|
Post by Zane on Oct 21, 2017 15:30:40 GMT -8
Defense Phase:
N/A
-
Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Speed Addition Zeta Activated Program Upon activation of this program, user gains +1 Attack Slot for one turn. This program gains +1 Use at Versions 4, 7, 10, 13, 16, and 19. ⦗Uses per battle: 3/4⦘
+1 Attack Slot this turn.
-
Attack Phase:
Lightning Specter @ Self C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 110: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 4x Uses/Battle
Lightning Specter @ Self C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 110: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 4x Uses/Battle
Lightning Specter @ Self C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 110: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 4x Uses/Battle
Lightning Specter @ Self C-Type Elec Element Zerix thrusts his spear forward, electric waves striking them and returning to him. 110: 60%, Cannot be Naturally Avoided, Breaks Shields, Cuts Auras, If Hits, +1 Use to One Activated Program. 4x Uses/Battle
-
End Phase:
Zerix: HP: 3,944/4,400 Damage: 0 @ Anastasia
|
|
|
Post by Zeta on Oct 21, 2017 15:57:17 GMT -8
Anastasia.TAR Phase:
Defensive Phase: +/-0 Armor
° Nothing
Total DMG: 0 Damage
HP: [5,000/5,000]
Supportive Phase:
° Nothing
Offensive Phase: 7 6 Attack Slots
[ Charging ]: Admiration [1/4] [ Charging ]: Realisation [1/4] [ Charging ]: Restriction [1/5] [ Charging ]: Recuperation [1/5]
Name: Conservation Element: Elec Range: S-Range Description: Damage: 230 180 DMG [70%] Effects: Undodgeable, Cuts Aura ° Cannot be Naturally Avoided, Cannot be Countered
Name: Consolation Element: Elec Range: S-Range Description: Damage: 130 80 DMG [40%] Effects: Undogeable, Breaks Shield ° Cannot be Naturally Avoided, Berserk, Shock ° Hits 2 additional targets Cooldown: 1
Total DMG: 260 Damage @ Zerix
Conclusion: HP: [5,000/5,000] Status: Normal Panels: Ocean [1/3]
Cooldown: [ Consolation ]: [0/1]
|
|
|
Post by Zane on Oct 21, 2017 16:14:45 GMT -8
Defense Phase:
All attacks taken.
-
Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
-
Attack Phase:
Ocean Shade C-Type Aqua Element Zerix thrusts his spear forward, particles of water energy surrounding the foe in the air striking them. 145: 80%, Breaks Shields, Cuts Auras, Soaks. 1 Turn Cooldown
Ocean Pierce C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 165: 90%, Breaks Shields, Cuts Auras.
-
End Phase:
Zerix: HP: 3,644/4,400 Status: Berserk 1/2, Shocked 1/2 Damage: 310 @ Anastasia
|
|
|
Post by Zeta on Oct 21, 2017 16:36:46 GMT -8
Anastasia.TAR Phase:
Defensive Phase: +/-0 Armor
° Anastasia has a strength against Water Element
[ Ocean Shade ]: Hits for 145 101 Damage, Soaked [ Ocean Pierce ]: Hits for 165 115 Damage [ Ocean Pierce ]: Hits for 165 115 Damage
Total DMG: 331 Damage
HP: [4,669/5,000]
Supportive Phase:
° Nothing
Offensive Phase: 7 6 7 Attack Slots|| +1 on Even Turns
[ Charging ]: Admiration [2/4] [ Charging ]: Realisation [2/4] [ Charging ]: Restriction [2/5] [ Charging ]: Recuperation [2/5]
Name: Conservation Element: Elec Range: S-Range Description: Damage: 230 180 90 DMG [70%] Effects: Undodgeable, Cuts Aura ° Cannot be Naturally Avoided, Cannot be Countered
Name: Conservation Element: Elec Range: S-Range Description: Damage: 230 180 90 DMG [70%] Effects: Undodgeable, Cuts Aura ° Cannot be Naturally Avoided, Cannot be Countered
Name: Conservation Element: Elec Range: S-Range Description: Damage: 230 180 90 DMG [70%] Effects: Undodgeable, Cuts Aura ° Cannot be Naturally Avoided, Cannot be Countered
Total DMG: 270 Damage @ Zerix
Conclusion: HP: [4,669/5,000] Status: Soak [1/2] Panels: Ocean [2/3]
Cooldown: [ Consolation ]: [1/1]
|
|
|
Post by Zane on Oct 21, 2017 17:11:04 GMT -8
Defense Phase:
All attacks taken.
