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Post by Gaia on Mar 5, 2018 22:32:38 GMT -8
StrifeMan.EXE
Popping a 2x Zenny token for all participants!
Defense Phase
[StrifeMan HP=1650/1650]
[Alpha Barrier SP] - 1 10-HP Nat-Barrier!
[StrifeMan HP=1650/1650]
Support Phase
[StrifeMan HP=1650/1650]
[N/A]
[StrifeMan HP=1650/1650]
Offense Phase 4 AS
1. [Damning Blast] - [1/3 Charges]
2. [Blood Worm] - [1/2 Charges]
3. [Harrowing Strike] - [1/2 Charges]
4. [Litany of Fear] [1/2 Charges]
Summary Phase
0 Damage @ Xeel
[StrifeMan HP=1650/1650]
[Status] - - [N/A] [Stage] - [N/A] [Cooldown] - - [N/A]
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Post by Shast on Mar 7, 2018 2:22:22 GMT -8
Xeel
This is such a cliche mark. but it pays the bills. Xeel digs her heels in and grunts, a burst of energy to surges from her form in all directions.
Defense Xeel takes the charge, FOR MASSIVE DAMAGE.
Support -Momentum- Passive Offense skill *Keep moving, don't trip up!* --- Every fourth action(skill, attack, chip, accessory/crest, program use) used during a turn/post triggers one of the following effects: * +1 charge to 1 attack. * 1 attack this turn may be charged an additional time. * During [Killer Instinct]: 1 full charged attack may be used this turn. (Not triggered now, but its gonna be relevant forever)
-Assassin Aspect- Activated Support skill *An aura of ashen grey begins to flow off of the deadly assassin.* --- Creates a 60hp aura. While the aura is active +1 Attack slot. +1 more attack slot if [Killer Instinct] is active and has had 8 or more attack slots contributed to it upon use. [Note: Multiples of this aura can't be active at the same time.] [x5 uses] -1 use, 4 left
-Killer Instinct- Hypermode *Xeel grits her teeth and powers herself up. Yellow energy pouring off her in all directions. Every passing moment flaring off an admixture of electricity and power made manifest. As the force intensifies the combination turns an increasingly deep shade of blue. Upon reaching critical mass the show disperses with a final burst of raw azure energy. --- +/-: Upon activation of this Hypermode Xeel may pay any number of attack slots(This turn) to empower this Hypermode in several ways.
+: +95 damage, +95 more damage per 1 attack slot(s) spent upon activation of this Hypermode. +: +1 Attack Slot, +1 more Attack Slot per 4 attack slot(s) spent upon activation of this Hypermode.
[Lasts 3 turns] [x1 use] -1, 0 left, Paying 8 AS for +855 damage, +3AS
Speed Addition everything Active: +2 Attack slot(s) this turn. [12/12] -1, 11 left, +2AS
-BPM- Activated Offense skill *The rhythm of battle is her beat, each blow another note on the staff.* --- +1 attack slot. +1 more attack slot if this skill triggers the [Momentum] skill. [x10 uses] -1, 9 left, +2AS
[Momentum] triggers [KillnThrill] may be used immediately upon finishing charge.
Speed Addition everything Active: +2 Attack slot(s) this turn. [12/12] -3, 8 left, +6AS
-BPM- Activated Offense skill *The rhythm of battle is her beat, each blow another note on the staff.* --- +1 attack slot. +1 more attack slot if this skill triggers the [Momentum] skill. [x10 uses] -1, 8 left, +2AS
[Momentum] triggers +1 time [KillnThrill] can be charged this turn.
Speed Addition everything Active: +2 Attack slot(s) this turn. [12/12] -3, 5 left, +6AS
-BPM- Activated Offense skill *The rhythm of battle is her beat, each blow another note on the staff.* --- +1 attack slot. +1 more attack slot if this skill triggers the [Momentum] skill. [x10 uses] -1, 7 left, +2AS
[Momentum] triggers +1 time [KillnThrill] can be charged this turn.
Attack AS/ 9 -8(Killer Instinct) +3 (Killing instinct) +2(Assassin Aspect) +20 (BPM and Speed Addition) +855 damage Plasma element +25% charged damage 1 premptive charge(Prismstar) 5 auto charges(Killnthrill, Killnthrill, Killnthrill, flare up, shockwave]
-The Corona Downplay- Hyper Attack S-attack Elec element *Xeel conjures a dense orb of energy and hurls it into the air high above the field. It floats as a miniature sun and collects the residual energy of Xeels onslaught. Growing in size before finally bursting into a shower of lightning bolts and destruction.* ---
608 damage, Breaks unbreakable shields, cuts uncuttable auras, can't be naturally avoided, can't be countered. Does not attack upon initial use, Auto attacks the next turn at 100% damage. May pay 1 attack slot to delay this attacks auto attack by 1 turn. +6% damage per attack used while this attack is delayed. May target up to 1 additional target per 4 attacks used while this attack is delayed. These additional hits may target the same target up to 4 times but at 50% damage for each subsequent hit after the first. Additional hits from this attack must be avoided separately. [4 turn cooldown]
-Prismstar- S-attack Plasma element *Xeel conjures a small star of energy. Condensing and layering energy onto it over and over until flicking it. Exploding in a radiant array of colors.* ---
760 2020 damage, undodgeable, cuts auras, hits all, blinds, can't be countered. [1 turn required charge] [1 turn cooldown]
-Jolt- S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
910 1765 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn.
-Jolt- S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
910 1945 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn.
[Momentum] triggers, +1 time [Shockwave] can be charged this turn.
-Jolt- x4 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
910 1945 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn.
[Momentum] triggers, +1 charge to [Shockwave]
-Jolt- x4 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
910 1945 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn.
[Momentum] triggers, +1 charge to [Overload]
-Jolt- x4 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
910 1945 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn.
[Momentum] triggers, +1 charge to [Charge Beam]
-Jolt- x4 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
910 1945 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn.
[Momentum] triggers, [Charge beam] may be used this turn on full charge.
-Jolt- x1 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
910 1945 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn.
