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Post by "Bill" on Sept 16, 2018 17:12:25 GMT -8
1-100
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Post by Nightshade on Sept 16, 2018 17:13:55 GMT -8
1-100
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Post by Nightshade on Sept 17, 2018 3:50:02 GMT -8
Nightshade-Turn 1 [Nightshade HP=4900/4900]
"Alright. You want to fight me, again. HERE GOES!" ________________________________________
Defense Phase:
Setup Phase:
AQUA PANELS SET AND LOCKED! (3 Turns) ° Non Aqua Navis' first dodge requires 2 uses! ° Fire Navis take 100dmg/turn! ° Non Aqua Navis lose 1 Attack Slot!
-Predator's Mark activates! For each hit, virii Bleeds for 115 dmg/2 turn. Applied during Setup Phase. Uncleansable on turn of infliction.
- AutoLock On activates 1 times! 2 attacks gain Confuse!
-Battlechip, Buster Up, slot in! -1Use to AutoLock. -Battlechip, Z-Sensor, slot in! Aimer set is Break Shields!
-Garnet Cross activates! +1AS!
-AutoCharge charges Beast Blade Combination!
Beast Out! Rawr! (4 Turns) -Nightshade gains 50% more HP, damage and Armor! -Nightshade gains Super Armor! -Nightshade gains Channel SP!
Battle Phase [11AS]:
-Nightshade attacks with Edge Shot for 690dmg! Cuts Aura, Break Shields, Soaks. Cannot be Countered. CBC S-Aqua. Soaks.
-Nightshade attacks with Dark Hole for 690dmg! Breaks Shields, Undodgeable, Burn. Cannot be Countered. Burns. S-Fire.
-Nightshade attacks with Afterimage Strike for 790dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Afterimage Strike for 790dmg! Cuts Uncuttables, Breaks Unbreakables. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade charges Beast Blade Combination!
-Nightshade charges Bug Death Thunder!
-Nightshade attacks with Voltaic Strike for 790dmg! Cuts Uncuttables, Breaks Unbreakables. Shocks. S-Elec
-Nightshade attacks with Cross Cut for 690dmg! Cuts Aura, Breaks Shields. If Avoided, opponent's avoidance skills are locked for one turn. CBC. S-Bug
-Nightshade attacks with Voltaic Stike for 790dmg! Cuts Aura, Breaks Shields. If hits, opponent's avoidance skills are locked for one turn. S-Bug
-Nightshade attacks with Voltaic Stike for 790dmg! Cuts Aura, Breaks Shields. If hits, opponent's avoidance skills are locked for one turn. S-Bug
-Nightshade charges Tail Whip!
End Phase:
AutoLock On has 5 Uses.
[Sensor HP=840/840]
° (210+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed.
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Post by "Bill" on Sept 17, 2018 15:33:54 GMT -8
Air Shoes Nu Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. Uses: 4 1 used to ignore Aqua panels
Transcendent Cosmos Advanced Skill Embera's power can allow her to decide the circumstances of her battle Embera's multi-attack avoids can avoid attacks inconsecutively -*If an attack successfully hits Embera, she cannot avoid that attack for the remainder of battle. Passive
Embera generates an Alpha Barrier which intercepts Dark Hole
Burst Omega Activated Program Upon activation of this program, user naturally dodges two attacks. ⦗Uses per battle: 10⦘ 4 used to block Edge Shot, both afterimage strikes, 3 voltaic strikes, Cross Cut and Cross cut's "If avoided" effect
Graceful GAINS (2 skills) +dmg +atk slot Embera’s flames continually build as the battle rages on, her vitality and power a beacon to all who can see her. Whenever Embera avoids an attack, she gains +40 base damage up to +400, and for every 4 attacks she avoids, she gains +1 Atk slot to a maximum of +3 Passive
8 attacks avoided, +320 damage and +2 Attack slots
Offensive Phase:
Embera has 11 attack slots
Sunthing @ Nightshade and Sensor Solar Element C-range 900 90% damage Undodgeable, hits up to 4 targets
Sunbeam Solar-element S-range 575 damage (110%) Undodgable, cuts auras, Irradiates 1 turn CD
Sunblast Solar-element S-range 575 damage (100%) Undodgeable, breaks shields, Irradiates 1 turn CD
Sunburn Solar element S-range 575 damage (100%) Breaks shields, cuts auras, Irradiates 1 turn CD
Nucleation S-range Embera embeds a harmful bit of data into the enemy, replicating it with each repeated force 105 10% damage Breaks shields, cuts auras, if hits, the next instance of this attack gains +50% base damage, stacking indefinitely. This effect an be reduced to 0% via status cleanse ability 1 turn CD
Attack A x2 C-range 465 90% damage Undodeable, breaks shields
Attack B x2 Solar S-range 465 110% damage Undodgeable, cuts auras
Charging Shining Tomb and Obligatory Solar/Nova reference
[Embera HP=2800/2800]
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Post by Nightshade on Sept 18, 2018 8:35:38 GMT -8
Nightshade-Turn 2 [Nightshade HP=7350/7350]
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Defense Phase:
-Nightshade avoids are raised to omni against non basic attacks three times per turn!
-Nightshade takes 1170dmg.