-
Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Aqua LV5 Panels start as Ocean. Locked. Lasts 3 Turns.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
-
Attack Phase:
Crushing Blast C-Type Aqua Element A high-pressured water blast sent directly into the opponent immediately. 215: 80%, Undodgable, Breaks Shields, if Ocean Panels are in play, inflicts +70 Damage. 1 Turn Cooldown
Ocean Pierce C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 165: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 165: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 165: 90%, Breaks Shields, Cuts Auras.
-
End Phase:
Zerix: HP: 3,293/4,400 Status: Berserk 2/2, Shocked 2/2 Damage: 710 @ Anastasia
|
|
|
Post by Zeta on Oct 21, 2017 17:27:48 GMT -8
Anastasia.TAR Phase:
Pre-Phase:
Name: Clandestine Divination Type: Advance Skill Class: No-Tier Description: Effects: Glitches from Dark Chips can affect the target upon impact as well, but Glitches can be cleansed Uses: Passive Effects
⇪ Blank Mind SP ° User is immune to Berserk and gains a strength against Dark Element ° Additionally, user is immune to the negative side effects of Dark Chips
Defensive Phase: +/-0 Armor
° Anastasia has a strength against Aqua Element
[ Crushing Blast ]: Avoided with Natural Barrier [ Ocean Pierce ]: Hits for 165 115 Damage [ Ocean Pierce ]: Hits for 165 115 Damage [ Ocean Pierce ]: Hits for 165 115 Damage
Total DMG: 345 Damage
HP: [4,324/5,000]
Supportive Phase:
Name: Desperation Type: Offensive Skill Class: B-Tier Description: Effects: Adds 1 Omni-Aimer of choice and Hits All to one attack for one use ° The attack that is modified is considered aimed Used: [1/5]
Offensive Phase: 7 6 Attack Slots
[ Charging ]: Admiration [3/4] [ Charging ]: Realisation [3/4] [ Charging ]: Restriction [3/5] [ Charging ]: Recuperation [3/5]
Name: Conservation Element: Elec Range: S-Range Description: Damage: 230 180 90 DMG [70%] Effects: Undodgeable, Cuts Aura ° Cannot be Naturally Avoided, Cannot be Countered
Dark Cannon
300 250 125 Normal/Dark S-Damage || Undodgeable || Breaks Unbreakable Shield || Hits All ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks
Total DMG: 215 Damage @ Zerix
Conclusion: HP: [4,324/5,000] Status: Soak [2/2] Panels: Ocean [3/3]
Cooldown: [ Natural Barrier ]: [0/5]
|
|
|
Post by Zane on Oct 21, 2017 18:48:35 GMT -8
Defense Phase:
Onyx Cross @ First Attack.
All attacks taken.
Ocean's Purity Recovery = C-Tier Zerix cleanses his systems, returning himself to as close to his normal state as possible. Effects: Removes all instances of one negative status. x8 uses.
x1 Used. Glitch removed.
-
Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Ice Panels Ice Element ° Elec Element and Ice Element attacks deal +50 damage ° Navis may natural dodge an extra time every even turn ° Ice and Aqua Element S-Attacks gain "Freeze" ° Lasts 2 turns
Rudra System: Aquatic Fighter
Activating Rudra within himself as he merges the system with himself, breaking the limiters placed on his abilities and allowing him to use his full abilities. His armor morphing to have scales over it of teal coloring. Water forming around him at all times and circling his weapon as the helmet resembling a dragon's head forms over his own head. The Aquatic Fighter letting loose his strength.
+ All attacks gain the Soak effect. + Soak can be stacked two additional times on the opponent.
- 1 Turn Duration
Speed Addition Zeta: 5/5
Ocean's Support Cloning Augment = A-Tier The body of water is supported, gaining strength where it once could not through innovation. Effects: Can have multiple copies of Ocean's Tide active at a time. Passive.
Ocean's Tide Cloning Skill = S-Tier Calling forth another body of water, he fights back against his foe with renewed vigor. Effects: Summons a clone with 20% of Zerix's HP. Cannot attack or intercept. While active, Zerix's attacks gain damage = to 20% of the Clone's max HP. 2x Uses.
x2 Used. Two 880 HP Clones created. +352 Damage to all attacks.
