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Post by Nightshade on Dec 10, 2017 9:11:26 GMT -8
Nightshade-Turn 1 [Nightshade HP=4100/4100]
"I would not expect anything less from my rival." ______________________________
Defense:
Setup Phase:
AQUA PANELS SET! (3 Turns)
-GarnetCross activates. +1AS -AutoCharge charges Pounce. -BattleChip, BusterUP! Slot in! +10dmg! Predator Mark is used 1 time -PredatorBite activates! For each hit, Serix Bleeds for 100dmg/2 turn -Predator Mark activated 7 times, 7 attack gain Confuse.
Tadashi Hyper Fusion! (6 Turns) -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 2 AS -Nightshade gains 200armor -Nightshade gains 200dmg.
Battle Phase [13AS]:
-Nightshade attacks with Edge Shot for 465dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. S-Aqua. Soaks. IF HITS gain a weakness to elec.
-Nightshade attacks with Voltaic Strike for 485dmg. Undodgeable, Breaks Unbreakable Shields. Non nat avoidable. S-Elec. Shocks
-Nightshade attacks with Afterimage Strike for 525dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec.
-Nightshade attacks with Afterimage Strike for 525dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec. Confuse
-Nightshade attacks with Afterimage Strike for 525dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec. Confuse
-Nightshade attacks with Afterimage Strike for 525dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec. Confuse
-Nightshade attacks with Afterimage Strike for 525dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec. Confuse
-Nightshade attacks with Afterimage Strike for 525dmg. Undodgeables, Breaks Unbreakable Shields. Recurring auto attack for two turns. S-Elec. Confuse
-Nightshade attacks with Afterimage Strike for 525dmg. Undodgeables, Breaks Unbreakable Shields. Recurring auto attack for two turns. S-Elec. Confuse
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
End Phase:
Predator's Mark has 4 uses.
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Post by Nightshade on Dec 10, 2017 9:13:51 GMT -8
K-907 Turn 1 [Nine HP=2700/2700]
"Uh. So he's your rival." ______________________________________
Setup Phase:
Laser Lv5: User's Basic Attacks gain "Cannot be Countered" - User's Basic Attacks gain "Cannot be Naturally Avoided" - User's Basic Attacks can be aimed at 1 Additional Target - User's Basic Attacks gain 1 Turn of Optional Charge - User may autocharge one basic attack per turn.
Break Lv1: Attack Damage cannot be reduced below 10% Seeking Lv1: Add 50dmg to one attack once per turn.
Break Charge activates! Charged attacks gain Ignore Armor
Initiative Kappa! Damage increased by 20%
Autocharge Alpha applies charge at Reckoning!
K907 charges Rip K907 charges Maul K907 charges Cleave
Tracking Matrix [Advanced] Passive Advanced Skill
K907 can activate one additional variable enhancement per battle at versions 6, 11 and 16 respectively.
[Damage Enhancement]: Damage increased by 50 [Damage Enhancement]: Damage increased by 50
CrossCode Scan [S-Tier] Passive Special Property Skill
Precision, Unstoppable and Piercing may be freely added to one attack corresponding to the avoidance type used by the opponent in their last Defense Phase. K907 cannot add omni-aimers to attacks in any other way, cannot use Aiming Skills or Chips that would grant aiming effects on attacks. This can happen up to 4 times per omniaimer per turn.
Dodge: Precision Shield: Unstoppable Barrier/Aura: Piercing
Data Streaming Active! (6 Turns) K-907 may activate one additional Variable Enhancement each turn. Enhancements last until the end of the hypermode, as described below. Opponent may forego one turn of attacking to force K-907 out of the Hyper Mode. When the hypermode ends, either by an opponent's non-attacking turn, or the end of its duration, Variable Enhancements are lost one turn at a time in the order they were gained. (Zenny Enhancement excluded)
[Armor Enhancement]: Armor increased by 50
Battle Phase [5AS]:
-K907 attacks with Reckoning for 225x2dmg! Avoid Separately, if hit opponent has -2 skill uses to a skill of choice.
