Post by "Bill" on Sept 17, 2018 20:55:08 GMT -8
It's been 9 months of monitoring the battlefield, as well as play-testing the game on our own time, and we've finally gathered enough data for a new patch!
At the MMM, we're committed to continually evolving the game so that the experiences can become fresh to all players old and new! We have a lot of changes coming to things like counters and types, while also adding in a ton of new programs!
Billy: I'll be leaving my comments here and explaining the changes made, so first, let's get to the bugfrag trader
Capcom Token Frag refund: Removed
We've realized that purchasing the rights to a capcom character, only to get the frags back while also getting to make the navi at the highest version you have was a little ridiculous to the bugfrag economy. As such we're reducing the cost of the Capcom token from 15 frags to 10 frags.
Power Strike OLD!
Passive hidden program
Allows the user to focus his/her power for one devastating blast, raising the total damage on one single normal attack to 200%. If the attack chosen has any auto-strike components, only the initial attack has its damage boosted.
Usable once every turn.
Power Strike NEW!
Activated hidden program
One attack deals 150% damage and its numerical temporary effects are 50% more effective. Affects all hits of an attack but does not retain this programs effect for any subsequent uses of that attack(including autos).
[1/turn]
Power Block OLD!
Active hidden program
Allows the user to brace him/herself for an oncoming attack, dropping the total damage taken from one single attack to 50%. If the attack chosen has any auto-strike components, only the initial attack has its damage lowered.
Usable once every other turn.
Power Block NEW!
Activated hidden program
One incoming attack deals 50% damage, and loses all temporary effects.
[1 turn cooldown]
We made the changes to the Power Programs to take better considerations to add-on effects to attacks. This slightly edges the utility in defense's favor, but allows higher damage on Power Strike if played correctly
NEW!
Refraction Matrix
Activated hidden program
The next time holder creates a non-S-tier object, clone, barrier, or aura, an additional one is created.
[x2 use]
14 bugfrags
NEW!
Type Master
Passive hidden program
Allows holder +1 non-version dependent type bonus of any type the user doesn't already possess.
16 Bufrags.
NEW!
Karmic Balance
Passive hidden program
Allows the holder +1 Karma bonus.
16 Bufrags
These are just new hidden programs, have fun![/color]
Utility Increase Price: 16 -> 18
Accessory, Crest, and Program hiddens: REMOVED
Program Enhancement: REMOVED
NEW!
Trinket Mastery
Passive hidden program
+1 Crest slot, +1 Accessory Slot, or +2 Program slots. Effect must be stated in stats and only one may be active at a time.
20 Bugfrags
This was a way to help condense shop space while also allowing you customization with the program without having to refund-repurchase hidden programs[/font][/color]
Enhanced restoration: REMOVED
NEW!
E-Tank
Passive hidden program
At the start of each battle holder gains an "E-Tank" containing health equal to 50% of the holder's maximum health. The holder may at any time subtract health from the tank to heal themselves an equal amount.
18 Bufrags
Enhanced Restoration was an item beyond niche status and most people would not have noticed if we had removed it without a replacement. As such we're hoping that the E-tank, which is effectively a 150% Max HP navi, can help better in a pinch since there would be no wasted regeneration at Max health.
NEW!
Signature Move
Passive hidden program
1 non-S-tier active skill becomes cooldown based(it loses all uses and gains a 5 turn cooldown. It gains cooldown reduction based on the number of skill uses it would have had as an active skill. Mid-battle skill uses instead reduce the cooldown the affected skill appropriately. (eg: 15 use dodge, becomes 3/turn dodge.)
17 bugfrags
Collector's Eye OLD!
Passive hidden program
The holder of this program gains +50% Zenny from all battles
Collector's Eye NEW!