-
Attack Phase:
Aqua Javelin S-Type Aqua Element Zerix launches water at his foe, piercing them and changing their systems. 497: 80%, Undodgable, Cuts Auras, If successful while the target has post-affliction immunity to soak, the immunity is ended and Soak can be inflicted on the enemy again. Soak cannot stack by this effect. Soaks, Freeze 1 Turn Cooldown
Refresh Omega: 1/4
Aqua Javelin S-Type Aqua Element Zerix launches water at his foe, piercing them and changing their systems. 497: 80%, Undodgable, Cuts Auras, If successful while the target has post-affliction immunity to soak, the immunity is ended and Soak can be inflicted on the enemy again. Soak cannot stack by this effect. Soaks, Freeze 1 Turn Cooldown
Refresh Omega: 2/4
Aqua Javelin S-Type Aqua Element Zerix launches water at his foe, piercing them and changing their systems. 497: 80%, Undodgable, Cuts Auras, If successful while the target has post-affliction immunity to soak, the immunity is ended and Soak can be inflicted on the enemy again. Soak cannot stack by this effect. Soaks, Freeze 1 Turn Cooldown
Refresh Omega: 3/4
Aqua Javelin S-Type Aqua Element Zerix launches water at his foe, piercing them and changing their systems. 497: 80%, Undodgable, Cuts Auras, If successful while the target has post-affliction immunity to soak, the immunity is ended and Soak can be inflicted on the enemy again. Soak cannot stack by this effect. Soaks, Freeze 1 Turn Cooldown
Refresh Omega: 4/4
Aqua Javelin S-Type Aqua Element Zerix launches water at his foe, piercing them and changing their systems. 497: 80%, Undodgable, Cuts Auras, If successful while the target has post-affliction immunity to soak, the immunity is ended and Soak can be inflicted on the enemy again. Soak cannot stack by this effect. Soaks, Freeze 1 Turn Cooldown
Jet Stream S-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 517: 90%, Undodgable, Cuts Auras. Soaks, Freeze
Jet Stream S-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 517: 90%, Undodgable, Cuts Auras. Soaks, Freeze
Jet Stream S-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 517: 90%, Undodgable, Cuts Auras. Soaks, Freeze
-
End Phase:
Zerix: HP: 3,109/4,400 Status: N/A Statuses Over Battle: 4 Damage: 4,036 @ Anastasia
|
|
|
Post by Zeta on Oct 21, 2017 19:30:23 GMT -8
Anastasia.TAR Phase:
Pre-Phase:
Name: Clandestine Divination Type: Advance Skill Class: No-Tier Description: Effects: Glitches from Dark Chips can affect the target upon impact as well, but Glitches can be cleansed Uses: Passive Effects
⇪ Blank Mind SP ° User is immune to Berserk and gains a strength against Dark Element ° Additionally, user is immune to the negative side effects of Dark Chips
Defensive Phase: +/-0 Armor
° Anastasia has a strength against Aqua Element
[ Aqua Javelin ]: Hits for 497 347 Damage [ Aqua Javelin ]: Hits for 497 347 Damage [ Aqua Javelin ]: Hits for 497 347 Damage [ Aqua Javelin ]: Hits for 497 347 Damage [ Aqua Javelin ]: Hits for 497 347 Damage [ Jet Stream ]: Hits for 517 361 Damage [ Jet Stream ]: Hits for 517 361 Damage [ Jet Stream ]: Hits for 517 361 Damage
Total DMG: 2,818 Damage
HP: [1,506/5,000]
Supportive Phase:
Name: Transfusion Type: Support Skill Class: A-Tier Description: Effects: The user restores 460-HP ° User removes all instances of 1 Negative Status from themselves Used: [2/3]
° Both Freeze and Soak cleansed
HP: [2,426/5,000]
Offensive Phase: 8 Attack Slots || +1 on Even Turns
[ Charging ]: Admiration [4/4] [ Charging ]: Realisation [4/4] [ Charging ]: Restriction [4/5] [ Charging ]: Recuperation [4/5] [ Charging ]: Repercussion [1/5] [ Charging ]: Dark Meteor [1/2]
Name: Conservation Element: Elec Range: S-Range Description: Damage: 230 180 230 DMG [70%] Effects: Undodgeable, Cuts Aura ° Cannot be Naturally Avoided, Cannot be Countered
Name: Conservation Element: Elec Range: S-Range Description: Damage: 230 180 230 DMG [70%] Effects: Undodgeable, Cuts Aura ° Cannot be Naturally Avoided, Cannot be Countered
Total DMG: 460 Damage @ Zerix
Conclusion: HP: [2,426/5,000] Status: PII: Soak & Freeze: [1/2] Panels: Ice [1/2]
Cooldown: [ Natural Barrier ]: [1/5]
|
|
|
Post by Zane on Oct 21, 2017 20:31:55 GMT -8
Defense Phase:
All attacks taken.
