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Post by Zeta on Dec 12, 2017 19:34:50 GMT -8
Meso.VRS Phase:
Pre-Phase:
[ Initiative ]: Level - 2
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: Upon avoiding an attack, the user may deflect an incoming attack back to a target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Defensive Phase: +/-0 Armor
° Nothing
Total DMG: 0 Damage
HP: [2,100/2,100]
Supportive Phase:
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Offensive Phase: 4 Attack Slots
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 220 DMG [90%] Effects: Cuts Aura, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 220 DMG [90%] Effects: Cuts Aura, Breaks Shield
Name: Balearic Element: Aqua Range: S-Range Description: Meso fires a collection of water at his target Damage: 220 DMG [90%] Effects: Cuts Aura, Breaks Shield
Dark Chip Expansion:
Dark Circle 255 Seeking/Dark S-Damage || Cuts Uncuttable Aura || Breaks Shield ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Total DMG: 2,445 Damage @ Vanguard
Conclusion: HP: [2,100/2,100] Status: Normal Panels: Ocean [1/3]
Cooldown:
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Post by Gaia on Dec 12, 2017 19:51:37 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=4100/4100]
Vanguard has 0 Armor, and a Strength to Dark
[Ocean Panels] - -1 Stack of Constant Charge!
[All Attacks] - Taken! [Dark Circle] - Taken for [255] 180 per hit!
[Vanguard HP=3080/4100]
Support Phase
[Vanguard HP=3080/4100]
[Ocean] - Taken for 100 Damage!
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Holstered Coils] [A-Tier, Custom] Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi. - Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack. -- This can stack up to 6 Chip Uses per turn, total. -- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them. --- Chip Uses gained in this way are lost at the end of the turn [+3 This Turn]. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [+0/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Blank Mind SP] - Vanguard is immune to DarkChip Glitches!
Offensive Phase 3 NAS | 4/5 Constant Charge | 14/10 C Uses | 3 Dark Chip Expansion
1. [Dark Meteors] - [1/2 Charges]
2. Rainy Day III 360 Aqua S-Damage ° Undodgeable ° If used on Aqua-Element Panels, inflicts Soak and reverts them to Normal Panels upon use ° If used on Aqua-Element Panels, reverts them to Normal Panels upon use
Vanguard restores his stack of Constant Charge as the Ocean Panels Fade!
3. Boomerang III [5/5 CC, Seeking] [360 610] 3,660 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
[Chip Uses Remaining] - 10 Total - 2 Mega Chip - 2 Giga Chips
Summary Phase
4,020 Damage @ Meso
[Vanguard HP=2980/4100]
[Status] - [Stage] - Null [CoolDown] - - [Natural Barrier] - [0/5]
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Post by Zeta on Dec 12, 2017 20:14:35 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: Upon avoiding an attack, the user may deflect an incoming attack back to a target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Name: Paleolithic Revolution Type: Support Skill Class: A-Tier Description: Effects: User can raise an avoidance to an Omni-Avoid once per turn Uses: Passive Effects
Defensive Phase: +/-0 Armor
[ Rainy Day III ]: Omni-Avoided with Sand Rush [ Boomerang III ]: Omni-Avoided with Sand Rush, Deflected
Name: Sand Rush Type: Speed Skill Class: B-Tier Description: Meso uses the sand to run away from an attack Effects: User omni-dodges 2 incoming attack Uses: [1/7]
Total DMG: 0 Damage
HP: [2,100/2,100]
Supportive Phase:
° Nothing
Offensive Phase: 4 Attack Slots
Dark Chip Expansion:
Dark Circle 255 Seeking/Dark S-Damage || Fully Undodgeable || Breaks Shield ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 220 DMG [90%] Effects: Undodgeable, Breaks Shield
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 220 DMG [90%] Effects: Undodgeable, Breaks Shield
Boomerang III [5/5 CC, Seeking] 3,660 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Total DMG: 5,885 Damage @ Vanguard
Conclusion: HP: [2,100/2,100] Status: Normal Panels: Normal
Cooldown:
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Post by Gaia on Dec 12, 2017 20:33:22 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=2980/4100]
Vanguard has 0 Armor, and a Strength to Dark and Sand
[Dark Circle] - Taken for [255] 180 per hit! [Moçâmedes] - Taken for [220] 155 Damage! [Moçâmedes] - Taken for [220] 155 Damage! [Boomerange] - Vanguard avoids and negates If Avoids with [Darklight Parry]!
