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Attack ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (12 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +87,329 Damage
2 ° Desolation: 87,469 S-Break Damage @ Object B
Desolation Feint brings one weapon to the fight, boasting firepower to crumble a mountain. Fired at point-blank range, the aftermath is much more devastating. 50% X-Damage × 1 Hit ° Undodgeable, Cuts Auras ° Disrupts Multi-Instanced Avoidance ° If Hits, Feint gains +1 Use to One Attack ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User 0 Uses per Battle (11 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 140 (50% of Feint's Base)Damage Inflicted: +87,329 Damage
3 ° Phantom Waltz × 11: 87,553 S-Break Damage @ObC×2 @Cin×3 @Vio×3 @Rck×3
Phantom Waltz Feint discharges all of the energy stored by her suit in a relentless assault, imbuing her shots or her close-quarters combat with the energy until it is fully expended. 80% X-Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (11 Uses) ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects 0 Uses per Battle (0 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 224 (80% of Feint's Base)Damage Inflicted: +87,329 Damage
- ° Excess HP: Discarded (End of Turn)
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP: 9,100/9,100] Weakness +1.6 | -3 AS (Violen's Objects) | +1 AS (Xylia) } Charges: ° N/A Cooldowns: ° Natural Barrier (4/5)Attack Uses Left: 0 Use Limits: ° Total Chips (1 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (6 Left)° Static Shift (9 Left)° Countermeasure (9 Left)° Static Shield (4 Left)° Eminence (4 Left)° Aspiration (2 Left)° Revivify (1 Left)° Firewall ⇪ Nu (0/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Bug Fix (4 Used)
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Post by Xypher on Jan 24, 2021 7:55:22 GMT -8
Turn 6
Defense Phase!
Rock Buster 3 and 4: Intercepted by Feint
Angelic Hand 7-12: Intercepted by Feint
Finger Bullets: Absorbed by the Static Aura #2 [2774 HP Aura]!
Damage Taken: 0
Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774]
Support Phase!
{Skills to Note!!}[Heal Us All!] A-Tier - On any given turn, Xylia can halve her regen for it to affect all allies on that turn. Passive
[Summoner] S-Tier - Xylia can summon a viruses to aid her in battle Passive
True support A tier Passive Xylia, a true summoner in the making, can share her strength with her viruses! Xylia can pass any number of her attack slots, and if she does, her viruses and allies gain attack slots equal to the number she gave up next turn.
Xylia's regen is: 250 Mods: Crest [105], Element [40], + [105} Nurse Skill
Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774]
Attack Phase!
Xylia has 1 AS [2 base + 1 [V3] - 3 [Violen's objects]
Xylia Halves her Regen and Sacrifices her Attack slots to boost and heal her allies!
Total Damage: 0, Allies Heal 125 HP and Gain 1 AS next turn! Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774 HP]
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Post by xoDeathy on Jan 24, 2021 14:08:57 GMT -8
|Defense Phase|
Navi Joe has a 2774 Aura
Finger Bullets absorbed, other attacks intercepted
|Recuperation Phase|
[Navi Joe regens 230 HP]
Navi Joe's HP: 4600/4600 Armor: 100
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 4 (6) Attack Slots -3 Violen, +1 Xylia (1/1)
1:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
2:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
3:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
4:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
|Summary Phase|
2140 Normal Damage @ Violen
Navi Joe's HP: 4600/4600 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns: Sign Up!! (1/1)
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Post by Warrior on Jan 24, 2021 18:58:35 GMT -8
#s://cdn~discordapp~com/attachments/501084648533917716/792788903957889024/RockMan~png
T U R N     7
1 ° Desolation - Lands and destroys Object A
2 ° Desolation - Lands and destroys Object B
3A ° Phantom Waltz - Omni Blocked
3B ° Phantom Waltz - Lands and destroys Object C
Takes everything and is finally defeated
Takes everything and triggers Guarding (100% HP 🠖 50% HP)
Takes everything and triggers Guarding (100% HP 🠖 50% HP)
Supportive
Guarding: 50% Damage Taken (Current: 50%). +1 Ally Defeat Benefit.