Passive hidden program
+25% zenny from all sources(excluding events, and boss battles). When accessing a mystery data, navi will be presented with two options instead of one. (You still only choose one. Excludes 'special' mystery datas)
18 bugfrags
The update to Collector's Eye was a move to make it more enticing for more reasons than a little boost to zenny. Now you have more options when you blow your frags on HMDs and BMDs.
Okay, so the next list is pretty long, so I'm going to summarize what we've been hitting on programs this patch: Counters. They're big, they're mean, they're unavoidable damage mitigated solely by a cooldown-gated effect, so counters are going to be a little less oppressive as a whole, but our goal is to make getting countered feel like your mistake, rather than an inevitability.[/color]
DEFENSE PROGRAMS
=ANTI-DAMAGE=
The SP version no longer deals counter damage.
=COUNTER STRIKE=
Counter strike OLD
Passive Program
Users counters gain (5 * version) damage per proc.
Counter Strike NEW
Passive Program
Users counters can proc an additional 2 times per turn.
Gamma OLD
Additionally, User's Counters can proc an additional time per turn.
Gamma NEW
"Changes effects to: User's counters gain (5 * Version) damage per proc, but user has -1 skill."
Zeta REMOVED.
=SUPER ARMOR=
Super Armor
Passive Program
User is immune to Attack Slot Reduction from outside sources.
UPGRADES
Effects changed to: Choose a status reduction(not status damage), user becomes immune to that reduction from outside sources. Effect chosen upon of this upgrade.
2,000z
All 'body' programs REMOVED.
=NEW=
<Element> Body
Passive Program
When purchased, select one element. Holder becomes immune to 1 status damage, the negative effects of panels, and gains a strength to that element. If "Normal" element is chosen, then holder becomes immune to "Blinds"
Mirror Armor OLD
User counters for (10 * Version) unavoidable damage when struck by a full attack. This can occur up to 4 times per target per turn.
Reflect / Mirror Armor NEW
Passive Program
Upon purchase, user chooses "C" or "S" range, and one of the following:
"When struck by a full attack of appropriate range, User counters for (10 * Version) unavoidable damage. This can occur up to 4 times per turn."
OR
"When successfully avoiding an attack of appropriate range, User counters for (5 * Version) unavoidable damage. This can occur up to 4 times per turn."
Alpha REMOVED.
beta OLD
Mirror Armor counters for twice as much damage against attacks marked "Ignores Armor".
beta NEW
If "when struck by an attack" is this programs trigger, then counters for 50% more damage against attacks marked "Ignores Armor".
If "when successfully avoiding an attack" is this programs trigger, then counters for 50% more damage against attacks marked "if avoided".
Gamma NEW
Program ignores "Cannot be Countered" but counters for 50% damage against those attacks.
SP NEW
Mega-Program
Counter damage increases to (30 * Version) For being struck, and (15 * Version) for avoiding.
SUPPORT PROGRAMS
EXP tie: REMOVED!
We are officially retiring EXP/Zenny Tie programs, as we feel there are enough avenues for you to level up your characters, and they require you to actually PLAY your character.
NEW!
Creator
Passive program
"+(10 * Version) health to barriers created by holder."
Alpha
Effect changes to: "+(5 * Version) health to auras created by holder."
Beta
Effect changes to: "+(10 * Version) health to objects created by holder."
Gamma
Effect changes to: "+(10 * Version) health to clones created by holder."
[/font][/div][/div]
Reflect merged with Mirror Armor.
=OLD=
Blank Mind
Passive Program
User is immune to Berserk and gains a strength against Dark Element.
=NEW=
Blank Mind
Passive Program
User is immune to Berserk and the first darkchip glitch that would affect them each battle.
The Blank Mind change was to make it more unique from the <Element> Body line-up, and filling its own spot in the shop
=OBJECTS=
Objects/Clones/Barriers/Auras %HP boosts
-30%, +5/version dmg/armor. +10/version regen. -1 nat avoid CD
-60%, +1 AS/turn, B-tier attack effects, Other super good stuff.