[Darklight Parry] [C-Tier, Shield] His slotted coils release a vernier of darklight force that he uses to bat away attacks. - Vanguard Blocks 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Block 1 Additional attack. --- [Active, 9/11 Uses]
[Vanguard HP=2310/4100]
Support Phase
[Vanguard HP=2310/4100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Holstered Coils] [A-Tier, Custom] Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi. - Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack. -- This can stack up to 6 Chip Uses per turn, total. -- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them. --- Chip Uses gained in this way are lost at the end of the turn [+3 This Turn]. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [+1/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Blank Mind SP] - Vanguard is immune to DarkChip Glitches!
Offensive Phase 3 NAS | 4/5 Constant Charge | 14/10 C Uses | 3 Dark Chip Expansion | 1 AS
Boomerang III [5/5 CC, Seeking] [360 610] 3,660 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
1. [Dark Meteors] - [2/2 Charges]
2. Dark Shockwave II 605 Dark S-Damage ° Cuts Auras ° If Hits, victim cannot use Non-Avoidance Skills for 1 Turn ° If Avoided, victim cannot use Aiming Skills for 1 Turn ° Glitch: User's Non-Avoidance Skills are locked this turn
3. Dark Circle IV [5/5 CC, Seeking] [805 1,055] 6,330 Cursor/Dark S-Damage ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
4. Dark Kunai IV 420 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
[Chip Uses Remaining] - 10 Total - 2 Mega Chip - 2 Giga Chips
Summary Phase
17,345 Damage @ Meso
[Vanguard HP=2310/4100]
[Status] - [Stage] - Null [CoolDown] -
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Post by Zeta on Dec 12, 2017 20:53:22 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: Upon avoiding an attack, the user may deflect an incoming attack back to a target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Name: Paleolithic Revolution Type: Support Skill Class: A-Tier Description: Effects: User can raise an avoidance to an Omni-Avoid once per turn Uses: Passive Effects
Defensive Phase: +/-0 Armor
[ Boomerang III ]: Avoided with Sand Stream, Deflected [ Dark Shockwave II ]: Avoided with Sand Stream [ Dark Circle IV ]: Naturally avoided with Natural Barrier [ Dark Kunai IV ]: Negated with Onyx Star of Strength
Name: Sand Stream Type: Defense Skill Class: B-Tier Description: Meso uses a stream of sand to block Effects: User blocks 2 incoming attack Uses: [1/6]
Onyx Star of Strength A shining star forged of onyx, sparkles with an otherworldly power ° Negate damage from one incoming attack (1 Turn CD)
Total DMG: 0 Damage
HP: [2,100/2,100]
Supportive Phase:
° Nothing
Offensive Phase: 4 Attack Slots
Dark Chip Expansion:
Dark Circle 255 Seeking/Dark S-Damage || Fully Undodgeable || Breaks Shield ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 220 DMG [90%] Effects: Undodgeable, Breaks Shield
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 220 DMG [90%] Effects: Undodgeable, Breaks Shield
Boomerang III [5/5 CC, Seeking] 3,660 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Total DMG: 5,885 Damage @ Vanguard
Conclusion: HP: [2,100/2,100] Status: Normal Panels: Normal
Cooldown: [ Natural Barrier ]: [0/3] [ Onyx Star of Strength ]: [0/1]
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Post by Gaia on Dec 12, 2017 21:04:51 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=2310/4100]
Vanguard has 0 Armor, and a Strength to Dark and Sand
[Dark Circle] - Taken for [255] 180 per hit! [Moçâmedes] - Taken for [220] 155 Damage! [Moçâmedes] - Taken for [220] 155 Damage! [Boomerange] - Vanguard avoids and negates If Avoids with [Darklight Parry]!
[Darklight Parry] [C-Tier, Shield] His slotted coils release a vernier of darklight force that he uses to bat away attacks. - Vanguard Blocks 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Block 1 Additional attack. --- [Active, 7/11 Uses]
[Vanguard HP=1820/4100]
Support Phase
[Vanguard HP=1820/4100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Holstered Coils] [A-Tier, Custom] Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi. - Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack. -- This can stack up to 6 Chip Uses per turn, total. -- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them. --- Chip Uses gained in this way are lost at the end of the turn [+3 This Turn]. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [3/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [+1/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Blank Mind SP] - Vanguard is immune to DarkChip Glitches!
Offensive Phase 3 NAS | 4/5 Constant Charge | 14/10 C Uses | 3 Dark Chip Expansion | 1 AS
Boomerang III [5/5 CC, Seeking] [360 610] 3,660 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
[Precision] - One attack becomes "Fully Undodgeable."