-Charge Beam- S-attack Elec element *Xeel rears both arms back behind her waist, channeling energy in both hands. Then thrusts them forward palms out and projects beams of pure power.* ---
760 3,270 damage, undodgeable, breaks shields, optional charge 1 turn. If under the effect of [Jolt] Plasma element damage bonus is increased an additive 10% for this attack. Hits up to 1 additional target. [1 turn optional charge]
-Kill & Thrill- C-Attack Elec element *Xeel pools in the loose energies littering the battlefield, literally scooping them up into her hands turning them aglow in vibrant yellow. A flick of the wrist has the stored energy shape itself into a pair of daggers which she uses to hack at a foe.* ---
305 920x2 damage, undodgeable, cuts auras, can't be naturally avoided, must be avoided separately, if avoided +1 use to one skill. If hits +1 use to 1 program. [1 turn cooldown] [3 required charge] [x2 uses] -1 use, 1 left
-BPM- Activated Offense skill *The rhythm of battle is her beat, each blow another note on the staff.* --- +1 attack slot. +1 more attack slot if this skill triggers the [Momentum] skill. [x10 uses] -1 use, 7 left, +2AS
[Momentum] triggers, [Overload] may be used this turn on full charge.
-Jolt- x1 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
910 1765 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn.
-Jolt- x2 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
910 1945 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn.
-Overload- S-attack Elec element *The high saturation of electric particles inside Xeel is released in a massive burst of energy, decimating the area.* ---
340 8435 damage, undodgeable, breaks shields, hits all, ignores armor, +190 damage for each attack used before it, or since the last [Overload], this turn. This attack can only be used if it triggers the [Momentum] skill. [1 required charge] [1 turn cooldown]
[Momentum] triggers, [Shockwave] may be used this turn on full charge.
-Shockwave- S-attack Elec element *Xeel slaps the ground and a pulse of electrical energy booms outward in all directions.* ---
610 1835 damage, undodgeable, cuts auras, hits all, shocks. Xeel gets +1 attack slot next turn for each foe hit by this attack(to a maximum of +3). [2 required charge] [1 turn cooldown]
Summary Xeel: 1150/1150 Aura: 60 Status: Normal Killer Instinct: 1/3
cd's: Prismstar 0/1 killnthrill 0/1 Overload: 0/1 Corona Downplay -/4 (Autoing next turn, stacks) Erazure Blade 0/2 (Univeral HA CD)
charges: flare up 1/1
Stage: Normal
Uses: killnthrill 1/2 AA 4/5 Speed crack 5/12 BPM 8/10
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Post by Gaia on Mar 7, 2018 9:56:25 GMT -8
StrifeMan.EXE
"Hehehe . . . a storm's brewing! StrifeMan loves storms . . ."
Defense Phase
[StrifeMan HP=1650/1650]
[StrifeMan has 0 Armor and a Strength to Elec]
[Alpha Barrier SP] - 2 10-HP Nat-Barrier! [Normal Type] - Natural Avoidances may become Shields, at-will! [Shadow] - Avoidances may become Dodges, at-will!
[Danger Sense] [A-Tier, Avoid Modifier] His sense of danger, and his ability to foretell calamity, is akin to foresight, and allows him greater reactivity. - StrifeMan's Avoidances . . . -- Are raised to Omni Avoidances against Non-Basic Attacks with multiple Aimers. --- Grants additional effects at v11 and v16. --- [Passive]
[Primstar] - Avoided with [Alpha Barrier], raised to Omni against Non-Basic Attack! [Jolt] - Avoided with [Alpha Barrier], raised to Omni against Non-Basic Attack! [Jolt] - Avoided with [Natural Barrier], raised to Omni against Non-Basic Attack! [Jolt] - Avoided with [Twist of Fate], raised to Omni against Non-Basic Attack! [7/8] [Jolt] - Avoided with [Twist of Fate]'s second Avoidance, raised to Omni against Non-Basic Attack! [Jolt] - Avoided with [Twist of Fate]'s third Avoidance, raised to Omni against Non-Basic Attack! [AS Sacrificed] [Jolt] - Avoided with [Twist of Fate], raised to Omni against Non-Basic Attack! [6/8] [Jolt] - Avoided with [Twist of Fate]'s second Avoidance, raised to Omni against Non-Basic Attack! [Jolt] - Avoided with [Twist of Fate]'s third Avoidance, raised to Omni against Non-Basic Attack! [AS Sacrificed] [Jolt] - Avoided with [Calamitous Fortitude], raised to Omni against Non-Basic Attack! [8/9] [Jolt] - Avoided with [Calamitous Fortitude]'s second Avoidance, raised to Omni against Non-Basic Attack! [Jolt] - Avoided with [Calamitous Fortitude]'s third Avoidance, raised to Omni against Non-Basic Attack! [AS Sacrificed] [Jolt] - Takes the rest! [Charge Beam] - Taken! [Kill and Thrill] - Avoided with [Malignant Veil]'s first and second avoidance, If Avoided negated with third! [AS Sacrificed] [8/9] [Jolt] - Takes all three! [Overload] - Taken!
[Stolen Opportunity] [B-Tier, AS+] StrifeMan weaves across the battlefield in a dervish dance of insanity and decrepid terror, stealing from his opponent their own chance at attack. - StrifeMan gains +1 Attack Slot. -- StrifeMan gains an additional Attack Slot if he has avoided an attack this turn. This can only activate once per turn per attack avoided. --- At any time, StrifeMan can sacrifice an Attack Slot gained in this way to Naturally Barrier an incoming attack. ---- [Active, 5/7 Uses], +4 AS ----- (Normal, Utility Increase)
[Shockwave] - Avoided with [Stolen Opportunity]! [AS Sacrificed]
[Reject Death] DarkSoul His control of calamity and misfortune is so absolute that, when death comes knocking on his door, he simply turns it away. ° Automatically activates upon reaching 0 HP. Revives StrifeMan with 1 HP ° StrifeMan is invincible except against Aimed Attacks ° StrifeMan has +1 Attack Slot for the duration ° Lasts for [1/2] Turns
[Calamitous Fortitude] [B-Tier, Shield] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active 8/9 Uses] --- (Scepter +2, Shadow, Utility Increase)
[Twist of Fate] [B-Tier, Dodge] His sense for danger is that he can avoid it before it even arrives. - StrifeMan Dodges 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 6/8 Uses] --- (Scepter +1, Normal, Utility Increase)
[Malignant Veil] [B-Tier, Barrier] Channeling malignant energy, StrifeMan raises a protective field that deters harm. - StrifeMan raises a Barrier against 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 8/9 Uses] --- (Scepter +2, Utility Increase, Shadow)
[StrifeMan HP=1/1650]
Support Phase
[StrifeMan HP=1/1650]
[Weighted Shadow] [C-Tier, Counter] StrifeMan's shadow casts with it an eternity's worth of sorrow, agony and pestilence, his inhuman insanity and seething agony personified within its burning glare as it's cast upon his foes. - StrifeMan Counters for [30 + (15 * V) + (5 * V)] 230 Damage each time he avoids an attack. -- This skill does not have a limited number of procs per turn. --- [Passive]
[Reflect ⇪ Alpha] Passive Program User counters for 20 + (10 * V) + (5 * V) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent. Procs per hit of Multi-Hit Attacks with "Avoid Separately."