-K907 attacks with Roar for 550dmg! Undodgeable, Break Shields. C-Laser
-K907 attacks with Shattering Stomp for 420dmg! Breaks Shield, Cuts Aura. S-Seeking
-K907 attacks with K-Strike for 420dmg! Undodgeable, Cuts Aura. S-Laser
-K907 attacks with Shattering Stomp for 420dmg! Breaks Shield, Cuts Aura. S-Seeking
End Phase:
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Post by Nightshade on Dec 10, 2017 9:14:46 GMT -8
Sharkman- Turn 1 [Sharkman HP=5000/5000]
"Man, this guy really is crazy..." _____________________________________
Setup Phase:
Aqua Affinity activated 4 times! Shark Viruses gain 4 uses! Shark Viruses used 9 times! 9 Shark Viruses created!
Tidal Force! (5 Turns) -Sharkman gains 170 Damage.
-Sharkman gains 170 Armor.
-Sharkman regens 5% of Max HP.
-One Attack per turn gains damage equal to 10% of the target's Max HP for one use
Battle Phase[5AS]:
-Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua.
-SharkVirus attacks with Fin Cutter for 250dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 260dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 270dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 280dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 290dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 300dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 310dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 320dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 330dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
End Phase:
[SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000]
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Post by Nightshade on Dec 10, 2017 9:15:33 GMT -8
Thorn- Turn 1 [Thorn HP=3700/3700]
"I almost pity the fool" _______________________________________
Defense Phase:
Setup Phase:
-Pure Poison is active. Thorn regenerates 100HP and has 1 Attack Slot due to Poison Stage being active!
-Thorn regens 280HP!
The toxic atmosphere corrodes the environment! Serix suffers 510 Toxic Damage!
AutoCharge charges Poison Claw!
SeekingLv3 Activates! One attack gains 150dmg! (5.56 Nebula)
Battle Phase [5AS]:
-Thorn attacks with Putrify for 0dmg! Undodgeable, breaks shields, inflicts Poison and (135dot/2turns). C-Toxic
-Thorn attacks with 5.56 Nebula for 570dmg! Cuts Aura, Undodgeable. Ignores Armor. S-Metal.
-Thorn attacks with .9mm Nebula for 345dmg! Undodgeable, Breaks shields,Ignores Armor. S-Metal
-Thorn attacks with Disrupt for 0dmg! Undodgeable, breaks shields, inflicts Poison and (135dot/2turns). C-Toxic
-Darkchip Expansion: Charging Dark Meteors ++
End Phase:
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Post by Nightshade on Dec 10, 2017 9:16:05 GMT -8
Aeron- Turn 1 [Aeron HP=7400/7400]
"...Isn't this a little unfair?" ____________________________________
Defesne Phase:
Setup Phase:
-Perfect Symbiosis activates! Aeron sacrifies 4440HP to gain 740regen for three turns and overheal to 150% MaxHp! Nightshade, Sharkman, K907, Thorn and Rein also gain the bonuses!
-Aeron Regens 2900 HitPoints!
[Aeron HP=5860/7000]
-Synchro Chip, Slot in! Cross Fusion! Aeron and Rein turn into Hybrid! (5 turns)
Rein gains 300 base damage Rein gains 3 Attack Slots Rein gains 2160 regen!
Battle Phase[3AS]:
End Phase: PSym 3 turns left.
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Post by Nightshade on Dec 10, 2017 9:17:09 GMT -8
Rein- Turn 1 [Rein HP=900/900]
"Nebula Systems Dynamics sends its regards." ______________________________________________
Defense Phase:
Setup Phase:
-Initiative Kappa activates! Damage is increased by 20%!
AP-X Round [Advanced] Passive Advanced Skill
Rein's Auto Charge Slots, such as those gained from Version Up, Programs, Accessory, Skills or The Like, are instead converted into an Optional Charge Multiplier Damage for one attack.
° Auto Charges/Preemptive Charges gained from Active Effects are entirely unaffected, and operate as normal.
° Auto Charges cannot serve any other purposes, and any Attack Slot reducing effects afflicting Rein will affect both his Attack Slots and Auto Charges.
Phoenix Renewal (3 turns) Rein gains 120 Damage.
One Attack per turn gains damage equal to 10% of the target's Max HP for one use.
Rein regens 2900HP!
[Rein HP=1350/900]
Battle Phase[6AS/4AC]:
-Rein attacks with Strike I for 9000dmg! Undodgeable, Breaks Shields, Burns. S-Fire.
-Rein attacks with Strike II for 1120dmg! Breaks Shields, Cuts Auras, Burns. S-Fire.