1. Dark Meteors V [5/5 CC, Seeking] [905 1,155 6,930] 3,465 Fire/Dark S-Damage * 4 Hits ° Cuts Auras, Fully Undodeable ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
2. [Melasphere] - [1/5 Charges]
3. Dark Kunai IV 420 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
4. [Scattershot] Fire | Shot Releasing a sudden surge of darklight energy from his cannon, Vanguard blasts at multiple weakpoints at once. - 310 Damage [60%] -- Undodgeable, Cuts Auras --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
[Chip Uses Remaining] - 10 Total - 2 Mega Chip - 2 Giga Chips
Summary Phase
18,250 Damage @ Meso
[Vanguard HP=1820/4100]
[Status] - [Stage] - Null [CoolDown] -
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Post by Zeta on Dec 13, 2017 7:59:38 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: Upon avoiding an attack, the user may deflect an incoming attack back to a target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Name: Paleolithic Revolution Type: Support Skill Class: A-Tier Description: Effects: User can raise an avoidance to an Omni-Avoid once per turn Uses: Passive Effects
Defensive Phase: +/-0 Armor
[ Boomerang III ]: Avoided with Sand Stream, Deflected [ Dark Meteors V ]: Avoided with 1st Hit Sand Stream and omni-avoided rest with Sand Veil, Deflected [ Dark Kunai IV ]: Hits for 420 Damage [ Scattershot ]: Omni-avoided with Sand Veil
Name: Sand Stream Type: Defense Skill Class: B-Tier Description: Meso uses a stream of sand to block Effects: User blocks 2 incoming attack Used: [2/6]
Name: Sand Dune Type: Speed Skill Class: B-Tier Description: Effects: An avoidance can avoid 2 additional incoming attacks this turn Used: [1/6]
Name: Sand Veil Type: Support Skill Class: A-Tier Description: Meso uses a veil of sand to avoid certain attacks Effects: Summons a thick barrier with 200-HP around your navi ° Thick Barrier can endure at least 2 4 Attacks before breaking ° Counters for 50 Unavoidable Damage when struck Used: [1/6]
Total DMG: 420 Damage
HP: [1,680/2,100]
Supportive Phase:
° Nothing
Offensive Phase: 4 Attack Slots
° Meso counters for 200 Unavoidable Damage
[ Charging ]: Dark Meteors V
Dark Chip Expansion:
Dark Circle 255 Seeking/Dark S-Damage || Fully Undodgeable || Breaks Shield ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 220 DMG [90%] Effects: Undodgeable, Breaks Shield
Boomerang III [5/5 CC, Seeking] 3,660 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Total DMG: 5,865 Damage @ Vanguard
Conclusion: HP: [1,680/2,100] Status: Normal Panels: Normal
Cooldown: [ Natural Barrier ]: [1/3] [ Onyx Star of Strength ]: [1/1]
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Post by Gaia on Dec 13, 2017 8:26:24 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=1820/4100]
Vanguard has 0 Armor, and a Strength to Dark and Sand
[Dark Circle] - Taken for [255] 180 per hit! [Moçâmedes] - Taken for [220] 155 Damage! [Moçâmedes] - Taken for [220] 155 Damage! [Boomerange] - Vanguard avoids and negates If Avoids with [Darklight Jaunt]!
[Darklight Parry] [C-Tier, Shield] His slotted coils release a vernier of darklight force that he uses to bat away attacks. - Vanguard Blocks 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Block 1 Additional attack. --- [Active, 7/11 Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks. - Vanguard Dodges 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Dodge 1 Additional attack. --- [Active, 9/11 Uses]
[Vanguard HP=1150/4100]
Support Phase
[Vanguard HP=1150/4100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Holstered Coils] [A-Tier, Custom] Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi. - Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack. -- This can stack up to 6 Chip Uses per turn, total. -- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them. --- Chip Uses gained in this way are lost at the end of the turn [+3 This Turn]. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [+1/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Blank Mind SP] - Vanguard is immune to DarkChip Glitches!
