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Post by Zeta on Aug 11, 2017 15:30:23 GMT -8
Persephone.TAR ° V10 ° Regular Initiative
1-100
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Post by Gaia on Aug 11, 2017 15:33:08 GMT -8
Vanguard.EXE
No Initiative, v11
1-100
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Post by Zeta on Aug 11, 2017 15:51:50 GMT -8
Persephone.TAR Phase:
Pre-Phase:
Name: Double-Edged Affinity Type: Advance Skill Class: No-Tier Description: Effects: Persephone exerts her durability for those who witness can stand in awe of her grace ° User's Damage Reducing Effects are doubled against incoming damage ° User cannot avoid incoming attacks and cannot be protected by allies ° User cannot benefit from armor from any sources Uses: Passive Effects
Name: Divine Mercy Type: Supportive Skill Class: C-Tier Description: Persephone has mercy against her opponents but punishment for disloyalty would be paid for Effects: ° User counters for 120 Unavoidable Damage whenever they are struck by an attack ° This can occur up to 4 times per opponent per turn ° When triggered the damage is stored for four turns before being released all at once Uses: Passive Effects
Defensive Phase: +/-0 Armor || 28.8% Reduction
° Nothing
Total DMG: 0 Damage
HP: [15,000/15,000]
Set-Up Phase:
Regeneration: +/-0 HP: [15,000/15,000]
Offensive Phase: 3 Attack Slots
[ Charging ]: Divine Execution [ Charging ]: Divine Elimination [ Charging ]: Divine Prevention
Total DMG: 0 Damage @ Vanguard
Conclusion: HP: [15,000/15,000] Divine Mercy: [0/4] Status: Normal Panels: Normal
Cooldown:
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Post by Gaia on Aug 11, 2017 16:42:48 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=5100/5100]
Vanguard has 0 Armor.
[Vanguard HP=5100/5100]
Support Phase
[Vanguard HP=5100/5100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [0/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
Offensive Phase 2 NAS | 5 Constant Charge | 10/10 C Uses | 2 Dark Chip Expansion
1. [Dark Meteors] - [1/2 Charges]
2. Dark Lance [5/5 Constant Charge] [315 565] 3,390 Wood/Dark S-Damage ° Undodgeable ° If Hits, Interrupts enemy charges ° User gains one Immediate Charge, (applied as desired; Max 1 per Attack per Turn), to one attack this turn per enemy charge interrupted by this attack ° Glitch: Charged Attacks gain +1 Required each time they are used (Max: 5 Turn Charge)
Summary Phase
3,390 Damage @ Persephone
[Vanguard HP=5100/5100]
[Status] - Fine [Stage] - Null [CoolDown] - -
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Post by Zeta on Aug 11, 2017 16:58:50 GMT -8
Persephone.TAR Phase:
Pre-Phase:
Name: Double-Edged Affinity Type: Advance Skill Class: No-Tier Description: Effects: Persephone exerts her durability for those who witness can stand in awe of her grace ° User's Damage Reducing Effects are doubled against incoming damage ° User cannot avoid incoming attacks and cannot be protected by allies ° User cannot benefit from armor from any sources Uses: Passive Effects
Name: Divine Mercy Type: Supportive Skill Class: C-Tier Description: Persephone has mercy against her opponents but punishment for disloyalty would be paid for Effects: ° User counters for 120 Unavoidable Damage whenever they are struck by an attack ° This can occur up to 4 times per opponent per turn ° When triggered the damage is stored for four turns before being released all at once Uses: Passive Effects
Defensive Phase: +/-0 Armor || 28.8% Reduction
Name: Divine Existence Type: Support Skills Class: A-Tier Description: Persephone's will to exist is ludicrous compare to her surroundings Effects: ° User's Damage Reducing Effects are applied against Unavoidable, Counter, and "Cannot be Reduced" Damage for one attack ° User ignores one effect attached onto an attack Used: [1/3]
° Persephone ignored If Hits, Interrupts enemy charges
[ Dark Lance ]: Hits for 3,390 976 Damage ° Divine Mercy was triggered
Total DMG: 976 Damage
HP: [14,024/15,000]
Set-Up Phase:
Regeneration: +2,700 HP: [15,000/15,000]
Offensive Phase: 4 Attack Slots
Name: Divine Execution Type: Hyper Attack Element: Normal Range: S-Range Description: Persephone's Zanbatō multiplies in length as she performs her deletion process Damage: 395 DMG [50%] Effects: Undodgeable, Breaks Shield, Cannot be Naturally Avoided ° Cuts Undershirt, Cuts Dark Soul, Hits All ° If Hits: User gains +1 use to one activated program ° If Hits: User gains +1 use to one skill Charge: 1 Cooldown: 1
Name: Divine Redemption Element: Stone Range: S-Range Description: Persephone throws her Zanbatō effeffortlessly to save her opponent from their devious ways Damage: 395 DMG [50%] Effects: Undodgeable, Breaks Shield ° Cannot be Countered, Cannot be Naturally Avoided
[ Charging ]: Divine Elimination [ Charging ]: Divine Prevention
Total DMG: 790 Damage @ Vanguard
Conclusion: HP: [15,000/15,000] Divine Mercy: [1/4] Status: Normal Panels: Normal
Cooldown: [ Divine Execution ]: [0/1]
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Post by Gaia on Aug 11, 2017 17:06:36 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=5100/5100]
Vanguard has 0 Armor.
