Post by Raven8 on Aug 25, 2018 12:41:12 GMT -8
A little fun to be had at the expense of the site itself; over the years there have been many changes and additions to the MMM that have had people going "Wait, that doesn't make sense. Why not do this instead?". In virtually all cases, the staff have always had a logical reason that USUALLY has a grounded and positive hold on reality... and this got me to thinking; what sort of perfectly logical justification can we give to perfectly illogical or outright counter-productive system changes can we come up with? As an example, I'll start with the little oddity that started me on this topic:
New Rule: every post in-story reduces a Navi's EXP by 10, but cannot drop him/her/it to a lower version.
Absolutely absurd, right? But in thinking about it, I worked out a reason that actually makes sense on the surface...
Reason for Rule: In general, players/Navis active in-story tend to have higher general power than those who are less active. By tempering the most active members slightly, we discourage them from either having too great a presence in-story while simultaneously making story more accessible to new/less active players.
See what I mean? The rule is stupid and counter-productive to the site as a whole, yet at the same time the reasoning behind it makes sense if you don't actually think about it.
So here's the deal; for a while (depending on popularity and how many I can think of), I'll post stupid rules here. Your job is to come up with a well-worded, logical reason that the rule could exist. Winners will get some EXP/Zenny for their troubles!
Okay, now for the first rule to evaluate and explain:
New Rule: Gaining additional uses to an evasion skill via outside sources (skills, programs, accessories, etc) reduces the number of attacks that can be evaded per use.
New Rule: every post in-story reduces a Navi's EXP by 10, but cannot drop him/her/it to a lower version.
Absolutely absurd, right? But in thinking about it, I worked out a reason that actually makes sense on the surface...
Reason for Rule: In general, players/Navis active in-story tend to have higher general power than those who are less active. By tempering the most active members slightly, we discourage them from either having too great a presence in-story while simultaneously making story more accessible to new/less active players.
See what I mean? The rule is stupid and counter-productive to the site as a whole, yet at the same time the reasoning behind it makes sense if you don't actually think about it.
So here's the deal; for a while (depending on popularity and how many I can think of), I'll post stupid rules here. Your job is to come up with a well-worded, logical reason that the rule could exist. Winners will get some EXP/Zenny for their troubles!
Okay, now for the first rule to evaluate and explain:
New Rule: Gaining additional uses to an evasion skill via outside sources (skills, programs, accessories, etc) reduces the number of attacks that can be evaded per use.