Post by Vilicious on Mar 16, 2018 16:17:18 GMT -8
Vs. CircusMan at V1
HP: 1700
Damage: 250/130/(100 x 5)
Pattern:
° Tiger Ring (aimed once at each target)
° Happy Clap (aimed once at each target)
° When below 50% HP: Chaos Carousel (aimed at the target with the highest remaining HP)
Vaimn possesses Initiative Level 1 and thus goes first.
|TURN 1|
|Vaimn's Defense|
-
|Vaimn's Support|
-
|Vaimn's Attack|
-Attack Slots: 2
Charging [Graced Tuning] [1/1]
Charging [Brandished Note] [1/1]
|Vaimn's Summary|
Damage: 0
Status: N/A
HP: [1100/1100]
Charging: Graced Tuning, Brandished Note
CD: N/A
|Circus' Defense|
No incoming attacks, [0] taken
|Circus' Support|
-
|Circus' Attack|
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
|Circus' Summary|
Damage: 380
Status: N/A
HP: [1700/1700]
|TURN 2|
|Vaimn's Defense|
- Tiger Ring: Natural Barrier (CD:5)
- TR "If Avoided": Quaver
- Happy Clap taken, -[130] HP
[Quaver]=[Barrier]=[2/3]
- Barriers against [1] Attack.
- If Note did not attack last turn, +[2] Attack slots this turn. (No bonus if Note did not have a previous turn yet.)
A large eighth-note manifests around Note for a moment when his attention is otherwise occupied, repelling an incoming assault.
|Vaimn's Support|
HP: [0970/1100]
Regen: +[40] HP
HP: [1010/1100]
Discordant Note activated, "+150 Damage to One Attack (Once per Turn)."
[Discordant Note]=[Hyper Mode]=[3 Turns]
+ Once per turn, Note may change [1] skill use's Dodges to Omni-Dodges.
+ Note gains Seeking Level [X]'s Damage+ ability, where [X] is his Sonic Element Level.
Vaimn's form is silhouetted in a shower of light, and all of the darkness on him turns bright. He synchronizes with the rhythm of his opponent's code and begins to use that tempo to break them down.
|Vaimn's Attack|
-Attack Slots: 4
(2 base, +2 Quaver)
"Hits all objects and clones in addition to original target" gained from Sonic 3.
[Graced Tuning]
[S-Range]=[Sonic]=[Charge|CD: 1|0]
- [0] Damage. (Cannot be raised)
- Power Up: +[100]% Base Damage to Note's next attack.
- Hits all objects and clones in addition to original target.
For merely a moment of focus, Note redoubles his efforts to break through the opponent's defenses.
+150 from Hyper Mode applied.
+100 from Power Up applied.
x1.5 from Charge applied.
"Hits all objects and clones in addition to original target" gained from Sonic 3.
[Brandished Note]
[S-Range]=[Sonic]=[Charge|CD: 0|0]
- [
- Optional [1]-turn Charge.
- Hits all objects and clones in addition to original target.
A single discordant note from across the stage of battle: Shields sing together in agony, or a virus seizes the opportunity to strike.
[Using x2]
[Brandished Note]
[S-Range]=[Sonic]=[Charge|CD: 0|0]
- [80] Damage, Breaks Shields, Cuts Auras
- Optional [1]-turn Charge.
A single discordant note from across the stage of battle: Shields sing together in agony, or a virus seizes the opportunity to strike.
|Vaimn's Summary|
Damage: 655
Status: Hyper Mode [2/3]
HP: [1010/1100]
Charging: N/A
CD:
-Natural Barrier: [5/5]
|Circus' Defense|
- Graced Note Omni-dodged by Vault
- Brandished Note taken x3, -[655] HP
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
|Circus' Support|
HP: [1045/1700]
|Circus' Attack|
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
|Circus' Summary|
Damage: 380
Status: N/A
HP: [1045/1700]
|TURN 3|
|Vaimn's Defense|
-Tiger Ring: Pizzicato [2/3]
-TR "If Avoided": Pizzicato [1/3]
-Happy Clap taken, -[130] HP
[Pizzicato]=[Dodge]=[1/3]
- Dodges [1] Attack.
-
A bass vibration is the only tell that Note has evaded, though he vibrates away and back at the speed of sound in an exertion that both takes him out of harms way and breaks down viral codes.
|Vaimn's Support|
HP: [0880/1100]
Regen: +[40]
HP: [0920/1100]
|Vaimn's Attack|
-Attack Slots: 2
[Appoggiatura]=[Aimer]=[2/3]
- Aims [1] attack and grants it [1] omni-aimer.
Note makes (or tries to make) an opportunity to assist another.
Harmonic Frequency gains "Unomnidodgable"
+150 from Hyper
[Harmonic Frequency]
[S-Range]=[Sonic]=[Charge|CD: 0|2]
- [
- Hits up to [6] targets.
- Berserk, Confuse.
- As long as the opponent has more than [1] attack slot or has auto-attacking effects functioning, any active instance of Confuse on them affects Odd attacks instead of Even.
A vibrato assault disrupts an opponent's internal rhythm and enrages them beyond sensibility.
[Brandished Note]
[S-Range]=[Sonic]=[Charge|CD: 0|0]
- [80] Damage, Breaks Shields, Cuts Auras
- Optional [1]-turn Charge.
A single discordant note from across the stage of battle: Shields sing together in agony, or a virus seizes the opportunity to strike.
|Vaimn's Summary|
Damage: 230
Status: Hyper [1/3]
HP: [0920/1100]
Charging: N/A
CD:
-Natural Barrier: [4/5]
|Circus' Defense|
- Harmonic Frequency: Vault fails. -[150] HP
- Brandished Note taken, -[80] HP
[Skill - Vault]
[CircusMan leaps high into the sky to reposition himself whenever one of his attacks misses]
° CircusMan will Omni-Dodge one incoming attack from his enemy for every attack of his that they avoided this turn
° If the attack has multiple hits, this evasion is applied against all hits
° Attacks are avoided sequentially from first to last
° For the sake of this skill, any attack that doesn't deal damage to its intended target is considered to have been "avoided"
° If Circusman Omni-Dodges all attacks from an opponent during a turn, he cannot avoid any of their attacks the following turn
[Passive]
|Circus' Support|
HP: [0815/1700]; Berserk [1/2], Confused (Odd attacks) [1/2]
|Circus' Attack|
[Targeting self]
[Attack - Tiger Ring]
[CircusMan cracks his whip and summons a tiger to attack you]
° Damage Dealt: 250
° Normal Element || S-Range
° Ignores Armor
° If Avoided, strikes again next turn at full damage and effects (the auto strike retains this effect)
-[250] HP, -[25] HP from Berserk
[Attack - Happy Clap]
[Two big hands appear at the left and right side of the opponents, attempting to clap them]
° Damage Dealt: 130
° Normal Element || S-Range
° Ignores Armor
° If Avoided, target has -1 Attack Sot for 1 Turn
-[13] HP
[Targeting self]
[Attack - Chaos Carousel]
[CircusMan turns into a tent and tries to drop on his enemies. Opponents caught inside are beaten relentlessly behind the closed curtain]
° Damage Dealt: 100 Damage * 5 Hits
° Normal Element || S-Range
° Damage Cannot be Reduced by any means
° Target must spend two avoidances to evade this attack, plus one for each of CircusMan's other attacks that the they avoided this turn. Auras and Barriers disregard this rule.
-[500] HP, -[50] HP from Berserk
-[838] HP total from attack set
HP: [-023/1700]
CircusMan deleted.
+1 BMD