Post by Zane on Sept 6, 2018 21:15:31 GMT -8
Defense Phase:
N/A.
-
Support Phase:
WWW Crest Effect Chosen: +1 Skill Use.
Break Charge Alpha
Passive Program
User's charged attacks gain 'Cannot be Naturally Avoided' automatically (regardless of user's limit on the effect)
Grass Panels
Element: Wood
Wood Navis gain 150 HP/turn; When a Fire Element attack is used it deals x1.5 damage, gains Hits all, and the stage becomes Normal. Lasts 3 turns.
x1 Owned
Permanence Flare
Stage Lock ~ S-Tier
A flame that burns the field in place, locking it regardless of its attempts.
Effects: Locks the current panels in place, causing them to be unable to change, for 1 Turn. Or can remove the lock on panels instead.
6x Uses, 6x Max/Battle.
x1 Used. Locks Grass Panels for this turn.
Eternal Flare
Multiplier Attack ~ S-Tier
The final blaze of fire, burning through the great sun that represents the strength that the Knight possesses.
Effects: One Attack strikes an additional time at no cost, regardless of Cooldown or Charge.
6x uses, 6x Max/Battle.
x6 Used on Blazing Aftermath.
Terminating Blaze
Aiming Skill ~ A-Tier
A flame that dominates the enemy entirely. With this augmentation, that is the reality that the knight seeks to do to his opponent from here on out.
Effects: Adds "An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack."
8x uses.
x1 Used on Blazing Aftermath. x7 used on different Flame Bombardments.
Inferno Surge
Skill Use ~ S-Tier
The flames continue to strive, pushing onward regardless of obstacles.
Effects: +1 Use to One Skill.
6x uses, 6x Max/Battle.
x6 Used on Solar Prominence.
Solar Prominence
Attack Slots ~ B-Tier
Unleashing more flames within himself, Zane amplifies the amount of times he can strike at his enemies. In doing so, boosting his damage potential several times over.
Effects: +1 Attack Slot for the turn. This attack is counted as an Aimed Attack.
18x uses.
x18 Used. +17 Attack Slots for 1 Turn. 22 Attack Slots.
Surge Burst
Hidden Active program
On the turn activated, the user has +2 attack slots, +100 DMG on all attacks, and +1 use to one skill of choice. The user also recovers 600 HP, and deals 200 unavoidable damage to every target on the field.
1x Use.
x1 Used. +1 use to Solar Prominence then used again. 25 Attack Slots.
Reboot
Activated Program
+1 use to another program. Can only be equipped/activated once, regardless of other effects. May not give uses to undershirt programs.
1x Use.
x1 Used on Great Sword Omnicron.
Great Sword Omnicron
Activated Program
Upon activation of this program, one attack gains +210 Damage for one use. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Uses per battle: 9
x9 used on last Cross Strike.
Blaze Unison: Inferno Knight
Blaze merges with Zane, breaking the limiters placed on his abilities and allowing him to use his full abilities. His armor morphing to a full scarlet red, red particles dripping from it's form. Flames forming around his neck, resembling the mane of a lion. His flames burning on without remorse marks the showing of the Inferno Knight.
+ One Attack is locked during this HM. Its Damage and two Effects are added to another Attack. Cannot be an S-Tier Attack or Hyper Attack.
+ One Attack strikes an additional time at no cost, regardless of Cooldown or Charge.
- 1 Turn Duration
Locked Attack: Cleaving Blade. Burns and Cannot be Countered chosen for effects on Blazing Aftermath.
Emerald Cross + Emerald Star on Blazing Aftermath. Blazing Aftermath is used 9 times when used this turn.
Infernal Punishment
Cooldown ~ B-Tier
The flames continue to surge onward, allowing for the powers of the Inferno Knight to continue pressing onward.
Effects: Can reduce the cooldown of one attack by 1.
11x uses.
x11 Used on Flame Bombardment.