Offensive Phase 3 NAS | 4/5 Constant Charge | 14/10 C Uses | 3 Dark Chip Expansion | 1 AS
Boomerang III [5/5 CC, Seeking] [360 610] 3,660 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Dark Meteors V [5/5 CC, Seeking] [905 1,155 6,930 3,465] 1,735 Fire/Dark S-Damage * 4 Hits ° Cuts Auras, Fully Undodeable ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
1. Boomerang III [5/5 CC, Seeking] [360 610] 3,660 Wood S-Damage ° Undodgeable ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
2. [Dark Meteors] - [1/2 Charges]
3. [Relentless Assault] - [1/2 Charges]
4. Dark Lance 405 Wood/Dark S-Damage ° Undodgeable ° If Hits, Interrupts enemy charges ° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack ° Glitch: Charged Attacks gain +1 Required each time they are used (Max: 5 Turn Charge)
[Chip Uses Remaining] - 10 Total - 2 Mega Chip - 2 Giga Chips
Summary Phase
18,250 Damage @ Meso
[Vanguard HP=1820/4100]
[Status] - [Stage] - Null [CoolDown] -
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Post by Zeta on Dec 13, 2017 8:49:25 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: Upon avoiding an attack, the user may deflect an incoming attack back to a target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Name: Paleolithic Revolution Type: Support Skill Class: A-Tier Description: Effects: User can raise an avoidance to an Omni-Avoid once per turn Uses: Passive Effects
Defensive Phase: +/-0 Armor
[ Boomerang III ]: Avoided with Sand Stream, Deflected [ Dark Meteors V ]: Avoided with 1st Hit Sand Stream and omni-avoided rest with Sand Veil, Deflected [ Boomerang III ]: Omni-avoided with Sand Veil, Deflected [ Dark Lance ]: Avoided with Sand Rush, Deflected
Name: Sand Stream Type: Defense Skill Class: B-Tier Description: Meso uses a stream of sand to block Effects: User blocks 2 incoming attack Used: [3/6]
Name: Sand Dune Type: Speed Skill Class: B-Tier Description: Effects: An avoidance can avoid 2 additional incoming attacks this turn Used: [2/6]
Name: Sand Veil Type: Support Skill Class: A-Tier Description: Meso uses a veil of sand to avoid certain attacks Effects: Summons a thick barrier with 200-HP around your navi ° Thick Barrier can endure at least 2 4 Attacks before breaking ° Counters for 50 Unavoidable Damage when struck Used: [2/6]
Name: Sand Tomb Type: Speed Skill Class: C-Tier Description: Meso's avoiding tactics are more effective Effects: One avoidance becomes Omni-Avoid for one use ° When used in combination with Neolithic Revolution, the deflected attack is considered Aimed Used: [1/8]
Name: Sand Rush Type: Speed Skill Class: B-Tier Description: Meso uses the sand to run away from an attack Effects: User dodges 2 incoming attack Used: [2/7]
Total DMG: 0 Damage
HP: [1,680/2,100]
Supportive Phase:
° Nothing
Offensive Phase: 4 Attack Slots
° Meso counters for 200 Unavoidable Damage
[ Charging ]: Dark Meteors V [2/2]
Boomerang III [5/5 CC, Seeking] 3,660 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Boomerang III [5/5 CC, Seeking] 3,660 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Dark Chip Expansion:
Dark Lance 405 Wood/Dark S-Damage ° Undodgeable ° If Hits, Interrupts enemy charges ° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack ° Glitch: Charged Attacks gain +1 Required each time they are used (Max: 5 Turn Charge)
Total DMG: 7,925 Damage @ Vanguard
Conclusion: HP: [1,680/2,100] Status: Normal Panels: Normal
Cooldown: [ Natural Barrier ]: [2/3]
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Post by Gaia on Dec 13, 2017 9:31:29 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=1150/4100]
Vanguard has 0 Armor, and a Strength to Dark and Sand
[All Hits] - Taken! [Dark Lance] - Avoided with [Natural Barrier]!
[GraveKnight] - [Advanced Form] As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Lasts for 2 Turns.
[Darklight Parry] [C-Tier, Shield] His slotted coils release a vernier of darklight force that he uses to bat away attacks. - Vanguard Blocks 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Block 1 Additional attack. --- [Active, 7/11 Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks. - Vanguard Dodges 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Dodge 1 Additional attack. --- [Active, 9/11 Uses]
[Vanguard HP=1/4100]
Support Phase
[Vanguard HP=1/4100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Holstered Coils] [A-Tier, Custom] Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi. - Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack. -- This can stack up to 6 Chip Uses per turn, total. -- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them. --- Chip Uses gained in this way are lost at the end of the turn [+3 This Turn]. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [+2/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Blank Mind SP] - Vanguard is immune to DarkChip Glitches!
