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Post by xoDeathy on Dec 12, 2017 18:43:58 GMT -8
|Defense Phase| Inori takes 90% Damage Havoc Armor: 0
|Recuperation Phase| Skill Information to Note:
{Passive Skill Info}> Havoc FestivalCore Defensive Skill A-Tier "Welcome to my world that's painted with sadness..! There's.. no light of sun.. and you can't hear any sound at all..!" -Whenever Inori Heals or grants Regeneration to an ally, she gains +250 Max HP (not current), to a max of +1,500 Max HP. This effect can proc up to 2 times per turn. -Additionally, during Inori's next Defense Phase after a proc of this skill, Inori gains Temporary Armor equal to 3% of her Max HP for 1 turn (this effect cannot stack for multiple procs). -Passive- > S.P. Regulator BreachOffensive/Supportive Skill S-Tier "You think I will stand behind programs to protect myself? I don't need them... I'm not a child anymore... Everything will be over soon enough." -By disabling the Safety Protocol installed by Crush, Inori is able to shred her life force at an accelerated rate while increasing her lethality. -For every 15% HP she is below Max, she gains 60 Damage, 5% increased Outgoing Healing/Regen efficiency, but has 12.5% decreased Regen. Bonuses only occur up to 60% below Max HP (4 times). <Passive> > Heaven's EngineerOffense Skill A-Tier "I will serve Mayura until I die." -Inori cannot use DarkChips. -Inori's Battle Chips gain Damage equal to 2% of Inori's Max HP. -Each time Inori is struck by an attack, she gains +1 Chip Use for 1 turn, to a max of +2 Temporary Chip Uses. Resets each turn. -Chip Uses gained this way can also be sacrificed instead of a Skill Use for Chips that specify to do so. -Passive- >Unending Agony S-Tier Inori's shreds massively boost her utility power the weaker she becomes. -Inori's Chip Attacks gain the following at the specified HP Threshold. Multiple bonuses may be active at once:
`Below 85%: Inori may Sacrifice 10% of her Max HP to add 5% of her Max HP as Damage for 1 Chip Attack for 1 use. `Below 70%: Inori's Chip Attacks gain 10% Life Drain (of Damage Inflicted). `Below 55%: 1 Chip Attack gains Damage equal to 10% of Damage Taken that turn for 1 use (before mitigation and reductions).
`Below 40%: Inori's Chip Attacks are considered Aimed and gain 1 of the following aimers for 1 use: Cannot be Countered, Cannot be Intercepted, or Can be Aimed at +1 Target.
-Inori has -5 Chip Uses. -Passive-
> Miserable MarionetteS-Tier "Reginald... you look so sad..."-Inori may summon up to 1 Virus she owns at the start of battle. -Passive-
[Inori transcends! Hyper Fusion! Inori sacrifices 70% of her Max HP!]
/Corrupted Queen Rosary\ Embracing her mother's power, the Holy Data banishes all traces of Rosario, and rapidly generates to take over and empower Inori.
`Hyper Mode lasts for 4 Turns (-2, +1) `Usable Once per Battle >Upon entering Hyper Mode, Inori may sacrifice HP in 10% increments of her Max HP; for each 10% sacrificed, Inori's Chip Attacks gain 3% of her Max HP as Damage for the duration of the Hyper Mode, and her Outgoing Heals and Regeneration are increased by 5% efficiency.
/Forbidden King Rosario\ Embracing her father's power, the traces of Rosario trick the Holy Data into believing it's normal, and massively boosts Inori's Regenerative capabilities. `Hyper Mode lasts for 3 Turns `Inori gains Regen equal to 5% of her Max HP. `Stage becomes Holy Panels for the duration of the Hyper Mode. - Holy Panels Light Element ° User and their Light allies take 50% damage from attacks ° Light, Laser, and Hidden-Element attacks ignore this
[Inori heals for 115 HP]
Havoc-al Harmony Supportive Skill A-Tier "Come here! You must be more careful... I don't want to lose you..." -Upon use, Inori must also Sacrifice HP equal to 10% of her Max HP, or this skill's effect will not be resolved, but the skill will still be considered used. -Target ally restores X HP (5% of their Max HP) +HP Sacrificed. -This skill can only be used once per turn. -3 uses, +1 Support Use-
[Havoc Festival Bonus: +250/1,500 Max HP]
[Inori sacrifices a Skill Use to add Paralyze to Boomerang!]