[Divine Execution] - Avoided with [Darklight Prominence]! [20-HP Remaining] [Divine Redemption] - Avoided with [Darklight Prominence]! [Busted]
[Darklight Prominence] [3/3 Uses] Raising a barrier of his life essence, Vanguard deters attacks with the sheer intensity of his flames. - Vanguard raises a single [(210 +(40*V)) -60%] 415 HP-Barrier. -- During the turn activated, Vanguard may sacrifice his Constant Charge Bonus to multiply the Barrier's Health based on his Constant Charge. At the end of his Defensive Phase, if still Active, the Darklight Prominence takes unavoidable damage equal to the amount of Health it gained. ---- [Used x1]
[Vanguard HP=5100/5100]
Support Phase
[Vanguard HP=5100/5100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [1/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Seeking] - +250 Damage to 1 Attack/Turn.
Offensive Phase 2 NAS | 5 Constant Charge | 10/10 C Uses | 2 Dark Chip Expansion
1. [Dark Meteors] - [2/2 Charges]
2. Dark Shockwave II [5/5 Constant Charge] [515 765] 4,590 Dark S-Damage ° Cuts Auras ° If Hits, victim cannot use Non-Avoidance Skills for 1 Turn ° If Avoided, victim cannot use Aiming Skills for 1 Turn ° Glitch: User's Non-Avoidance Skills are locked this turn
Summary Phase
4,590 Damage @ Persephone
[Vanguard HP=5100/5100]
[Status] - Fine [Stage] - Null [CoolDown] - -
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Post by Zeta on Aug 11, 2017 17:13:52 GMT -8
Persephone.TAR Phase:
Pre-Phase:
Name: Double-Edged Affinity Type: Advance Skill Class: No-Tier Description: Effects: Persephone exerts her durability for those who witness can stand in awe of her grace ° User's Damage Reducing Effects are doubled against incoming damage ° User cannot avoid incoming attacks and cannot be protected by allies ° User cannot benefit from armor from any sources Uses: Passive Effects
Name: Divine Mercy Type: Supportive Skill Class: C-Tier Description: Persephone has mercy against her opponents but punishment for disloyalty would be paid for Effects: ° User counters for 120 Unavoidable Damage whenever they are struck by an attack ° This can occur up to 4 times per opponent per turn ° When triggered the damage is stored for four turns before being released all at once Uses: Passive Effects
Defensive Phase: +/-0 Armor || 28.8% Reduction
Name: Divine Existence Type: Support Skills Class: A-Tier Description: Persephone's will to exist is ludicrous compare to her surroundings Effects: ° User's Damage Reducing Effects are applied against Unavoidable, Counter, and "Cannot be Reduced" Damage for one attack ° User ignores one effect attached onto an attack Used: [1/3]
[ Dark Shockwave II ]: Hits for 4,590 1,321 Damage ° Divine Mercy was triggered
Total DMG: 1,321 Damage
HP: [13,679/15,000]
Set-Up Phase:
Regeneration: +1,200 HP: [14,879/15,000]
Offensive Phase: 3 Attack Slots
Name: Divine Elimination Element: Normal Range: S-Range Description: Persephone powers up a fourth of her energy to utilize against her opponents Damage: 0 DMG [100%] Effects: Next two attacks gain +790 Damage Charge: 2
Name: Divine Prevention Element: Break Range: S-Range Description: Persephone's prevents her opponent from closing the distance by manipulating her Zanbatō to control itself Damage: 160 950 2,375 DMG [20%] Effects: Undodgeable, Breaks Shield ° Deals 25 Unavoidable Damage for 2 Turns if it hits the target ° Multipliers are applied at the final total of the attack's damage Optional Charge: 2
Name: Divine Redemption Element: Stone Range: S-Range Description: Persephone throws her Zanbatō effeffortlessly to save her opponent from their devious ways Damage: 395 1,185 DMG [50%] Effects: Undodgeable, Breaks Shield ° Cannot be Countered, Cannot be Naturally Avoided