Guarding: 50% Damage Taken (Current: 25%). +1 Ally Defeat Benefit.
Offensive
{ 1-6 ° Rock Buster: 1,200 S-Weak Damage @ Feint ×6 ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 7-8 ° Rock Buster: 260 S-Weak Damage @ Xylia ×2 ::(+)::} [Attack - Rock Buster] [The signature weapon that has brought about the demise of countless foe.] [180 + (Target's Version * 20) + (25% at v5, v9, v13, and v17)] ° Adaptive Element || S-Range ° If Hits, Victim takes +10% Damage from Weaknesses for the rest of battle ° This effect stacks with multiple infliction and pierces all non-Boss-Tier Immunities ° Against a v7+ Target: Cannot be Status Healed ° Against a v13+ Target: Requires 3 Instances of any avoidance to avoid
{ 1-7 ° Spiked Mace: 1,725 C-Break Damage @ Feint ×7 ::(+)::} [Attack - Spiked Mace] [The giant spiked flail from Violen tears apart everything in its wake.] ° Damage Dealt: 750 + (75 * Target's Version) * 1+(Number of Objects Active from Spiked Destruction) Hits ° Break Element || C-Range ° Damage Cannot be Reduced Below 50% ° Breaks Unbreakable Shields || Destroys Clones and Objects || Cannot be Intercepted || Avoid Separately || Aimed ° For each Object that Violen destroys each turn, this autoattacks with full damage and effects on the following turn. ° Retains all hits from Spiked Destruction until the end of the turn.
{ 8-11 ° Finger Bullets: 310 @ Feint || 140 @ Xylia || 120 @ NaviJoe ×4 ::(+)::} [Attack - Finger Bullets] [Leaping into the air, Violen sprays down a number of bullets.] ° Damage Dealt: 100 + (10 * Target's Version) ° Break Element || S-Range ° Damage Cannot be Reduced Below 50% ° Hits All, Avoid Separately ° Gains an additional hit at full damage for every attack Violen has taken since his last turn.
{ - ° Spiked Destruction: Five 2000 HP Objects Created ::(+)::} [Skill - Spiked Destruction] [Violen delights in any and all destruction] ° Summons 2 Objects that Can't Intercept of 500 HP at the end of each of Violen's turns. These objects are immune to multi-targeting attacks, including the Destroys Objects effect. ° Whenever Violen destroys an object or clone, he gains +50 Damage, +50 Armor, and +100 Regen for the remainder of battle. ° For each Object active, Violen uses an Unbreakable Shield against any incoming attack (at him or his allies, unless the attack has Cannot Be Intercepted) starting from the highest damage attacks and going down. ° For each Object active, all enemies have -1 Attack Slot. [Passive]
End Turn
[HP=14,175/28,350]
[HP=0/20,000]
[HP=20,000/40,000]
[HP=2000/2000]
[HP=2000/2000]
[HP=2000/2000]
[HP=2000/2000]
[HP=2000/2000]
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Post by Warrior on Jan 24, 2021 19:19:42 GMT -8
#s://i~imgur~com/U4Xclbh~png
T U R N 7
Desolation ×2: Feint has +2 Attack Uses
Defensive
Feint: 9,100 HP
Innate Mitigation: 28%
Defensive Phase (Part 1): HP Prep
{ Revivify ::(+):: : 58,935 (+29,468) HP Static Shield Revived (Total: 88,403)Bastion ::(+):: : Barrier destroyed; Feint heals 88,403 224,461 HP (233,561 Left)Revivify - Static Shield: Next Barrier or Aura gains +44,202 HP upon creation Barrier Archive: 770 | 1155 | 1348 | 4907 | 17,462 | 26,193 | 39,290 | 58,935 | 88,403 Aura Archive: 320 | 320 | 320 | 2774 | 2774 | 2774} Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Revivify -- S Tier || Support Feint can manipulate the energy in her suit to effectively defibrillate an incapacitated ally. The procedure is still potent despite Navi's not technically having hearts. ° Revive an ally with 20% of their Max HP ° Feint can "revive" a destroyed Barrier/Aura with this skill at its highest HP ° Static Shield: If destroyed by a single attack, or if destroyed before taking an attack, Feint's next Aura/Barrier gains half of this one's HP (prior to destruction) 4 Uses (0 Left)