-
Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Ice Panels Ice Element ° Elec Element and Ice Element attacks deal +50 damage ° Navis may natural dodge an extra time every even turn ° Ice and Aqua Element S-Attacks gain "Freeze" ° Lasts 2 turns
-
Attack Phase:
Jet Stream S-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 517: 90%, Undodgable, Cuts Auras. Soaks, Freeze
Jet Stream S-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 517: 90%, Undodgable, Cuts Auras. Soaks, Freeze
Jet Stream S-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 517: 90%, Undodgable, Cuts Auras. Soaks, Freeze
Jet Stream S-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 517: 90%, Undodgable, Cuts Auras. Soaks, Freeze
Jet Stream S-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water. 517: 90%, Undodgable, Cuts Auras. Soaks, Freeze
-
End Phase:
Zerix: HP: 2,511/4,400 Status: N/A Statuses Over Battle: 20 Damage: 2,585 @ Anastasia
|
|
|
Post by Zeta on Oct 21, 2017 21:54:36 GMT -8
Anastasia.TAR Phase:
Pre-Phase:
Name: Clandestine Divination Type: Advance Skill Class: No-Tier Description: Effects: Glitches from Dark Chips can affect the target upon impact as well, but Glitches can be cleansed Uses: Passive Effects
⇪ Blank Mind SP ° User is immune to Berserk and gains a strength against Dark Element ° Additionally, user is immune to the negative side effects of Dark Chips
Defensive Phase: +/-0 Armor
° Anastasia has a strength against Aqua Element
[ Jet Stream ]: Hits for 517 361 Damage [ Jet Stream ]: Hits for 517 361 Damage [ Jet Stream ]: Hits for 517 361 Damage [ Jet Stream ]: Hits for 517 361 Damage [ Jet Stream ]: Hits for 517 361 Damage
Total DMG: 1,805 Damage
HP: [621/5,000]
Supportive Phase:
° Nothing cleansed
Offensive Phase: 7 Attack Slots
[ Charging ]: Restriction [5/5] [ Charging ]: Recuperation [5/5] [ Charging ]: Repercussion [2/5] [ Charging ]: Dark Meteor [2/2]
Name: Admiration Element: Normal Range: S-Range Description: Damage: 0 DMG [100%] Effects: Next four attacks gain +325 Damage ° Lasts for one additional turn Charge: 4 Cooldown: 1
Name: Realisation Element: Normal Range: S-Range Description: Damage: 0 DMG [100%] Effects: Next four attacks gain +325 Damage ° Lasts for one additional turn Charge: 4 Cooldown: 1
Name: Demolition Element: Elec Range: C-Range Description: Damage: 130 780 830 780 DMG [40%] Effects: Undogeable, Breaks Shield ° Cannot be Naturally Avoided, Berserk, Shock ° Hits 2 additional targets Cooldown: 1
Total DMG: 780 Damage @ Zerix
Conclusion: HP: [621/5,000] Status: PII: Soak & Freeze: [2/2] Panels: Ice [2/2]
Cooldown: [ Natural Barrier ]: [2/5]
|
|
|
Post by Zane on Oct 21, 2017 22:36:43 GMT -8
Defense Phase:
Onyx Cross @ Attack.
All attacks taken.
Ocean's Purity Recovery = C-Tier Zerix cleanses his systems, returning himself to as close to his normal state as possible. Effects: Removes all instances of one negative status. x8 uses.
x2 Used. Berserk and Shock removed.