-Rein attacks with Strike II for 1120dmg! Breaks Shields, Cuts Auras, Burns. S-Fire.
-Rein attacks with Strike II for 1120dmg! Breaks Shields, Cuts Auras, Burns. S-Fire.
-Rein attacks with Strike II for 1120dmg! Breaks Shields, Cuts Auras, Burns. S-Fire.
-Rein Cycles the Bolt! (Next attack gains 100% base dmg)
End Phase:
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Post by Gaia on Dec 10, 2017 10:44:26 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=4100/4100]
Vanguard has 0 Armor
[Ocean Panels] - -1 Stack of Constant Charge!
Hard Body III [-1 Use from [Darklight Parry]] No Damage || Does not Cost an Attack Slot to use ° User gains +60 Armor for 1 Turn ° User must sacrifice 1 Skill Use to activate this Chip ° Increased by +10 Armor per Upgrade
[Edge Shot] - Taken for [465] 385 Damage! -- [Soak] - Cleansed via [Bug Fix]
Bug Fix [-1 Use from [Darklight Parry]] No Damage || Does not Cost an Attack Slot to use ° Removes 1 Negative Status from the user ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
[Voltaic Strike] - Taken for [485] 405 Damage! [Afterimage Strike] - Taken for [525] 445 Damage! [Afterimage Strike] - Taken for [525] 445 Damage! [Afterimage Strike] - Taken for [525] 445 Damage! [Afterimage Strike] - Taken for [525] 445 Damage! [Afterimage Strike] - Taken for [525] 445 Damage! [Afterimage Strike] - Taken for [525] 445 Damage! [Afterimage Strike] - Taken for [525] 445 Damage! [Afterimage Strike] - Avoided with [Darklight Prominence]
[Damage] - 3,905
[Holstered Coils] [A-Tier, Custom] Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi. - Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack. -- This can stack up to 6 Chip Uses per turn, total. -- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them. --- Chip Uses gained in this way are lost at the end of the turn. ---- [Passive]
[Vanguard sacrifices 2 Chip Uses Gained!]! Wind No Damage || Does not Cost an Attack Slot to use ° Upon Use, Summons a Non-Intercepting Windbox with HP equal to the Damage this Chip would have dealt ° While the WindBox is active, C-Attacks lose their aimers for all participants ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
[Garnet Star of Power] - [+2/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Vanguard has 5 AS]
[Cross Cut] - Avoided with [Darklight Parry]! [Sacrificed AS] [Cross cut] - Avoided with [Darklight Parry]! [Cross Cut] - Avoided with [Darklight Parry]! [Sacrificed AS] [Cross cut] - Avoided with [Darklight Parry]!
[Darklight Parry] [C-Tier, Shield] His slotted coils release a vernier of darklight force that he uses to bat away attacks. - Vanguard Blocks 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Block 1 Additional attack. --- [Active, 7/11 Uses]
[Reckoning] - Avoided with [Natural Barrier] and [Darklight Jaunt]! [Roar] - Avoided with [Darklight Jaunt]! [AS Sacrifice] [Shattering Stomp] - Avoided with [Darklight Jaunt]! [K-Strike] - Avoided with [Darklight Parry]! [Shattering Stomp] - Avoided with [Darklight Jaunt]!
[Darklight Parry] [C-Tier, Shield] His slotted coils release a vernier of darklight force that he uses to bat away attacks. - Vanguard Blocks 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Block 1 Additional attack. --- [Active, 6/11 Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks. - Vanguard Dodges 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Dodge 1 Additional attack. --- [Active, 8/11 Uses]
[Aqua Tower] - Avoided with [Jaunt]! [Aqua Tower] - Avoided with [Jaunt]! [Aqua Tower] - Avoided with [Jaunt]! [Aqua Tower] - Avoided with [Jaunt]! [Aqua Tower] - Avoided with [Jaunt]!