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
Offensive Phase 3 NAS | 5/5 Constant Charge | 14/10 C Uses | 3 Dark Chip Expansion | 2 AS
Boomerang III [5/5 CC, Seeking] [360 610 3,660] 4,760 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Dark Meteors V [5/5 CC, Seeking] [905 1,155 6,930 3,465 1,735] 2,255 Fire/Dark S-Damage * 4 Hits ° Cuts Auras, Fully Undodeable ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Boomerang III [5/5 CC, Seeking] [360 610 3,660] 4,760 Wood S-Damage ° Undodgeable ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
1. [Zealot's Judgment] - [1/1 Charges]
2. [Dark Meteors] - [2/2 Charges]
3. [Relentless Assault] - [2/2 Charges]
4. [Darklight Saber] Fire | Combat [Seeking] Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310 560] 730 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
5. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
[Chip Uses Remaining] - 10 Total - 2 Mega Chip - 2 Giga Chips
Summary Phase
1,135 Damage @ Meso
[Vanguard HP=1/4100]
[Status] - [Stage] - Null [CoolDown] - - [Natural Barrier] - [0/5]
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Post by Zeta on Dec 13, 2017 10:25:33 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: Upon avoiding an attack, the user may deflect an incoming attack back to a target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Name: Paleolithic Revolution Type: Support Skill Class: A-Tier Description: Effects: User can raise an avoidance to an Omni-Avoid once per turn Uses: Passive Effects
Defensive Phase: +/-0 Armor
[ Boomerang III ]: Avoided with Sand Stream [ Dark Meteors V ] Avoided with 1st Hit Sand Stream and omni-avoided rest with Sand Veil, Deflected [ Boomerang III ]: Omni-avoided with Sand Veil, Deflected [ Dark Light Saber ]: Avoided with Sand Rush, Deflected, Aimed [ Dark Light Saber ]: Avoided with Sand Rush, Deflected, Aimed
Name: Sand Stream Type: Defense Skill Class: B-Tier Description: Meso uses a stream of sand to block Effects: User blocks 2 incoming attack Used: [4/6]
Name: Sand Dune Type: Speed Skill Class: B-Tier Description: Effects: An avoidance can avoid 2 additional incoming attacks this turn Used: [3/6]
Name: Sand Veil Type: Support Skill Class: A-Tier Description: Meso uses a veil of sand to avoid certain attacks Effects: Summons a thick barrier with 200-HP around your navi ° Thick Barrier can endure at least 2 4 Attacks before breaking ° Counters for 50 Unavoidable Damage when struck Used: [3/6]
Name: Sand Tomb Type: Speed Skill Class: C-Tier Description: Meso's avoiding tactics are more effective Effects: One avoidance becomes Omni-Avoid for one use ° When used in combination with Neolithic Revolution, the deflected attack is considered Aimed Used: [3/8]
Name: Sand Rush Type: Speed Skill Class: B-Tier Description: Meso uses the sand to run away from an attack Effects: User dodges 2 incoming attack Used: [3/7]
Total DMG: 0 Damage
HP: [1,680/2,100]
Supportive Phase:
° Nothing
Offensive Phase: 4 Attack Slots
° Meso counters for 200 Unavoidable Damage
[ Charging ]: Nyasa [1/1]
[Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - 405 Damage [60%] -- Undodgeable, Breaks Shields, Aimed --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
[Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - 405 Damage [60%] -- Undodgeable, Breaks Shields, Aimed --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
Dark Meteors V [5/5 CC, Seeking] 3,465 Fire/Dark S-Damage * 4 Hits ° Cuts Auras, Fully Undodeable ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Total DMG: 7,925 Damage @ Vanguard
Conclusion: HP: [1,680/2,100] Status: Normal Panels: Normal
Cooldown: [ Natural Barrier ]: [3/3]
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Post by Gaia on Dec 13, 2017 12:16:35 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=1/4100]
Vanguard has 0 Armor, and a Strength to Dark and Sand
[Kindling] [A-Tier, Recovery] Vanguard's life essence, while not technically fire, can be stoked and reinforced at his whims. - Vanguard recovers [210 + (40 * Version) - 20%] 715 Health. -- Vanguard can increase the amount recovered by 25% per stack of Constant Charge he sacrifices with each use. --- [Active, 4/5 Uses]
[Darklight Saber] - Taken for [405] 285 Damage! [Darklight Saber] - Taken for [405] 285 Damage!
[GraveKnight] - [Advanced Form] As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Lasts for 2 Turns.
[Darklight Parry] [C-Tier, Shield] His slotted coils release a vernier of darklight force that he uses to bat away attacks. - Vanguard Blocks 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Block 1 Additional attack. --- [Active, 7/11 Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks. - Vanguard Dodges 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Dodge 1 Additional attack. --- [Active, 9/11 Uses]
[Vanguard HP=146/4100]
Support Phase
[Vanguard HP=146/4100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Holstered Coils] [A-Tier, Custom] Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi. - Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack. -- This can stack up to 6 Chip Uses per turn, total. -- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them. --- Chip Uses gained in this way are lost at the end of the turn [+3 This Turn]. ---- [Passive]
[Adrenaline Boost] [B-Tier, AS+] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use. -- If Vanguard is in DarkSoul, he gains an Additional Attack Slot per use. --- [Active, 0/7 Uses]
[Tactical Acumen] [S-Tier, Aiming] Vanguard's reticles shrink to a size to be almost imperceptible to anyone's eyes but his, and he uses them to strike for massive power disruption. - Temporary Damage additions to the selected attack are doubled for one turn. -- [Active, 0/4 Uses Max/Battle]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [+2/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Blank Mind SP] - Vanguard is immune to DarkChip Glitches!