-
Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
-
Attack Phase:
Ocean Glide C-Type Aqua Element Zerix thrusts his spear forward, sending out jets of water while gliding about his foe. 497: 80%, Undodgable, Cuts Auras, Soaks. 1 Turn Cooldown
Jet Glide C-Type Aqua Element Zerix thrusts his spear backward, firing off a stream of high speed water to push him forward before slicing the enemy with his glaive, the weapon covered in high density water and continues to move about for a time. 497: 80%, Undodgable, Breaks Shields, Soaks. 1 Turn Cooldown
Ocean Shade C-Type Aqua Element Zerix thrusts his spear forward, particles of water energy surrounding the foe in the air striking them. 497: 80%, Breaks Shields, Cuts Auras, Soaks. 1 Turn Cooldown
Charging Aqua Jet and Surge Wave.
-
End Phase:
Zerix: HP: 2,004/4,400 Status: N/A Statuses Over Battle: 27 Damage: 1,491 @ Anastasia
|
|
|
Post by Zeta on Oct 21, 2017 23:14:39 GMT -8
Anastasia.TAR Phase:
Pre-Phase:
Name: Clandestine Divination Type: Advance Skill Class: No-Tier Description: Effects: Glitches from Dark Chips can affect the target upon impact as well, but Glitches can be cleansed Uses: Passive Effects
⇪ Blank Mind SP ° User is immune to Berserk and gains a strength against Dark Element ° Additionally, user is immune to the negative side effects of Dark Chips
Defensive Phase: +/-0 Armor
° Anastasia has a strength against Aqua Element
[ Ocean Glide ]: Avoided with Attribution [ Jet Glide ]: Avoided with Involution, Endured [ Ocean Shade ]: Avoided with Devolution
Name: Attribution Type: Defense Skill Class: C-Tier Description: Effects: User blocks 1 incoming attack Used: [1/7]
Name: Involution Type: Support Skill Class: A-Tier Description: Effects: Summons a thick barrier with 460-HP around your navi ° Thick Barrier can endure at least 2 Attacks before breaking Used: [1/3]
Name: Devolution Type: Speed Skill Class: C-Tier Description: Effects: User dodges 1 incoming attack Used: [1/7]
Total DMG: 0 Damage
HP: [621/5,000]
Supportive Phase:
Name: Desolation Type: Support Skill Class: S-Tier Description: Effects: The effect of an optional charge multiplier is doubled upon use Used: [1/1]
Name: Desperation Type: Offensive Skill Class: B-Tier Description: Effects: Adds 1 Omni-Aimer of choice and Hits All to one attack for one use ° The attack that is modified is considered aimed Uses: [4/5]
Offensive Phase: 8 Attack Slots || +1 on Even Turns || +650 for the Next 4 Attacka
Name: Repercussion Element: Normal Range: S-Range Description: Damage: 16 11 661 991 DMG × 10 Hits [50%] Effects: Fully Undodgeable, Cannot be Naturally Avoided, Hits All ° Damage Boosts are applied to all hits Optional Charge: 4 Charge: 1
Dark Chip Expansion:
Dark Meteors
150 375 Fire/Dark S-Damage * 4 Hits || Undodgeable ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
Name: Restriction Element: Elec Range: S-Range Description: Damage: 16 11 661 3,305 DMG × 10 Hits [50%] Effects: Cannot be Naturally Avoided ° Damage Boosts are applied to all hits Optional Charge: 4 Charge: 1
Name: Recuperation Element: Normal Range: C-Range Description: Damage: 16 11 661 6,610 DMG × 10 Hits [50%] Effects: Undodgeable, Cuts Uncuttable Aura, Cannot be Naturally Avoided, Hits All ° Damage Boosts are applied to all hits Optional Charge: 4 Charge: 1
Name: Conservation Element: Elec Range: S-Range Description: Damage: 230 180 DMG [70%] Effects: Undodgeable, Cuts Aura ° Cannot be Naturally Avoided, Cannot be Countered
Name: Conservation Element: Elec Range: S-Range Description: Damage: 230 180 DMG [70%] Effects: Undodgeable, Cuts Aura ° Cannot be Naturally Avoided, Cannot be Countered
Name: Conservation Element: Elec Range: S-Range Description: Damage: 230 180 DMG [70%] Effects: Undodgeable, Cuts Aura ° Cannot be Naturally Avoided, Cannot be Countered
Name: Manipulation Element: Normal Range: S-Range Description: Damage: 195 145 DMG [60%] Effects: Undogeable, Breaks Shield, Cannot be Naturally Avoided ° Cuts Undershirt, Cuts Dark Soul Used: [1/1]
Total DMG: 111,245 Damage @ Zerix
Conclusion: HP: [621/5,000] Status: Normal Panels: Normal
Cooldown: [ Natural Barrier ]: [3/5]
|
|
|
Post by Zane on Oct 22, 2017 9:47:13 GMT -8
Defense Phase:
Ocean's Wall Shield = C-Tier Zerix summons a wall of water to defend himself against an attack. Effects: Blocks one attack. x8 uses.
x3 Used. Repurcussion, Restriction, and Recuperation Blocked.
