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Post by Shast on Oct 6, 2017 18:20:56 GMT -8
Out of Character No initiative, so you're first I believe. No battle start shenanigans from me.
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Post by Nightshade on Oct 7, 2017 12:47:05 GMT -8
Nightshade-Turn 1 [Nightshade HP=3600/3600] ______________________________
Setup Phase:
-GarnetCross activates. +1AS -AutoCharge charges BugDeath Thunder. -BattleChip, BusterUP! Slot in! +10dmg! Predator Mark is used 1 time
Tadashi Hyper Fusion! (6 Turns) -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 120armor -Nightshade gains 120dmg.
Battle Phase [10AS]:
-BattleChip, Z-Sensor Slot in! Aimer set is Break Shields!
-Nightshade attacks with Edge Shot for 520dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. S-Aqua. Soaks. IF HITS gain a weakness to elec.
-Nightshade attacks with Voltaic Strike for 520dmg. Undodgeable, Breaks Unbreakable Shields. Non nat avoidable. S-Elec. Shocks
-Nightshade attacks with Afterimage Strike for 585dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec.
-Nightshade attacks with Afterimage Strike for 585dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec.
-Nightshade attacks with Afterimage Strike for 585dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec.
-Nightshade attacks with Afterimage Strike for 585dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec.
-Nightshade attacks with Afterimage Strike for 585dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec.
-Nightshade attacks with Cross Cut for 435dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Cross Cut for 435dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
End Phase:
[SensorHP=720/720]
° (210+10*Version) ° Upon Use, creates a Sensor (Non-Intercepting Object) with HP equal to double this chip's damage ° Select one Aiming Effect. Whenever an opponent uses an attack with that effect while the Sensor is active, they're dealt unavoidable damage from this Chip. ° This can occur only once per turn (per opponent), but any number of times per battle until the Sensor is destroyed AIMER SET: Break Shields.
Predator's Mark has 6 uses.
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Post by Shast on Oct 8, 2017 1:44:48 GMT -8
Out of Character (Oh dear, a no charge required spammable multi-turn autoing attack? That's pretty real good. This'll either be really fast or really close!)
Defense Xeel: 1200//1200 She's strong to elec. Xeel takes 100% from attacks, S/W, armor, whatever, doesn't matter.
I don't know what predator mark is or where that use went, so I'll just focus on the attacks as is.
Xeel will take all attacks and hit undershirt. She's immune to [shock] and gaining a weak to elec just cancels out her strength. Also you should list how long that debuff lasts.
Undershirt Activated Program User survives a fatal turn of damage with [1] HP. [1/1] -1 use.
Xeel: 1/1200
Setup Xeel regenerates 200hp.
201/1200
Auto charge +1 charge to [Shockwave]
Firewall Activated Program Upon activation of this program, user can remove one negative status of choice [2/2] -1 use, mending [Soak]
Program: Speed Addition Omega Activated Program +2 Attack slot(s) this turn. [6/6] -4 uses (Boosted by Rose quartz)
-Killer Instinct- Hypermode *Xeel grits her teeth and powers herself up. Yellow energy pouring off her in all directions. Every passing moment flaring off an admixture of electricity and power made manifest. As the force intensifies the combination turns an increasingly deep shade of blue. Upon reaching critical mass the show disperses with a final burst of raw azure energy. --- +/-: Upon activation of this Hypermode Xeel may pay any number of attack slots(This turn) to empower this Hypermode in several ways.
+: +80 damage for per 1 attack slot(s) spent upon activation of this Hypermode. +: +1 Attack Slot per 4 attack slot(s) spent upon activation of this Hypermode.
While this Hypermode is active, Xeel may use charged attacks the turn they finish charging. [Lasts 3 turn] <Paying 8 attack slots> +640 damage +2 attack slots
-Assassin Aspect- Activated Support skill *An ash grey aura begins to emanate in a wispy manner off of Xeel.* --- Creates a 50hp aura. While the aura is active +1 Attack slot. +1 more attack slot if [Killer Instinct] is active and has had 8 or more attack slots contributed to it upon use. [Note: Multiples of this aura can't be active at the same time.] [x4 uses] [Max 4/batle] -1 use, +2AS
Offense AS: 7 +2(aura) +2(HM)
-Overclock- @ All S-attack Elec element *Xeel forces the circuits in each target to overheat.* --- 200 damage, unavoidable, hits all, can't be countered. [1 turn cooldown]
-Shockwave- @ All S-attack Elec element *A wave of electricity pulses outward along the ground in all directions.* ---
430 1070 damage, undodgeable, cuts auras, hits all, shocks. Xeel gets +1 attack slot next turn for each foe hit by this attack, to a maximum of +2 attack slots. [1 required charge] [1 turn cooldown]
[Momentum] triggers. +1 charge to [Corona Downplay]
-Momentum- Passive Offense skill *Keep moving, don't trip up!* --- Every fourth action(skill or attack) used during a turn/post triggers an effect, chosen below. * +1 charge to 1 attack. * May shift 1 charge from 1 attack to another. * -1 Natural Avoidance cooldown
-Payback- x3 @ NS S-attack Elec element *Xeel grits her teeth and twists her hand before shooting off a weird looking multicolored heap of energy.* ---
690 1480 damage, breaks shields, cuts auras, if used when Xeel is afflicted by a status damage/reduction then this attack gets +150 damage.