[Data Prediction Activates. Guesses: Jolt]
[StrifeMan HP=1/1650]
Offense Phase 4 AS [-4, +1 DS, +3 Stolen]
[Weighted Shadow] - Counters for 230 Damage! x13 [Reflect] - Counters for 170 Damage! x14
1. [Damning Blast] - [2/3 Charges]
2. [Blood Worm] - [2/2 Charges]
3. [Harrowing Strike] - [2/2 Charges]
4. [Litany of Fear] [2/2 Charges]
Summary Phase
5,370 Counter Damage @ Xeel
[StrifeMan HP=1/1650]
[Status] - - [N/A] [Stage] - [N/A] [Cooldown] - - [Natural Barrier] - [0/5]
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Post by Shast on Mar 9, 2018 3:07:30 GMT -8
Xeel
Defense Xeel takes 100% from all sources.
Program: Anti-Pierce Omega Activated Program User heals all unavoidable damage dealt to them this turn. (Heals after each unavoidable attack hits.) [2/2] -1 use, 1 left.
Xeel takes then heals all the unavoidable deeps.
Xeel: 1150/1150 Aura: 60/60 Support -Momentum- Passive Offense skill *Keep moving, don't trip up!* --- Every fourth action(skill, attack, chip, accessory/crest, program use) used during a turn/post triggers one of the following effects: * +1 charge to 1 attack. * 1 attack this turn may be charged an additional time. * During [Killer Instinct]: 1 full charged attack may be used this turn. (Not triggered now, but its gonna be relevant forever)
-Pinpoint- Activated Offense skill *Xeel locates a weak spot on a target and adapts her fighting technique.* --- Adds 1 omni-aiming effect, Ignores armor and %-based reductions(including Strengths). During [Killer Instinct] Use may affect 1 additional attack upon use. [x10 uses] -5 uses, 5 left, 10 attacks modified by Pinpoint(noted under the attack)
[Momentum] triggers, [Asundersoul] may be used on full charge this turn.
Attack AS/ 9 +3 (Killing instinct) +2(Assassin Aspect) +1(even turn) +855 damage Plasma element +25% charged damage 5 auto charges(Asundersoul, blast, shredder, charge beam, overclock]
-Asundersoul- C-attack Breaks element *Xeel skips the whole 'Undershirt' to her deletions with a one-two chop to the back of the neck. Attempting to disable the foe and save herself 6 seconds.* ---
380 1040x2 damage, undodgeable, cuts auras, must be avoided separately, cuts undershirt, cuts darksoul. Ignores armor and %-based reductions [1 required charge] [x2 uses] -1 use, 1 left, ATTACK BUFFED BY PINPOINT
-Flare Up- x8 S-attack Elec element *The molecules leftover from Xeel's rampage spark to life creating a sea of electrical currents.* ---
495 1690 damage. Auto attacks once for each time [Momentum] has been triggered while charging. Upon use may reduce the damage of all [Flare Up] triggers to 0 and add the total damage between them to 1 attack. Ignores armor and %-based reductions [1 required charge] [x3 uses] -1 use, 2 left, 8 ATTACKS BUFFED BY PINPOINT.
-Flare Up- x3 S-attack Elec element *The molecules leftover from Xeel's rampage spark to life creating a sea of electrical currents.* ---
495 1690 damage. Auto attacks once for each time [Momentum] has been triggered while charging. Upon use may reduce the damage of all [Flare Up] triggers to 0 and add the total damage between them to 1 attack. [1 required charge]
-The Corona Downplay- Hyper Attack S-attack Elec element *Xeel conjures a dense orb of energy and hurls it into the air high above the field. It floats as a miniature sun and collects the residual energy of Xeels onslaught. Growing in size before finally bursting into a shower of lightning bolts and destruction.* ---
6086240, then 3 hits of 3120 damage, Breaks unbreakable shields, cuts uncuttable auras, can't be naturally avoided, can't be countered. Does not attack upon initial use, Auto attacks the next turn at 100% damage. May pay 1 attack slot to delay this attacks auto attack by 1 turn. +6% damage per attack that occurs while this attack is delayed. May target up to 1 additional target per 4 attacks used while this attack is delayed. These additional hits may target the same target up to 4 times but at 50% damage for each subsequent hit after the first. Additional hits from this attack must be avoided separately. Ignores armor and %-based reductions [4 turn cooldown] (ATTACK BUFFED BY PINPOINT) 240% bonus
Summary Xeel: 1150/1150 Aura: 60 Status: Normal Killer Instinct: 2/3
cd's: Prismstar 1/1 killnthrill 1/1 Overload: 1/1 Corona Downplay 0/4 (Autoing next turn, stacks) Erazure Blade 1/2 (Univeral HA CD)
charges: Overclock 1/1 shredder 1/1 Destroyers instinct 1/1... blast 1/5
Stage: Normal
Uses: killnthrill 1/2 Asundersoul 1/2 Flareup 2/3 AA 4/5 Speed crack 5/12 BPM 8/10 Pinpoint 5/10
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Post by Gaia on Mar 9, 2018 11:09:42 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=1/1650]
[StrifeMan has 0 Armor and a Strength to Elec]
[Alpha Barrier SP] - 1 10-HP Nat-Barrier! [Normal Type] - Natural Avoidances may become Shields, at-will! [Shadow] - Avoidances may become Dodges, at-will!