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
Offensive Phase 3 NAS | 5/5 Constant Charge | 14/10 C Uses | 3 Dark Chip Expansion | 17 AS
Boomerang III [5/5 CC, Seeking] [360 610 3,660] 4,760 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Boomerang III [5/5 CC, Seeking] [360 610 3,660] 4,760 Wood S-Damage ° Undodgeable ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
1. [Zealot's Judgement] Fire | Shot [1/1 Charges] A familiar cannon, hoisted for greater accuracy and final judgments passed. - 0 Damage -- Adds "Cuts DarkSoul" and "Cuts Undershirt" to one attack, this turn. --- 1-Turn Required Charge. ---- 3/Battle.
2. [Relentless Onslaught] Fire | C-Attack [2/2 Charges] [Seeking, 5/5 CC, Tactical Acumen] Vanguard relentlessly and tirelessly assaults his opponents with a series of preemptively calculated, pinpoint strikes. - [80 64,080 98,426,880] 32,756,465,665 Damage [60%] -- Skill-Based Modifiers are twice as potent when used on this attack. --- Damage Additions to this attack apply at full effect to each hit. ---- Half of all Damage Additions applied to this attack are applied to the next used. ----- 4 Hits, Avoided Separately ------ Auto-Attacks for two turns after use, at half Damage. ------- Vanguard recovers 1 used Battle Chip [Recovers Dark Kunai] ------- Cuts Darksoul, Cuts Undershirt -------- 2-Turn Charge, 4-CD. [-3 Charge from Total Attacks Reduced]
3. Dark Meteors V [905 32,905 25,271,040 4,205,101,060] 2,102,550,530 Fire/Dark S-Damage * 4 Hits ° Undodgeable ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
4. Dark Kunai IV 420 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
5. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
6. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
7. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target 8. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
9. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
10. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
11. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
12. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
13. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
14. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
15. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
16. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
17. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
18. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
19. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
20. [Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - [310] 405 Damage [60%] -- Undodgeable, Breaks Shields --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
[Chip Uses Remaining] - 10 Total - 2 Mega Chip - 2 Giga Chips
Summary Phase
139,436,080,786 Damage @ Meso
[Vanguard HP=1/4100]
[Status] - [Stage] - Null [CoolDown] - - [Natural Barrier] - [1/5]
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Post by Zeta on Dec 13, 2017 12:44:14 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: Upon avoiding an attack, the user may deflect an incoming attack back to a target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Name: Paleolithic Revolution Type: Support Skill Class: A-Tier Description: Effects: User can raise an avoidance to an Omni-Avoid once per turn Uses: Passive Effects
Defensive Phase: +/-0 Armor
[ Relentless Onslaught ]: Avoided with Sand Veil [ Darklight Saber ]: Omni-avoided with Sand Rush, Deflected, Aimed [ Darklight Saber ]: Omni-avoided with Sand Rush, Deflected, Aimed [ Darklight Saber ]: Omni-avoided with Sand Stream, Deflected, Aimed
° Rest taken
[ Undershirt Activates ]
Name: Sand Dune Type: Speed Skill Class: B-Tier Description: Effects: An avoidance can avoid 2 additional incoming attacks this turn Used: [4/6]
Name: Sand Veil Type: Support Skill Class: A-Tier Description: Meso uses a veil of sand to avoid certain attacks Effects: Summons a thick barrier with 200-HP around your navi ° Thick Barrier can endure at least 2 4 Attacks before breaking ° Counters for 50 Unavoidable Damage when struck Used: [4/6]
Name: Sand Tomb Type: Speed Skill Class: C-Tier Description: Meso's avoiding tactics are more effective Effects: One avoidance becomes Omni-Avoid for one use ° When used in combination with Neolithic Revolution, the deflected attack is considered Aimed Used: [4/8]
Name: Sand Rush Type: Speed Skill Class: B-Tier Description: Meso uses the sand to run away from an attack Effects: User dodges 2 incoming attack Used: [4/7]
Name: Sand Stream Type: Defense Skill Class: B-Tier Description: Meso uses a stream of sand to block Effects: User blocks 2 incoming attack Used: [5/6]
Total DMG: ~ Damage
HP: [1/2,100]
Supportive Phase:
° Nothing
Offensive Phase: 4 Attack Slots