White Capsule No Damage || Does not Cost an Attack Slot to use ° Adds "If Hits: Paralyze" to One Attack for One Use ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
[Level 4 Breach: +240 Damage, +20% Outgoing Healing/Regen, -50% Regen]
[Inori regens 130 (5% of her Max) HP!] [Inori regens 130 (5% of Max (HM)) HP!]
[Inori regens 40 HP!] [Inori degens 150 HP]
[Level 4 Breach: +240 Damage, +20% Outgoing Healing/Regen, -50% Regen]
Inori's HP: 955/2550 Chibi Reginald HP: 800/800 >Invincible Armor: 0 Regen: 300 \Degen 150 Field: Holy (1/3) Nat. CD:// 5/5 Status(es): Corrupted (1/4) Forbidden (1/3)
|Unleash Phase| 3 Attack Slots +2% of Max Health to Chip Damage, +21% Max Health to Chip Damage, +240 Damage, (0) +10% of Damage Taken (before reducs.) to 1 Chip1:| Boomerang 1130 Wood S-Damage Breaks Shields +Cannot be Intercepted+ +If hits, Paralyzes+ ° If Avoided, this chip auto-strikes again next turn with the same damage and effects ° If used on Elec-Element Panels, reverts them to Normal Panels upon use2:| Severed FractionsC-Range, LightInori slashes with her blade. The blade grows larger with the white, paper-like pieces of life force Inori shreds away.
615 Damage -This attack deals 50% Damage while Inori is at 100% of her Max HP. For every 10% Inori is below her Max HP, this attack's Damage increases by 20%, to a max of 150% Damage.
3:|Eternal Flamenation >Inori S-Range, Light Inori summons white, lukewarm flames to brighten and warm her allies. 205 HP -This attack instead targets a single ally or Inori. -This attack Heals target ally's HP equal to 50% of the Damage this attack would have dealt. 1 CD
|Summary Phase|
1130 Wood Damage >Qi 615 Light Damage >Qi 205 Light Healing >Qi
Inori's HP: 955/2550 Field: Holy B-Chip Folder: 0/2 [0/2 Temp Uses, 3/3 Mega, 1/1 Giga] Cooldowns: Flamenation (1)
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Post by Zeta on Dec 12, 2017 19:21:02 GMT -8
Qi.TAR Phase:
Pre-Phase:
° Nothing
Defensive Phase: +/-0 Armor
Paladin's Spirit ⇪ Beta ° User takes 75% Damage for 3 Turns Used: [3/4]
° Qi takes 42% Damage from Attacks
[ Boomerang ]: Hits for 1,130 474 Damage [ Severed Fractions ]: Hits for 615 258 Damage
Total DMG: 732 Damage
HP: [3,268/4,000]
Supportive Phase:
° Qi added +1 Pre-emptive Charge unto Phoenix Strike and Nebulae Overide
Offensive Phase: 3 Attack Slots || +200 Damage
[ Auto Charging ]: Phoenix Strike [2/4] [ Charging ]: Nebulae Overide [2/4]
Name: Pandora's Clusters Element: Plasma Range: S-Range Description: Damage: 0 DMG [70%] Effects: Undodgeable, Breaks Shield ° Deals 100 Unavoidable Damage for 2 Turns if it hits the target ° Duration increases by 1 turn per application while adding the damage onto it instead of another instance of DoT ° Damage Amplifications are applied unto DoT damage
Name: Pandora's Clusters Element: Plasma Range: S-Range Description: Damage: 0 DMG [70%] Effects: Fully Undodgeable, Breaks Unbreakable Shield ° Deals 100 Unavoidable Damage for 2 Turns if it hits the target ° Duration increases by 1 turn per application while adding the damage onto it instead of another instance of DoT ° Damage Amplifications are applied unto DoT damage
Total DMG: 0 Damage @ Inori
Conclusion: HP: [3,268/4,000] Status: Normal Panels: Normal
Cooldown:
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Post by xoDeathy on Dec 14, 2017 17:29:29 GMT -8
|Defense Phase| Inori takes 90% Damage Havoc Armor: 80
Inori heals 205 HP!