[Danger Sense] [A-Tier, Avoid Modifier] His sense of danger, and his ability to foretell calamity, is akin to foresight, and allows him greater reactivity. - StrifeMan's Avoidances . . . -- Are raised to Omni Avoidances against Non-Basic Attacks with multiple Aimers. --- Grants additional effects at v11 and v16. --- [Passive]
[Asundersoul] - Avoided with [Alpha Barrier] changed to a Shield, and [Block] [4/5] [Flare Up (Modified)] - Avoids all eight with 1 use from each [Calamitous Fortitude] | [Malignant Veil] | 2 Uses of [Block]. [7/9] [2/5] [2 AS Sacrificed] [Flare Up] - DS Tanks. [Corona Downplay] - Avoids all four hits with 1 use from [Twist of Fate] | [Block] [AS Sacrificed] [5/8] [1/5]
[Note: Natural Avoidances raised to Omni are no longer considered Natural, which is why I can do that.]
[Stolen Opportunity] [B-Tier, AS+] StrifeMan weaves across the battlefield in a dervish dance of insanity and decrepid terror, stealing from his opponent their own chance at attack. - StrifeMan gains +1 Attack Slot. -- StrifeMan gains an additional Attack Slot if he has avoided an attack this turn. This can only activate once per turn per attack avoided. --- At any time, StrifeMan can sacrifice an Attack Slot gained in this way to Naturally Barrier an incoming attack. ---- [Active, 3/7 Uses], +4 AS ----- (Normal, Utility Increase)
[Reject Death] DarkSoul His control of calamity and misfortune is so absolute that, when death comes knocking on his door, he simply turns it away. ° Automatically activates upon reaching 0 HP. Revives StrifeMan with 1 HP ° StrifeMan is invincible except against Aimed Attacks ° StrifeMan has +1 Attack Slot for the duration ° Lasts for [2/2] Turns
[Calamitous Fortitude] [B-Tier, Shield] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active 7/9 Uses] --- (Scepter +2, Shadow, Utility Increase)
[Twist of Fate] [B-Tier, Dodge] His sense for danger is that he can avoid it before it even arrives. - StrifeMan Dodges 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 5/8 Uses] --- (Scepter +1, Normal, Utility Increase)
[Malignant Veil] [B-Tier, Barrier] Channeling malignant energy, StrifeMan raises a protective field that deters harm. - StrifeMan raises a Barrier against 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 7/9 Uses] --- (Scepter +2, Utility Increase, Shadow)
[Block ⇪ Omega] Activated Program Upon activation of this program, user naturally blocks one attack. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. ⦗Uses per battle: 1/5⦘
[StrifeMan HP=1/1650]
Support Phase
[StrifeMan HP=1/1650]
[Weighted Shadow] [C-Tier, Counter] StrifeMan's shadow casts with it an eternity's worth of sorrow, agony and pestilence, his inhuman insanity and seething agony personified within its burning glare as it's cast upon his foes. - StrifeMan Counters for [30 + (15 * V) + (5 * V)] 230 Damage each time he avoids an attack. -- This skill does not have a limited number of procs per turn. --- [Passive]
[Reflect ⇪ Alpha] Passive Program User counters for 20 + (10 * V) + (5 * V) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent. Procs per hit of Multi-Hit Attacks with "Avoid Separately."
[Data Prediction Activates. Guesses: Flare Up]
[StrifeMan HP=1/1650]
Offense Phase 4 AS [-3, +1 DS, +4 Stolen]
[Weighted Shadow] - Counters for 230 Damage! x10 [Reflect] - Counters for 170 Damage! x15
1. [Damning Blast] - [3/3 Charges]
2. [Blood Worm] Shadow | Shot StrifeMan's body shifts grotesquely, just beneath the skin, and insects and inhabitants of his body can fly forth from his body to assail his foes. - 85 Damage [60%] -- Undodgeable, Breaks Shields -- 2 Hits, Avoided Separately -- If Hits: -100 Damage for 2 Turns --- Inflicts an additional -25 Damage per Skill Use StrifeMan has expended, to a max of an additional -50 Damage ---- 2-Turn Charge, 1-CD
3. [Harrowing Strike] Sand | Shot Calamity strikes when one least expects it, and claims no survivors. - 85 Damage [60%] -- Breaks Shields, Cuts Auras -- 2 Hits, Avoided Separatey -- If Hits: -100 Armor for 2 Turns --- Inflicts an additional -25 Damage per Skill Use StrifeMan has expended, to a max of an additional -50 Armor ---- 2-Turn Charge, 1-CD
4. [Litany of Fear] Shadow | Combat A curse or omen from the shadows, shackling his opponents in crippling fear. - 110 Damage [40%] -- Undodgeable, Cuts Auras --- If Hits: -100 Armor for 2 Turns. --- If Avoided: -100 Damage for 1 Turn. ---- Inflicts an additional -25 Armor/Damage per Skill Use StrifeMan has expended, to a max of an additional -50 Armor/Damage ----- 2-Turn Charge, 2-CD
5. [Prison's Shade] Shadow | Shot The shadow of his heart's inner prison casts itself upon his foes, assailing them with his inner pain for but a moment. - 255 Damage [70%] -- Undodgeable, Breaks Shields --- If Hits: -10 Armor for 1 Turn, gains +55 Damage if StrifeMan expended a skill use this turn. ---- [1-CD] Once/Turn
6. [Blood Moon] [1/2]
Summary Phase
705 Damage @ Xeel 4,850 Counter Damage @ Xeel
[StrifeMan HP=1/1650]
[Status] - - [N/A] [Stage] - [N/A] [Cooldown] - - [Natural Barrier] - [1/5] - [Blood Worm] - [0/1] - [Harrowing Strike] - [0/1] - [Litany of Fear] - [0/2]
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Post by Shast on Mar 10, 2018 7:07:05 GMT -8