Total DMG: 3,560 Damage @ Vanguard
Conclusion: HP: [15,000/15,000] Divine Mercy: [2/4] Status: Normal Panels: Normal
Cooldown: [ Divine Execution ]: [1/1]
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Post by Gaia on Aug 11, 2017 17:30:28 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=5100/5100]
Vanguard has 0 Armor and a Strength against Break.
[Divine Prevention] - Taken for [2,375] 1,665 Damage! [Divine Redemption] - Taken for 1,185 Damage!
[Darklight Prominence] [2/3 Uses] Raising a barrier of his life essence, Vanguard deters attacks with the sheer intensity of his flames. - Vanguard raises a single [(210 +(40*V)) -60%] 415 HP-Barrier. -- During the turn activated, Vanguard may sacrifice his Constant Charge Bonus to multiply the Barrier's Health based on his Constant Charge. At the end of his Defensive Phase, if still Active, the Darklight Prominence takes unavoidable damage equal to the amount of Health it gained.
[Vanguard HP=2250/5100]
Support Phase
[Vanguard HP=2250/5100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [2/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Garnet Star of Power] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Seeking] - +250 Damage to 1 Attack/Turn.
Offensive Phase 2 NAS | 5 Constant Charge | 10/10 C Uses | 2 Dark Chip Expansion | 1 AS
1. Dark Drill [0/5 Constant Charge] 160 Metal/Dark C-Damage * 2 Hits ° Undodgeable ° This Chip's Damage is divided equally among both hits ° Ignores Armor and Damage Mitigating effects ° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn ° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
2. Dark Meteors II [5/5 Constant Charge] [515 765 4,590] 2,295 Fire/Dark S-Damage * 4 Hits ° Undodgeable | Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
3. Dark Kunai II 260 Shadow/Dark S-Damage ° Unavoidable ° This damage will affect the Victim's Max HP for the rest of battle as well ° Cannot be augmented in any way/shape/form ° Glitch: User's Max and Current HP are reduced by 50% of this Chip's Damage
Summary Phase
9,760 Damage @ Persephone
[Vanguard HP=2250/5100]
[Status] - Fine [Stage] - Null [CoolDown] - -
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Post by Zeta on Aug 11, 2017 18:02:14 GMT -8
Persephone.TAR Phase:
Pre-Phase:
Name: Double-Edged Affinity Type: Advance Skill Class: No-Tier Description: Effects: Persephone exerts her durability for those who witness can stand in awe of her grace ° User's Damage Reducing Effects are doubled against incoming damage ° User cannot avoid incoming attacks and cannot be protected by allies ° User cannot benefit from armor from any sources Uses: Passive Effects
Name: Divine Mercy Type: Supportive Skill Class: C-Tier Description: Persephone has mercy against her opponents but punishment for disloyalty would be paid for Effects: ° User counters for 120 Unavoidable Damage whenever they are struck by an attack ° This can occur up to 4 times per opponent per turn ° When triggered the damage is stored for four turns before being released all at once Uses: Passive Effects
Defensive Phase: +/-0 Armor || 28.8% Reduction
Name: Divine Existence Type: Support Skills Class: A-Tier Description: Persephone's will to exist is ludicrous compare to her surroundings Effects: ° User's Damage Reducing Effects are applied against Unavoidable, Counter, and "Cannot be Reduced" Damage for one attack ° User ignores one effect attached onto an attack Used: [2/3]
Name: Divine Prosperity Type: Support Skills Class: B-Tier Description: Persephone prospers during times of conflictions as a sign of what's to come Effects: ° User gains an Elemental Strength to one element of choice for 1 Turn ° User removes all instances of 1 Negative Status from themselves Used: [1/5]