° Meso counters for 200 Unavoidable Damage
[Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - 405 Damage [60%] -- Undodgeable, Breaks Shields, Aimed --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
[Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - 405 Damage [60%] -- Undodgeable, Breaks Shields, Aimed --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
Auto-Strike: [1/2]
Dark Meteors V [5/5 CC, Seeking] 2,255 Fire/Dark S-Damage * 4 Hits ° Cuts Auras, Fully Undodeable ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
[Darklight Saber] Fire | Combat Shifting his hand into a sword, Vanguard cleaves through his opponent's data flow. - 405 Damage [60%] -- Undodgeable, Breaks Shields, Aimed --- Cannot be Countered, Cannot be Naturally Avoided ---- Hits 1 Additional Target
° Meso avoided a total of 21 Attacks
Name: Nyasa Type: Hyper Attack Element: Shadow Range: S-Range Description: Meso corrupts a part of his data to secretly malfunction the opponents system Damage: 0 1,050 DMG [40%] Effects: Breaks Shield, Undodgeable, Cannot be Naturally Avoided, Hits All ° Gains +20% Damage per attack avoided up until this point in battle ° Cuts Undershirt, Cuts Dark Soul ° An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack ° Auto-Strikes with 50% Damage and all of its effects for 2 Turns Charge: 1 Cooldown: 2
Total DMG: 11,285 Damage @ Vanguard
Conclusion: HP: [1/2,100] Status: Normal Panels: Normal
Cooldown: [ Nyasa ]: [0/2]
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Post by Gaia on Dec 13, 2017 13:09:11 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=146/4100]
Dark Recovery ° User Restores 1000 HP ° Glitch: User loses 300 HP per turn
Vanguard has 0 Armor, and a Strength to Dark and Sand
[Counters] - Taken for 200 Damage! [Darklight Saber] - Taken for [405] 285 Damage! [Darklight Saber] - Taken for [405] 285 Damage! [Darklight Saber] - Taken for [405] 285 Damage! [DarkMeteors] - Avoided with [Darklight Parry]! [2 AS Sacrificed with each use to block another]
Dark Recovery ° User Restores 1000 HP ° Glitch: User loses 300 HP per turn
[Nyasa] - Taken for 1,050 Damage!
[Darklight Parry] [C-Tier, Shield] His slotted coils release a vernier of darklight force that he uses to bat away attacks. - Vanguard Blocks 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Block 1 Additional attack. --- [Active, 5/11 Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks. - Vanguard Dodges 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Dodge 1 Additional attack. --- [Active, 9/11 Uses]
[Vanguard HP=41/4100]
Support Phase
[Vanguard HP=41/4100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Holstered Coils] [A-Tier, Custom] Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi. - Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack. -- This can stack up to 6 Chip Uses per turn, total. -- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them. --- Chip Uses gained in this way are lost at the end of the turn [+3 This Turn]. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [+2/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Blank Mind SP] - Vanguard is immune to DarkChip Glitches!
[Last Stand ⇪ Alpha] Passive Program User deals +30% Damage while below 15% of their Max HP.
Offensive Phase 3 NAS | 5/5 Constant Charge | 14/10 C Uses | 3 Dark Chip Expansion | 0 AS
Boomerang III [5/5 CC, Seeking] [360 610 3,660] 4,760 Wood S-Damage ° Cuts Auras ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
Boomerang III [5/5 CC, Seeking] [360 610 3,660] 4,760 Wood S-Damage ° Undodgeable ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use
[Relentless Onslaught] Fire | C-Attack [2/2 Charges] [Seeking, 5/5 CC, Tactical Acumen] Vanguard relentlessly and tirelessly assaults his opponents with a series of preemptively calculated, pinpoint strikes. - 16,378,232,835 Damage [60%] -- Skill-Based Modifiers are twice as potent when used on this attack. --- Damage Additions to this attack apply at full effect to each hit. ---- Half of all Damage Additions applied to this attack are applied to the next used. ----- 4 Hits, Avoided Separately ------ Auto-Attacks for two turns after use, at half Damage. ------- Vanguard recovers 1 used Battle Chip [Recovers Dark Kunai] ------- Cuts Darksoul, Cuts Undershirt -------- 2-Turn Charge, 4-CD. [-3 Charge from Total Attacks Reduced]
Dark Meteors V 1,051,275,265 Fire/Dark S-Damage * 4 Hits ° Undodgeable ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
1. Dark Kunai IV 420 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
2. Z-Saber [Seeking, 5/5 CC] [405 655 3,930 5,110] 2,555 Blade C-Damage ° Hits 3 Times. Each hit deals half of user's Base Mega Chip Damage ° Each Hit must be avoided separately ° Cuts Auras, Breaks Shields | Breaks Shields, Undodgeable | Undodgeable, Cuts Auras ° A different pair of aimers may be set for each hit