Xeel DefenseXeel takes 100% from all sources. Program: Anti-Pierce Omega Activated Program User heals all unavoidable damage dealt to them this turn. (Heals after each unavoidable attack hits.) [2/2] -1 use, 0 left. Xeel takes then heals all the unavoidable deeps. -Erratic Metronome Activated Defense skill *A large Filigree metronome materializes onto the field. Adjusting itself between ticks to compensate for the ebb and flow of battle.* --- Creates a 250hp "Metronome" object that can intercept attacks. While active, every fourth action(skill, attack, chip, accessory/crest, or program use) used during a turn/post triggers a -1CD to 1 attack. [x4 uses] [Max 4 uses/battle] -2 use, 2 left. Metronome1 intercepts [Bloodworm]x2 and [Harrowing strike]x2, is destroyed. Metronome2 intercepts [Litany of feels] and [Prisons badtime], is destroyed. Xeel: 1150/1150 Status: Normal SupportAttackAS/ 9 +3 (Killing instinct) +855 damage Plasma element +25% charged damage 5 auto charges(Asundersoul, blast, shredder, charge beam, overclock] drop charge of overclock, auto charge it back. drop charge of destroyers instinct, auto charge it back. Zeus Hammer435 Break C-Damage ° Unavoidable° Damages all entities on the field, including the user° This chip cannot be augmented by any means.° Navis with panel immunity abilities can activate them to negate this attack for themselves° This Chip cannot be used on Broken PanelsXeel activates Airshoes Nu to negate the damage to herself. Activated Program Upon activation of this program, user ignores positive and negative stage effects for 1 turn. [2/2] -1, 1 left SummaryXeel: 1150/1150 Status: Zoosin et Killer Instinct: 3/3 cd's: Corona Downplay 1/4 Erazure Blade 2/2 charges: Overclock 1/1 shredder 1/1 Destroyers instinct 1/1... blast 2/5 Stage: Normal Uses: killnthrill 1/2 Asundersoul 1/2 Flareup 2/3 AA 3/5 Metronome 3/4 Speed crack 5/12 BPM 8/10 Pinpoint 5/10 Airshoes 1/2
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Post by Gaia on Mar 10, 2018 8:19:27 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=1/1650]
[StrifeMan has 0 Armor and a Strength to Elec]
[Alpha Barrier SP] - 1 10-HP Nat-Barrier! [Normal Type] - Natural Avoidances may become Shields, at-will! [Shadow] - Avoidances may become Dodges, at-will!
[Danger Sense] [A-Tier, Avoid Modifier] His sense of danger, and his ability to foretell calamity, is akin to foresight, and allows him greater reactivity. - StrifeMan's Avoidances . . . -- Are raised to Omni Avoidances against Non-Basic Attacks with multiple Aimers. --- Grants additional effects at v11 and v16. --- [Passive]
[Fate Reversal] [A-Tier, Recovery] StrifeMan controls his own fate, turning back the clock on his pain. - StrifeMan restores [210 + 40 * V -40%] 370 Health. -- If StrifeMan restores all the Damage from Attacks taken with this skill's heal, he can treat the attacks as avoided. --- [Active, 2/4 Uses], +740 HP! ---- (Utlity Increase)
[Zeus Hammer] - Facetanked!
[Calamitous Fortitude] [B-Tier, Shield] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active 7/9 Uses] --- (Scepter +2, Shadow, Utility Increase)
[Twist of Fate] [B-Tier, Dodge] His sense for danger is that he can avoid it before it even arrives. - StrifeMan Dodges 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 5/8 Uses] --- (Scepter +1, Normal, Utility Increase)
[Malignant Veil] [B-Tier, Barrier] Channeling malignant energy, StrifeMan raises a protective field that deters harm. - StrifeMan raises a Barrier against 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 7/9 Uses] --- (Scepter +2, Utility Increase, Shadow)
[Block ⇪ Omega] Activated Program Upon activation of this program, user naturally blocks one attack. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. ⦗Uses per battle: 1/5⦘
[Stolen Opportunity] [B-Tier, AS+] StrifeMan weaves across the battlefield in a dervish dance of insanity and decrepid terror, stealing from his opponent their own chance at attack. - StrifeMan gains +1 Attack Slot. -- StrifeMan gains an additional Attack Slot if he has avoided an attack this turn. This can only activate once per turn per attack avoided. --- At any time, StrifeMan can sacrifice an Attack Slot gained in this way to Naturally Barrier an incoming attack. ---- [Active, 3/7 Uses] ----- (Normal, Utility Increase)
[StrifeMan HP=306/1650]
Support Phase
[StrifeMan HP=306/1650]
[Weighted Shadow] [C-Tier, Counter] StrifeMan's shadow casts with it an eternity's worth of sorrow, agony and pestilence, his inhuman insanity and seething agony personified within its burning glare as it's cast upon his foes. - StrifeMan Counters for [30 + (15 * V) + (5 * V)] 230 Damage each time he avoids an attack. -- This skill does not have a limited number of procs per turn. --- [Passive]
[Reflect ⇪ Alpha] Passive Program User counters for 20 + (10 * V) + (5 * V) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent. Procs per hit of Multi-Hit Attacks with "Avoid Separately."
[Data Prediction Activates. Guesses: Flare Up]
[StrifeMan HP=306/1650]
Offense Phase 4 AS
1. [Damning Blast] Shadow | S-Attack All of StrifeMan's suffering, agony, and calamitous power, stored and built up into a single, all consuming blast of whirling shadows, screams of agony and horrors released from his core. - 220 Damage [80%] -- Hits All ---- Auto-Attacks for 1 turn per attack avoided while charging. [x23] ------ Regardless of Success, Inflicts -50 Armor, -50 Damage and -1 AS for 1 turn. ------ Regardless of Success: StrifeMan gains +2 Skill Uses, applied as desired. ------- 3-Turn Charge, 5-CD.
2. [Litany of Sloth] - [1/2 Charges]
3. [Litany of Doubt] - [1/2 Charges]
4. [Blood Moon] [2/2]
Summary Phase
220 Damage @ Xeel
[StrifeMan HP=306/1650]
[Status] - - [N/A] [Stage] - [N/A] [Cooldown] - - [Natural Barrier] - [2/5] - [Blood Worm] - [1/1] - [Harrowing Strike] - [1/1] - [Litany of Fear] - [1/2]
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Post by Shast on Mar 10, 2018 15:38:45 GMT -8
Xeel
Defense Xeel takes 100% from all sources.