[ Dark Drill ]: Hits for 160 46 × 2 Hits 92 Damage ° Divine Mercy was triggered ° Persephone uses Divine Prosperity heals off Damage Reduction status and gains a strength against Dark Element [ Dark Meteor ]: Hits for 2,295 264 × 4 Hits 1,056 Damage ° Divine Mercy was triggered [ Dark Kunai ]: Hits for 260 Damage ° Divine Mercy was triggered ° Persephone ignored This damage will affect the Victim's Max HP for the rest of battle as well
Total DMG: 1,408 Damage
HP: [13,471/15,000]
Set-Up Phase:
Regeneration: +1,200 HP: [14,671/15,000]
Offensive Phase: 4 Attack Slots
[ Charging ]: Divine Elimination [ Charging ]: Divine Consolidation [ Charging ]: Divine Destiny
Name: Divine Redemption Element: Stone Range: S-Range Description: Persephone throws her Zanbatō effeffortlessly to save her opponent from their devious ways Damage: 395 DMG [50%] Effects: Undodgeable, Breaks Shield ° Cannot be Countered, Cannot be Naturally Avoided
Total DMG: 395 Damage @ Vanguard
Conclusion: HP: [14,671/15,000] Divine Mercy: [3/4] Status: Normal Panels: Normal
Cooldown:
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Post by Gaia on Aug 11, 2017 20:36:13 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=2250/5100]
Vanguard has 0 Armor and a Strength against Break.
[Divine Redemption] - Taken for 395 Damage!
[Darklight Prominence] [2/3 Uses] Raising a barrier of his life essence, Vanguard deters attacks with the sheer intensity of his flames. - Vanguard raises a single [(210 +(40*V)) -60%] 415 HP-Barrier. -- During the turn activated, Vanguard may sacrifice his Constant Charge Bonus to multiply the Barrier's Health based on his Constant Charge. At the end of his Defensive Phase, if still Active, the Darklight Prominence takes unavoidable damage equal to the amount of Health it gained.
[Vanguard HP=1855/5100]
Support Phase
[Vanguard HP=1855/5100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [2/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Garnet Star of Power] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Seeking] - +250 Damage to 1 Attack/Turn.
Offensive Phase 2 NAS | 5 Constant Charge | 9/10 C Uses | 2 Dark Chip Expansion | 1 AS
Dark Meteors II [5/5 Constant Charge] [515 765 4,590] 2,295 Fire/Dark S-Damage * 4 Hits ° Undodgeable | Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
1. Dark Drill [0/5 Constant Charge] 160 Metal/Dark C-Damage * 2 Hits ° Undodgeable ° This Chip's Damage is divided equally among both hits ° Ignores Armor and Damage Mitigating effects ° If hits, Disables victims Armor and Damage Mitigating effects for the rest of the turn ° Glitch: Upon Use, Disables User's Armor and Damage Mitigating effects for 1 Turn
2. Dark Circle II [5/5 Constant Charge] [515 765] 4,590 Cursor/Dark S-Damage ° Gains 1 Basic Aimer of choice and 1 Omni Aimer of choice upon use ° Deals up to 7 hits at full damage ° Hits can divided among multiple targets with no more than 2 hits per target ° Glitch: User takes damage equal to 2% of their Max HP per hit of this attack
3. [Relentless Onslaught] [1/4 Charges]
Summary Phase
18,680 Damage @ Persephone
[Vanguard HP=1855/5100]
[Status] - Fine [Stage] - Null [CoolDown] - -
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Post by Zeta on Aug 11, 2017 21:39:14 GMT -8
Persephone.TAR Phase:
Pre-Phase:
Name: Double-Edged Affinity Type: Advance Skill Class: No-Tier Description: Effects: Persephone exerts her durability for those who witness can stand in awe of her grace ° User's Damage Reducing Effects are doubled against incoming damage ° User cannot avoid incoming attacks and cannot be protected by allies ° User cannot benefit from armor from any sources Uses: Passive Effects
