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Post by Gaia on Dec 13, 2017 14:14:09 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=41/4100]
Vanguard has 0 Armor, and a Strength to Dark and Sand
[Kindling] [A-Tier, Recovery] Vanguard's life essence, while not technically fire, can be stoked and reinforced at his whims. - Vanguard recovers [210 + (40 * Version) - 20%] 715 Health. -- Vanguard can increase the amount recovered by 25% per stack of Constant Charge he sacrifices with each use. [5/5 Sacrificed] --- [Active, 3/5 Uses]
[Counters] - Taken for 200 Damage! [Moçâmedes] - Taken for [220] 155 Damage! [Moçâmedes] - Taken for [220] 155 Damage! [Moçâmedes] - Taken for [220] 155 Damage! [Moçâmedes] - Taken for [220] 155 Damage! [DarkMeteors] - Avoided with [Darklight Parry]! [2 AS Sacrificed with each use to block another] [Z-Saber] - Avoided with [Darklight Parry] | [Darklight Jaunt] | [Darklight Prominence] [Nyasa] - Taken for 525 Damage!
[Darklight Parry] [C-Tier, Shield] His slotted coils release a vernier of darklight force that he uses to bat away attacks. - Vanguard Blocks 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Block 1 Additional attack. --- [Active, 2/11 Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks. - Vanguard Dodges 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Dodge 1 Additional attack. --- [Active, 8/11 Uses]
[Darklight Prominence] [A-Tier, Barrier] Releasing his energy as an outward flare as opposed to pinpoint strikes, Vanguard deters attacks with a barrier of his life essence. - Vanguard raises a single [(210 + (40*V)) * .6] 535 HP-Barrier. -- While active, Vanguard may sacrifice Stacks of Constant Charge to multiply the Barrier's Health based on his Constant Charge. At the end of his Defensive Phase, if still Active, the Darklight Prominence takes unavoidable damage equal to the amount of Health it gained. ---- [Active, 4/5 Uses]
[Vanguard HP=506/4100]
Support Phase
[Vanguard HP=506/4100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Holstered Coils] [A-Tier, Custom] Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi. - Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack. -- This can stack up to 6 Chip Uses per turn, total. -- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them. --- Chip Uses gained in this way are lost at the end of the turn [+3 This Turn]. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [+2/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Blank Mind SP] - Vanguard is immune to DarkChip Glitches!
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
Offensive Phase 3 NAS | 5/5 Constant Charge | 14/10 C Uses | 3 Dark Chip Expansion | 0 AS
[Relentless Onslaught] Fire | C-Attack [2/2 Charges] [Seeking, 5/5 CC, Tactical Acumen] Vanguard relentlessly and tirelessly assaults his opponents with a series of preemptively calculated, pinpoint strikes. - 16,378,232,835 Damage [60%] -- Skill-Based Modifiers are twice as potent when used on this attack. --- Damage Additions to this attack apply at full effect to each hit. ---- Half of all Damage Additions applied to this attack are applied to the next used. ----- 4 Hits, Avoided Separately ------ Auto-Attacks for two turns after use, at half Damage. ------- Vanguard recovers 1 used Battle Chip [Recovers Dark Kunai] ------- Cuts Darksoul, Cuts Undershirt -------- 2-Turn Charge, 4-CD. [-3 Charge from Total Attacks Reduced]
Dark Meteors V 1,051,275,265 Fire/Dark S-Damage * 4 Hits ° Undodgeable ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Dark Scythe 150 + (15 * Version) Blade/Dark C-Damage ° Cuts Auras ° Deals no damage, but Executes victim if they are below 20% of their Maximum HP ° Execute: If target is hit by this attack while below the specified HP Threshold, they are instantly defeated regardless of any Damage Mitigation, Survival, or Revival Effects (cannot be augmented) ° Only one Dark Scythe can be used per turn ° Glitch: User has +1 CD add to all of their Attacks
[Chip Uses Remaining] - 10 Total - 0 Mega Chip - 2 Giga Chips
Summary Phase
A Lotta Damage Damage (Mostly Negligible) @ Meso
[Vanguard HP=506/4100]
[Status] - [Stage] - DarkStage [CoolDown] - - [Natural Barrier] - [3/5]
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Post by Zeta on Dec 13, 2017 14:44:04 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: Upon avoiding an attack, the user may deflect an incoming attack back to a target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Name: Paleolithic Revolution Type: Support Skill Class: A-Tier Description: Effects: User can raise an avoidance to an Omni-Avoid once per turn Uses: Passive Effects
Defensive Phase: +/-0 Armor
[ Relentless Onslaught ]: Avoided with Natural Barrier, Deflected [ Dark Meteors V ]: Avoided with Natural Barrier, Deflected [ Dark Scythe ]: Avoided with Natural Dodge
Total DMG: 0 Damage
HP: [1/2,100]
Supportive Phase:
Offensive Phase: 5 Attack Slots
° Meso counters for 200 Unavoidable Damage