[Darklight Prominence] [A-Tier, Barrier] Releasing his energy as an outward flare as opposed to pinpoint strikes, Vanguard deters attacks with a barrier of his life essence. - Vanguard raises a single [(210 + (40*V)) * .6] 535 HP-Barrier. -- While active, Vanguard may sacrifice Stacks of Constant Charge to multiply the Barrier's Health based on his Constant Charge. At the end of his Defensive Phase, if still Active, the Darklight Prominence takes unavoidable damage equal to the amount of Health it gained. ---- [Active, 3/5 Uses] ----- [-4 Stacks of CC. 2,675-HP]
[Fin Cutter] - All taken! [315-HP Remaining]
[Darklight Parry] [C-Tier, Shield] His slotted coils release a vernier of darklight force that he uses to bat away attacks. - Vanguard Blocks 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Block 1 Additional attack. --- [Active, 6/11 Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks. - Vanguard Dodges 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Dodge 1 Additional attack. --- [Active, 3/11 Uses]
[Putrify] - Avoided with [Darklight Prominence] [315-HP] [5.56 Nebula] - Avoided with [Darklight Parry]! [.9mm Nebula] - Avoided with [Darklight Prominence] [Busted] [Disrupt] - Avoided with [Darklight Prominence] [535-HP]
[Darklight Parry] [C-Tier, Shield] His slotted coils release a vernier of darklight force that he uses to bat away attacks. - Vanguard Blocks 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Block 1 Additional attack. --- [Active, 5/11 Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks. - Vanguard Dodges 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Dodge 1 Additional attack. --- [Active, 3/11 Uses]
[Darklight Prominence] [A-Tier, Barrier] Releasing his energy as an outward flare as opposed to pinpoint strikes, Vanguard deters attacks with a barrier of his life essence. - Vanguard raises a single [(210 + (40*V)) * .6] 535 HP-Barrier. -- While active, Vanguard may sacrifice Stacks of Constant Charge to multiply the Barrier's Health based on his Constant Charge. At the end of his Defensive Phase, if still Active, the Darklight Prominence takes unavoidable damage equal to the amount of Health it gained. ---- [Active, 2/5 Uses]
[Aeron did nothing]
[S-I] - Avoided with [Darklight Prominence] [Busted] [S-II] - Avoided with [Darklight Jaunt]! [AS Sacrificed] [S-II] - Avoided with [Darklight Jaunt]! [S-II] - Avoided with [Darklight Jaunt]! [S-II] - Avoided with [Darklight Jaunt]!
[Darklight Parry] [C-Tier, Shield] His slotted coils release a vernier of darklight force that he uses to bat away attacks. - Vanguard Blocks 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Block 1 Additional attack. --- [Active, 5/11 Uses]
[Darklight Jaunt] [C-Tier, Dodge] Vanguard breaks down into a form of darklight plasma for enhanced speed to dodge attacks. - Vanguard Dodges 1 Attack per use. -- Vanguard may sacrifice an Attack Slot to Dodge 1 Additional attack. --- [Active, 0/11 Uses]
[Darklight Prominence] [A-Tier, Barrier] Releasing his energy as an outward flare as opposed to pinpoint strikes, Vanguard deters attacks with a barrier of his life essence. - Vanguard raises a single [(210 + (40*V)) * .6] 535 HP-Barrier. -- While active, Vanguard may sacrifice Stacks of Constant Charge to multiply the Barrier's Health based on his Constant Charge. At the end of his Defensive Phase, if still Active, the Darklight Prominence takes unavoidable damage equal to the amount of Health it gained. ---- [Active, 3/5 Uses]
[Vanguard HP=640/4100]
Support Phase
[Vanguard HP=640/4100]
[Bleed/Shock] - Cleansed with [Bug Fix]
Bug Fix [Sacrifice 2 Chip Uses Gained!] No Damage || Does not Cost an Attack Slot to use ° Removes 1 Negative Status from the user ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
[Ocean] - Taken for 100 Damage! [Toxic] - Taken for 510 Damage!
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Holstered Coils] [A-Tier, Custom] Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi. - Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack. -- This can stack up to 6 Chip Uses per turn, total. -- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them. --- Chip Uses gained in this way are lost at the end of the turn [+3 This Turn]. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [+2/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Blank Mind SP] - Vanguard is immune to DarkChip Glitches!
[Adrenaline Boost] [B-Tier, AS+] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use. -- If Vanguard is in DarkSoul, he gains an Additional Attack Slot per use. --- [Active, 4/7 Uses]
[Last Stand] - Vanguard deals +30% Damage
Offensive Phase 3 NAS | 0 Constant Charge | 8/10 C Uses | 2 Dark Chip Expansion | 0 AS
1. [Relentless Onslaught] - [1/2 Charges]
2. [DarkMeteors V] - [1/2 Charges]
3. [DarkBomb V] - [1/1 Charges]
4. Dark Circle V 1,180 Cursor/Dark S-Damage ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use [No Choice] ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack -- Twice at Nightshade and Rein, once at everyone else (except the clones).