Name: Divine Mercy Type: Supportive Skill Class: C-Tier Description: Persephone has mercy against her opponents but punishment for disloyalty would be paid for Effects: ° User counters for 120 Unavoidable Damage whenever they are struck by an attack ° This can occur up to 4 times per opponent per turn ° When triggered the damage is stored for four turns before being released all at once Uses: Passive Effects
Defensive Phase: +/-0 Armor || 28.8% Reduction
Paladin's Spirit ⇪ Beta: Activated Program ° User takes 75 50% Damage for 3 Turns Used: [1/2]
° Persephone has 14.4% Reduction
Name: Divine Prosperity Type: Support Skills Class: B-Tier Description: Persephone prospers during times of conflictions as a sign of what's to come Effects: ° User gains an Elemental Strength to one element of choice for 1 Turn ° User removes all instances of 1 Negative Status from themselves Used: [2/5]
Name: Divine Sword Type: Speed Skills Class: S-Tier Description: Persephone's Zanbatō has a seperate anatomy that's unleashed as it's own composition Effects: ° Summons a clone on the user's side of the field ° The clone has 20% of the user's Max HP ° The clone cannot intercept or attack ° User's Damage Reducing Effects are applied against Unavoidable, Counter, and "Cannot be Reduced" Damage while clone is active Used: [1/1]
[ Dark Meteor II ]: Hits for 2,295 330 × 4 Hits 1,320 Damage ° Divine Mercy was triggered [ Dark Drill ]: Hits for 160 23 × 2 Hits 46 Damage ° Persephone uses Divine Prosperity heals off Damage Reduction status and gains a strength against Dark Element ° Divine Mercy was triggered
° Persephone has 5.76% Reduction
[ Dark Circle II ]: Hits for 4,590 264 × 7 Hits 1,848 Damage ° Divine Mercy was triggered
Total DMG: 3,214 Damage
HP: [11,457/15,000]
Set-Up Phase:
Regeneration: +1,200 HP: [12,657/15,000]
Offensive Phase: 3 Attack Slots
Name: Divine Execution Type: Hyper Attack Element: Normal Range: S-Range Description: Persephone's Zanbatō multiplies in length as she performs her deletion process Damage: 395 DMG [50%] Effects: Undodgeable, Breaks Shield, Cannot be Naturally Avoided ° Cuts Undershirt, Cuts Dark Soul, Hits All ° If Hits: User gains +1 use to one activated program ° If Hits: User gains +1 use to one skill Charge: 1 Coldown: 1
[ Charging ]: Divine Consolidation [ Charging ]: Divine Destiny
Total DMG: 395 Damage @ Vanguard
Conclusion: HP: [12,657/15,000] Divine Sword HP: [3,000/3,000] Paladin's Spirit ⇪ Beta: [1/3] Divine Mercy: [4/4] Status: Normal Panels: Normal
Cooldown: [ Divine Elimination ]: [0/1]
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Post by Gaia on Aug 12, 2017 3:41:53 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=1855/5100]
Vanguard has 0 Armor and a Strength against Break.
[Divine Execution] - Avoided with [Darklight Prominence] [20-HP Remaining]
[Darklight Prominence] [2/3 Uses] Raising a barrier of his life essence, Vanguard deters attacks with the sheer intensity of his flames. - Vanguard raises a single [(210 +(40*V)) -60%] 415 HP-Barrier. -- During the turn activated, Vanguard may sacrifice his Constant Charge Bonus to multiply the Barrier's Health based on his Constant Charge. At the end of his Defensive Phase, if still Active, the Darklight Prominence takes unavoidable damage equal to the amount of Health it gained. --- Used x1
[Vanguard HP=1855/5100]
Support Phase
[Vanguard HP=1855/5100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Regen] - +255 Health!
[Garnet Star of Power] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Seeking] - +250 Damage to 1 Attack/Turn.