-Swift Movement- Activated Speed skill *Xeel teleports away from an attack.* --- Dodges 1 attack. May pay 1 attack slot to increase this use to omni status. [x9 uses] -1 use, 8 left
-Force- Natural avoidance *The powerful force Xeel exudes deflects the unworthy.* --- Naturally barriers 1 attack. [5 turn cooldown]
Xeel Dodges [Damning Blast] and naturally barriers the skill use effect. Accepting -50 armor, -50 damage, and is immune to -AS effects via 'Super Armor'.
Xeel: 1150/1150 Status: -50 armor, damage. Support
-Assassin Aspect- Activated Support skill *An aura of ashen grey begins to flow off of the deadly assassin.* --- Creates a 60hp aura. While the aura is active +1 Attack slot. +1 more attack slot if [Killer Instinct] is active and has had 8 or more attack slots contributed to it upon use. [Note: Multiples of this aura can't be active at the same time.] [x5 uses] -1 use, 3 left.
-BPM- Activated Offense skill *The rhythm of battle is her beat, each blow another note on the staff.* --- +1 attack slot. +1 more attack slot if this skill triggers the [Momentum] skill. [x10 uses] -1 use, 7 left, +2AS
[Momentum] triggers, +1 time [Erazure blade] can be charged this turn.
Attack AS/ 9 +1(even turn), +1(Assassin Aspect) +2AS Plasma element +25% charged damage damage can't be reduced below 20%(breaks) 5 auto charges(erazure blade, erazure blade, Flare up, tl;dr, overclock]
drop charge of overclock, auto charge it back. drop charge of destroyers instinct.
-Asundersoul- C-attack Breaks element *Xeel skips the whole 'Undershirt' to her deletions with a one-two chop to the back of the neck. Attempting to disable the foe and save herself 6 seconds.* ---
380 445x2 damage, undodgeable, cuts auras, must be avoided separately, cuts undershirt, cuts darksoul. [1 required charge] [x2 uses] -1 use, 0 left.
-Jolt- S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
910 860 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn.
-Jolt- x2 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
910 945 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn.
[Momentum] triggers, +1 charge to [Overload]
-Jolt- x4 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
910 945 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn.
[Momentum] triggers, +1 charge to [shredder]
-Jolt- x3 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* ---
910 945 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn.
-Charge Beam- S-attack Elec element *Xeel rears both arms back behind her waist, channeling energy in both hands. Then thrusts them forward palms out and projects beams of pure power.* ---
760 1440 damage, undodgeable, breaks shields, optional charge 1 turn. If under the effect of [Jolt] Plasma element damage bonus is increased an additive 10% for this attack. Hits up to 1 additional target. [1 turn optional charge]
[Momentum] triggers, +1 charge to [charge beam]
-Blast- S-attack Plasma element *Xeel releases a bolt of energy from a part of her body. Its intensity as brutal as desired.* ---
610 2100 damage, breaks shields, cuts auras. [5 turn optional charge] (2 charges)
Summary Xeel: 1150/1150 Status: Normal
cd's: Corona Downplay 2/4 Nat avoi 0/5
charges: Erazure blade 2/2 Overclock 1/1 shredder 1/1 Flare up 1/1 charge beam 1/1
Stage: Normal
Uses: Dodge 8/9 killnthrill 1/2 Asundersoul 0/2 Flareup 2/3 AA 3/5 Metronome 3/4 Speed crack 5/12 BPM 7/10 Pinpoint 5/10 Airshoes 1/2
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Post by Gaia on Mar 11, 2018 11:06:21 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=306/1650]
[StrifeMan has 0 Armor and a Strength to Elec]
[Alpha Barrier SP] - 2 10-HP Nat-Barrier! [Normal Type] - Natural Avoidances may become Shields, at-will! [Shadow] - Avoidances may become Dodges, at-will!
[Danger Sense] [A-Tier, Avoid Modifier] His sense of danger, and his ability to foretell calamity, is akin to foresight, and allows him greater reactivity. - StrifeMan's Avoidances . . . -- Are raised to Omni Avoidances against Non-Basic Attacks with multiple Aimers. --- Grants additional effects at v11 and v16. --- [Passive]
[Asunder Soul] - Avoided with both [Alpha Barriers], raised to Omni against Non-Basic Attacks! [Jolt 1-9] - Avoided with 1 Use each from [Calamitous Fortitude] | [Twist of Fate] | [Malignant Veil]! [3 AS Sacrificed] [Charge Beam] - Avoided with [Calamitous Fortitude], raised to Omni! [Blast] - Avoided with [Calamitous Fortitude]'s second avoidance, raised to Omni!
[Calamitous Fortitude] [B-Tier, Shield] His power over agony is that he can suffer it without harm. - StrifeMan Blocks 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active 5/9 Uses] --- (Scepter +2, Shadow, Utility Increase)
[Twist of Fate] [B-Tier, Dodge] His sense for danger is that he can avoid it before it even arrives. - StrifeMan Dodges 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 4/8 Uses] --- (Scepter +1, Normal, Utility Increase)
[Malignant Veil] [B-Tier, Barrier] Channeling malignant energy, StrifeMan raises a protective field that deters harm. - StrifeMan raises a Barrier against 2 Attacks. -- At any time, StrifeMan can sacrifice an Attack Slot to Naturally Barrier 1 Additional Attack. -- [Active, 6/9 Uses] --- (Scepter +2, Utility Increase, Shadow)
[Block ⇪ Omega] Activated Program Upon activation of this program, user naturally blocks one attack. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. ⦗Uses per battle: 1/5⦘
[Stolen Opportunity] [B-Tier, AS+] StrifeMan weaves across the battlefield in a dervish dance of insanity and decrepid terror, stealing from his opponent their own chance at attack. - StrifeMan gains +1 Attack Slot. -- StrifeMan gains an additional Attack Slot if he has avoided an attack this turn. This can only activate once per turn per attack avoided. --- At any time, StrifeMan can sacrifice an Attack Slot gained in this way to Naturally Barrier an incoming attack. ---- [Active, 0/7 Uses], +6 AS! ----- (Normal, Utility Increase)
[StrifeMan HP=306/1650]
Support Phase
[StrifeMan HP=306/1650]
[Weighted Shadow] [C-Tier, Counter] StrifeMan's shadow casts with it an eternity's worth of sorrow, agony and pestilence, his inhuman insanity and seething agony personified within its burning glare as it's cast upon his foes. - StrifeMan Counters for [30 + (15 * V) + (5 * V)] 230 Damage each time he avoids an attack. -- This skill does not have a limited number of procs per turn. --- [Passive]
[Reflect ⇪ Alpha] Passive Program User counters for 20 + (10 * V) + (5 * V) Unavoidable Damage whenever they avoid a full attack. This can occur up to 4 times per turn per opponent. Procs per hit of Multi-Hit Attacks with "Avoid Separately."