-BPM- Activated Offense skill *The rhythm of battle is her beat, each blow dealt another note on the staff.* --- +1 attack slot. +1 more attack slot if this skill triggers the [Momentum] skill. [x7 uses] -1 use, +2 AS
[Momentum] triggers. +1 charge to [Corona Downplay]
-Corona Downplay- Hyper Attack S-attack Elec element *Xeel conjures a dense orb of energy and hurls it into the air high above the field. It floats as a miniature sun and collects the residual energy of Xeels onslaught. Growing in size before finally bursting into a shower of lightning bolts and destruction.* ---
345 damage, Breaks unbreakable shields, cuts uncuttable auras, can't be naturally avoided, can't be countered, Ignores armor and %-based damage reductions, Additional hits from this attack must be avoided separately. Does not attack upon initial use, Auto attacks the next turn at 100% damage. May pay 1 attack slot to delay this attacks auto attack by 1 turn.
+25% damage per attack used while this attack is delayed. May target up to 1 additional target per 4 attacks used while this attack is delayed. These additional hits may target the same target but at 50% damage for each subsequent hit after the first. [2 required charge] [3 turn cooldown] <Airborne and collectin the goods!>
-Payback- x2 @ NS S-attack Elec element *Xeel grits her teeth and twists her hand before shooting off a weird looking multicolored heap of energy.* ---
690 1480 damage, breaks shields, cuts auras, if used when Xeel is afflicted by a status damage/reduction then this attack gets +150 damage.
-BPM- Activated Offense skill *The rhythm of battle is her beat, each blow dealt another note on the staff.* --- +1 attack slot. +1 more attack slot if this skill triggers the [Momentum] skill. [x6 uses] -1 use, +2 AS
[Momentum] triggers. +1 charge to [Overload]
-Payback- x4 @ NS S-attack Elec element *Xeel grits her teeth and twists her hand before shooting off a weird looking multicolored heap of energy.* ---
690 1480 damage, breaks shields, cuts auras, if used when Xeel is afflicted by a status damage/reduction then this attack gets +150 damage.
[Momentum] triggers. +1 charge to [Kill n Thrill]
-Payback- x3 @ NS S-attack Elec element *Xeel grits her teeth and twists her hand before shooting off a weird looking multicolored heap of energy.* ---
690 1480 damage, breaks shields, cuts auras, if used when Xeel is afflicted by a status damage/reduction then this attack gets +150 damage.
Summary Xeel: 201/1200 Aspect: 50/50 Weakness to Elec: 1/?
Charge: Kill n thrill: 1/2 Overload: 1/1
CD's: Overclock 0/1 Shockwave 0/1
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Post by Nightshade on Oct 8, 2017 3:00:08 GMT -8
Nightshade-Turn 2 [Nightshade HP=3600/3600]
Yeah, Afterimage Strike is good but it is also sucking up alot of resources. 8 attacks total be precise. And I can only use it five time per battle. Still, Nightshade is all about pressuring the oponent. Hence this kind of attack slot wishiwashi. He is kinda good on the defensive style as well, but he isn't really that much special. Many other navis are way better than him.
That said, you're pretty strong too! And ooh boy I am just waiting to see how fast I pop when your Giga decised to say hi.
Usually status debuffs for Soak last 2 turns. Predator mark is a skill I used for a BusterUp chip. ______________________________
Defense Phase:
-Nightshade takes 200dmg!
-Nightshade blocks Shockwave with Blink!
-Phase Shift activates at 75% efficiency! Nightshade gains 805armor against one attack! Nightshade takes 525dmg from Payback!
-Nightshade omnidodges Payback!
-Phase Shift activates at 75% efficiency! Nightshade gains 1110armor against one attack! Nightshade takes 220dmg from Payback!