-
Attack Phase:
Flame Bombardment x 5
S-Attack
Fire Element
An attack to strike at foes from a distance or for long range combat.
630: 80% DMG, Breaks Shields, Cuts Auras, Cannot be Naturally Avoided
1 Turn Cooldown
Flame Bombardment x 7
S-Attack
Fire Element
An attack to strike at foes from a distance or for long range combat.
630: 80% DMG, Breaks Shields, Cuts Auras, Cannot be Naturally Avoided, An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack.
1 Turn Cooldown
Cross Strike x 9
C-Attack
Fire Element
Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it.
630: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Cross Strike x 1
C-Attack
Fire Element
Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it.
3,465: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Destructive Edge
Damage Boost ~ A-Tier
Combining the force of his flames, Zane sends out a vastly destructive assault that cripples and blazes through his enemies.
Effects: Can add the damage from a previously used attack to one attack in the turn. Applies before all other boosts to damage.
8x uses.
x8 Used: Cross Strike into Blazing Aftermath.
Hyper Attack ~ Blazing Recurrence
C/S-Attack
Fire Element
The eternal surge of flame that brings forth the overwhelming strength that Zane possesses.
480: 120% DMG. Upon use, can choose two Omni-Aimers. Add them and the damage of this attack to one attack this turn.
1 Turn Cooldown
Added to Blazing Aftermath. Cuts Uncuttable Auras and Breaks Unbreakable Shields Chosen.
Blazing Aftermath x 9
C/S-Attack
Fire Element
Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes.
65,050: 40% DMG. Cuts Uncuttable Auras, Breaks Unbreakable Shields, Hits All. Burns. Cannot be Countered. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Cuts Darksoul. Cuts Undershirt. Cannot be Naturally Avoided. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack.
1 Turn CD
1x Use/Battle
-
End Phase:
Zane:
HP: 3,800/3,800
N/A.
-
Support Phase:
WWW Crest Effect Chosen: +1 Skill Use.
Break Charge Alpha
Passive Program
User's charged attacks gain 'Cannot be Naturally Avoided' automatically (regardless of user's limit on the effect)
Grass Panels
Element: Wood
Wood Navis gain 150 HP/turn; When a Fire Element attack is used it deals x1.5 damage, gains Hits all, and the stage becomes Normal. Lasts 3 turns.
x1 Owned
Permanence Flare
Stage Lock ~ S-Tier
A flame that burns the field in place, locking it regardless of its attempts.
Effects: Locks the current panels in place, causing them to be unable to change, for 1 Turn. Or can remove the lock on panels instead.
6x Uses, 6x Max/Battle.
x1 Used. Locks Grass Panels for this turn.
Eternal Flare
Multiplier Attack ~ S-Tier
The final blaze of fire, burning through the great sun that represents the strength that the Knight possesses.
Effects: One Attack strikes an additional time at no cost, regardless of Cooldown or Charge.
6x uses, 6x Max/Battle.
x6 Used on Blazing Aftermath.
Terminating Blaze
Aiming Skill ~ A-Tier
A flame that dominates the enemy entirely. With this augmentation, that is the reality that the knight seeks to do to his opponent from here on out.
Effects: Adds "An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack."
8x uses.
x1 Used on Blazing Aftermath. x7 used on different Flame Bombardments.
Inferno Surge
Skill Use ~ S-Tier
The flames continue to strive, pushing onward regardless of obstacles.
Effects: +1 Use to One Skill.
6x uses, 6x Max/Battle.
x6 Used on Solar Prominence.
Solar Prominence
Attack Slots ~ B-Tier
Unleashing more flames within himself, Zane amplifies the amount of times he can strike at his enemies. In doing so, boosting his damage potential several times over.
Effects: +1 Attack Slot for the turn. This attack is counted as an Aimed Attack.
18x uses.
x18 Used. +17 Attack Slots for 1 Turn. 22 Attack Slots.