[Data Prediction Activates. Guesses: Overclock]
[StrifeMan HP=306/1650]
Offense Phase 4 AS [-3, +6]
[Weighted Shadow] - Counters for 230 Unavoidable Damage! x12 [Reflect] - Counters for 170 Unavoidable Damage! x13
[Damning Blast] Shadow | S-Attack [1/23] All of StrifeMan's suffering, agony, and calamitous power, stored and built up into a single, all consuming blast of whirling shadows, screams of agony and horrors released from his core. - 110 Damage [80%] -- Hits All ---- Auto-Attacks for 1 turn per attack avoided while charging. ------ Regardless of Success, Inflicts -50 Armor, -50 Damage and -1 AS for 1 turn. ------ Regardless of Success: StrifeMan gains +2 Skill Uses, applied as desired. ------- 3-Turn Charge, 5-CD.
1. [Blood Moon] Shadow | Combat The carrion call of his inner beasts loose StrifeMan even further from his mortal, sane coils. - Adds StrifeMan's Base Damage to StrifeMan's next two attacks, on use. -- 2-Turn Charge
2. [Prison's Shade] Shadow | Shot The shadow of his heart's inner prison casts itself upon his foes, assailing them with his inner pain for but a moment. - 525 Damage [70%] -- Undodgeable, Breaks Shields --- If Hits: -10 Armor for 1 Turn, gains +55 Damage if StrifeMan expended a skill use this turn. ---- [1-CD] Once/Turn
3. [Sin Eater] Shadow | Combat StrifeMan violently rends the curses and malformities from his target's body, taking them on for his own power. - 525 Damage [70%] -- Breaks Shields, Cuts Auras --- Gains +55 Damage if StrifeMan expended a skill use, this turn. --- For each separate status effect on struck opponents, StrifeMan restores 25 Health. ---- [1-CD] Once/Turn
4. [Blood Worm] - [1/2 Charges]
5. [Harrowing Strike] - [1/2 Charges]
6. [Litany of Sloth] - [2/2 Charges]
7. [Litany of Doubt] - [2/2 Charges]
Summary Phase
4,970 Counter Damage @ Xeel 1,160 Damage @ Xeel
[StrifeMan HP=306/1650]
[Status] - - [N/A] [Stage] - [N/A] [Cooldown] - - [Natural Barrier] - [3/5] - [Litany of Fear] - [2/2]
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Post by Shast on Mar 13, 2018 6:12:45 GMT -8
Xeel (I'm going to shorthand a couple skills this post, if that's not fine let me know.)DefenseXeel takes 100% from all sources. My face! Triggering undershirt from Saitobatch -Swift Movement- Activated Speed skill *Xeel teleports away from an attack.* --- Dodges 1 attack. May pay 1 attack slot to increase this use to omni status. [x9 uses] -1 use, 7 left Xeel Dodges [Damning Blast] and Avoids every RoS effect with Assassin Aspect Assassin aspect absorbs and explodes by [Prisons sadness] Endures the rest via undershirt, has 0 status reductions afflicting her. Xeel: 1/1150 Status: Normal SupportXeel regenerates 200hp. -Assassin Aspect- Activated Support skill *An aura of ashen grey begins to flow off of the deadly assassin.* --- Creates a 60hp aura. While the aura is active +1 Attack slot. +1 more attack slot if [Killer Instinct] is active and has had 8 or more attack slots contributed to it upon use. [Note: Multiples of this aura can't be active at the same time.] [x5 uses] -1 use, 2 left. -BPM- Activated Offense skill *The rhythm of battle is her beat, each blow another note on the staff.* --- +1 attack slot. +1 more attack slot if this skill triggers the [Momentum] skill. [x10 uses] -1 use, 7 left, +2AS [Momentum] triggers, +1 time [blast] can be charged Speed addition crack -3, 2 left, +6AS BPM -1, 6 left, +2AS [Momentum] triggers, +1 charge to [Destroyers instinct] Speed addition crack -2, 0 left, +4AS Magnet Stage: Elec Element * When the stage is set, the user chooses C or S * Blade and Metal Element attacks of that range can't be used * Other non-Elec attacks of that range lose one aimer (of the attacker's choice) * Elec Navis have +1 attack slot [Lasts for 3 turns] [1/1] -1, 0 left, Choosing C BPM -1, 5 left, +2AS [Momentum] triggers, +1 charge to [Shockwave] AttackAS/ 9, +1(Assassin Aspect) +1(elec stage) +4(bpm) +10(speed addition) Plasma element +25% charged damage damage can't be reduced below 20%(breaks) 5 auto charges(blast, blast, Overload, prismstar, overclock] drop charge of overclock, auto charge it back. -Jolt- S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 910 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn. -Jolt- x2 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 910 1005 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn. BPM -1, 4 left, +2AS [Momentum] triggers, +1 time charge [Shockwave] can be charged. -Jolt- x3 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 910 1005 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn. BPM -1, 3 left, +2AS [Momentum] triggers, +1 charge to [Shockwave] -Charge Beam- S-attack Elec element *Xeel rears both arms back behind her waist, channeling energy in both hands. Then thrusts them forward palms out and projects beams of pure power.* --- 760 1695 damage, undodgeable, breaks shields, optional charge 1 turn. If under the effect of [Jolt] Plasma element damage bonus is increased an additive 10% for this attack. Hits up to 1 additional target. [1 turn optional charge] -Shredder- C-attack Dark element *Luminescent purple energy erupts from the ground and envelopes a target, robbing them of power.* --- 460 575 damage, undodgeable, breaks shields, can't be naturally avoided. May target up to 3 additional targets. If hits removes up to 5 status buffs of the targets choosing. If hits its resets all scaling based effects from skills or attacks back to 0. [1 required charge] [1 turn cooldown] [x2 uses] -1 use, 1 left -Tl;dr- S-attack Elec element {Just... Stop.