Inori takes both attacks for 0 Damage
|Recuperation Phase| [Inori Life Drains 50 HP from Boomerang] [Havoc Festival Bonus: +500/1,500] [+2 Temp Chip Uses]
[Light Level 2: Inori cleanses Pandora's Cluster's!]
[Inori heals for 140 HP, 2 uses remaining]
Havoc-al Harmony Supportive Skill A-Tier "Come here! You must be more careful... I don't want to lose you..." -Upon use, Inori must also Sacrifice HP equal to 10% of her Max HP, or this skill's effect will not be resolved, but the skill will still be considered used. -Target ally restores X HP (5% of their Max HP) +HP Sacrificed. -This skill can only be used once per turn. -3 uses, +1 Support Use-
[Havoc Festival Bonus: +750/1,500 Max HP]
[Inori aims Sudden Dismay! 6 uses left] Acute HavocC-Tier Accuracy is deadly, but precision is deadlier.-Upon use, Inori adds 1 Omni-Aimer to 1 Attack for 1 use. -7 uses- [Inori sacrifices a Chip Use from Havoc Creation to summon FanBox with 1140 HP]
Fan No Damage || Does not Cost an Attack Slot to use ° Upon Use, Summons a Non-Intercepting Fanbox with HP equal to the Damage this Chip would have dealt (1140) ° While the FanBox is active, C-Attacks gain 'Undodgeable' for all participants ° This cannot cause an attack to have more than 2 Aimers ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
[Level 4 Breach: +240 Damage, +20% Outgoing Healing/Regen, -50% Regen]
[Inori regens 155 (5% of her Max) HP!] [Inori regens 155 (5% of Max (HM)) HP!]
[Inori regens 40 HP!] [Inori degens 175 HP]
[Level 4 Breach: +240 Damage, +20% Outgoing Healing/Regen, -50% Regen] [Inori sacrifices (305) 10% of Max to add (150) 5% of Max to 1 Chip]
Inori's HP: 1220/3050 Chibi Reginald HP: 800/800 >Invincible FanBox HP: 1140 Armor: 0 Regen: 350 \Degen 175 Field: Holy (2/3) Nat. CD:// 5/5 Status(es): Corrupted (2/4) Forbidden (2/3)
|Unleash Phase| 3 Attack Slots +2% of Max Health to Chip Damage, +21% Max Health to Chip Damage, +240 Damage, (0) +10% of Damage Taken (before reducs.) to 1 Chip, +150 to 1 Chip for 1 UseAuto:| Sudden DismayS-Range, LightInori sends her shreds to pollute the battlefield, causing sudden white flames to rise.170 Damage Cuts Uncuttable Auras/Barriers, Breaks Shields Auto Attack -If hits, Interrupts. -If hits, Havocs. -If hits, Inori restores 50 HP. 2 Uses per battle 1 CD 1:| Second-Hand Serenade >Inori S-Range, LightInori shreds off bits of her coding and transfers them to allies, restoring their energy over time.