3. Guardian ° Upon Use, creates a Guardian (Non-Intercepting Object) with No HP ° When the Guardian sustains any form of damage, it deals unavoidable Elec S-Damage to the source of that damage equal to the User's Base Mega Chip Damage ° This Chip cannot be augmented in anyway ° This Chip's Unavoidable damage can only activate once per turn
[Chip Uses Remaining] - 10 Total - 0 Mega Chip - 2 Giga Chips
Summary Phase
A Lotta Damage Damage @ Meso
[Vanguard HP=41/4100]
[Status] - [Stage] - Null [CoolDown] - - [Natural Barrier] - [2/5]
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Post by Zeta on Dec 13, 2017 13:43:12 GMT -8
Meso.VRS Phase:
Pre-Phase:
Name: Neolithic Revolution Type: Advance Skill Class: No-Tier Description: Meso uses the target's momentum against them Effects: Upon avoiding an attack, the user may deflect an incoming attack back to a target ° When deflected, the attack maintains the same damage and effects it originally had ° Attacks with charges must be charged as well before it can be fully deflected ° This skill uses up an attack slot per activation Uses: Passive Effects
Name: Paleolithic Revolution Type: Support Skill Class: A-Tier Description: Effects: User can raise an avoidance to an Omni-Avoid once per turn Uses: Passive Effects
Defensive Phase: +/-0 Armor
[ Relentless Onslaught ]: Avoided with Sand Veil [ Darklight Saber ]: Omni-avoided with Sand Rush, Deflected
° Rest taken
[ Dark Soul Activates ]
Name: Sand Dune Type: Speed Skill Class: B-Tier Description: Effects: An avoidance can avoid 2 additional incoming attacks this turn Used: [6/6]
Name: Sand Veil Type: Support Skill Class: A-Tier Description: Meso uses a veil of sand to avoid certain attacks Effects: Summons a thick barrier with 200-HP around your navi ° Thick Barrier can endure at least 2 4 Attacks before breaking ° Counters for 50 Unavoidable Damage when struck Used: [5/6]
Name: Sand Rush Type: Speed Skill Class: B-Tier Description: Meso uses the sand to run away from an attack Effects: User 2 dodges incoming attack Used: [5/7]
Total DMG: ~ Damage
HP: [1/2,100]
Supportive Phase:
Name: Mesopotamian Conquest Type: Dark Soul Description: Effects: Lasts 2 Turns ° Automatically activates when the user would reach 0 HP ° Navi endures a fatal turn of attacks with 1 HP ° Navi is invincible except against Aimed Attacks ° Navi has +1 Attack Slot for the duration Uses: 1
Dark Stage Dark Element ° All Navis can use one Dark Chip per turn without spending an Attack Slot or a Chip Use (The Dark Chip will still be consumed) ° Dark Souls cannot be pierced while Dark Stage is active ° Dark Stage cannot be Locked in any way/shape/form ° Lasts 3 turns. ° Glitch: When the user activates other Dark Chips, their Glitches are twice as potent. If the user is immune to Dark Chip glitches, those glitches will pierce their immunity instead of being doubled
Offensive Phase: 5 Attack Slots
° Meso counters for 200 Unavoidable Damage
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 220 DMG [90%] Effects: Undodgeable, Breaks Shield
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 220 DMG [90%] Effects: Undodgeable, Breaks Shield
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 220 DMG [90%] Effects: Undodgeable, Breaks Shield
Name: Moçâmedes Element: Sand Range: S-Range Description: Meso fires a collection of sands at his target Damage: 220 DMG [90%] Effects: Undodgeable, Breaks Shield
Auto-Strike: [2/2]
Dark Meteors V [5/5 CC, Seeking] 2,255 Fire/Dark S-Damage * 4 Hits ° Cuts Auras, Fully Undodeable ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Z-Saber [Seeking, 5/5 CC] 2,555 Blade C-Damage ° Hits 3 Times. Each hit deals half of user's Base Mega Chip Damage ° Each Hit must be avoided separately ° Cuts Auras, Breaks Shields | Breaks Shields, Undodgeable | Undodgeable, Cuts Auras ° A different pair of aimers may be set for each hit
Auto-Strike: [1/2]
Name: Nyasa Type: Hyper Attack Element: Shadow Range: S-Range Description: Meso corrupts a part of his data to secretly malfunction the opponents system Damage: 1,050 525 DMG [40%] Effects: Breaks Shield, Undodgeable, Cannot be Naturally Avoided, Hits All ° Gains +20% Damage per attack avoided up until this point in battle ° Cuts Undershirt, Cuts Dark Soul ° An avoidance require an additional avoid against this attack to evade it. Cannot be applied more than once to the attack ° Auto-Strikes with 50% Damage and all of its effects for 2 Turns Charge: 1 Cooldown: 2
Total DMG: 18,615 Damage @ Vanguard
Conclusion: HP: [1/2,100] DS: [1/2] Status: Normal Panels: Normal
Cooldown: [ Nyasa ]: [1/2]
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