[Chip Uses Remaining] - 10 Total - 2 Mega Chip - 2 Giga Chips
Summary Phase
1,180 Damage @ K-907, Thorn, SharkMan 2,360 @ Nightshade and Rein
[Vanguard HP=30/4100]
[Status] - [Stage] - Ocean [CoolDown] - - [Natural Barrier] - [0/5]
[AS Sacrificed] - 4
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Post by Nightshade on Dec 10, 2017 11:23:57 GMT -8
Nightshade-Turn 2 [Nightshade HP=4840/4100]
______________________________
Defense:
Full turn barrier all
Setup Phase:
AQUA PANELS SET! (2 Turns)
-AutoCharge charges Pounce. -PredatorBite activates! For each hit, Vanguard Bleeds for 100dmg/2 turn
Tadashi Hyper Fusion! (5 Turns) -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 2 AS -Nightshade gains 200armor -Nightshade gains 200dmg.
Battle Phase [12AS]:
-Nightshade attacks with Edge Shot for 465dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. S-Aqua. Soaks. IF HITS gain a weakness to elec.
-Nightshade attacks with Voltaic Strike for 485dmg. Undodgeable, Breaks Unbreakable Shields. Non nat avoidable. S-Elec. Shocks
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
-Nightshade attacks with Cross Cut for 525dmg. Undodgeable, breaks unbreakables, non nat avoidable. C-Elec.
-Nightshade attacks with Afterimage Strike for 260dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec. Confuse
-Nightshade attacks with Afterimage Strike for 260dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec. Confuse
-Nightshade attacks with Afterimage Strike for 260dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec. Confuse
-Nightshade attacks with Afterimage Strike for 260dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec. Confuse
-Nightshade attacks with Afterimage Strike for 260dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec. Confuse
-Nightshade attacks with Afterimage Strike for 260dmg. Undodgeables, Breaks Unbreakable Shields. Recurring auto attack for two turns. S-Elec. Confuse
-Nightshade attacks with Afterimage Strike for 260dmg. Undodgeables, Breaks Unbreakable Shields. Recurring auto attack for two turns. S-Elec. Confuse
End Phase:
Predator's Mark has 4 uses.
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Post by Nightshade on Dec 10, 2017 12:59:45 GMT -8
K-907 Turn 2 [Nine HP=3440/2700] ______________________________________
Defense Phase:
K907 barriers Dark Circle.
Setup Phase:
Laser Lv5: User's Basic Attacks gain "Cannot be Countered" - User's Basic Attacks gain "Cannot be Naturally Avoided" - User's Basic Attacks can be aimed at 1 Additional Target - User's Basic Attacks gain 1 Turn of Optional Charge - User may autocharge one basic attack per turn.
Break Lv1: Attack Damage cannot be reduced below 10% Seeking Lv1: Add 50dmg to one attack once per turn.
Break Charge activates! Charged attacks gain Ignore Armor
K907 charges Reckoning K907 charges Maul K907 charges Cleave
Tracking Matrix [Advanced] Passive Advanced Skill
K907 can activate one additional variable enhancement per battle at versions 6, 11 and 16 respectively.
[Damage Enhancement]: Damage increased by 50 [Damage Enhancement]: Damage increased by 50
CrossCode Scan [S-Tier] Passive Special Property Skill
Precision, Unstoppable and Piercing may be freely added to one attack corresponding to the avoidance type used by the opponent in their last Defense Phase. K907 cannot add omni-aimers to attacks in any other way, cannot use Aiming Skills or Chips that would grant aiming effects on attacks. This can happen up to 4 times per omniaimer per turn.