-Nigthshade omnidodges Sunbeam
-Phase Shift activates at 75% efficiency. Nightshade gains 640 armor against Attack A. Nightshade takes 370dmg.
-Nightshade omnidodges Sunblast
-Phase Shift activates at 75% efficiency. Nightshade gains 640 armor against Attack B. Nightshade takes 370dmg.
-Nightshade omnibarrier Sunburn.
-Phase Shift activates at 75% efficiency. Nightshade gains 640 armor against Nucleation. Nightshade takes 50dmg.
[Nightshade HP=5390/7350]
Setup Phase:
-Airshoes activate.
AQUA PANELS SET AND LOCKED! (2 Turns) ° Non Aqua Navis' first dodge requires 2 uses! ° Fire Navis take 100dmg/turn! ° Non Aqua Navis lose 1 Attack Slot!
-Predator's Mark activates! For each hit, target Bleeds for 115 dmg/2 turn. Applied during Setup Phase. Uncleansable on turn of infliction.
- AutoLock On activates 1 times! 2 attacks gain Confuse!
-AutoCharge charges Pounce!
-Daemon Blood activates 13 times! +13 AS
Beast Out! Rawr! (3 Turns) -Nightshade gains 50% more HP, damage and Armor! -Nightshade gains Super Armor! -Nightshade gains Channel SP!
Battle Phase [23AS]:
-Nightshade attacks with BugDeathThunder for 410dmg! Inflicts Paralyze, Ignores Armor. If Avoided, Auto-Strikes again the following turn with same damage and effects.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. S-Seeking.
-Nightshade attacks with Beast Blade Combination for 600x3dmg! Armor is 50% less effective against this attack, Avoid Separately, Cuts Uncuttable Auras, Breaks Unbreakable Shields, Burns, Shocks, and Paralyzes. On the final turn of Beast Out, can be used once regardless of charge time. One turn optional charge. X-Range Fire/Elec/Blade.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. S-Seeking.
-Nightshade attacks with Afterimage Strike for 395dmg! Cuts auras, Breaks Shields. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Afterimage Strike for 395dmg! Cuts Auras, Breaks Shields. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Afterimage Strike for 790dmg! Cuts auras, Breaks Shields. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Afterimage Strike for 790dmg! Cuts Auras, Breaks Shields. Recurring Auto for three turns. Confuse. S-Bug.
-Nightshade attacks with Tail Whip for 790dmg! Undodgeable, Breaks Shields. Bubble. C-Aqua
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
-Nightshade attacks with Beast Buster for 150x12dmg! Cannot be naturally avoided. One turn optional charge. S-Seeking.
End Phase:
AutoLock On has 4 Uses. Dodges on Cooldown 1 Turn Barrier on Cooldown 1 Turn. Daemon Blood has 0 uses.
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Post by "Bill" on Sept 18, 2018 19:15:02 GMT -8
Defensive Phase: Air Shoes Nu Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. Uses: 3 used 1x to ignore Aqua Stage
Embera generates an Alpha Barrier
Burst Omega Activated Program Upon activation of this program, user naturally dodges two attacks. ⦗Uses per battle: 6⦘ 3 used to dodge BDT and its effect, 2 hits of Beast Blade, and 2 Afterimage strikes
Shadow effect: Any avoid can become a dodge! Natural dodges the 3rd hit of Beast Blade
Anti Damage Beta Passive Program. Negates Recurring Auto-Attacks directed at the user and counters for 20 + (10 * Version) [220] damage Afterimage Strike autos negated, 440 damage counter
Alpha Barrier blocks Tail Whip!
Reflex Dodge skill C-tier Embera deftly maneuvers around an incoming attack Dodges 2 attacks 10 uses 9 used to dodge 18 Beast Busters
Setup Phase
Astral Star activated!
Astral Star A shining star of untold force power. Empowers it's holder with a burst of innate force. ° Once per battle, User may enter either a Hyper Mode or Dark Soul at will for one turn
Solar Empress Risen Hyper Mode
Embera reclaims her throne as the Solar Empress, becoming the visage of cosmic might, dealing out “justice”,and “judgment” to those before her… She’s also not exactly the best moral compass so...be careful out there.
+1 use to all skills +2 more uses to 1 skill (Ashes to Ashes chosen) 1 turn
Graceful GAINS (2 skills) +dmg +atk slot Embera’s flames continually build as the battle rages on, her vitality and power a beacon to all who can see her. Whenever Embera avoids an attack, she gains +40 base damage up to +400, and for every 4 attacks she avoids, she gains +1 Atk slot to a maximum of +3 Passive
Maxed out: +400 damage, +3 Atk slots
Offensive Phase 11 AS *Break lvl 5: Embera's damage cannot be reduced below 50%
Charging Obligatory Solar/Nova Reference 2/3 and Shining Tomb 2/1/(4)
Attack A C-range 865 90% damage Undodeable, breaks shields
Attack B Solar S-range 865 110% damage Undodgeable, cuts auras
Attack C Solar C-range 865 110% damage Cuts auras, breaks shields
End Phase [Embera HP=2800/2800]
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Post by Nightshade on Sept 19, 2018 7:59:45 GMT -8
Yeah, not even going to waste time. Embera wins.
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