195 HP -This attack instead targets a single ally or Inori. -If hits, applies Medicine to Inori and target ally (if any). -This attack Heals target ally's HP equal to 50% of the Damage this attack would have dealt. 2 CD 2:| Z-Saber695 x3 Blade C-Damage Avoid Separately +Cannot be Intercepted+ Undodgeable, Breaks Shields; Breaks Shields, Cuts Auras; Cuts Auras, Undodgeable ° A different pair of aimers may be set for each hit
3:|Charging Gigant Swing (1)
|Summary Phase|
170 Light Damage >Qi
2,085 Blade Damage >Qi 195 Healing >Inori
Inori's HP: 1220/3050 Field: Holy B-Chip Folder: 0/2 [2 Temp Uses, 3/3 Mega, 1/1 Giga] Cooldowns: Flamenation (0) Light Cleanse (2) Sudden Dismay (1) Serenade (2)
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Post by Zeta on Dec 14, 2017 17:59:09 GMT -8
Qi.TAR Phase:
Pre-Phase:
° Nothing
Defensive Phase: +/-0 Armor || 42% DR [2/3]
[ Sudden Dismay ]: Avoided with Eclipsing Orbit [ Z-Saber ]: Hits for 695 291 873 Damage
Name: Eclipsing Orbit Type: Speed Skill Class: B-Tier || C-Tier Scale Description: Effects: User dodges 1 incoming attack ° Alternatively, user may remove all instances of 1 Negative Status from themselves Used: [1/7]
Total DMG: 873 Damage
HP: [2,395/4,000]
Supportive Phase:
° Nothing
Offensive Phase: 4 Attack Slots || +1 on Even Turns
[ Auto Charging ]: Phoenix Strike [3/4] [ Charging ]: Nebulae Overide [3/4]
Name: Pandora's Clusters Element: Plasma Range: S-Range Description: Damage: 0 DMG [70%] Effects: Undodgeable, Breaks Shield ° Deals 100 Unavoidable Damage for 2 Turns if it hits the target ° Duration increases by 1 turn per application while adding the damage onto it instead of another instance of DoT ° Damage Amplifications are applied unto DoT damage
Name: Pandora's Clusters Element: Plasma Range: S-Range Description: Damage: 0 DMG [70%] Effects: Undodgeable, Breaks Shield ° Deals 100 Unavoidable Damage for 2 Turns if it hits the target ° Duration increases by 1 turn per application while adding the damage onto it instead of another instance of DoT ° Damage Amplifications are applied unto DoT damage
Name: Schizophrenic System Element: Plasma Range: S-Range Description: Damage: 160 DMG [60%] Effects: Undodgeable, Breaks Shield, Cannot be Naturally Avoided ° Cannot be Intercepted, Berserk Cooldown: 1
Total DMG: 160 Damage @ Inori
Conclusion: HP: [2,395/4,000] Status: Normal Panels: Normal
Cooldown:
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Post by xoDeathy on Dec 18, 2017 6:47:15 GMT -8
|Defense Phase| Inori takes 90% Damage Inori is weak to Plasma Havoc Armor: 95
Inori heals 195 HP! Medicine Applied! -Medicine- +Level 1 Status+ -For 2 turns, affected Navi gains 105 Regeneration (30% of Inori's Regen). If Inori Heals or grants Regeneration to an ally with Medicine, the Heal or Regeneration increases by 10% efficiency (Does not increase the Regeneration granted by this status). Once ended, a Navi cannot be afflicted with Medicine for 1 turn.
Inori takes both attacks for 0 Damage
Inori takes Schizo for (160 -95 x1.3 x.5 x.9) 40 Damage
|Recuperation Phase| [Inori Life Drains 90 HP from Z-Saber] [Havoc Festival Bonus: +750/1,500] [+2 Temp Chip Uses]
[Inori heals for 165 HP, 1 use remaining]
Havoc-al Harmony Supportive Skill A-Tier "Come here! You must be more careful... I don't want to lose you..." -Upon use, Inori must also Sacrifice HP equal to 10% of her Max HP, or this skill's effect will not be resolved, but the skill will still be considered used. -Target ally restores X HP (5% of their Max HP) +HP Sacrificed. -This skill can only be used once per turn. -3 uses, +1 Support Use-
[Havoc Festival Bonus: +1,000/1,500 Max HP] [Inori takes 200 Damage from Clusters!]
Fan No Damage || Does not Cost an Attack Slot to use ° FanBox HP: 1140 ° While the FanBox is active, C-Attacks gain 'Undodgeable' for all participants ° This cannot cause an attack to have more than 2 Aimers ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
[Level 4 Breach: +240 Damage, +20% Outgoing Healing/Regen, -50% Regen]
[Inori regens 180 (5% of her Max) HP!] [Inori regens 180 (5% of Max (HM)) HP!]