Dodge: Precision Shield: Unstoppable Barrier/Aura: Piercing
Data Streaming Active! (5 Turns) K-907 may activate one additional Variable Enhancement each turn. Enhancements last until the end of the hypermode, as described below. Opponent may forego one turn of attacking to force K-907 out of the Hyper Mode. When the hypermode ends, either by an opponent's non-attacking turn, or the end of its duration, Variable Enhancements are lost one turn at a time in the order they were gained. (Zenny Enhancement excluded)
[Armor Enhancement]: Armor increased by 50 [Armor Enhancement]: Armor increased by 50
Battle Phase [4AS]:
-K907 attacks with Maul for 475dmg! Undodgeable, Break Shields. C-Laser
-K907 attacks with Cleave for 415dmg! Breaks Shield, Cuts Aura. S-Seeking
-K907 attacks with K-Strike for 415dmg! Undodgeable, Cuts Aura. S-Laser
-K907 attacks with Shattering Stomp for 415dmg! Breaks Shield, Cuts Aura. S-Seeking
End Phase:
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Post by Nightshade on Dec 10, 2017 13:01:19 GMT -8
Sharkman- Turn 2 [Sharkman HP=5740/5000] _____________________________________
Defense Phase:
Sharkman barriers first hit, natural barriers second hit.
Setup Phase:
Tidal Force! (4 Turns) -Sharkman gains 170 Damage. -Sharkman gains 170 Armor. -Sharkman regens 5% of Max HP. -One Attack per turn gains damage equal to 10% of the target's Max HP for one use
Battle Phase[5AS]:
-Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua. -Sharkman attacks with Aqua Tower for 730dmg! Breaks Shields, Cuts Aura. S-Aqua.
-SharkVirus attacks with Fin Cutter for 250dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 260dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 270dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 280dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 290dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 300dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 310dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 320dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
-SharkVirus attacks with Fin Cutter for 330dmg! Breaks Shields, Undodgeable. Gains 5% dmg each successive use if used by Shark Viruses only. S-Aqua
End Phase:
[SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000] [SharkVirus HP=1000/1000]
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Post by Nightshade on Dec 10, 2017 13:06:07 GMT -8
Thorn- Turn 2 [Thorn HP=4440/3700] _______________________________________
Defense Phase:
Thorn natural barriers DarkCircle
Setup Phase:
-Pure Poison is active. Thorn regenerates 100HP and has 1 Attack Slot due to Poison Stage being active!
-Thorn regens 280HP!
The toxic atmosphere corrodes the environment! Vanguard suffers 610 Toxic Damage!
AutoCharge charges Poison Claw!
SeekingLv3 Activates! One attack gains 150dmg! (5.56 Nebula)
Battle Phase [5AS]:
-Thorn attacks with Putrify for 0dmg! Undodgeable, breaks shields, inflicts Poison and (135dot/2turns). C-Toxic
-Thorn attacks with 5.56 Nebula for 570dmg! Cuts Aura, Undodgeable. Ignores Armor. S-Metal.
-Thorn attacks with .9mm Nebula for 345dmg! Undodgeable, Breaks shields,Ignores Armor. S-Metal
-Thorn attacks with Disrupt for 0dmg! Undodgeable, breaks shields, inflicts Poison and (135dot/2turns). C-Toxic
-Darkchip Expansion: Charging Dark Meteors ++
End Phase:
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Post by Nightshade on Dec 10, 2017 13:07:55 GMT -8
Rein- Turn 2 [Rein HP=1350/900] ______________________________________________
Defense Phase:
Rein natural barriers Dark Circle.
Setup Phase:
AP-X Round [Advanced] Passive Advanced Skill
Rein's Auto Charge Slots, such as those gained from Version Up, Programs, Accessory, Skills or The Like, are instead converted into an Optional Charge Multiplier Damage for one attack.
° Auto Charges/Preemptive Charges gained from Active Effects are entirely unaffected, and operate as normal.
° Auto Charges cannot serve any other purposes, and any Attack Slot reducing effects afflicting Rein will affect both his Attack Slots and Auto Charges.
Phoenix Renewal (2 turns) Rein gains 120 Damage. One Attack per turn gains damage equal to 10% of the target's Max HP for one use.
Battle Phase[6AS/4AC]:
-Rein attacks with Strike I for 7.200dmg! Undodgeable, Breaks Shields, Burns. S-Fire.
-Rein attacks with Strike II for 1720dmg! Breaks Shields, Cuts Auras, Burns. S-Fire.
-Rein attacks with Strike II for 1120dmg! Breaks Shields, Cuts Auras, Burns. S-Fire.
-Rein attacks with Strike II for 1120dmg! Breaks Shields, Cuts Auras, Burns. S-Fire.
-Rein attacks with Strike II for 1120dmg! Breaks Shields, Cuts Auras, Burns. S-Fire.