-Nightshade omnidodges Payback!
-Phase Shift activates at 75% efficiency! Nightshade gains 1110armor against one attack! Nightshade takes 220dmg from Payback!
-Nightshade omnidodges Payback with NightWalk!
-Phase Shift activates at 75% efficiency! Nightshade gains 1110armor against one attack! Nightshade takes 220dmg from Payback!
-Nightshade omnidodges Payback with NightWalk!
-Phase Shift activates at 75% efficiency! Nightshade gains 1110armor against one attack! Nightshade takes 220dmg from Payback!
-Nightshade omnidodges Payback with NightWalk!
-Phase Shift activates at 75% efficiency! Nightshade gains 1110armor against one attack! Nightshade takes 220dmg from Payback!
[Nightshade HP=1775/3600]
Setup Phase:
-AutoCharge charges BugDeath Thunder. -Nightshade regens 320HP!
[Nightshade HP=2095/3600]
Tadashi Hyper Fusion! (5 Turns) -Nightshade can Omnidodge -Nightshade can Omniaim all attacks -Nightshade gains 1 AS -Nightshade gains 150armor -Nightshade gains 150dmg.
Battle Phase [9AS]:
-Nightshade attacks with Edge Shot for 520dmg. Cannot be Omnidodged, Breaks Shields. Non nat avoidable. S-Aqua. Soaks. IF HITS gain a weakness to elec.
-Nightshade attacks with Bug Death Thunder for 350dmg. Inflicts Paralyze Ignores Armor. If Avoided, Auto-Strikes again the following turn with same damage and effects. This chip does not count toward the Chip Limit per battle. This chip can be used any number of times regardless of restriction. Cannot be Augmented by any means.
-Nightshade attacks with Cross Cut for 585dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Cross Cut for 585dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Cross Cut for 585dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Cross Cut for 585dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Cross Cut for 585dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Cross Cut for 585dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade attacks with Cross Cut for 585dmg. Undodgeables, Breaks Unbreakable Shields. Non nat avoidable. S-Elec.
-Nightshade Auto attacks with Afterimage Strike for 295dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec.
-Nightshade Auto attacks with Afterimage Strike for 295dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec.
-Nightshade Auto attacks with Afterimage Strike for 295dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec.
-Nightshade Auto attacks with Afterimage Strike for 295dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec.
-Nightshade Auto attacks with Afterimage Strike for 295dmg. Undodgeable, breaks unbreakables. Recurring Auto Attack for two turns. S-Elec.
End Phase:
Phase Shift [S-Tier] Passive Armor Skill After an avoid, Nighshade can add 50% of the avoided attack's damage as Armor against one other attack the same turn. Additionally, if Nightshade is targeted by three or more attacks, increase the efficiency by 25%.
Predator's Mark has 6 uses. Blink has 9 uses Night Walk has 8 uses Dodge on cooldown 2 turns. Dodge on cooldown 2 turns.
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Post by Shast on Oct 8, 2017 15:07:58 GMT -8
Out of Character So its soaks, then also if hits elec weakness so 2 turns. Good to know!
So your sensor got hit with Shockwave? Haohao.
Defense *Rubs chin* Yep. Still a lot of stuff I can't nix. WELP. BETTER BE DS!
Xeel takes all attacks , has her aura popped, and enters darksoul. Xeel is also immune to paralyze via element.
-Hidden Darkness- Darksoul/Hypermode *Xeel skirts death with the aid of a power unbeknownst to her. Her defensive and offensive capabilities are empowered and her electrical energy turns a darker, almost black, shade of yellow. --- Automatically activates upon reaching 0 HP. Revives Navi with 1 HP Navi is invincible except against Aimed Attacks Navi has +1 Attack Slot for the duration [Lasts for 2 Turns] [x1 use] -1 use
Setup Still has that weakness to elec.
Xeel regenerates 200hp.
201/1200
Mega Chips 3/battle Magnet Stage: Elec Element * When the stage is set, the user chooses C or S * Blade and Metal Element attacks of that range can't be used * Other non-Elec attacks of that range lose one aimer (of the attacker's choice) * Elec Navis have +1 attack slot -1 use. Choosing S for shiggles.