[Inori regens 40 HP!] [Inori regens 105 HP!] [Inori degens 255 HP]
[Level 4 Breach: +240 Damage, +20% Outgoing Healing/Regen, -50% Regen] [Inori sacrifices (355) 10% of Max to add (180) 5% of Max to 1 Chip] [Inori uses Acute Havoc twice on Resonance and twice on Glide! 2 uses left]
Inori's HP: 1325/3550 Chibi Reginald HP: 800/800 >Invincible FanBox HP: 1140 Armor: 0 Regen: 505 \Degen 255 \Medicine (1/2, +105) Field: Holy (3/3) Nat. CD:// 5/5 Status(es): Corrupted (3/4) Forbidden (3/3) Berserk (1/2) Clusters (1/3, 200)
|Unleash Phase| 3 Attack Slots +2% of Max Health to Chip Damage, +21% Max Health to Chip Damage, +240 Damage, (20) +10% of Damage Taken (before reducs.) to 1 Chip, +180 to 1 Chip for 1 Use
1:|SE-Ocean Glide C-Type Aqua Element Jets of water unleashed upon a foe during one's approach. 1360 Damage +Breaks Unbreakable Shields, Fully Undodgeable+, Soaks.
2:|Havoc-al Resonance S-Range, Light Inori rips off chunks off her decaying core, and quickly "vanish-steps" towards an enemy, shoving it into their face (or core if no face exists), and pierces them with her blade. 325 Damage +Breaks Unbreakable Shields, Fully Undodgeable+ Cannot be Intercepted -If hits, Interrupts (Drops all currently stored charges) -If hits, Havocs. -If hits, Inori restores 50 HP. 2 CD 1 Use per Battle
3:|Eternal Flamenation >Inori S-Range, Light Inori summons white, lukewarm flames to brighten and warm her allies. 205 HP -This attack instead targets a single ally or Inori. -This attack Heals target ally's HP equal to 50% of the Damage this attack would have dealt. 1 CD
SE-[Gigant Swing] Laser | Combat A shattering punch with a crimson coated fist. - 1560 Healing +1 Turn Charge, Transferred to Healing+ +Enhanced 200+ - Cannot be Countered - Cannot be Naturally Avoided - Can be aimed at 1 additional target - Can be Optionally Charged for 2 Turns - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
|Summary Phase| [Berserk Damage: 195] [Gigant Heals 1560]
1,360 Aqua Damage >Qi 325 Light Damage >Qi 205 Healing >Inori
Inori's HP: 2690/3550 Field: Holy B-Chip Folder: 0/2 [2 Temp Uses, 3/3 Mega, 1/1 Giga] Cooldowns: Light Cleanse (1) Sudden Dismay (0) Serenade (1) Flamenation (1)
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Post by Zeta on Dec 18, 2017 14:06:12 GMT -8
Qi.TAR Phase:
Pre-Phase:
Name: Moongeist Aura Type: Advance Skill Class: No-Tier Description: Effects: During a Hyper Mode, if the user did not sustain any damage on any given turn, the HM's Remaining Duration does not "tick down" that turn Uses: Passive Effects
Defensive Phase: +/-0 Armor || 42% DR [3/3]
Name: Lunar Aura Type: Support Skill Class: S-Tier Description: Effects: User gains 1.5× the effects of one active Aura or Barrier ° Lasts until the Aura or Barrier expires; Cannot stack Used: [1/2]
Name: Harmonic Convergence Type: Support Skill Class: S-Tier Description: Effects: Adds +1 Use to another skill Used: [2/2]
Name: Eclipsing Dawn Type: Support Skill Class: A-Tier Description: Effects: Summons an Aura with 170-HP around the navi ° User may activate this skill to add HP unto an active aura, HP is added at 50% Value Uses: [6/4]
Name: Twilight Zionist Type: Support Skill Class: A-Tier Description: Effects: The user restores 490-HP ° User may instead add 50% of the skill's effect unto an active Aura's HP Used: [2/4]
° Used on Aura
° Qi summoned an aura with 1,690-HP
[ SE-Ocean Glide ]: Avoided with Eclipsing Dawn [ Havoc-Al Resonance ]: Avoided with Eclipsing Dawn
Total DMG: 0 Damage
HP: [2,395/4,000]
Supportive Phase:
° Hyper Fusion activates
Name: Moongeist Transfiguration Type: Hyper Mode Description: Effects: Lasts 2 Turn ° +1 Omni-Aimer added to All Attacks ° +100 Damage during Hyper Mode [10 * V] Uses: 1
