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Post by Rime on Oct 6, 2018 14:08:13 GMT -8
No initiative here. Also I have Ice element level 4 effect, so first two turns would have -2 attack slots for you.
1-100
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Post by Zane on Oct 6, 2018 14:11:03 GMT -8
Ice and first strike to Rime? Shoooooot.
1-100
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Post by Rime on Oct 6, 2018 14:32:12 GMT -8
Got both extremes of the spectrum on my rolls so far on my return. a 1 and a 96. Haha. Defense Step
N/A Set up Step
Ice Element level 4 effect: Enemies have -2 attack slots for the first 2 turns of battle. Omni-Unit Effect; Regen 100 HP Omni-Unit Effect; +1 Attack slots on first turn. Accessory Effect; +1 Attack slots on the first turn. Going for the Kill B-Tier Attack Slot Skill The hunt draws closer to a end, the hunter baring down on the hunted. Increases Attack slots for 2 turns by 1 when used x3 uses per battleUsed 3 Times, +3 attack slots for 2 turns Offensive Step
Auto charge 1 applied to Reaping claw Auto charge 2 applied to Frost Nova 1 Attack slot spent to Charge Soul Shatter 1 Attack slot spent to Charge Laying Rime Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 295 Damage Undodgable Breaks Shields Grasp of Ice C-Range, Ice Element An icy grasp, that causes frost to spread across the victim to restrict their movement. 200 Damage Breaks Shields, Cuts Auras, Cannot Be Naturally Avoided, Freezes If hits; Enemy is unable to use Natural avoids for 1 turn 2 Turn Cooldown Frozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 295 Damage Undodgable Breaks Shields Rime Shatter S-Range, Ice Element A motion of the appendage, causing built up frost to burst. 265 Damage Undodgable, Cuts Auras If target is under the effect of Freeze when hit; Enemy is treated as if they were Weak to ice regardless of Strengths/Weaknesses for this attack. 1 Turn CooldownShards of Frost S-Range, Ice Element Small frozen blades, shot forth towards prey. 295 Damage Cuts auras Can hit an additional TargetFrozen Pierce S-Range, Ice Element A frozen lance of ice that pierces ones prey. 295 Damage Undodgable Breaks Shields Status
Rime:1100/1100 HP +2 attack slots next turn Cool-Downs:-Rime shatter: 0/1- -Grasp of Ice: 0/2- Charging: -Reaping Claw: Optional Turn 1/5- -Frost Nova: Mandatory Turn 1/1 | Optional 0/2- -Soul Shatter: Mandatory Turn 1/2 -Laying Rime: Mandatory Turn 1/1-
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Post by Zane on Oct 6, 2018 16:48:56 GMT -8
Defense Phase:
Super Armor for them attack slot struggles.
Damage Taken: 1,724
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Support Phase:
Seeking applied to Blast Fire. +200 Damage.
Auto Charge applied to Final Laser and Alatrix.
Speed Addition Omega Activated Program Upon activation of this program, user gains +1 Attack Slot for one turn. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. {3/3}
x1 Used.
Attack Slots: 4
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Attack Phase:
Charging Simple Fire, Sudden Fire, Blast Fire, and Belatrix.
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End Phase:
Zaven: HP: 366/2,090 Damage: 0 Charging: Simple Fire = 1/1 Charging: Sudden Fire = 1/1 Charging: Blast Fire = 1/1 Charging: Alatrix = 1/1 Charging: Belatrix = 1/1 Charging: Final Laser = 5/5
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Post by Rime on Oct 6, 2018 17:16:41 GMT -8
Defense Step
N/A Set up Step
Omni-Unit Effect; Regen 100 HP Going for the Kill; +3 Attack slots for this turn still
Hunter's Adaptation Advanced Skill Prey are unpredictable, and sometimes one must modify the plan. Rime is able to alter the function of attacks, using stored energy to form a protective lay of ice around his body, aiding him in fending off blows. Rime is able to use an attack that is currently being charged to trigger this skill rather then be used to attack. When activated, heals HP to Rime equal to 50% of his Base Damage. He also temporarily gains Armor equal to 10% of his Base Damage. This Armor goes away once Rime takes damage equal to the amount he healed by from this skill. If an attack was used that had a higher Charge level than 1 to activate this, both effects are increased by 5% per charge level past the first. Only one instance of this can be active at any one time. Rime is unable to gain Auto Charges or Preemptive Charges by any means other than Type.