Stackable of course
=COUNTER=
OLD
[Counter] -- Passive Skill
[Description]
-- User counters for 20 + (10 * Version) Unavoidable Damage whenever they are struck by an attack
-- This can occur up to 4 Times per opponent per turn.
[Passive]
Rather than countering upon being struck by an attack, your Navi can counter upon avoiding an attack. This will increase the Counter Damage to 30 + (15 * Version).
NEW
[Counter] -- Passive Skill
[Description]
-- Upon creation choose an attack range(C or S).
-- User counters for 10 + (10 * Version) Unavoidable Damage whenever they are struck by an attack with that range.
-- This can occur up to 4 Times per turn
[Passive]
Rather than countering upon being struck by an attack, your Navi can counter upon avoiding an attack. This will decrease the Counter Damage to 5 + (5 * Version).
TYPES
NORMAL
-1 element level.
"Choose one element you do not possess. You gain a strength to that element and attacks of that element are treated as though you possessed it."
INTEL
° Chips may be upgraded 1 additional time beyond maximum.
° +5 total attacks.
° +1 special property of another element, +1 more every new type bonus acquired by version. (May not select properties that require level 5 of an element, or hidden elements)
° Version 4: Access to a single custom status damage of B-tier strength. Does not take up a skill.
° Version 7: +1 use hardcap to all skills, +1 use to Standard, Mega, Dark, and Giga chip uses per battle.
° Version 13: All status damage/reductions with a duration last 1 turn longer.
° Version 19: Custom status damage is allowed to be of A-tier strength. If status remains at B-tier strength, it cannot be cleansed on the turn of infliction.
Normal Typing blatantly ripping off Resource's element level felt bad, so we decided to make its effect a little more unique than just an extra something. As for Intel, we wanted to give players more options on each individual attack than just some bonus stats to objects and/or chips.
ACCESSORIES
Amber Cross of Memory OLD
A shining cross of amber, emanates a powerful force.
° User has +2 Mega Chip Uses per battle
Amber Cross of Memory NEW
A shining cross of amber, emanates a powerful force.
° User has +2 Mega Chip Uses per battle. User may use specific mega chips multiple times instead of only once.
This is just a straight buff to Amber Cross so enjoy!
Amber Star of Memory OLD
A shining star forged of amber sparkles with an otherworldly power
° User has +1 Giga Chip Use per battle
Amber Star of Memory NEW
A shining star forged of amber sparkles with an otherworldly power
° While equipped, users chips may be upgraded an additional time above maximum. (Lost when unequipped)
Giga Chips are such a rare commodity, barring the BugRiser chips, which can already be re-used, so we've decided to give a more impactful shift onto the Amber Star to make it more usable if you happen to get one.
Aqua Star of Peace OLD
A shining star forged of aquamarine, sparkles with an otherworldly power
° User has +3 Total Attacks
Aqua Star of Peace NEW
A shining star forged of aquamarine, sparkles with an otherworldly power
° Each "setup/support" phase, user applies -1 cooldown to an attack.
Lapis Cross of Teamwork NEW!
A shining cross of Lapis, emanates a powerful force.
+1 virus summon per battle and 1 virus may continue fighting for 2 turns after its owner has been deleted.
Lapis Star of Teamwork NEW!
A shining star forged of Lapis, sparkles with an otherworldly power
Holders viruses each have +1 element level and +1 use to 1 skill of choice(including trait)
Virus Tamers rejoice!! We are slowly working in more virus support for navis but it's going to take time, since viruses are quirky little things to balance around since they don't play by conventional navi rules, mixing things around for them can get a little tricky!
This concludes Patch Notes for 7.4
Important note!!! If a program you had was ENTIRELY removed, you may refund the program at 100% value. If your program was CHANGED/SHIFTED, PLEASE UPDATE YOUR PROGRAM TO MATCH THE CURRENT CHANGE, NO FULL-REFUNDS WILL BE ISSUED FOR UPDATED MERCHANDISE
[/font][/font][/font]
At the MMM, we're committed to continually evolving the game so that the experiences can become fresh to all players old and new! We have a lot of changes coming to things like counters and types, while also adding in a ton of new programs!