Name: Stellar Transfiguration Type: Hyper Mode Description: Effects: Lasts 2 Turn ° +1 Omni-Aimer added to All Attacks ° +100 Damage during Hyper Mode [10 * V] Uses: 1
Name: Nebulae Transfiguration Type: Hyper Mode Description: Effects: Lasts 1 Turn ° 1 Type of Avoidance is raised to Omni ° +1 Use to All Skills Uses: 1
Name: Harmonic Convergence Type: Support Skill Class: S-Tier Description: Effects: Adds +1 Use to another skill Uses: [3/2]
Name: Eclipsing Dawn Type: Support Skill Class: A-Tier Description: Effects: Summons an Aura with 170-HP around the navi ° User may activate this skill to add HP unto an active aura, HP is added at 50% Value Uses: [8/4]
° Qi's aura has 1,950-HP and was raised Omni-Aura
Offensive Phase: 3 Attack Slots
[ Auto Charging ]: Phoenix Strike [4/4] [ Charging ]: Nebulae Overide [4/4] [ Charging ]: Synchrotron Emission [1/1]
Name: Pandora's Clusters Element: Plasma Range: S-Range Description: Damage: 0 DMG [70%] Effects: Fully Undodgeable, Breaks Unbreakable Shield ° Deals 100 300 Unavoidable Damage for 2 Turns if it hits the target ° Duration increases by 1 turn per application while adding the damage onto it instead of another instance of DoT ° Damage Amplifications are applied unto DoT damage
Total DMG: 0 Damage @ Inori
Conclusion: HP: [2,395/4,000] Aura: 1,950-HP || Uncuttable HM: [∞/2] Status: Normal Panels: Holy
Cooldown:
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Post by xoDeathy on Dec 19, 2017 18:15:24 GMT -8
|Defense Phase| Inori takes 90% Damage Inori is weak to Plasma Havoc Armor: 110
Inori heals 205 HP! +Medicine Boost: 20 additional HP!+
[Inori Naturally Auras Clusters]
|Recuperation Phase| [Life Drain Offline] [Havoc Festival Bonus: +1,250/1,500] [+0 Temp Chip Uses]
[Inori heals for 190 HP, +20 HP from Medicine, 0 uses remaining]
Havoc-al Harmony Supportive Skill A-Tier "Come here! You must be more careful... I don't want to lose you..." -Upon use, Inori must also Sacrifice HP equal to 10% of her Max HP, or this skill's effect will not be resolved, but the skill will still be considered used. -Target ally restores X HP (5% of their Max HP) +HP Sacrificed. -This skill can only be used once per turn. -3 uses, +1 Support Use-
[Havoc Festival Bonus: +1,500/1,500 Max HP] [Inori takes 200 Damage from Clusters!]
Fan No Damage || Does not Cost an Attack Slot to use ° FanBox HP: 1140 ° While the FanBox is active, C-Attacks gain 'Undodgeable' for all participants ° This cannot cause an attack to have more than 2 Aimers ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
[Level 1 Breach: +60 Damage, +5% Outgoing Healing/Regen, -12.5% Regen]
[Inori regens 205 (5% of her Max) HP!] [Inori regens 40 HP!] [Inori regens 105 HP!] [Inori degens 45 HP]
[Level 1 Breach: +60 Damage, +5% Outgoing Healing/Regen, -12.5% Regen] [Inori uses Acute Havoc on Sudden Dismay! 1 use left]
Inori's HP: 3225/4050 Chibi Reginald HP: 800/800 >Invincible FanBox HP: 1140 Armor: 0 Regen: 350 \Degen 45 \Medicine (2/2, +105) Field: Normal Nat. CD:// 0/5 Status(es): Corrupted (4/4) Berserk (2/2) Clusters (2/3, 200)
|Unleash Phase| 3 Attack Slots +2% of Max Health to Chip Damage, +60 Damage, +0 to 1 Chip for 1 UseAuto:| Sudden DismayS-Range, Light Inori sends her shreds to pollute the battlefield, causing sudden white flames to rise. 110 Damage Cuts Auras/Barriers, Breaks Shields Auto Attack -If hits, Interrupts. -If hits, Havocs. -If hits, Inori restores 50 HP. 2 Uses per battle 1 CD
1:|Havoc-al Snipe C-Range, Light Inori sends forth a brilliant spark of light through an opponent. 60 Damage Cuts Auras/Barriers, Hits 1 additional target -If hits, 130 Damage per turn for 2 turns.