1 Attack slot spent, triggering Reaping Claws charge to heal 165 HP and gain 33 Armor.
Marked for Death C-Tier Aiming Skill When one is selected as prey, only the hunt awaits. Grants Ignores Armor to 1 attack this turn. Chosen attack also gains 1 Omni aimer of choice. x4 uses per battle
Used 3 times; Grants Unomnidodgable and Ignores Armor to Laying Rime, Frost Nova, and Surprise Attack
Offensive Step
Auto charge 1 applied to Soul Shatter Auto charge 2 applied to Reaping Claw
Hyper attack; Dreadful Presence S-Range, Ice Element The area darkens as the visage of the one who hunts bares down on his prey. Increases the damage of the next 2 Attacks used by 495. 2 turn Cooldown
Laying Rime S-Range, Ice Element Layers of ice covering the area to chill to the core. 2 hits of 100 347 Damage Cuts Auras, Undodgable Unomnidodgable, Can not be Naturally Avoided, Avoid separately Ignores Armor If Hits; Increases the effects of one skill that grants Rime Armor by 50% while its active. 1 Turn Charge 1 Turn Cooldown 1 Use Per battle
Hunters Adaption is chosen as for if hits effect.
Frost Nova S-Range, Ice Element Layers of ice covering the area to chill to the core.
165 660 Damage Undodgable Unomnidodgable, Cuts Auras, Hits all Ignores Armor If Avoided; Freezes 1 Turn Charge Can optionally be Charged up to 2 additional Turns. 1 Turn Cooldown
Shards of Frost S-Range, Ice Element Small frozen blades, shot forth towards prey. 295 Damage Cuts auras Can hit an additional Target
Surprise Attack S-Range Shadow Element Emulation-Shine 210) Damage Undodgable Unomnidodgable, Cuts Auras, Blinds, Interrupts Ignores Armor
Status
Rime:1100/1100 HP Temporary Increase of 33 Armor until 165 Damage is taken (Potentially 49 if Laying Rime lands)
Cool-Downs:
-Rime shatter: 1/1- -Grasp of Ice: 1/2-
Charging:
-Soul Shatter: Mandatory Turn 2/2- -Reaping Claw: Optional Turn 1/5-
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Post by Zane on Oct 6, 2018 17:38:40 GMT -8
Defense Phase:
Laser Combatir Support: Barrier = A-Tier: Moderate Effect Forging a barrier of laser energies, it magnifies all others who use lasers in the area. Effects: Creates a 246 HP Barrier. When broken, creates one Laser Mirror at a time of choosing other than the Defense Phase. 2x use
Laser Surface Support: Aura = A-Tier: Moderate Effect Forging an aura of laser energies, it helps to amplify his offense and defense. Effects: Creates a 96 HP Aura. When broken, Laser Mirrors this turn can withstand one additional attack before being automatically destroyed. 2x use
x2 of both used. Can create two Laser Mirrors on demand outside of Defense Phase and Laser Mirrors can withstand two additional attacks before destruction.
Takes them all and Undershirts.
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Support Phase:
Laser Mirror Defense: Object = A-Tier: Moderate Effect Zaven creates a mirror used merely to magnify attacks of the laser variety. Of course, the mirror usually breaks afterward. Effects: Creates one Laser Mirror with 246 HP. Cannot be used for Interception. The Mirror can be targeted by Zaven's attacks. If an attack hits this Mirror from Zaven or an allied partner, the attack is duplicated against a single target other than the Mirror and is used an additional time freely, that attack also aimed at the target chosen. Afterward however, this object is automatically destroyed. 2x use
x1 Used.
Attack Slots: 3
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Attack Phase:
Finest Arts @ Laser Mirror S-Type Seeking Element The finest shot that never fails to strike it's target. 150 DMG, Unavoidable. 1 Turn Cooldown
Recreated and fired x2 at Laser Mirror again. Destroyed.
Laser Mirror Defense: Object = A-Tier: Moderate Effect Zaven creates a mirror used merely to magnify attacks of the laser variety. Of course, the mirror usually breaks afterward. Effects: Creates one Laser Mirror with 246 HP. Cannot be used for Interception. The Mirror can be targeted by Zaven's attacks. If an attack hits this Mirror from Zaven or an allied partner, the attack is duplicated against a single target Mirror and is used an additional time freely, that attack also aimed at the target chosen. Afterward however, this object is automatically destroyed. 2x use
x1 Used.
1 Finest Arts @ Rime and 3 @ Laser Mirror. Mirror Destroyed. Mirror created via barrier. 3 @ Rime and 3 @ Mirror. Destroyed. Mirror created via barrier. 3 @ Rime and 3 @ Mirror. Destroyed. 6 @ Rime.
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End Phase:
Zaven: HP: 1/2,090 Damage: 1,950 Unavoidable
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Post by Rime on Oct 6, 2018 17:44:41 GMT -8
Someday, I too will get me an undershirt, Too strong. Good match though.
Rime gets 30 EXP and 300z Zaven gets 45 EXP and 450z
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