[Vanguard HP=2010/5100]
Offensive Phase 2 NAS | 5 Constant Charge | 9/10 C Uses | 2 Dark Chip Expansion | 1 AS
Dark Meteors II [5/5 Constant Charge] [515 765 4,590] 2,295 Fire/Dark S-Damage * 4 Hits ° Undodgeable | Cuts Auras ° This Chip's Damage is halved, but applied to all hits ° Avoid Separately ° Can be charged for up to 2 Turns to gain +1 Hit per turn charged ° Auto Attacks for 2 Turns after use with full damage and effects ° Glitch: User has -1 Attack Slot while Dark Meteors Auto Strikes
1. Copy Damage No Damage ° User must sacrifice 1 Attack Slot to activate this chip ° Adds "Can be aimed at +1 Target" to user's Next Attack ° This Chip cannot be Upgraded
2. Dark Cannon II [5/5 Constant Charge] [515 765 4,590] 13,770 Normal/Dark S-Damage ° Undodgeable | Breaks Shields | Cuts Auras | Undodgeable ° If no other attack was used this turn, this chip deals x3 Damage ° Glitch: Locks all C-Attacks
3. [Relentless Onslaught] [2/4 Charges]
Summary Phase
22,950 Damage @ Persephone 13,770 Damage @ Clone
[Vanguard HP=2010/5100]
[Status] - Fine [Stage] - Null [CoolDown] - -
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Post by Zeta on Aug 12, 2017 3:59:57 GMT -8
Persephone.TAR Phase:
Pre-Phase:
Name: Double-Edged Affinity Type: Advance Skill Class: No-Tier Description: Effects: Persephone exerts her durability for those who witness can stand in awe of her grace ° User's Damage Reducing Effects are doubled against incoming damage ° User cannot avoid incoming attacks and cannot be protected by allies ° User cannot benefit from armor from any sources Uses: Passive Effects
Name: Divine Mercy Type: Supportive Skill Class: C-Tier Description: Persephone has mercy against her opponents but punishment for disloyalty would be paid for Effects: ° User counters for 120 Unavoidable Damage whenever they are struck by an attack ° This can occur up to 4 times per opponent per turn ° When triggered the damage is stored for four turns before being released all at once Uses: Passive Effects
Defensive Phase: +/-0 Armor || 14.4% Reduction
[ Dark Meteor II ]: Hits for 2,295 330 × 4 Hits 1,320 Damage ° Divine Mercy was triggered
Name: Divine Existence Type: Support Skills Class: A-Tier Description: Persephone's will to exist is ludicrous compare to her surroundings Effects: ° User's Damage Reducing Effects are applied against Unavoidable, Counter, and "Cannot be Reduced" Damage for one attack ° User ignores one effect attached onto an attack Used: [3/3]
° Persephone ignores Can be aimed at +1 Target
[ Dark Cannon ]: Hits for 13,770 1,982 Damage ° Divine Mercy was triggered
Total DMG: 3,302 Damage
HP: [9,355/15,000]
Set-Up Phase:
Regeneration: +1,200 HP: [10,555/15,000]
Name: Divine Wrath Type: Hyper Mode Description: Persephone's wrath is brought onto those who stand against her will Effects: Lasts 1 Turns ° +4 Use to skills, applied as desired Uses: 1
° Persephone adds +3 Use towards Divine Existence and +1 Use towards Divine Sword
Offensive Phase: 4 Attack Slots
Divine Mercy counters for 960 Unavoidable Damage
[ Charging ]: Divine Elimination [ Charging ]: Divine Consolidation [ Charging ]: Divine Destiny
Name: Divine Redemption Element: Stone Range: S-Range Description: Persephone throws her Zanbatō effeffortlessly to save her opponent from their devious ways Damage: 395 DMG [50%] Effects: Undodgeable, Breaks Shield ° Cannot be Countered, Cannot be Naturally Avoided
Total DMG: 1,355 Damage @ Vanguard
Conclusion: HP: [10,555/15,000] Divine Sword HP: [3,000/3,000] Paladin's Spirit ⇪ Beta: [2/3] Divine Mercy: [1/4] Status: Normal Panels: Normal
Cooldown: [ Divine Elimination ]: [1/1]
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Post by Gaia on Aug 12, 2017 6:54:45 GMT -8
Vanguard.EXE
Defensive Phase
[Vanguard HP=2010/5100]
Vanguard has 0 Armor and a Strength against Break.