Billy: I'll be leaving my comments here and explaining the changes made, so first, let's get to the bugfrag trader
Capcom Token Frag refund: Removed
We've realized that purchasing the rights to a capcom character, only to get the frags back while also getting to make the navi at the highest version you have was a little ridiculous to the bugfrag economy. As such we're reducing the cost of the Capcom token from 15 frags to 10 frags.
Power Strike OLD!
Passive hidden program
Allows the user to focus his/her power for one devastating blast, raising the total damage on one single normal attack to 200%. If the attack chosen has any auto-strike components, only the initial attack has its damage boosted.
Usable once every turn.
Power Strike NEW!
Activated hidden program
One attack deals 150% damage and its numerical temporary effects are 50% more effective. Affects all hits of an attack but does not retain this programs effect for any subsequent uses of that attack(including autos).
[1/turn]
Power Block OLD!
Active hidden program
Allows the user to brace him/herself for an oncoming attack, dropping the total damage taken from one single attack to 50%. If the attack chosen has any auto-strike components, only the initial attack has its damage lowered.
Usable once every other turn.
Power Block NEW!
Activated hidden program
One incoming attack deals 50% damage, and loses all temporary effects.
[1 turn cooldown]
We made the changes to the Power Programs to take better considerations to add-on effects to attacks. This slightly edges the utility in defense's favor, but allows higher damage on Power Strike if played correctly
NEW!
Refraction Matrix
Activated hidden program
The next time holder creates a non-S-tier object, clone, barrier, or aura, an additional one is created.
[x2 use]
14 bugfrags
NEW!
Type Master
Passive hidden program
Allows holder +1 non-version dependent type bonus of any type the user doesn't already possess.
16 Bufrags.
NEW!
Karmic Balance
Passive hidden program
Allows the holder +1 Karma bonus.
16 Bufrags
These are just new hidden programs, have fun![/color]
Utility Increase Price: 16 -> 18
Accessory, Crest, and Program hiddens: REMOVED
Program Enhancement: REMOVED
NEW!
Trinket Mastery
Passive hidden program
+1 Crest slot, +1 Accessory Slot, or +2 Program slots. Effect must be stated in stats and only one may be active at a time.
20 Bugfrags
This was a way to help condense shop space while also allowing you customization with the program without having to refund-repurchase hidden programs[/font][/color]
Enhanced restoration: REMOVED
NEW!
E-Tank
Passive hidden program
At the start of each battle holder gains an "E-Tank" containing health equal to 50% of the holder's maximum health. The holder may at any time subtract health from the tank to heal themselves an equal amount.
18 Bufrags
Enhanced Restoration was an item beyond niche status and most people would not have noticed if we had removed it without a replacement. As such we're hoping that the E-tank, which is effectively a 150% Max HP navi, can help better in a pinch since there would be no wasted regeneration at Max health.
NEW!
Signature Move
Passive hidden program
1 non-S-tier active skill becomes cooldown based(it loses all uses and gains a 5 turn cooldown. It gains cooldown reduction based on the number of skill uses it would have had as an active skill. Mid-battle skill uses instead reduce the cooldown the affected skill appropriately. (eg: 15 use dodge, becomes 3/turn dodge.)
17 bugfrags
Collector's Eye OLD!
Passive hidden program
The holder of this program gains +50% Zenny from all battles
Collector's Eye NEW!
Passive hidden program
+25% zenny from all sources(excluding events, and boss battles). When accessing a mystery data, navi will be presented with two options instead of one. (You still only choose one. Excludes 'special' mystery datas)
18 bugfrags
The update to Collector's Eye was a move to make it more enticing for more reasons than a little boost to zenny. Now you have more options when you blow your frags on HMDs and BMDs.