}10 DMG 4x, block/dodge separately, two breakers are allowed to be chosen time of use, attacks all, Temporal Flux, Spatial Flux, Confuses, induces Berzerk, opponent has -2 attack slots and -100 DMG on all attacks for 3 turns, drops C/S defense by 50 for the rest of the battle, reverses DMG reduction effects for 2 turns, forces a weakness to Temporal, Spatial, Solar, Light and Elec elements, reverses healing effects or haults healing effects if reverse cannot be inflicted, or cuts healing effects by 1/2 if healing stop cannot be inflicted. All enemy skills have -1 use. All effects are regardless of success. Auto-strikes for 3 turns after use, 3 turn cooldown after final attack, costs 100,000 HP to use. Cooldown time from this attack is linked to all others; when this attack's cooldown time comes into play, all of Turbine's other Temporal/Spatial elemental attacks instantly gain the same cooldown time and vise-versa. On any turn Turbine uses a "Polaris" attack, all healing is negated, and attacks not marked "Polaris" may not be used. Turbine cannot attack one turn after he stops using Polaris based attacks. Drops Turbine to a min. of 1 HP without activating Undershirt. If Turbine reaches 1 HP in this manner without healing, he may not attack any more for the rest of the turn, when an attack marked "Polaris" is used, the enemy is allowed to effect Turbine's systems by an additional 5%/turn active. --- 135 170x4 damage, breaks shields, cuts auras, block/dodge separately, if hits locks all attacks target possesses with 2 or more effects for 2 turns. (Excluding basic/omni aimers). [3 required charge] [x3 use] -1 use, 2 left BPM -1 use, 2 left, +2AS [Momentum] triggers, +1 charge to [charge beam] -Jolt- S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 910 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn. -Erazure Blade- Hyper Attack C-attack Break element *A short blade of pure energy coalesces in Xeels hand. She vanishes and reappears in rapid succession, cutting, piercing, and slashing up vital systems with pinpoint precision. --- 150 210x3 damage, fully undodgeable, cuts auras, must be avoided separately, can't be countered, hits up to 2 additional targets. If hits, -1 use to a skill or program of targets choice. Each hit of this attack counts as an action for the [Momentum] skill. If the final hit of this attack triggers the [Momentum] skill, its 'if hits' effect reduces both a skill and program use. [2 required charge] [2 turn cooldown] [Momentum] triggers off final hit, +1 charge to [killnthrill] -Jolt- S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 910 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn. -Jolt- x19 S-attack Elec element *Xeel calls down a bolt of electrical energy onto a target.* --- 910 1005 damage, undodgeable, breaks shields, when used +10% damage to the next attack this turn. [Momentum] triggers 4 times, +2 times [killnthrill] can be charged, and then +2 charges to it. -Flare Up- x14 S-attack Elec element *The molecules leftover from Xeel's rampage spark to life creating a sea of electrical currents.* --- 495 620 damage. Auto attacks once for each time [Momentum] has been triggered while charging. Upon use may reduce the damage of all [Flare Up] triggers to 0 and add the total damage between them to 1 attack. [1 required charge] [x3 uses] -1 use, 1 left [Momentum] triggers, +1 charge to... [Flare up] 31as total SummaryXeel: 201/1150 Status: Preparing her body for all this counter damage. cd's: Corona Downplay 3/4 Nat avoid 1/5 Erazure blade 0/2 charges: Overclock 1/1 Flare up 1/1 destroyers instinct 1/1 charge beam 1/1 blast 2/5 shockwave 2/2 killnthrill 3/3 Stage: Magnet(1/2, C-chosen) Uses: Dodge 7/9 Pinpoint 5/10 Metronome 3/4 tl;dr 2/3 Flareup 1/3 BPM 2/10 AA 2/5 killnthrill 1/2 Shredder 1/2 Airshoes 1/2 Asundersoul 0/2 Speed crack 0/12 Undershirt 0/1 Magnet stage 0/1
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Post by Gaia on Mar 13, 2018 11:44:16 GMT -8
StrifeMan.EXE
Defense Phase
[StrifeMan HP=306/1650]
[StrifeMan has 0 Armor and a Strength to Elec]
[Alpha Barrier SP] - 1 10-HP Nat-Barrier! [Normal Type] - Natural Avoidances may become Shields, at-will! [Shadow] - Avoidances may become Dodges, at-will!
[Danger Sense] [A-Tier, Avoid Modifier] His sense of danger, and his ability to foretell calamity, is akin to foresight, and allows him greater reactivity. - StrifeMan's Avoidances . . . -- Are raised to Omni Avoidances against Non-Basic Attacks with multiple Aimers. --- Grants additional effects at v11 and v16. --- [Passive]
[Jolt 1-6] - Avoided with one use each from [Calamitous Fortitude] | [Malignant Veil] [4/9] [5/9] [2 AS Sacrificed!] [Charge Beam, Shredder] - Avoided with one use from [Malignant Veil]! [4/9] [Tl;Dr] - Avoided with one use each from [Calamitous Fortitude] | [Malignant Veil]! [3/9] [Jolt] - Avoided with one use from [Block], raised to Omni! [0/5] [Erazure Blade] - Avoided with one use from [Twist of Fate]! [AS Sacrificed] [3/8] [Jolt 1-18] - Avoided with all remaining uses of all Avoidance skills! [Remaining Attacks] - FREKKIN' OUCH!
[StrifeMan] - +30 Exp | 660z [Zenny Token and Fortune Badge]
[Xeel] - +75 Exp | 1,500z [Zenny Token, before other modifiers]
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