-Rein Cycles the Bolt! (Next attack gains 100% base dmg)
End Phase:
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Post by Gaia on Dec 10, 2017 14:57:00 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=30/4100]
Vanguard has 0 Armor
[Ocean Panels] - -1 Stack of Constant Charge!
[Attacks] - Facetank, y'know, everything. All of it.
Bug Fix [Sacrifice 2 Chip Uses Gained!] No Damage || Does not Cost an Attack Slot to use ° Removes 1 Negative Status from the user ° User must sacrifice 1 Skill Use to activate this Chip ° This Chip cannot be Upgraded
For the confuse I should've cleansed Last Turn. Oops. It's fine.
[GraveKnight] - [Advanced Form] As his failsafes begin to falter, and Vanguard's form begins to fade, his Darksoul alights. With his full ferocity at his disposal, no longer held back by a failsafe, Vanguard fights with greater intensity, for but a season. ° Automatically activates upon reaching 0 HP. Revives Vanguard with 1 HP ° Vanguard is invincible except against Aimed Attacks ° Vanguard has +1 Attack Slot for the duration ° Lasts for 2 Turns.
[Vanguard HP=1/4100]
Support Phase
[Vanguard HP=1/4100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 3 Attack Slots, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Holstered Coils] [A-Tier, Custom] Vanguard carries digital chips on his person, and as such has greater yield of his resources than other navi. - Vanguard gains +1 Chip Use (for 1 turn) each time he is struck by an attack. -- This can stack up to 6 Chip Uses per turn, total. -- Chip Uses gained in this way can also be sacrificed instead of a Skill Use for Chips that require them. --- Chip Uses gained in this way are lost at the end of the turn [+3 This Turn]. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [1/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
[Garnet Star of Power] - [+2/2 AS] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Blank Mind SP] - Vanguard is immune to DarkChip Glitches!
[Adrenaline Boost] [B-Tier, AS+] Vanguard is capable of increasing his speed in short bursts. - Vanguard gains +1 AS per use. -- If Vanguard is in DarkSoul, he gains an Additional Attack Slot per use. --- [Active, 2/7 Uses]
[Last Stand] - Vanguard deals +30% Damage
Offensive Phase 3 NAS | 0 Constant Charge | 8/10 C Uses | 3 Dark Chip Expansion | 7 AS
1. [Relentless Onslaught] - [2/2 Charges]
2. [DarkMeteors V] - [2/2 Charges]
3. [Zealot's Judgment] - [1/1 Charges]
4. Dark Spreader 1,050 Normal/Dark S-Damage ° Undodgeable ° Hits All ° Deals +20% Damage per enemy targeted (Does not count Objects or Clones) ° Glitch: User loses HP equal to 50% of this chip's total damage upon use
5. Dark Wide [Seeking] 855 Aqua/Dark S-Damage [1,285 to Objects/Clones] ° Cuts Auras ° Hits All || Deals 150% Damage to Objects and Clones ° Glitch: User becomes Isolated -- allies cannot intercept for them nor they for their allies
6. Dark Circle V 1,180 Cursor/Dark S-Damage ° Fully Undodgeable, Breaks Shield ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack -- Twice at K-907, Thorn, Rein --- Once at everyone else
7. Dark Kunai V @ Rein 470 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
8. Dark Sword x3 530 Blade/Dark C-Damage ° Undodgeable ° This chip can be re-used any number of times until the end of the turn ° Each subsequent use still costs an Attack Slot, but does not deduct from the user's total number of Chip Uses per battle ° Glitch: Locks all S-Attacks -- All at Nightshade
[Chip Uses Remaining] - 10 Total - 2 Mega Chip - 2 Giga Chips
Summary Phase
4,675 @ Nightshade 4,735 @ Rein 4,265 @ Thorn 3,085 @ Everyone else
[Vanguard HP=1/4100]
[Status] - - [DarkSoul] - [1/2] - [Confuse PII] - [0/3] - [Shock PII] - [1/2] - [Soak PII] - [1/2] [Stage] - Ocean [CoolDown] - - [Natural Barrier] - [1/5]
[AS Sacrificed] - 4
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Post by Nightshade on Dec 10, 2017 16:17:42 GMT -8
Fight interrupted because Shast decided that he didn't like this kinds of confrontations.
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