Okay, so the next list is pretty long, so I'm going to summarize what we've been hitting on programs this patch: Counters. They're big, they're mean, they're unavoidable damage mitigated solely by a cooldown-gated effect, so counters are going to be a little less oppressive as a whole, but our goal is to make getting countered feel like your mistake, rather than an inevitability.[/color]
DEFENSE PROGRAMS
=ANTI-DAMAGE=
The SP version no longer deals counter damage.
=COUNTER STRIKE=
Counter strike OLD
Passive Program
Users counters gain (5 * version) damage per proc.
Counter Strike NEW
Passive Program
Users counters can proc an additional 2 times per turn.
Gamma OLD
Additionally, User's Counters can proc an additional time per turn.
Gamma NEW
"Changes effects to: User's counters gain (5 * Version) damage per proc, but user has -1 skill."
Zeta REMOVED.
=SUPER ARMOR=
Super Armor
Passive Program
User is immune to Attack Slot Reduction from outside sources.
UPGRADES
Effects changed to: Choose a status reduction(not status damage), user becomes immune to that reduction from outside sources. Effect chosen upon of this upgrade.
2,000z
All 'body' programs REMOVED.
=NEW=
<Element> Body
Passive Program
When purchased, select one element. Holder becomes immune to 1 status damage, the negative effects of panels, and gains a strength to that element. If "Normal" element is chosen, then holder becomes immune to "Blinds"
Mirror Armor OLD
User counters for (10 * Version) unavoidable damage when struck by a full attack. This can occur up to 4 times per target per turn.
Reflect / Mirror Armor NEW
Passive Program
Upon purchase, user chooses "C" or "S" range, and one of the following:
"When struck by a full attack of appropriate range, User counters for (10 * Version) unavoidable damage. This can occur up to 4 times per turn."
OR
"When successfully avoiding an attack of appropriate range, User counters for (5 * Version) unavoidable damage. This can occur up to 4 times per turn."
Alpha REMOVED.
beta OLD
Mirror Armor counters for twice as much damage against attacks marked "Ignores Armor".
beta NEW
If "when struck by an attack" is this programs trigger, then counters for 50% more damage against attacks marked "Ignores Armor".
If "when successfully avoiding an attack" is this programs trigger, then counters for 50% more damage against attacks marked "if avoided".
Gamma NEW
Program ignores "Cannot be Countered" but counters for 50% damage against those attacks.
SP NEW
Mega-Program
Counter damage increases to (30 * Version) For being struck, and (15 * Version) for avoiding.
SUPPORT PROGRAMS
EXP tie: REMOVED!
We are officially retiring EXP/Zenny Tie programs, as we feel there are enough avenues for you to level up your characters, and they require you to actually PLAY your character.
NEW!
Creator
Passive program
"+(10 * Version) health to barriers created by holder."
Alpha
Effect changes to: "+(5 * Version) health to auras created by holder."
Beta
Effect changes to: "+(10 * Version) health to objects created by holder."
Gamma
Effect changes to: "+(10 * Version) health to clones created by holder."
[/font][/div][/div]
Reflect merged with Mirror Armor.
=OLD=
Blank Mind
Passive Program
User is immune to Berserk and gains a strength against Dark Element.
=NEW=
Blank Mind
Passive Program
User is immune to Berserk and the first darkchip glitch that would affect them each battle.
The Blank Mind change was to make it more unique from the <Element> Body line-up, and filling its own spot in the shop
=OBJECTS=
Objects/Clones/Barriers/Auras %HP boosts
-30%, +5/version dmg/armor. +10/version regen. -1 nat avoid CD
-60%, +1 AS/turn, B-tier attack effects, Other super good stuff.