2:|Havoc-al Snipe C-Range, Light Inori sends forth a brilliant spark of light through an opponent. 60 Damage Cuts Auras/Barriers, Hits 1 additional target -If hits, 130 Damage per turn for 2 turns.
3:|Havoc-al Snipe C-Range, Light Inori sends forth a brilliant spark of light through an opponent. 60 Damage Cuts Auras/Barriers, Hits 1 additional target -If hits, 130 Damage per turn for 2 turns.
|Summary Phase| [Berserk Damage: 45]
290 Damage >Qi
Inori's HP: 3180/4050 Field: Normal B-Chip Folder: 0/2 [0 Temp Uses, 1/3 Mega, 1/1 Giga] Cooldowns: Light Cleanse (0) Serenade (0) Flamenation (0)
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Post by Zeta on Dec 19, 2017 18:39:53 GMT -8
Qi.TAR Phase:
Pre-Phase:
Name: Moongeist Aura Type: Advance Skill Class: No-Tier Description: Effects: During a Hyper Mode, if the user did not sustain any damage on any given turn, the HM's Remaining Duration does not "tick down" that turn Uses: Passive Effects
Defensive Phase: +/-0 Armor || 1,950-HP Uncuttable Aura
[ Sudden Dismay ]: Avoided with Eclipsing Dawn [ Havoc-Al Snipe ]: Avoided with Eclipsing Dawn [ Havoc-Al Snipe ]: Avoided with Eclipsing Dawn [ Havoc-Al Snipe ]: Avoided with Eclipsing Dawn
Total DMG: 0 Damage
HP: [2,395/4,000]
Supportive Phase:
° Nothing
Offensive Phase: 4 Attack Slots || +200 Damage || +1 AS on Even Turns
Name: Synchrotron Emission Element: Normal Range: S-Range Description: Damage: 30 230 DMG [10%] Effects: Undodgeable, Breaks Shield, Cannot be Naturally Avoided ° Regardless of Success: Victim cannot use Avoidances for 2 Turns ° Hits an additional 5 Targets Charge: 1 Cooldown: 1 Used: [1/3]
Name: Phoenix Strike Element: Normal Range: C-Range Description: Damage: 11 211 844 DMG × 10 Hits [40%] Effects: Undodgeable, Breaks Shield, Cannot be Naturally Avoided ° Damage Boosts are applied to all hits Optional Charge: 3 Charge: 1
Name: Nebulae Override Element: Plasma Range: S-Range Description: Damage: 11 211 844 DMG × 10 Hits [40%] Effects: Undodgeable, Cuts Aura, Cannot be Naturally Avoided ° Damage Boosts are applied to all hits Optional Charge: 3 Charge: 1
Name: Pandora's Clusters Element: Plasma Range: S-Range Description: Damage: 0 DMG [70%] Effects: Fully Undodgeable, Breaks Unbreakable Shield ° Deals 100 300 Unavoidable Damage for 2 Turns if it hits the target ° Duration increases by 1 turn per application while adding the damage onto it instead of another instance of DoT ° Damage Amplifications are applied unto DoT damage
Total DMG: 17,110 Damage @ Inori
Conclusion: HP: [2,395/4,000] Aura: 1,950-HP || Uncuttable HM: [∞/2] Status: Normal Panels: Normal
Cooldown: [ Synchrotron Emission ]: [0/1]
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Post by Zeta on Dec 20, 2017 12:52:42 GMT -8
Rewards: ° Qi: 100 Exp || 1000 Zenny ° Inori: 80 Exp || 800 Zenny
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