-Assassin Aspect- Activated Support skill *An ash grey aura begins to emanate in a wispy manner off of Xeel.* --- Creates a 50hp aura. While the aura is active +1 Attack slot. +1 more attack slot if [Killer Instinct] is active and has had 8 or more attack slots contributed to it upon use. [Note: Multiples of this aura can't be active at the same time.] [x3 uses] [Max 4/batle] -1 use, +2AS
Offense AS: 7+ 1(even) +1 (DS) +1(stage) +2(aura) +2(HM) +1AS(Shockwave hit Sensor) +640 damage
-Payback- x1 @ NS S-attack Elec element *Xeel grits her teeth and twists her hand before shooting off a weird looking multicolored heap of energy.* ---
690 1480 damage, breaks shields, cuts auras, if used when Xeel is afflicted by a status damage/reduction then this attack gets +150 damage.
-BPM- Activated Offense skill *The rhythm of battle is her beat, each blow dealt another note on the staff.* --- +1 attack slot. +1 more attack slot if this skill triggers the [Momentum] skill. [x5 uses] -1 use, +2 AS
[Momentum] triggers +1 charge to [Kill n Thrill]
-Kill & Thrill- C-Attack Elec element *Xeel pools in the loose energies littering the battlefield, literally scooping them up into her hands turning them aglow in vibrant yellow. A flick of the wrist has the stored energy shape itself into a pair of daggers which she uses to hack at a foe.* ---
215 535x2 damage, undodgeable, cuts auras, can't be naturally avoided, if avoided +1 use to one skill. If hits +1 use to 1 program. [2 required charge] [x1 uses] -1 use
-Payback- x2 @ NS S-attack Elec element *Xeel grits her teeth and twists her hand before shooting off a weird looking multicolored heap of energy.* ---
690 1480 damage, breaks shields, cuts auras, if used when Xeel is afflicted by a status damage/reduction then this attack gets +150 damage.
-BPM- Activated Offense skill *The rhythm of battle is her beat, each blow dealt another note on the staff.* --- +1 attack slot. +1 more attack slot if this skill triggers the [Momentum] skill. [x4 uses] -1 use, +2 AS
[Momentum] triggers +1 charge to [Asundersoul]
-Asundersoul- C-attack Normal element *Xeel skips the whole 'Undershirt' to her deletions with a quick chop to the back of the neck. Attempting to disable the foe and save herself 6 seconds.* ---
520 1160 damage, undodgeable, cuts auras, cuts undershirt, cuts darksoul. [1 required charge] [x2 uses] -1 use
-Payback- x14 S-attack Elec element *Xeel grits her teeth and twists her hand before shooting off a weird looking multicolored heap of energy.* ---
690 1480 damage, breaks shields, cuts auras, if used when Xeel is afflicted by a status damage/reduction then this attack gets +150 damage.
//I choose to ignore Momentums triggers for now. I've encountered a problem I did not expect. lol
-Corona Downplay- Hyper Attack S-attack Elec element *Xeel conjures a dense orb of energy and hurls it into the air high above the field. It floats as a miniature sun and collects the residual energy of Xeels onslaught. Growing in size before finally bursting into a shower of lightning bolts and destruction.* ---
345 1655 damage, then 830x3 damage, Breaks unbreakable shields, cuts uncuttable auras, can't be naturally avoided, can't be countered, Ignores armor and %-based damage reductions.
Does not attack upon initial use, Auto attacks the next turn at 100% damage. May pay 1 attack slot to delay this attacks auto attack by 1 turn. +6% damage per attack used while this attack is delayed. May target up to 1 additional target per 4 attacks used while this attack is delayed. These additional hits may target the same target up to 4 times but at 50% damage for each subsequent hit after the first. Additional hits from this attack must be avoided separately. [2 required charge] [3 turn cooldown] (28 attacks used while delayed. +168% damage. 985 before %. 1654 1655 /2 830 ) (27/4 7)
Summary Xeel: 201/1200 Aspect: 50/50 Stage: Magnet 1/3 Darksoul: 1/2
Charges: None!
CD's Corona Downplay: 0/3 Overclock 1/1 Shockwave 1/1
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Post by Nightshade on Oct 8, 2017 15:26:38 GMT -8
Well...now I know just how strong she is. Good stuff.
Nightshade 80/800 Xeel 100/1000
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Post by Shast on Oct 8, 2017 20:38:19 GMT -8
Out of Character This has been educational. I got a lot of notes and found some boring hiccups as well. Thanks mate! Maybe you can see her GS before I inevitably change it.
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Post by Nightshade on Oct 9, 2017 0:47:50 GMT -8
By the way. As Requested...
Soul Shatter S-Range Elec Emulation- Nightshade.
(150+15*Version) If avoided, autostrikes next turn at 50% damage and full effects. Regardless of success, [navi's name] gains 50 damage to all attacks for 1 turn. Cuts Darksoul. Two turns required charge.
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