[Divine Mercy] - Taken for 960 Damage!
[Divine Redemption] - Taken for 395 Damage
[Darklight Prominence] [1/3 Uses] Raising a barrier of his life essence, Vanguard deters attacks with the sheer intensity of his flames. - Vanguard raises a single [(210 +(40*V)) -60%] 415 HP-Barrier. -- During the turn activated, Vanguard may sacrifice his Constant Charge Bonus to multiply the Barrier's Health based on his Constant Charge. At the end of his Defensive Phase, if still Active, the Darklight Prominence takes unavoidable damage equal to the amount of Health it gained.
[Vanguard HP=685/5100]
Support Phase
[Vanguard HP=685/5100]
[Vigilant Offense] - +5 Constant Charge - Vanguard naturally possesses 1 Attack Slot, referred to as his Natural Attack Slot. - Vanguard's Passive Attack Slots, such as those gained from Version Up, Programs or Skills, are instead converted into stacks of Constant Charge for his Natural Attack Slot. - Attack Slots gained from Active Effects are entirely unaffected, and operate as normal. -- Constant Charge applies a constant multiplier to an Attack's Damage, based on the Optional Charge Multiplier, without requiring actual turns of Charge. -- Turns spent to Optionally Charge an attack stack with Constant Charge when determining final Damage multiplier. --- Any Attack Slot reducing effect afflicting Vanguard instead removes a single stack of Constant Charge per Attack Slot it would have removed. ---- [Passive]
[Crimson Flame of the Shadow Knight] A powerful pendant that drastically increases the user's defensive powers.... ° User has +2000 Max HP ° Glitch: User cannot recover HP by any means. ° After using [5/5] Dark Chips in battle, the Glitch is removed for the rest of that battle
[Regen] - +255 Health!
[Garnet Star of Power] A shining star forged of garnet, sparkles with an otherworldly power ° +1 Attack Slot when at or below 75% of your Max HP ° +1 More Attack Slot when at or below 25% of your Max HP
[Seeking] - +250 Damage to 1 Attack/Turn.
[Vanguard HP=940/5100]
Offensive Phase 2 NAS | 5 Constant Charge | 8/10 C Uses | 2 Dark Chip Expansion | 1 AS
1. [Afterglow] [1/1 Charges]
2. [Relentless Onslaught] [3/4 Charges]
3. [Void Fire] [1/1 Charges]
[Regenerator] - +510 Health!
Summary Phase
0 Damage @ Persephone
[Vanguard HP=1450/5100]
[Status] - Fine [Stage] - Null [CoolDown] - -
[/quote]
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Post by Zeta on Aug 12, 2017 11:21:06 GMT -8
Persephone.TAR Phase:
Pre-Phase:
Name: Double-Edged Affinity Type: Advance Skill Class: No-Tier Description: Effects: Persephone exerts her durability for those who witness can stand in awe of her grace ° User's Damage Reducing Effects are doubled against incoming damage ° User cannot avoid incoming attacks and cannot be protected by allies ° User cannot benefit from armor from any sources Uses: Passive Effects
Name: Divine Mercy Type: Supportive Skill Class: C-Tier Description: Persephone has mercy against her opponents but punishment for disloyalty would be paid for Effects: ° User counters for 120 Unavoidable Damage whenever they are struck by an attack ° This can occur up to 4 times per opponent per turn ° When triggered the damage is stored for four turns before being released all at once Uses: Passive Effects
Defensive Phase: +/-0 Armor || 14.4% Reduction
° Nothing
Total DMG: 0 Damage
HP: [10,555/15,000]
Set-Up Phase:
Regeneration: +2,700 HP: [13,255/15,000]
Offensive Phase: 3 Attack Slots
[ Charging ]: Divine Elimination [ Charging ]: Divine Consolidation [ Charging ]: Divine Destiny
Total DMG: 0 Damage @ Vanguard
Conclusion: HP: [10,555/15,000] Divine Sword HP: [3,000/3,000] Paladin's Spirit ⇪ Beta: [3/3] Divine Mercy: [2/4] Status: Normal Panels: Normal
Cooldown:
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