Stackable of course
=COUNTER=
OLD
[Counter] -- Passive Skill
[Description]
-- User counters for 20 + (10 * Version) Unavoidable Damage whenever they are struck by an attack
-- This can occur up to 4 Times per opponent per turn.
[Passive]
Rather than countering upon being struck by an attack, your Navi can counter upon avoiding an attack. This will increase the Counter Damage to 30 + (15 * Version).
NEW
[Counter] -- Passive Skill
[Description]
-- Upon creation choose an attack range(C or S).
-- User counters for 10 + (10 * Version) Unavoidable Damage whenever they are struck by an attack with that range.
-- This can occur up to 4 Times per turn
[Passive]
Rather than countering upon being struck by an attack, your Navi can counter upon avoiding an attack. This will decrease the Counter Damage to 5 + (5 * Version).
TYPES
NORMAL
-1 element level.
"Choose one element you do not possess. You gain a strength to that element and attacks of that element are treated as though you possessed it."
INTEL
° Chips may be upgraded 1 additional time beyond maximum.
° +5 total attacks.
° +1 special property of another element, +1 more every new type bonus acquired by version. (May not select properties that require level 5 of an element, or hidden elements)
° Version 4: Access to a single custom status damage of B-tier strength. Does not take up a skill.
° Version 7: +1 use hardcap to all skills, +1 use to Standard, Mega, Dark, and Giga chip uses per battle.
° Version 13: All status damage/reductions with a duration last 1 turn longer.
° Version 19: Custom status damage is allowed to be of A-tier strength. If status remains at B-tier strength, it cannot be cleansed on the turn of infliction.
Normal Typing blatantly ripping off Resource's element level felt bad, so we decided to make its effect a little more unique than just an extra something. As for Intel, we wanted to give players more options on each individual attack than just some bonus stats to objects and/or chips.
ACCESSORIES
Amber Cross of Memory OLD
A shining cross of amber, emanates a powerful force.
° User has +2 Mega Chip Uses per battle
Amber Cross of Memory NEW
A shining cross of amber, emanates a powerful force.
° User has +2 Mega Chip Uses per battle. User may use specific mega chips multiple times instead of only once.
This is just a straight buff to Amber Cross so enjoy!
Amber Star of Memory OLD
A shining star forged of amber sparkles with an otherworldly power
° User has +1 Giga Chip Use per battle
Amber Star of Memory NEW
A shining star forged of amber sparkles with an otherworldly power
° While equipped, users chips may be upgraded an additional time above maximum. (Lost when unequipped)
Giga Chips are such a rare commodity, barring the BugRiser chips, which can already be re-used, so we've decided to give a more impactful shift onto the Amber Star to make it more usable if you happen to get one.
Aqua Star of Peace OLD
A shining star forged of aquamarine, sparkles with an otherworldly power
° User has +3 Total Attacks
Aqua Star of Peace NEW
A shining star forged of aquamarine, sparkles with an otherworldly power
° Each "setup/support" phase, user applies -1 cooldown to an attack.
Lapis Cross of Teamwork NEW!
A shining cross of Lapis, emanates a powerful force.
+1 virus summon per battle and 1 virus may continue fighting for 2 turns after its owner has been deleted.
Lapis Star of Teamwork NEW!
A shining star forged of Lapis, sparkles with an otherworldly power
Holders viruses each have +1 element level and +1 use to 1 skill of choice(including trait)
Virus Tamers rejoice!! We are slowly working in more virus support for navis but it's going to take time, since viruses are quirky little things to balance around since they don't play by conventional navi rules, mixing things around for them can get a little tricky!
This concludes Patch Notes for 7.4
Important note!!! If a program you had was ENTIRELY removed, you may refund the program at 100% value. If your program was CHANGED/SHIFTED, PLEASE UPDATE YOUR PROGRAM TO MATCH THE CURRENT CHANGE, NO FULL-REFUNDS WILL BE ISSUED FOR UPDATED MERCHANDISE
[/font][/font][/font]