Surge Burst
Hidden Active program
On the turn activated, the user has +2 attack slots, +100 DMG on all attacks, and +1 use to one skill of choice. The user also recovers 600 HP, and deals 200 unavoidable damage to every target on the field.
1x Use.
x1 Used. +1 use to Solar Prominence then used again. 25 Attack Slots.
Reboot
Activated Program
+1 use to another program. Can only be equipped/activated once, regardless of other effects. May not give uses to undershirt programs.
1x Use.
x1 Used on Great Sword Omnicron.
Great Sword Omnicron
Activated Program
Upon activation of this program, one attack gains +210 Damage for one use. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19.
Uses per battle: 9
x9 used on last Cross Strike.
Blaze Unison: Inferno Knight
Blaze merges with Zane, breaking the limiters placed on his abilities and allowing him to use his full abilities. His armor morphing to a full scarlet red, red particles dripping from it's form. Flames forming around his neck, resembling the mane of a lion. His flames burning on without remorse marks the showing of the Inferno Knight.
+ One Attack is locked during this HM. Its Damage and two Effects are added to another Attack. Cannot be an S-Tier Attack or Hyper Attack.
+ One Attack strikes an additional time at no cost, regardless of Cooldown or Charge.
- 1 Turn Duration
Locked Attack: Cleaving Blade. Burns and Cannot be Countered chosen for effects on Blazing Aftermath.
Emerald Cross + Emerald Star on Blazing Aftermath. Blazing Aftermath is used 9 times when used this turn.
Infernal Punishment
Cooldown ~ B-Tier
The flames continue to surge onward, allowing for the powers of the Inferno Knight to continue pressing onward.
Effects: Can reduce the cooldown of one attack by 1.
11x uses.
x11 Used on Flame Bombardment.
-
Attack Phase:
Flame Bombardment x 5
S-Attack
Fire Element
An attack to strike at foes from a distance or for long range combat.
630: 80% DMG, Breaks Shields, Cuts Auras, Cannot be Naturally Avoided
1 Turn Cooldown
Flame Bombardment x 7
S-Attack
Fire Element
An attack to strike at foes from a distance or for long range combat.
630: 80% DMG, Breaks Shields, Cuts Auras, Cannot be Naturally Avoided, An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack.
1 Turn Cooldown
Cross Strike x 9
C-Attack
Fire Element
Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it.
630: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Cross Strike x 1
C-Attack
Fire Element
Zane draws one of his Blazers and performs two slashes that form a + that's on fire on the enemy cut by it.
3,465: 80% DMG, Undodgable, Breaks Shields, Cannot be Countered.
Destructive Edge
Damage Boost ~ A-Tier
Combining the force of his flames, Zane sends out a vastly destructive assault that cripples and blazes through his enemies.
Effects: Can add the damage from a previously used attack to one attack in the turn. Applies before all other boosts to damage.
8x uses.
x8 Used: Cross Strike into Blazing Aftermath.
Hyper Attack ~ Blazing Recurrence
C/S-Attack
Fire Element
The eternal surge of flame that brings forth the overwhelming strength that Zane possesses.
480: 120% DMG. Upon use, can choose two Omni-Aimers. Add them and the damage of this attack to one attack this turn.
1 Turn Cooldown
Added to Blazing Aftermath. Cuts Uncuttable Auras and Breaks Unbreakable Shields Chosen.
Blazing Aftermath x 9
C/S-Attack
Fire Element
Forging together a flurry of flame from repeated assaults, Zane unleashes an insurmountably powerful blaze of flames to engulf his enemies and turn them to ashes.
65,050: 40% DMG. Cuts Uncuttable Auras, Breaks Unbreakable Shields, Hits All. Burns. Cannot be Countered. Auto-Strikes for two turns after use at 50% Damage it had on the turn of use and retaining any effects/properties added to it. Cuts Darksoul. Cuts Undershirt. Cannot be Naturally Avoided. An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack.
1 Turn CD
1x Use/Battle
-
End Phase:
Zane:
HP: 3,800/3,800