Great Guard Armor Buff = B-Tier A solid stance ready for the enemy's offense, staving off the attack with basic defenses. Effects: +150 Armor against two attacks. x5 uses.
x2 Used. Applied to Dark Meteors and one Conservation. 212 Damage taken.
Other two Conversations and Manipulation taken. 496 Damage Taken. 708 Total.
Ocean's Purity Recovery = C-Tier Zerix cleanses his systems, returning himself to as close to his normal state as possible. Effects: Removes all instances of one negative status. x8 uses.
x1 Used. Attack slot removed.
-
Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
Ocean Panels Aqua Element ° Non-Aqua Navis have -1 attack slot ° Non-Aqua Navis' first dodge each turn costs 2 uses (instead of 1) ° Fire Navis take 100 Aqua Element damage/turn ° Lasts 3 turns
Skill Addition Zeta Used on clone skill.
Ocean's Tide Cloning Skill = S-Tier Calling forth another body of water, he fights back against his foe with renewed vigor. Effects: Summons a clone with 20% of Zerix's HP. Cannot attack or intercept. While active, Zerix's attacks gain damage = to 20% of the Clone's max HP.
x1 Used. One 880 HP Clones created. +176 Damage to all attacks.
-
Attack Phase:
Ocean Pierce C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 341: 90%, Breaks Shields, Cuts Auras.
Ocean Pierce C-Type Aqua Element Zerix thrusts his spear forward, firing off a stream of high speed water to pierce his opponent. 341: 90%, Breaks Shields, Cuts Auras.
Aqua Jet C-Type Aqua Element Zerix swipes his spear, spears of water forming near his foes and engulfing through them at high speed. 321: 80%, Breaks Shields, Cuts Auras, Bubbles. 1 Turn Charge
Charging Gigant Swing and Surge Wave.
-
End Phase:
Zerix: HP: 1,296/4,400 Status: N/A Statuses Over Battle: 28 Damage: 1,023 @ Anastasia Ocean: 1/3
|
|
|
Post by Zeta on Oct 22, 2017 10:09:57 GMT -8
|
|
|
Post by Zane on Oct 22, 2017 10:20:38 GMT -8
Defense Phase:
Onyx Cross @ Dark Wide.
Great Guard Armor Buff = B-Tier A solid stance ready for the enemy's offense, staving off the attack with basic defenses. Effects: +150 Armor against two attacks. x5 uses.
x2 Used. Applied to Dark Meteors and Conservation. 300 Damage taken. Clone takes 375.
-
Support Phase:
Ocean's Return Slot Booster = A-Tier Striking back the more annoyed he gets, Zerix unleashes more power the longer the fight drags out. Effects: For every 20% HP that Zerix is missing, he gains +1 Attack Slot/Turn to a max of +2. Passive.
-
Attack Phase:
[Gigant Swing] Laser | Combat A shattering punch with a crimson coated fist. - 461 Damage - Cannot be Countered - Cannot be Naturally Avoided - Can be aimed at 1 additional target - Can be Optionally Charged for 2 Turns - Optional 1 Turn Charge: Instead of gaining damage from the charge or using the attack, the user gains HP equal to the attack's damage.
+461 HP.
Ocean Shade C-Type Aqua Element Zerix thrusts his spear forward, particles of water energy surrounding the foe in the air striking them. 321: 80%, Breaks Shields, Cuts Auras, Soaks. 1 Turn Cooldown
Surge Wave C-Type Aqua Element Zerix sends forth a massive wave of water at a target. 321: 80%, Breaks Shields, Cuts Auras, Regardless of Success, Bubbles. 2 Turn Charge
Charging Aqua Jet.
-
End Phase:
Zerix: HP: 1,457/4,400 Clone: 530/880 Status: N/A Statuses Over Battle: 30 Damage: 642 @ Anastasia Ocean: 2/3
|
|