Bastion -- Advanced || Support Feint's suit isn't just for looks. It's designed so that in desperate situations, its molecular structure fastens together to toughen the suit against almost all physical trauma, protecting the user against a series of attacks that others would fall to. ° Feint's HP Auras/Barriers gain HP from Attacks that cut or bypass them ° Feint can destroy her HP Auras/Barriers at anytime to restore her own HP equal to it's current HP ° This can heal her beyond Max HP, but the excess HP is lost at the end of the turn (lasting throughout her Offensive Phase) ° Feint cannot Dodge/Block in any way/shape/form ° Feint cannot have multiple HP Auras/Barriers active at once ° Feint cannot be affected by any Survival Effects (Revivals included) ° Feint cannot be affected by any other overhealing interaction ° Feint's Mitigation Cap: 0.0001% Damage Taken Passive
Defensive Phase
{ 1 ° Rock Buster: Taken for 1,200 2,506 Damage & Weakness +0.12 ° Rock Buster: Taken for 1,200 2,592 Damage & Weakness +0.13 ° Rock Buster: Taken for 1,200 2,678 Damage & Weakness +0.14 ° Rock Buster: Taken for 1,200 2,765 Damage & Weakness +0.15 ° Rock Buster: Taken for 1,200 2,851 Damage & Weakness +0.16 ° Rock Buster: Taken for 1,200 2,938 Damage & Weakness +0.17 ° Rock Buster: Intercepted & Taken for 260 655 Damage & Weakness +0.18 ° Rock Buster: Intercepted & Taken for 260 674 Damage & Weakness +0.11-7 ° Spiked Mace ×7: Taken for 1,725 869 Damage ×78-11 ° Finger Bullets ×4: Taken for 310 156 Damage ×4 Feint has 209,195 Remaining HP } Feint's Heal Mods: ×1.25 (Wood) ×1.25 (Skill) ×1.25 (Topaz) ×1.3 (Hidden Prog)
Feint's Mitigation Mods: ×0.9 (Stone Skin) ×0.8 (Defense Up SP) Feint's Str/Wk Mods: ×0.7 (Strong to Break) ×1.3 (Weak to Light/Rockman)
[HP: 209,195/9,100] Weakness +2.4 | -5 AS (Violen's Objects)
Supportive
Regeneration: Feint restores 4622 HP
Heal Us All: Feint restores 125 HP
True Support: Feint gains +1 AS
Jericho: +15 Attack Uses
{ - ° Feint was struck by 13 Attacks that dealt >910 Damage (+13 Attacks) ::(+):: - ° Total Damage dealt by Attacks Taken: 21,035 (+2 Attacks) ::(+):: } Jericho - S Tier Feint's head appears unprotected and enemies will often aim for it, playing into her deception. She overcomes this by blocking their attacks with her arms, absorbing the force behind them and striking back ruthlessly. ° Feint gains +1 Attack Use, applied when and how as desired: -- When struck by an attack that deals (not inflicts) at least 10% of her Max HP -- For every 100% of her Max HP dealt to her by attacks she has taken in a turn ° Feint can only make S-Tier Attacks with 0 Base Uses and up to 3 S-Tier Effects ° Feint has only half of her allotted Total Attacks (rounded up) ° This Skill only takes effect while Feint's Max HP is at least 7000 Passive
[HP: 209,195/9,100] Weakness +2.4 | -5 AS (Violen's Objects) | +1 AS (Xylia)
Offensive Feint: 1 AS
1 ° Phantom Waltz × 17: 24,590 S-Break Damage @ Violen×10 | @ Rockman×7