Name: Adriatic @ Self Element: Shadow Range: S-Range Description: Damage: 170 DMG [70%] Effects: Breaks Shield, Undodgeable, Cannot be Naturally Avoided ° If Hits: User gains +1 Use to one Skill Used: [2/2]
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 220 DMG [90%] Effects: Cuts Aura, Breaks Shield
° Meso gained +2 Use towards Sand Dune
Auto-Strike: [2/2]
Name: Nyasa Type: Hyper Attack Element: Shadow Range: S-Range Description: Meso corrupts a part of his data to secretly malfunction the opponents system Damage: 1,050 525 DMG [40%] Effects: Breaks Shield, Undodgeable, Cannot be Naturally Avoided, Hits All ° Gains +20% Damage per attack avoided up until this point in battle ° Cuts Undershirt, Cuts Dark Soul ° An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack ° Auto-Strikes with 50% Damage and all of its effects for 2 Turns Charge: 1 Cooldown: 2
[Relentless Onslaught] Fire | C-Attack [2/2 Charges] [Seeking, 5/5 CC, Tactical Acumen] Vanguard relentlessly and tirelessly assaults his opponents with a series of preemptively calculated, pinpoint strikes. - 16,378,232,835 Damage [60%] -- Skill-Based Modifiers are twice as potent when used on this attack. --- Damage Additions to this attack apply at full effect to each hit. ---- Half of all Damage Additions applied to this attack are applied to the next used. ----- 4 Hits, Avoided Separately ------ Auto-Attacks for two turns after use, at half Damage. ------- Vanguard recovers 1 used Battle Chip [Meso recovers Dark Circle] ------- Cuts Darksoul, Cuts Undershirt -------- 2-Turn Charge, 4-CD. [-3 Charge from Total Attacks Reduced]
Dark Meteors V 1,051,275,265 Fire/Dark S-Damage * 4 Hits ° Undodgeable ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Total DMG: 18,615 Damage @ Vanguard
Conclusion: HP: [1/2,100] DS: [2/2] Status: Normal Panels: Normal
Cooldown: [ Nyasa ]: [2/2] [ Naturals ]: [0/2]
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Post by Gaia on Dec 13, 2017 15:18:40 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=506/4100]
Vanguard has 0 Armor, and a Strength to Dark and Sand
[Kindling] [A-Tier, Recovery] Vanguard's life essence, while not technically fire, can be stoked and reinforced at his whims. - Vanguard recovers [210 + (40 * Version) - 20%] 715 Health. -- Vanguard can increase the amount recovered by 25% per stack of Constant Charge he sacrifices with each use. [5/5 Sacrificed] --- [Active, 2/5 Uses]
[Vanguard HP=2116/4100]
[Counters] - Taken for 200 Damage! [Balearic] - Taken for 220 Damage! [Nyasa] - Taken for 525 Damage!
[Guardian] - Hit by Nyasa! Counters for 405 Damage!
[Relentless Onslaught] - Avoided with [Darklight Jaunt] x4! [Dark Meteors V] - Avoided with [Darklight Parry]! [2 AS Sacrificed]
[Darklight Parry] [C-Tier, Shield] His slotted coils release a vernier of darklight force that he uses to bat away attacks. - Vanguard Blocks 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Block 1 Additional attack. --- [Active, 0/11 Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks. - Vanguard Dodges 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Dodge 1 Additional attack. --- [Active, 4/11 Uses]
[Darklight Prominence] [A-Tier, Barrier] Releasing his energy as an outward flare as opposed to pinpoint strikes, Vanguard deters attacks with a barrier of his life essence. - Vanguard raises a single [(210 + (40*V)) * .6] 535 HP-Barrier. -- While active, Vanguard may sacrifice Stacks of Constant Charge to multiply the Barrier's Health based on his Constant Charge. At the end of his Defensive Phase, if still Active, the Darklight Prominence takes unavoidable damage equal to the amount of Health it gained. ---- [Active, 4/5 Uses]
[Vanguard HP=1171/4100]
Support Phase
[Vanguard HP=1171/4100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Holstered Coils] [A-Tier, Custom] Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi. - Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack. -- This can stack up to 6 Chip Uses per turn, total. -- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them. --- Chip Uses gained in this way are lost at the end of the turn [+3 This Turn]. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [+2/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Blank Mind SP] - Vanguard is immune to DarkChip Glitches!
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
Offensive Phase 3 NAS | 5/5 Constant Charge | 14/10 C Uses | 3 Dark Chip Expansion | 0 AS
1. Dark Kunai IV 420 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
[Chip Uses Remaining] - 10 Total - 0 Mega Chip - 2 Giga Chips
Summary Phase
Enough Damage @ Meso
[Vanguard HP=1171/4100]
[Status] - [Stage] - DarkStage [CoolDown] - - [Natural Barrier] - [4/5]
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Post by Zeta on Dec 13, 2017 15:34:19 GMT -8
° Rewards: Meso: 100 EXP || 1000 Zennys Vanguard: 80 EXP || 800 Zennys
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