Phantom Waltz Feint discharges all of the energy stored by her suit in a relentless assault, imbuing her shots or her close-quarters combat with the energy until it is fully expended. 80% X-Damage × 1 Hit ° All of Feint's Attack Uses are spent back-to-back with this attack, each use treated as a Restrike (17 Uses) ° Gains Damage equal to the amount inflicted to Feint this turn ° This Attack's Damage cannot be further augmented ° Cannot be used on a turn that a Survival Effect was triggered by the User ° This Attack cannot have or gain: Aiming/Killing/Triggering/Piercing Effects 0 Uses per Battle (0 Attack Uses Left)
{ Damage Modifiers ::(+)::} Attack Base Damage: 224 (80% of Feint's Base)Damage Inflicted: +24,366 Damage
- ° Excess HP: Discarded (End of Turn)
End Turn
{ Stage: Normal (∞) ::(+)::} Normal Panels Normal Element ° No effect ° Basic Stage, automatically active at the beginning of battle ° Lasts until stage is changed
{ [HP: 9,100/9,100] Weakness +2.4 | -5 AS (Violen's Objects) | +1 AS (Xylia) } Charges: ° N/A Cooldowns: ° Natural Barrier (5/5)Attack Uses Left: 0 Use Limits: ° Total Chips (1 Left)° Mega Chips (3 Left)° Giga Chips (1 Left)° Failsafe (6 Left)° Static Shift (9 Left)° Countermeasure (9 Left)° Static Shield (4 Left)° Eminence (4 Left)° Aspiration (2 Left)° Revivify (0 Left)° Firewall ⇪ Nu (0/2)° Air Shoes ⇪ Nu (2/2)° Skill Addition ⇪ Delta (1/1)° Bug Fix (4 Used)
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Post by Xypher on Jan 24, 2021 20:12:31 GMT -8
Turn 7
Defense Phase!
Rock Buster 7 and 8: Intercepted by Feint
Finger Bullets 8-11: Absorbed by the Static Aura #2 [2774 HP Aura]!
Damage Taken: 0
Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774]
Support Phase!
{Skills to Note!!}[Heal Us All!] A-Tier - On any given turn, Xylia can halve her regen for it to affect all allies on that turn. Passive
[Summoner] S-Tier - Xylia can summon a viruses to aid her in battle Passive
True support A tier Passive Xylia, a true summoner in the making, can share her strength with her viruses! Xylia can pass any number of her attack slots, and if she does, her viruses and allies gain attack slots equal to the number she gave up next turn.
Xylia's regen is: 250 Mods: Crest [105], Element [40], + [105} Nurse Skill
Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774]
Attack Phase!
Xylia has 1 AS [2 base + 1 [V3] - 5 [Violen's objects] [Minimum is 1 AS]
Xylia Halves her Regen and Sacrifices her Attack slots to boost and heal her allies!
Total Damage: 0, Allies Heal 125 HP and Gain 1 AS next turn! Xylia's HP 2100/2100 [Aura: 320 HP] [Aura: 2774 HP]
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Post by xoDeathy on Jan 27, 2021 19:56:43 GMT -8
|Defense Phase|
Navi Joe has a 2774 Aura
Finger Bullets absorbed, other attacks intercepted
|Recuperation Phase|
[Navi Joe regens 230 HP]
Navi Joe's HP: 4600/4600 Armor: 100
Field: Normal Nat. 1 CD:// 5/5 Status(es):
|Unleash Phase| 2 (6) Attack Slots -5 Violen, +1 Xylia (1/1)
1:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
2:|<NormSaber1> C-Range, Normal Navi Joe slashes his NormSaber1. 535 Damage Breaks Shields, Undodgeable 90% Damage
|Summary Phase|
1070 Normal Damage @ Violen
Navi Joe's HP: 4600/4600 Field: Normal B-Chip Folder: 5/5 [0 Mega, 0 Giga] Cooldowns:
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